Beispiel #1
0
def getShotCamera():
    STORE_NODE = "tUtilities"
    CAMERA_ATTR = "cameraSelected"

    shotCamera = aToolsMod.loadInfoWithScene(STORE_NODE, CAMERA_ATTR)

    if not shotCamera:
        cameras = utilMod.getAllCameras()
        if cameras:
            aToolsMod.saveInfoWithScene(STORE_NODE, CAMERA_ATTR, cameras[0])
            return cameras[0]

    return shotCamera
Beispiel #2
0
def getShotCamera():
    STORE_NODE      = "tUtilities"
    CAMERA_ATTR     = "cameraSelected" 
    
    shotCamera      = aToolsMod.loadInfoWithScene(STORE_NODE, CAMERA_ATTR)

    if not shotCamera:
        cameras = utilMod.getAllCameras()
        if cameras:
            aToolsMod.saveInfoWithScene(STORE_NODE, CAMERA_ATTR, cameras[0])
            return cameras[0]
        
    return shotCamera
Beispiel #3
0
 def populateMenu(self, menu, *args):
                 
     uiMod.clearMenuItems(menu)
     
     cmds.radioMenuItemCollection(parent=menu)
     
     #populate list
     for loopCamera in utilMod.getAllCameras():
         radioSelected = (animMod.getShotCamera() == loopCamera)
         cameraName = cmds.listRelatives(loopCamera, allParents=True)[0]
         cmds.menuItem("menu_%s"%loopCamera, label=str(cameraName), radioButton=radioSelected, parent=menu, command=lambda x, loopCamera=loopCamera, *args: aToolsMod.saveInfoWithScene(STORE_NODE, CAMERA_ATTR, loopCamera))
 
     # last playblast menu
     cmds.menuItem(divider=True, parent=menu)
     checkBoxSelected = aToolsMod.getUserPref("saveAfterPlayblasting", default=True)
     cmds.menuItem("saveAfterPlayblastingMenu", label='Save Maya File After Playblasting', checkBox=checkBoxSelected, command=self.setSaveAfterPlayblastingPref, parent=menu) 
     cmds.menuItem(divider=True, parent=menu)
     cmds.menuItem               (label="Duplicate Selected Camera", command=self.duplicateCamera,   parent=menu)
     cmds.menuItem               (label="Playblast Viewport",        command=self.playblastViewport, parent=menu)
     cmds.menuItem               (label="Play Last Playblast",       command=self.playLastPlayblast, parent=menu)
Beispiel #4
0
    def populateMenu(self, menu, *args):

        uiMod.clearMenuItems(menu)

        cmds.radioMenuItemCollection(parent=menu)

        #populate list
        for loopCamera in utilMod.getAllCameras():
            radioSelected = (animMod.getShotCamera() == loopCamera)
            cameraName = cmds.listRelatives(loopCamera, allParents=True)[0]
            cmds.menuItem(
                "menu_%s" % loopCamera,
                label=str(cameraName),
                radioButton=radioSelected,
                parent=menu,
                command=lambda x, loopCamera=loopCamera, *args: aToolsMod.
                saveInfoWithScene(STORE_NODE, CAMERA_ATTR, loopCamera))

        # last playblast menu
        cmds.menuItem(divider=True, parent=menu)
        checkBoxSelected = aToolsMod.getUserPref("saveAfterPlayblasting",
                                                 default=True)
        cmds.menuItem("saveAfterPlayblastingMenu",
                      label='Save Maya File After Playblasting',
                      checkBox=checkBoxSelected,
                      command=self.setSaveAfterPlayblastingPref,
                      parent=menu)
        cmds.menuItem(divider=True, parent=menu)
        cmds.menuItem(label="Duplicate Selected Camera",
                      command=self.duplicateCamera,
                      parent=menu)
        cmds.menuItem(label="Playblast Viewport",
                      command=self.playblastViewport,
                      parent=menu)
        cmds.menuItem(label="Play Last Playblast",
                      command=self.playLastPlayblast,
                      parent=menu)