Beispiel #1
0
def gametier_calc(game_data, region):
    old_debug_all = db.Connection.debug_all
    db.Connection.debug_all = False
    player_keys = {}
    sum = 0
    total = 10
    masters = 0
    challengers = 0
    for each in game_data['participantIdentities']:
        conn = db.Connection()
        player_id = each['player']['summonerId']
        player = conn.player_get(player_id, region)
        conn.close()
        try:
            last_updated = datetime.datetime.now() - player[0]['lastUpdated']
            last_updated = last_updated.days
        except IndexError:
            last_updated = 999
        if len(player) == 0 or last_updated >= LAST_UPDATED_THRESHOLD:
            found = players.getRanksFromLeague(region, player_id)
            if not found:
                total -= 1
                continue
            else:
                conn = db.Connection()
                player = conn.player_get(player_id, region)
                conn.close()
                if len(player) == 0:
                    total -= 1
                    continue
        player = player[0]
        player_keys[player['summonerID']] = player['playerKey']
        tier = player['tier']
        div = player['division']
        if ((tier == 6) or (tier == 7)):
            div = 5
        sum += tier
        sum += 0.2 * (5 - div)

    mean = sum / total
    if challengers >= 5:
        tier_score = 7
    if masters >= 5:
        tier_score = 6
    else:
        if mean > 6.25:
            tier_score = 7
        elif mean > 6:
            tier_score = 6
        else:
            tier_score = math.floor(mean)
    db.Connection.debug_all = old_debug_all
    return tier_score, player_keys
Beispiel #2
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def game_data_get(gameID, region):
    conn = db.Connection()
    game_info = conn.game_info_get(gameID, region)
    conn.close()
    if len(game_info) == 0 or game_info[0]['gd.gameKey'] is None:
        print("Match data for " + str(gameID) + " does not exist.  "
              "Adding to database...")
        url = ("https://" + region.lower() +
               ".api.riotgames.com/lol/match/v4/matches/" + str(gameID))
        try:
            response = core.api_get(url).json()
            game_data = json.dumps(response)
            tier, players = gametier.gametier_calc(response, region)
            version = response['gameVersion'].split('.')
            patch_major = int(version[0])
            patch_minor = int(version[1])
            conn = db.Connection()
            if len(game_info) == 0:
                key = None
            else:
                key = game_info[0]['gameKey']
            key = conn.game_save(gameID, tier, patch_major, patch_minor,
                                 region, game_data, key)
            conn.close()
            if (patch_major < core.PATCH_MAJOR
                    or patch_minor < core.PATCH_MINOR):
                print("Game is not on current patch...")
                return -2, -2, -2, -2
            return response, tier, key, players
        except AttributeError as e:
            print("AttributeError")
            print(e)
            return -1, -1, -1, -1
    else:
        tier = game_info[0]['rank']
        key = game_info[0]['gameKey']
        print("Match data for " + str(key) + " already exists.  Loading...")
        conn = db.Connection()
        if not conn.champ_stats_full(key):
            game_data = conn.game_data_get(key)
            player_keys = {}
            for each in game_data['participantIdentities']:
                player_id = each['player']['summonerId']
                player = conn.player_get(player_id, region)[0]
                player_keys[player['summonerID']] = player['playerKey']
            conn.close()
            return game_data, tier, key, player_keys
        else:
            print("Fully added data, no need for pull matchData.")
            game_data = tier = key = players = -1
            conn.close()
            return game_data, tier, key, players
Beispiel #3
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def parse_stats_worker(games_master, region):
    conn = db.Connection()
    games_incomplete = []
    for game in games_master:
        full = conn.champ_stats_full(game['gameKey'])
        if not full:
            games_incomplete.append(game['gameID'])
    conn.close()
    game_stats_add(games_incomplete, region)
Beispiel #4
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def games_collect(player,
                  region,
                  new_games=[],
                  time_begin=None,
                  time_end=None,
                  streak=0):
    if time_end is None:
        time_epoch = datetime.datetime.utcfromtimestamp(0)
        time_now = datetime.datetime.now()
        #time_now = time_now.replace(hour=0, minute=0, second=0, microsecond=0)
        time_end = int((time_now - time_epoch).total_seconds() * 1000)
        time_begin = time_end - 604800000
    account_id = player['accountID']
    url = ("https://" + region.lower() +
           ".api.riotgames.com/lol/match/v4/matchlists/by-account/" +
           str(account_id) + "?queue=420&beginTime=" + str(time_begin) +
           "&endTime=" + str(time_end))
    try:
        game_history = core.api_get(url).json()
        total_games = game_history['totalGames']
        if total_games == 0:
            return new_games
        conn = db.Connection()
        for i in range(len(game_history['matches'])):
            if streak == 10:
                print("20 recorded in a row.  Assuming done...")
                return new_games
            game = game_history['matches'][i]
            if (game['queue'] != 420 or game['season'] != core.CURRENT_SEASON):
                continue
            else:
                '''print("Checking if game " +
                      str(game['gameId']) + " already recorded.")'''
                patch_major, patch_minor = conn.game_exists(
                    str(game['gameId']), region)
                if patch_major is not -1:
                    print("Data already recorded.")
                    if ((patch_major < core.PATCH_MAJOR)
                            or (patch_minor < core.PATCH_MINOR)):
                        print("No longer on current patch...")
                        return new_games
                    streak += 1
                else:
                    '''print("Adding game " + str(game['gameId']) +
                          " to list of new game.")'''
                    new_games.append(game['gameId'])
        conn.close()
        new_games = games_collect(player, region, new_games,
                                  time_begin - 604800000, time_begin, streak)
        return new_games
    except KeyError:  # Encountered if no games found (404)
        return new_games
Beispiel #5
0
def champ_stats_add(stats):
    print("Adding stats...")
    #print(stats)
    key = stats['game_key']
    lane = stats['lane']
    duration = stats['duration']
    win = stats['win']
    player_key = stats['player_key']
    champ_id = stats['champ_id']
    champ_stats = stats['champ_stats']
    conn = db.Connection()
    conn.champ_stats_save(key, champ_id, player_key, lane, duration, win,
                          champ_stats)
    conn.close()
Beispiel #6
0
def parse_stats(region):
    conn = db.Connection()
    games = conn.games_elite_get(region)
    conn.close()
    games_split = core.splitter(6, games)
    threads = []
    for game_group in games_split:
        thread = threading.Thread(target=parse_stats_worker,
                                  args=(game_group, region))
        thread.daemon = True
        threads.append(thread)
        thread.start()
    for thread in threads:
        thread.join()
Beispiel #7
0
def main():
    started = core.time.time()
    conn = db.Connection()
    group = 'COMPETITIVE'
    arrs = conn.execute("SELECT * FROM ChampHash")
    arrs = core.splitter(10, arrs)
    threads = []
    for each in arrs:
        t = threading.Thread(target=createCharacterCharts, args=(each, group))
        t.daemon = True
        threads.append(t)
        t.start()
    for t in threads:
        t.join()
    print("Done.")
    print(core.time.time() - started)
Beispiel #8
0
def count():
    conn = db.Connection()

