Beispiel #1
0
    def __init__(self, sysdat, parent=None, testcase=None):
        '''Setup the Lotto Settings Dialog

        :param parent:
        :param testcase:
        :return:
        '''
        super(LottoSettingsDialog, self).__init__(parent)

        if testcase:
            from UI_lottosystem import Ui_Dialog
            self.ui = Ui_Dialog()
            self.ui.setupUi(self)
        else:
            # Set up the user interface from Designer.
            self.ui = qt_loadui(os.path.abspath(os.path.join(
                os.path.dirname(sys.argv[0]),
                "pylottosimu", "dialog", "lottosystem.ui")))
            self.ui.setWindowIcon(
                QtGui.QIcon(os.path.abspath(os.path.join(
                    os.path.dirname(sys.argv[0]),
                    "misc", "pyLottoSimu.svg"))))

            self.imageLabel = QSvgWidget()
            self.imageLabel.renderer().load(os.path.abspath(os.path.join(
                os.path.dirname(sys.argv[0]),
                "pylottosimu", "lottokugel.svg")))
            self.ui.scrollArea.setWidget(self.imageLabel)

        self.systemdata = sysdat
        for systemname in self.systemdata.data:
            self.ui.combo_name.addItem(systemname['name'])
        self.ui.combo_name.currentIndexChanged.connect(self.set_values)
        self.ui.check_with_addit.clicked.connect(self.with_addit)
        self.ui.check_sep_addit_numbers.clicked.connect(self.sep_addit_numbers)

        self.set_values()
Beispiel #2
0
class LottoSettingsDialog(QtWidgets.QDialog):
    """The GUI of Settings.

    :param sysdat: Lotto setting
    :type sysdat: string
    :param parent: parent window
    :type parent: string
    """
    def __init__(self, sysdat, parent=None, testcase=None):
        '''Setup the Lotto Settings Dialog

        :param parent:
        :param testcase:
        :return:
        '''
        super(LottoSettingsDialog, self).__init__(parent)

        if testcase:
            from UI_lottosystem import Ui_Dialog
            self.ui = Ui_Dialog()
            self.ui.setupUi(self)
        else:
            # Set up the user interface from Designer.
            self.ui = qt_loadui(os.path.abspath(os.path.join(
                os.path.dirname(sys.argv[0]),
                "pylottosimu", "dialog", "lottosystem.ui")))
            self.ui.setWindowIcon(
                QtGui.QIcon(os.path.abspath(os.path.join(
                    os.path.dirname(sys.argv[0]),
                    "misc", "pyLottoSimu.svg"))))

            self.imageLabel = QSvgWidget()
            self.imageLabel.renderer().load(os.path.abspath(os.path.join(
                os.path.dirname(sys.argv[0]),
                "pylottosimu", "lottokugel.svg")))
            self.ui.scrollArea.setWidget(self.imageLabel)

        self.systemdata = sysdat
        for systemname in self.systemdata.data:
            self.ui.combo_name.addItem(systemname['name'])
        self.ui.combo_name.currentIndexChanged.connect(self.set_values)
        self.ui.check_with_addit.clicked.connect(self.with_addit)
        self.ui.check_sep_addit_numbers.clicked.connect(self.sep_addit_numbers)

        self.set_values()

    def sep_addit_numbers(self):
        """if the checkbox with separate additional numbers is active
        then enable to set the number

        :return:
        """
        check = self.ui.check_sep_addit_numbers.isChecked()
        self.ui.label_max_addit.setEnabled(check)
        self.ui.spinBox_max_addit.setEnabled(check)

    def with_addit(self):
        """if the checkbox with additional numbers is active
        then enable to set the number

        :return:
        """
        check = self.ui.check_with_addit.isChecked()
        self.ui.spinBox_addit_numbers.setEnabled(check)
        self.ui.label_addit_numbers.setEnabled(check)
        self.ui.label_sep_addit_numbers.setEnabled(check)
        self.ui.check_sep_addit_numbers.setEnabled(check)
        if check is not True:
            self.ui.check_sep_addit_numbers.setChecked(False)
        self.sep_addit_numbers()

    def set_values(self):
        """Set Values

        :return:
        """
        index = self.ui.combo_name.currentIndex()
        self.ui.spinBox_max_draw.setValue(
            self.systemdata.data[index]['max_draw'])
        self.ui.spinBox_draw_numbers.setValue(
            self.systemdata.data[index]['draw_numbers'])
        self.ui.check_with_addit.setChecked(
            self.systemdata.data[index]['with_addit'])
        self.ui.spinBox_addit_numbers.setValue(
            self.systemdata.data[index]['addit_numbers'])
        self.ui.check_sep_addit_numbers.setChecked(
            self.systemdata.data[index]['sep_addit_numbers'])
        self.ui.spinBox_max_addit.setValue(
            self.systemdata.data[index]['max_addit'])
        self.with_addit()

    def values(self):
        """Values

        :return:
        """
        return (str(self.ui.combo_name.currentText()),
                self.ui.spinBox_max_draw.valueFromText(
                    self.ui.spinBox_max_draw.text()),
                self.ui.spinBox_draw_numbers.valueFromText(
                    self.ui.spinBox_draw_numbers.text()),
                self.ui.check_with_addit.isChecked(),
                self.ui.spinBox_addit_numbers.valueFromText(
                    self.ui.spinBox_addit_numbers.text()),
                self.ui.check_sep_addit_numbers.isChecked(),
                self.ui.spinBox_max_addit.valueFromText(
                    self.ui.spinBox_max_addit.text()))

    @staticmethod
    def get_values(sysdat, parent=None):
        """static method to create the dialog and return
        (dialog.values, accepted)

        :param sysdat: Lotto setting
        :type sysdat: string
        :returns: dialog.values, accepted
        :rtype: array of int, bool
        """
        dialog = LottoSettingsDialog(sysdat, parent)
        result = dialog.ui.exec_()
        return (dialog.values(), result == QtWidgets.QDialog.Accepted)