Beispiel #1
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 def init_round(self):
     """Inialise un début de tour."""
     self.deck = Deck()
     self.can.reset()
     self.proof = Proof()
     self.demo = Demo(self.proof)
     self.num_player = (self.num_player + 1) % 4
     self.liar = [0] * 4
     self.can.display_current_player(self.num_player)
     self.ordi_player = [False] * self.nb_player + [True
                                                    ] * (4 - self.nb_player)
     self.hands = [self.deck.draw(5) for _ in range(4)]
     self.hands[self.num_player].extend(self.deck.draw(2))
     self.cards_played = 0
     self.can.display_cards("hand", self.hands[self.num_player])
     if self.ordi_player[self.num_player]:
         self.can.reset_bind()
         self.ordi_plays()
     else:
         self.can.init_bind()
def Compute_Sat(KB, facts, print_info):
    """Prints symbols, propositions, and additional information from a knowledge base, 
    then runs a DPLL satisfiability search and prints the result"""
    # Create new KB initialized from current KB and extra facts
    new_KB = KB[:]
    for fact in facts:
        if fact not in KB:
            new_KB.append(fact)
    symbols = find_symbols(new_KB)  # Collect list of symbols
    model = {}  # Initialize model to 'None' for each symbol
    for symbol in symbols:
        model[symbol] = None
    print("Props:")  # Print propositional symbols
    for symbol in symbols:
        print(symbol, end=' ')
    print("\nInitial clauses:")  # Print original KB
    i = 0
    for clause in KB:
        print(str(i) + ": " + format_clause(clause))
        i += 1
    if facts:
        print("Additional facts:")  # Print additional facts
        for fact in facts:
            print(str(i) + ": " + format_clause(fact))
            i += 1
    print("-----------")
    model = DPLL(new_KB, symbols, model,
                 print_info)  # Satisfiability computation
    if model:  # If the model was populated
        print("KB and additional facts can be satisfied with the given model")
        print(model)
        print("-----------")
        print("True props:")
        for assignment in model:
            if model[assignment]:
                print(assignment)
    else:  # If no solution was returned
        print("There is no solution given the current KB and additional facts")
Beispiel #3
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 def run(self, puzzleFilename, outputFilename):        
     dpll = DPLL()
     print ""
     print "/"*10 + "NEW SUDOKU PUZZLE - USING DPLL" + "/"*10
     print "Unsolved Puzzle:"
     self.loadPuzzleMatrix(puzzleFilename)
     self.printPuzzle()
     
     literals = self.loadLiteralList()
     clauseList = self.encodeMinimal(outputFilename)
     queue0 = Queue()
     print ""
     print "-"*40
     print "Solved Puzzle Using MINIMAL Encoding:"
     t0 = clock()        
     dpll.runDPLL(clauseList, {}, list(literals), queue0)
     print "Elapsed Time:" +  str(clock() - t0)
     if queue0.get() == False:
         print "Didn't find encoding using minimal"
     else:
         print "Found encoding using minimal"
     
     dpll = DPLL()
     clauseList = self.encodeExtended(outputFilename)
     queue1 = Queue()
     print ""
     print "-"*40
     print "Solved Puzzle Using EXTENDED Encoding:"
     t0 = clock()
     dpll.runDPLL(clauseList, {}, list(literals), queue1)
     print "Elapsed Time:" +  str(clock() - t0)
     if queue1.get() == False:
         print "Didn't find encoding using extended"
         print "No Solution found...."
     else:
         print "Found encoding using extended"
Beispiel #4
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        + str(1)
        + " "
        + str(file.variables)
        + " "
        + str(file.clauses)
        + " "
        + str(cpu_secsWalkSAT)
        + " "
        + str(0)
        + "\n"
    )
    file.writeOutput(output, solution)

DPLL = DPLL(KB, file)
start_time = time.time()
solution = DPLL.satisfiable()
cpu_secsDPLL = time.time() - start_time
cpu_secsDPLL = round(cpu_secsDPLL, 2)

# Write to the .sol text file
if not solution:
    output.write(
        "s"
        + " "
        + str(file.formatID)
        + " "
        + str(0)
        + " "
        + str(file.variables)
        + " "
        + str(file.clauses)
Beispiel #5
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    notdisp = [
        letra(i) for i in range(1, 21) if i not in disponibilidad_professor2
    ]
    addrule = '(' + letra(42) + '>' + friendly_multiNEGAND(notdisp) + ')'
    Rules = '(' + Rules + 'Y' + addrule + ')'