    results = conn.execute('''SELECT COUNT(*) AS 'count' FROM Player''')
    results = str(results[0]['count'])
    print("Number of players being tracked: " + results)

    results = conn.execute('''SELECT COUNT(*) AS 'count' FROM Game''')
    results = str(results[0]['count'])
    print("Number of matches stored (total): " + results)

    results = conn.execute(
        '''SELECT COUNT(*) AS 'count' FROM Game
                            WHERE patchMajor = %s AND patchMinor = %s''',
        (core.PATCH_MAJOR, core.PATCH_MINOR))
    results = str(results[0]['count'])
    print("Number of matches stored (current patch): " + results)
    conn.close()
Beispiel #9
0
def update():
    url = ("https://na1.api.riotgames.com/lol/static-data/v4/" +
           "champions?locale=en_US&dataById=false")
    response = core.api_get(url).json()
    path = str(pathlib.Path(core.os.getcwd())) + "\\Data"
    nameToId = {}
    idToName = {}
    conn = db.Connection()
    conn.execute("DELETE FROM ChampHash", )
    query = "INSERT INTO ChampHash (champID, champName) VALUES (%s, %s)"
    for each in response['data'].keys():
        data = response['data'][each]
        id = data['id']
        name = data['name']
        conn.execute(query, (id, name))
        nameToId[response['data'][each]['name']] = response['data'][each]['id']
        idToName[response['data'][each]['id']] = response['data'][each]['name']
    core.saveFile(path, "champNameToId", "json", nameToId)
    core.saveFile(path, "champIdToName", "json", idToName)
Beispiel #10
0
def updatePlayerRank(players,
                     target_player,
                     target_found,
                     queue,
                     tier,
                     region_base,
                     region,
                     league_id,
                     verbose=False):
    updated = 0
    added = 0
    for player in players:
        div = db.division_from_api[player['rank']]
        player_id = int(player['playerOrTeamId'])
        if player_id == target_player:
            target_found = True
            queue.put(target_found)
        name = player['playerOrTeamName']
        if verbose:
            print("Adding/Updating: " + str(player_id))
        # Champion mastery stats, not currently in use, but was functional
        '''url = "https://" + region_base + ".api.riotgames.com/championmastery/location/" + region + "/player/" + player_id + "/champions?api_key=" + KEY
        masteryData = api_get(url).json()
        keys = ['chestGranted','championPoints','playerId','championPointsUntilNextLevel','championPointsSinceLastLevel','lastPlayTime','tokensEarned']
        for i in range(len(masteryData)):
            for key in keys:
                if key in masteryData[i]: del masteryData[i][key]
        #masteryData = json.dumps(masteryData)'''
        conn = db.Connection(0)
        action = conn.player_save(player_id, name, tier, div, region_base)
        conn.close()
        if action == 0:
            added += 1
        elif action == 1:
            updated += 1
    if verbose:
        print("Updated: " + str(updated))
        print("Added: " + str(added))
    return target_found
Beispiel #11
0
def collect_region(region, is_multiprocessing=True):
    conn = db.Connection()
    players = conn.players_elite_get(region)
    conn.close()
    if is_multiprocessing:
        processes = []
        players_split = core.splitter(6, players)
        for player_group in players_split:
            process = multiprocessing.Process(target=collect_region_worker,
                                              args=(
                                                  region,
                                                  player_group,
                                              ))
            processes.append(process)
            process.start()
        try:
            for process in processes:
                process.join()
        except KeyboardInterrupt:
            for process in processes:
