def test_go_new(self):
        go = GameObject(mode=GameMode(mode="Normal", priority=5))
        test_dict = go.dump()
        key = test_dict["key"]

        go.new(mode=GameMode(mode="Normal", priority=5))
        self.assertNotEqual(go.key, key)
 def test_gc_new_game_modes(self):
     mode_list = [
         GameMode(
             mode="test1",
             priority=5,
         ),
         GameMode(
             mode="test2",
             priority=6,
         )
     ]
     g = GameController(game_modes=mode_list)
     modes = g.game_mode_names
     self.assertTrue("test1" in modes)
     self.assertTrue("test2" in modes)
     self.assertFalse("test3" in modes)
 def test_gc_load_game_modes(self):
     mode_list = [
         GameMode(
             mode="test1",
             priority=5,
         ),
         GameMode(
             mode="test2",
             priority=6,
         )
     ]
     g = GameController()
     g.load_modes(input_modes=mode_list)
     modes = g.game_mode_names
     self.assertTrue("test1" in modes)
     self.assertTrue("test2" in modes)
Beispiel #4
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    def load(self, source=None):
        """
        Load the representation of a GameObject from a Python <dict> representing
        the game object.

        :param source: a Python <dict> as detailed above.

        :return:
        """
        if not source:
            raise ValueError(
                "A valid dictionary must be passed as the source_dict")
        if not isinstance(source, dict):
            raise TypeError(
                "A valid dictionary must be passed as the source_dict. {} given."
                .format(type(source)))

        required_keys = ("key", "status", "ttl", "answer", "mode",
                         "guesses_made")
        if not all(key in source for key in required_keys):
            raise ValueError(
                "The dictionary passed is malformed: {}".format(source))

        _mode = GameMode(**source["mode"])
        self._key = source["key"]
        self._status = source["status"]
        self._ttl = source["ttl"]
        self._answer = DigitWord(*source["answer"], wordtype=_mode.digit_type)
        self._mode = _mode
        self._guesses_made = source["guesses_made"]
 def test_go_dump(self):
     go = GameObject(mode=GameMode(mode="Normal", priority=5))
     test_dict = go.dump()
     self.assertIsInstance(test_dict, dict)
     required_keys = {
         "key", "status", "ttl", "answer", "mode", "guesses_made"
     }
     keys_from_dump = set([key for key in go.dump().keys()])
     self.assertTrue(required_keys <= keys_from_dump)
 def test_gc_load_game_modes_nolist(self):
     mode_list = \
         GameMode(
             mode="test1",
             priority=5,
         )
     g = GameController()
     with self.assertRaises(TypeError):
         g.load_modes(input_modes=mode_list)
    def _load_game(self, game_json):
        self.handler.log(message="JSON provided")
        if not isinstance(game_json, self.STRINGY):
            raise TypeError("Game must be passed as a serialized JSON string.")

        self.handler.log(message="Attempting to execute_load")
        game_dict = json.loads(game_json)

        self.handler.log(message="Validating mode exists in JSON")
        if not 'mode' in game_dict:
            raise ValueError(
                "Mode is not provided in JSON; game_json cannot be loaded!")

        _mode = GameMode(**game_dict["mode"])

        if len(game_dict["answer"]) != game_dict["mode"]["digits"]:
            raise ValueError(
                "JSON provided answer does not match the JSON game mode")

        _game_object = GameObject(mode=_mode, source_game=game_dict)
        return _game_object
Beispiel #8
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 def test_gm_property_helptext(self):
     gm = GameMode(mode="test", priority=3, help_text="Help")
     self.assertEqual(gm.help_text, "Help")
     gm.help_text = "This is some help"
     self.assertEqual(gm.help_text, "This is some help")
Beispiel #9
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 def test_gm_new(self):
     gm = GameMode(mode="test", priority=1)
     self.assertIsInstance(gm, GameMode)
Beispiel #10
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 def test_gm_property_guesses_allowed_bad(self):
     gm = GameMode(mode="test", priority=3)
     with self.assertRaises(TypeError):
         gm.guesses_allowed = "X"
Beispiel #11
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 def test_gm_property_instructions(self):
     gm = GameMode(mode="test", priority=3, instruction_text="Test")
     self.assertEqual(gm.instruction_text, "Test")
     gm.instruction_text = "This is some test text"
     self.assertEqual(gm.instruction_text, "This is some test text")
 def test_go_load_bad(self):
     go = GameObject(mode=GameMode(mode="Normal", priority=5))
     with self.assertRaises(ValueError):
         go.load(source={"key": "fred"})
Beispiel #13
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 def test_gm_property_guesses_allowed(self):
     gm = GameMode(mode="test", priority=3, guesses_allowed=5)
     self.assertEqual(gm.guesses_allowed, 5)
     gm.guesses_allowed = 7
     self.assertEqual(gm.guesses_allowed, 7)
 def test_go_answer(self):
     go = GameObject(mode=GameMode(mode="test", priority=5))
     self.assertIsInstance(go.answer, DigitWord)
     self.assertIsInstance(go.answer.word, list)
    def load_modes(self, input_modes=None):
        """
        Loads modes (GameMode objects) to be supported by the game object. Four default
        modes are provided (normal, easy, hard, and hex) but others could be provided
        either by calling load_modes directly or passing a list of GameMode objects to
        the instantiation call.