    #same for A2
    notdisp = [
        letra(i + 20) for i in range(1, 21)
        if i not in disponibilidad_professor2
    ]
    addrule = '(' + letra(44) + '>' + friendly_multiNEGAND(notdisp) + ')'
    Rules = '(' + Rules + 'Y' + addrule + ')'

clausal = formaClausal(Tseitin(Rules, letras))

satisfacible, solucion = DPLL(clausal, {})

solucion_filter = {}
for i in solucion.keys():
    if i in letras:
        solucion_filter[i] = solucion[i]

decoded = {}
for i in solucion_filter.keys():
    decoded[inverse_letra(i)] = solucion_filter[i]
print(satisfacible, decoded)

export_horario(decoded, professor1, professor2, signature1, signature2,
               filename)
Beispiel #6
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###############################################################################

#Verificamos que las reglas estén bien escritas
print(
    "------------------------Regla_1-----------------------------------------")
print(regla1)
#print(tuplas(regla1,letras))
print(
    "------------------------Regla_2-----------------------------------------")
print(regla2)
#print(tuplas(regla2,letras))
print(
    "------------------------Regla_3-----------------------------------------")
print(regla3)
#print(tuplas(regla3,letras))
print(
    "------------------------Regla_4-----------------------------------------")
print(regla4)
#print(tuplas(regla4,letras))

lista_solucion = [letras[0], regla1, regla2, regla3, regla4]
solucion = conjuncion(lista_solucion)
tseitin = Tseitin(solucion, letras)
fc = formaClausal(tseitin)
dpll = DPLL(fc, {})
interp = {}
for i in dpll[1]:
    if i in letras:
        interp[i] = dpll[1][i]
print(interp)
Beispiel #7
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if __name__ == '__main__':

    R1 = subregla1NC(Nf, Nc, No)
    R2 = sub_regla2NC(Nf, Nc, No)
    RF = regla_final(R1, R2)

    TRF = str(RF)

    #se pasa por Tseitin para que genere una formula equisatisfacible mas sencilla que TRF (regla oficial)
    teis = fn.Tseitin(TRF, letrasProposicionales)
    #pasando a forma clausal
    hk = fn.formaClausal(teis)
    #se ingresa al DPLL (este genera una interpretacion para la formula de Tseitin, pero se sabe que dicha interpretacion tambien
    #es modelo de TRF)
    S, I = dp.DPLL(hk, {})
    #ii es una lista con las letras proposicionales de la interpretacion I
    ii = list(I.keys())
    I2 = {}
    #este ciclo selecciona todas las letrasproposicionales que estan en letras(lista original con codificacion) y crea un nuevo diccionario
    #I2 donde se guardan solo esas letras que son las de interes.
    for j in ii:
        if j in letrasProposicionales:
            if I[j] == 1:
                I2[j] = 1
            else:
                I2[j] = 0

    #print(len(I2))
    # aqui se imprime la interpretacion que encuentra el programa, es decir una solucion al problema
    print(I2)
Beispiel #8
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class Main(tk.Tk):
    """Programme principal."""
    def __init__(self):
        """Constructeur de la classe

        :return: Objet Main
        :rtype: Main
        """
        tk.Tk.__init__(self)
        self.title("PrYE")
        self.resizable(width=False, height=False)
        if platform == "linux":
            self.iconbitmap("@images/carteBack.icon")
        else:
            self.iconbitmap(default="images/carteBack.ico")
        self.__init_menu__()
        self.nb_player = 4
        self.scores = [0] * 4
        self.player_names = ["Joueur " + chr(ord('A') + i) for i in range(4)]
        self.num_player = 3  # sera incrémenté de 1 par init_round
        self.can = PryeCanvas(self)
        self.can.grid(row=0, column=1, rowspan=7)
        for i in range(4):
            tk.Label(text="Prémisse " + str(i + 1)).grid(row=i, column=2)
        tk.Label(text="PrYE le jeu", font="Arial 16 italic").grid(row=0,
                                                                  column=0)
        tk.Label(text="Prove You Exist ...",
                 font="Arial 28 italic").grid(row=7, column=1)
        tk.Button(text="jouer", command=self.play).grid(row=5, column=0)
        PryeIntro()

    def __init_menu__(self):
        """creation de la barre de menu qui permet d'afficher l'aide,
        les règles, la version et de pouvoir quitter le jeu."""
        self.barre_menu = tk.Menu(self)
        # creation du menu "Aide"
        self.aide = tk.Menu(self.barre_menu, tearoff=0)
        self.barre_menu.add_cascade(label="Aide", underline=0, menu=self.aide)
        self.aide.add_command(label="Règles", underline=0, command=self.rules)
        self.aide.add_command(label="A propos",
                              underline=0,
                              command=self.version)
        self.aide.add_command(label="Quitter",
                              underline=0,
                              command=self.quitter)
        # afficher le menu
        self.config(menu=self.barre_menu)