                process.terminate()
    else:
        collect_region_worker(region, players)
Beispiel #12
0
def createCharacterCharts(arr, group):
    #champDict = getIDChampDict()
    wantedStatKeys = [
        'kills', 'deaths', 'assists', 'totalDamageDealtToChampions',
        'largestMultiKill', 'largestKillingSpree', 'turretKills',
        'totalTimeCrowdControlDealt', 'goldEarned', 'totalMinionsKilled',
        'neutralMinionsKilledTeamJungle', 'neutralMinionsKilledEnemyJungle',
        'totalHeal', 'totalDamageTaken'
    ]
    for region in ['NA1', 'KR']:
        for entry in arr:
            conn = db.Connection()
            champID = entry['champID']
            matches = conn.champ_stats_get(core.PATCH_MAJOR, core.PATCH_MINOR,
                                           region, champID)
            timeTotal = {}
            winTotal = {}
            statSummary = {}
            winCount = 0.0
            print("Matches this patch for " + entry['champName'] + " in " +
                  region + ": " + str(len(matches)))
            if (len(matches)) != 0:
                for match in matches:
                    matchKey = match['gameKey']
                    createStatSummary(statSummary, match, wantedStatKeys)
                    winCount = createNewCharacterCharts(
                        match, group, timeTotal, winTotal, winCount)
                    #print(str(champID) + ": " + str(timeTotal) + ", " + str(winTotal))
                numMatches = len(statSummary['kills'])
                for key in statSummary.keys():
                    total = 0.0
                    for datum in statSummary[key]:
                        total += datum
                    statSummary[key] = total / numMatches
                    #print(key + ": " + str(statSummary[key]))
                totalRatio = winCount / len(winTotal[champID])
                #print(str(champID) + ": " + str(len(winTotal[champID])) + " matches, " + str(winCount) + " wins. Ratio: " + str(totalRatio))
                data, length = setupGraph(group, True, timeTotal, winTotal)
                query = '''SELECT * FROM ChampCache WHERE champ = %s AND patchMajor = %s AND patchMinor = %s AND region = %s'''
                conn = db.Connection()
                results = conn.execute(
                    query,
                    (champID, core.PATCH_MAJOR, core.PATCH_MINOR, region))
                statSummary = core.json.dumps(statSummary)
                if len(results) == 0:
                    query = '''INSERT INTO ChampCache (champ, patchMajor, patchMinor, durWRSize, durWRStats, totalWRStats, statSummary, region) VALUES (%s, %s, %s, %s, %s, %s, %s, %s)'''
                    conn.execute(
                        query,
                        (champID, core.PATCH_MAJOR, core.PATCH_MINOR, length,
                         str(data), totalRatio, statSummary, region))
                else:
                    query = '''UPDATE ChampCache SET durWRSize=%s, durWRStats=%s, totalWRStats=%s, statSummary=%s, lastUpdated=CURRENT_TIMESTAMP WHERE champ=%s AND patchMajor = %s AND patchMinor = %s AND region = %s'''
                    conn.execute(
                        query,
                        (length, str(data), totalRatio, statSummary, champID,
                         core.PATCH_MAJOR, core.PATCH_MINOR, region))

            else:
                query = '''SELECT COUNT(*) FROM ChampCache WHERE champ = %s AND patchMajor = %s AND patchMinor = %s AND region = %s'''
                results = conn.execute(
                    query,
                    (champID, core.PATCH_MAJOR, core.PATCH_MINOR, region))[0]
                if results == 0:
                    query = '''INSERT INTO ChampCache(champ, patchMajor, patchMinor, totalWRStats, region) VALUES (%s, %s, %s, %s, %s)'''
                    conn.execute(query, (champID, core.PATCH_MAJOR,
                                         core.PATCH_MINOR, 0, region))
            conn.close()