        :param input_modes: A list of GameMode objects; nb: even if only one new GameMode
        object is provided, it MUST be passed as a list - for example, passing GameMode gm1
        would require passing [gm1] NOT gm1.

        :return: A list of GameMode objects (both defaults and any added).
        """

        # Set default game modes
        self.handler.method = "load_modes"
        self.handler.log(message="Loading default modes")
        _modes = [
            GameMode(
                mode="Normal",
                priority=20,
                digits=4,
                digit_type=DigitWord.DIGIT,
                guesses_allowed=10,
                help_text=
                "This is the normal (default) game. You need to guess 4 digits "
                "in the right place and each digit must be a whole number "
                "between 0 and 9. There are 10 tries to guess the "
                "correct answer.",
                instruction_text="Enter 4 digits, each digit between 0 and 9 "
                "(0, 1, 2, 3, 4, 5, 6, 7, 8, and 9)."),
            GameMode(
                mode="Easy",
                priority=10,
                digits=3,
                digit_type=DigitWord.DIGIT,
                guesses_allowed=6,
                help_text=
                "Easy. You need to guess 3 digits in the right place and each "
                "digit must be a whole number between 0 and 9. There are "
                "6 tries to guess the correct answer.",
                instruction_text="Enter 3 digits, each digit between 0 and 9 "
                "(0, 1, 2, 3, 4, 5, 6, 7, 8, and 9)."),
            GameMode(
                mode="Hard",
                priority=30,
                digits=6,
                digit_type=DigitWord.DIGIT,
                guesses_allowed=6,
                help_text=
                "Hard. You need to guess 6 digits in the right place and each "
                "digit must be a whole number between 0 and 9. There are "
                "only 6 tries to guess the correct answer.",
                instruction_text="Enter 6 digits, each digit between 0 and 9 "
                "(0, 1, 2, 3, 4, 5, 6, 7, 8, and 9)."),
            GameMode(
                mode="Hex",
                priority=40,
                digits=4,
                digit_type=DigitWord.HEXDIGIT,
                guesses_allowed=10,
                help_text=
                "Hex. You need to guess 4 digits in the right place and each "
                "digit must be a hexidecimal number between 0 and F. There are "
                "10 tries to guess the correct answer.",
                instruction_text="Enter 4 digits, each digit between 0 and F "
                "(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, "
                "E, and F).")
        ]
        self.handler.log(message="Loaded modes: {}".format(_modes))

        if input_modes is not None:
            if not isinstance(input_modes, list):
                raise TypeError("Expected list of input_modes")

            for mode in input_modes:
                if not isinstance(mode, GameMode):
                    _mode = GameMode(**mode)
                else:
                    _mode = mode
                self.handler.log(message="Appending mode: {}".format(mode))
                _modes.append(_mode)

        self.handler.log(message="Deep copying modes")
        self._game_modes = copy.deepcopy(_modes)
        self.default_mode = "Normal"
Beispiel #16
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 def test_gm_new_extra_params(self):
     with self.assertRaises(TypeError):
         GameMode(mode="test", priority=3, super_digits="*")
 def test_go_guesses_made_update(self):
     go = GameObject(mode=GameMode(mode="test", priority=5))
     go.guesses_made += 1
     self.assertEqual(go.guesses_made, 1)
Beispiel #18
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 def test_gm_new_no_mode(self):
     with self.assertRaises(KeyError):
         GameMode()
Beispiel #19
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 def test_gm_new_bad_priority(self):
     with self.assertRaises(KeyError):
         GameMode(mode="test")
 def test_go_guesses_made_updatebad(self):
     go = GameObject(mode=GameMode(mode="test", priority=5))
     with self.assertRaises(TypeError):
         go.guesses_made = "W1"
 def test_go_ttl(self):
     go = GameObject(mode=GameMode(mode="test", priority=5))
     self.assertIsInstance(go.ttl, int)
 def test_go_status(self):
     go = GameObject(mode=GameMode(mode="test", priority=5))
     go.status = "TestStatus"
     self.assertEqual(go.status, "TestStatus")
Beispiel #23
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    def load(self, game_json=None, mode=None):
        """
        Load a game from a serialized JSON representation. The game expects a well defined
        structure as follows (Note JSON string format):