    def start(self, nb_player, cheat):
        """Lance une partie

        :param nbplayer: le nombre de joueurs humains
        :type nbplayer: int
        :param cheat: indique si le cheatmode (affichage des varibale prouvées)
                      est activé
        :type cheat: bool
        """
        self.nb_player = nb_player
        for num_player in range(nb_player, 4):
            self.player_names[num_player] = "Ordi " + chr(
                ord('A') + num_player)
        if cheat:
            tk.Button(text="cheat", command=self.cheat).grid(row=7, column=0)
        self.init_round()

    def init_round(self):
        """Inialise un début de tour."""
        self.deck = Deck()
        self.can.reset()
        self.proof = Proof()
        self.demo = Demo(self.proof)
        self.num_player = (self.num_player + 1) % 4
        self.liar = [0] * 4
        self.can.display_current_player(self.num_player)
        self.ordi_player = [False] * self.nb_player + [True
                                                       ] * (4 - self.nb_player)
        self.hands = [self.deck.draw(5) for _ in range(4)]
        self.hands[self.num_player].extend(self.deck.draw(2))
        self.cards_played = 0
        self.can.display_cards("hand", self.hands[self.num_player])
        if self.ordi_player[self.num_player]:
            self.can.reset_bind()
            self.ordi_plays()
        else:
            self.can.init_bind()

    def play(self):
        """Valide un coup si possible."""
        if self.cards_played != 2:
            messagebox.showwarning("PrYE",
                                   "Il faut jouer 2 cartes pour valider.")
            return
        if not self.proof.is_all_correct():
            messagebox.showwarning("PrYE", "Jeu invalide")
            return
        self.next_player()

    def cheat(self):
        """Affiche les noms des joueurs prouvés."""
        prouve = self.demo.conclusion()
        if prouve is None:
            msg = "La preuve contient une contradiction"
        else:
            msg = ""
            for index, val in enumerate(prouve):
                if val:
                    msg += self.player_names[index] + " "
        tk.messagebox.showinfo("cheat", msg)

    def next_player(self):
        """Passe au joueur suivant."""
        if self.deck.is_finished():
            self.fin_manche()
            return
        self.proof.reset_added()
        self.cards_played = 0
        self.unbind("<Escape>")
        self.can.delete("pile")
        if self.liar[self.num_player] > 0:
            self.liar[self.num_player] -= 1
        self.num_player = (self.num_player + 1) % 4
        self.hands[self.num_player].extend(self.deck.draw(2))
        self.can.display_cards("hand", self.hands[self.num_player])
        self.can.display_current_player(self.num_player)
        if self.ordi_player[self.num_player]:
            self.can.reset_bind()
            self.ordi_plays()
        else:
            self.can.init_bind()

    def ordi_plays(self):
        """Fait jouer l'ordinateur."""
        ordi = Ordi(self.proof, self.hands[self.num_player], self.num_player,
                    self.scores, self.liar)
        msg, special_cards = ordi.joue(self.player_names)
        qed_played = False
        for special in special_cards:
            if special == "QED":
                qed_played = True
            elif special == "Truth":
                self.liar[self.num_player] = 0
            else:  # special == ("Liar", num_player)
                num_other = special[1]
                self.liar[num_other] = 3
        for num_premise in range(4):
            cards = self.proof.premises[num_premise]
            if qed_played and num_premise == 3:
                cards = cards + [Card("QED")]
            self.can.display_cards("premise", cards, num_premise)
        self.can.display_current_player(self.num_player)
        self.can.display_cards("hand", self.hands[self.num_player])
        messagebox.showinfo(self.player_names[self.num_player], msg)
        if qed_played:
            self.fin_manche()
        else:
            self.next_player()

    def fin_manche(self):
        """Fin de la manche, affichage des gagnants et du score."""
        provens = self.demo.conclusion()
        if provens is None:
            msg = "La preuve contient une contradiction,\
                    personne ne marque de point"

        else:
            score = self.proof.score()
            winers = ""
            for index, proven in enumerate(provens):
                if proven:
                    winers += self.player_names[index] + " "
                    self.scores[index] += score
            if winers:
                msg = winers + "\nBravo, vous marquez {} points".format(score)
            else:
                msg = "Personne n'est prouvé, personne ne marque de point"
        self.can.display_current_player(self.num_player)
        messagebox.showinfo("Fin de la manche", msg)
        score_max = max(self.scores)
        if score_max >= 50:
            self.fin_partie(score_max)
        else:
            self.init_round()

    def fin_partie(self, score_max):
        """Affiche le nom des gagnants et ferme la fenêtre.

