def __init__(self, bomb, map): Tile.__init__(self, None, solid=False) x, y = bomb.getPos() self.affected = calculateAffected(bomb, map) self.time = 0
def __init__(self, x, y, player): Tile.__init__(self, None) self.x, self.y = x, y self.radius = player.bombRadius self.time = 0 self.player = player
def __init__(self, bomb, map): Tile.__init__(self, None, solid = False) x, y = bomb.getPos() self.affected = calculateAffected(bomb, map) self.time = 0