        '{
            "guesses_made": int,
            "key": "str:a 4 word",
            "status": "str: one of playing, won, lost",
            "mode": {
                "digits": int,
                "digit_type": DigitWord.DIGIT | DigitWord.HEXDIGIT,
                "mode": GameMode(),
                "priority": int,
                "help_text": str,
                "instruction_text": str,
                "guesses_allowed": int
            },
            "ttl": int,
            "answer": [int|str0, int|str1, ..., int|strN]
        }'

        * "mode" will be cast to a GameMode object
        * "answer" will be cast to a DigitWord object

        :param game_json: The source JSON - MUST be a string
        :param mode: A mode (str or GameMode) for the game being loaded
        :return: A game object
        """

        self.handler.method = "execute_load"
        self.handler.log(message="Validating mode value")
        self.handler.log(message="Mode: Value {} Type {}".format(mode, type(mode)))
        _mode = mode or 'Normal' # Default mode to normal if not provided

        self.handler.log(message="Validating (any) JSON provided")
        if game_json is None:    # New game_json
            self.handler.log(message="No JSON, so start new game.")
            self.handler.log(message="Validating (any) mode provided")
            if mode is not None:
                self.handler.log(message="mode provided, checking if string or GameMode")
                if isinstance(mode, self.STRINGY):
                    self.handler.log(message="Mode is a string; matching name {}".format(mode))
                    _game_object = GameObject(mode=self._match_mode(mode=mode))
                elif isinstance(mode, GameMode):
                    self.handler.log(message="Mode is a GameMode object")
                    _game_object = GameObject(mode=mode)
                else:
                    self.handler.log(message="Mode is invalid")
                    raise TypeError("Game mode must be a GameMode or string")
            else:
                self.handler.log(message="Game mode is None, so default mode used.")
                _game_object = GameObject(mode=self._game_modes[0])
            _game_object.status = self.GAME_PLAYING
        else:
            self.handler.log(message="JSON provided")
            if not isinstance(game_json, self.STRINGY):
                raise TypeError("Game must be passed as a serialized JSON string.")

            self.handler.log(message="Attempting to execute_load")
            game_dict = json.loads(game_json)

            self.handler.log(message="Validating mode exists in JSON")
            if not 'mode' in game_dict:
                raise ValueError("Mode is not provided in JSON; game_json cannot be loaded!")

            _mode = GameMode(**game_dict["mode"])

            if len(game_dict["answer"]) != game_dict["mode"]["digits"]:
                raise ValueError("JSON provided answer does not match the JSON game mode")

            _game_object = GameObject(mode=_mode, source_game=game_dict)

        self.handler.log(message="Deep copy loaded (or new) object")
        self.game = copy.deepcopy(_game_object)
Beispiel #24
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 def test_gm_property_digit_type_bad(self):
     gm = GameMode(mode="test", priority=3)
     with self.assertRaises(TypeError):
         gm.digit_type = "X"
Beispiel #25
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 def test_gm_new_bad_mode(self):
     with self.assertRaises(TypeError):
         GameMode(mode="test", priority=3, digits="S")
 def test_go_guesses_remaining(self):
     go = GameObject(mode=GameMode(mode="Normal", priority=5))
     self.assertEqual(go.guesses_remaining, 10)
 def test_gc_new_game_direct(self):
     g = GameController()
     g._new_game(GameMode(
         mode="test1",
         priority=5,
     ))
Beispiel #28
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 def test_gm_property_priority(self):
     gm = GameMode(mode="test", priority=3)
     gm.priority = 5
     self.assertEqual(gm.priority, 5)
Beispiel #29
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 def test_gm_property_digit_type(self):
     gm = GameMode(mode="test", priority=3)
     gm.digit_type = 5
     self.assertEqual(gm.digit_type, 5)
 def test_go_mode(self):
     go = GameObject(mode=GameMode(mode="test", priority=5))
     self.assertIsInstance(go.mode, GameMode)