        :param score_max: le score du ou des gagnant(s)
        :type score_max: int
        """
        winers = ""
        for index, score in enumerate(self.scores):
            if score == score_max:
                winers += self.player_names[index] + " "
        msg = winers + "\nBravo, vous avez gagné !"
        messagebox.showinfo("Fin de la partie", msg)
        self.quitter()

    def version(self):
        """Affiche la version du jeu"""
        messagebox.showinfo("PrYE", "Version finale 31/05/19")

    def rules(self):
        """Affiche les règles du jeu dans le navigateur wenb par défaut."""
        webbrowser.open("regles_prye.html")

    def quitter(self):
        """Quitte"""
        self.quit()
        self.destroy()
Beispiel #9
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from DPLL import DPLL
import time
from plot_tools import n_queens_plotter
from nqueens import n_queens
import os

solver = DPLL()

# # test capacity of solver
# for n in range(1,100):
#     print("n is: ", n)
#     if not os.path.isfile("/Users/Chelsea/scratch/n_queens_"+str(n)+".txt"):
#         n_queens(n).encode("/Users/Chelsea/scratch")
#     t = time.time()
#     solver.run_solver("/Users/Chelsea/scratch/n_queens_"+str(n)+".txt", testing=False)
#     dt = time.time() - t
#     print("dt: ", dt, " seconds, aka ", dt/60, " minutes.")
#     print("counter: ", solver.counter)
#     print("decisions: ", solver.dec_counter)
#     if dt/60 > 5:
#         break

n = 5
n_queens(n).encode("/Users/Chelsea/scratch")
solver.run_solver("/Users/Chelsea/scratch/n_queens_" + str(n) + ".txt",
                  testing=False)
n_queens_plotter(solver.nvars, solver.model).plot()
Beispiel #10
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import sys
from SAT import SAT

if __name__ == "__main__":
    # for testing, always initialize the pseudorandom number generator to output the same sequence
    #  of values:
    random.seed(1)

    sudoku_problem = Sudoku(int(sys.argv[3]) == 1)
    sudoku_problem.load(sys.argv[1])

    puzzle_name = str(sys.argv[1][:-4])
    cnf_filename = "cnfs/{}.cnf".format(puzzle_name)
    sol_filename = puzzle_name + ".sol"

    sudoku_problem.generate_cnf(cnf_filename)

    if int(sys.argv[2]) == 1:
        solver = SAT(cnf_filename)
        result = solver.gsat()
    elif int(sys.argv[2]) == 2:
        solver = SAT(cnf_filename)
        result = solver.walksat()
    else:
        solver = DPLL(cnf_filename)
        result = solver.dpll_satisfiable()

    if result:
        solver.write_solution(sol_filename)
        display_sudoku_solution(sol_filename)
Beispiel #11
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# print(REGLAFINAL) # Polaca Inversa
arbol = string2Tree(REGLAFINAL, letras, nums)
formula = InOrder(arbol)
# print(formula) # Forma Comun
# print("".join(formula))

###############################################################################

# Solucion al problema

FNC, cont = Tseitin(formula, letrasTs)
# print(FNC)
print()
print("Letras de Tseitin: ", cont)
# FNCSN = withoutDN(FNC)
# print(FNCSN)
FC = formaClausal(FNC)
# print(FC)

inter = {}

respuesta, interpretacion = DPLL(FC, inter)
print()
print("Tablero 3x3: ")
print()
print("La formula es: ", respuesta)
print("Su interpretación es: ", interpretacion)
print("Por lo tanto este problema no tiene solución. ")

###############################################################################
    B = cnf.deMorgan(A)
    B = cnf.quitarDobleNegacion(B)
    aux2 = cnf.Inorder(B)
    if aux1 != aux2:
        OK = True
        A = B
    else:
        OK = False
OK = True
while OK:
    OK, A = cnf.aplicaDistributiva(A)
    conjuntoClausulas = cnf.formaClausal(A)
clausulas.append(conjuntoClausulas)

k = clausulas[0]
o = DPLL(k, {})
U, L = o.DO_DPLL()
print "Satisfacible?"
print U
print "Interpretacion:"
print L

lista = []
for i in L:
    if L[i] == False:
        h = '-' + i
        lista.append(h)
    else:
        lista.append(i)

if U == 'satisfacible':
Beispiel #13
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from display import display_sudoku_solution
import random, sys
from DPLL import DPLL

if __name__ == "__main__":
    # for testing, always initialize the pseudorandom number generator to output the same sequence
    #  of values:
    #random.seed(2)
    seed = 2
    random.seed(seed)
    thresh = .7
    #seed 8 thresh .6? puzz 1 - a mil iterations w no luck
    puzzle_name = str(sys.argv[1][:-4])
    sol_filename = puzzle_name + ".sol"

    dpll = DPLL(sys.argv[1], 729, var_start=110)
    print("Seed: " + str(seed))
    result = dpll.init_dpll()
    print("Seed: " + str(seed))
    if result:
        dpll.write_solution(sol_filename)
        display_sudoku_solution(sol_filename)
    else:
        print("Oh no bb what is u doin'")