Beispiel #1
0
 def __init__(self):
     conn = s.socket(s.AF_INET, s.SOCK_STREAM)
     conn.setsockopt(s.SOL_SOCKET, s.SO_REUSEADDR, 1)
     conn.connect(('localhost', PORT))
     
     fsock = conn.makefile()
     port = int(fsock.readline())
     # Set up protocol for message passing
     self.pb = protocolBase()
     # Beauty sleep
     time.sleep(0.1)
     self.pb.connect('localhost', port)
Beispiel #2
0
 def __init__(self, conn):
     """ Initialize the game server by setting up 
         message passing protocol. """
     
     # Get a free port hax
     hax = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
     hax.bind(('localhost', 0))
     port = hax.getsockname()[1]
     hax.close()
     
     # Set up protocol for message passing
     self.pb = protocolBase()
     
     # Send the port number to the connected client
     fsock = conn.makefile()
     fsock.write(str(port)+"\n")
     fsock.flush()
     # Wait for connection on the new port
     self.pb.wait_for_connect(port)
     
     # Close sockets no longer in use
     fsock.close()
     conn.close()