class TestAngryDicePrintResults(unittest.TestCase):

    def setUp(self):
        """ Initializes the die for the following testing functions """
        self.game = AngryDice()
        # print(self.shortDescription())

    def tearDown(self):
        """ delete the instance of game after running tests """
        del self.game

    @patch('sys.stdout', new_callable=StringIO)
    def test_print_results(self, mock_stdout):
        """ initialize and test the output """
        self.game.stage = 1
        self.game.die_a = "2"
        self.game.die_b = "3"
        self.game.outcome = "This is a Test"
        output = "\nYou are in Stage {}\n" \
                 "-------------------------------\n" \
                 "You rolled:\n" \
                 "a = [  {}  ]\n" \
                 "b = [  {}  ]\n" \
                 "{}".format(1, "2", "3", "This is a Test\n")
        self.game.print_results()
        self.assertMultiLineEqual(mock_stdout.getvalue(), output,
                                  "output matches the print_results format")
Beispiel #2
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class GetRollTest(unittest.TestCase):
    """Test get_roll for exit conditions, and a proper list of die to roll"""

    def setUp(self):
        self.new_game = AngryDice(False)
        print(self.shortDescription())

    @patch('builtins.input', return_value="exit")
    def test_exit_condition(self, mock_input):
        """when given 'exit' input we expect game_over to be true"""
        self.assertEqual(['exit'], self.new_game.get_roll())
        self.assertTrue(self.new_game.game_over)

    @patch('builtins.input', return_value="a")
    def test_a_condition(self, mock_input):
        """when given 'a' input we expect to be given a list ['a']"""
        self.assertEqual(['a'], self.new_game.get_roll())

    @patch('builtins.input', return_value="b")
    def test_b_condition(self, mock_input):
        """when given 'b' input we expect to be given a list ['b']"""
        self.assertEqual(['b'], self.new_game.get_roll())

    @patch('builtins.input', return_value="ba")
    def test_ab_condition(self, mock_input):
        """when given 'ba' input we expect to be given a list ['b', 'a']"""
        self.assertEqual(['a', 'b'], self.new_game.get_roll())

    @patch('builtins.input', side_effect=["sdf", "wii", "stuff", "", "a"])
    def test_invalid_condition(self, mock_input):
        """when given a bad input we expect to be prompted for an input until we provide valid"""
        self.assertEqual(['a'], self.new_game.get_roll())
Beispiel #3
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class GetRollTest(unittest.TestCase):
    """Test get_roll for exit conditions, and a proper list of die to roll"""
    def setUp(self):
        self.new_game = AngryDice(False)
        print(self.shortDescription())

    @patch('builtins.input', return_value="exit")
    def test_exit_condition(self, mock_input):
        """when given 'exit' input we expect game_over to be true"""
        self.assertEqual(['exit'], self.new_game.get_roll())
        self.assertTrue(self.new_game.game_over)

    @patch('builtins.input', return_value="a")
    def test_a_condition(self, mock_input):
        """when given 'a' input we expect to be given a list ['a']"""
        self.assertEqual(['a'], self.new_game.get_roll())

    @patch('builtins.input', return_value="b")
    def test_b_condition(self, mock_input):
        """when given 'b' input we expect to be given a list ['b']"""
        self.assertEqual(['b'], self.new_game.get_roll())

    @patch('builtins.input', return_value="ba")
    def test_ab_condition(self, mock_input):
        """when given 'ba' input we expect to be given a list ['b', 'a']"""
        self.assertEqual(['a', 'b'], self.new_game.get_roll())

    @patch('builtins.input', side_effect=["sdf", "wii", "stuff", "", "a"])
    def test_invalid_condition(self, mock_input):
        """when given a bad input we expect to be prompted for an input until we provide valid"""
        self.assertEqual(['a'], self.new_game.get_roll())
Beispiel #4
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class AngryCheckTest(unittest.TestCase):
    """Tests that AngryDie's angry check function works"""

    def setUp(self):
        self.new_game = AngryDice(False)
        print(self.shortDescription())

    def test_if_both_values_are_angry_we_get_true(self):
        """This checks if check_angry returns True if we are angry."""
        self.new_game.current_dice_a_value = "ANGRY"
        self.new_game.current_dice_b_value = "ANGRY"
        self.assertTrue(self.new_game.check_angry(),
                        "We're expecting to be returned true because both dice"
                        "values are set to ANGRY")

    def test_if_current_stage_is_set_to_1_if_angry(self):
        """This checks if the current stage is set to 1 if are `angry`"""
        self.new_game.current_dice_a_value = "ANGRY"
        self.new_game.current_dice_b_value = "ANGRY"
        self.new_game.check_angry()
        self.assertEqual(1, self.new_game.current_stage)

    @patch('sys.stdout', new_callable=StringIO)
    def test_if_print_works_for_angry(self, mock_stdout):
        """Checks print statement when player hits status of angry."""
        error_message = "The print statement doesn't match the requried"
        angry_text = "WOW, you're ANGRY!\n" + "Time to go back to Stage 1!\n"
        self.new_game.current_dice_a_value = "ANGRY"
        self.new_game.current_dice_b_value = "ANGRY"
        self.new_game.check_angry()
        self.assertEqual(mock_stdout.getvalue(), angry_text, error_message)

    # Greedy angry checks
    def test_that_angry_check_doesnt_cause_false_pos_for_one_angry_dice_a(self):
        """currently B dice values is angry, do we have a false positives"""
        self.new_game.current_dice_a_value = 1
        self.new_game.current_dice_b_value = "ANGRY"
        self.assertFalse(self.new_game.check_angry())

    def test_that_angry_check_doesnt_cause_false_pos_for_one_angry_dice_b(self):
        """currently A dice values is angry, do we have a false positives"""
        self.new_game.current_dice_a_value = "ANGRY"
        self.new_game.current_dice_b_value = 4
        self.assertFalse(self.new_game.check_angry())

    def test_that_angry_check_doesnt_cause_false_pos_for_either_angry_dice_b(self):
        """currently no dice values are angry, do we have a false positives"""
        self.new_game.current_dice_a_value = 1
        self.new_game.current_dice_b_value = 4
        self.assertFalse(self.new_game.check_angry())
class TestAngryDiceCheatingStatus(unittest.TestCase):

    def setUp(self):
        """ Initializes the die for the following testing functions """
        self.game = AngryDice()
        # print(self.shortDescription())

    def tearDown(self):
        """ delete the instance of game after running tests """

        del self.game

    def test_cheating_status_hold_a6_roll_b4(self):
        """ [6, 4], user holds a6 and rolls b4, is cheating """
        self.game.stage = 3
        self.game.userInput = "b"
        self.assertTrue(self.game.cheating_status("6", "4"),
                        "[6, 4], hold a, roll b, cheating")
        self.assertIn("You're cheating!", self.game.outcome, "cheating")

    def test_cheating_status_roll_a4_hold_b6(self):
        """ [4, 6], user holds a4 and rolls b6, is cheating """
        self.game.stage = 3
        self.game.userInput = "a"
        self.assertTrue(self.game.cheating_status("4", "6"),
                        "[4, 6], roll a, hold b, cheating")
        self.assertIn("You're cheating!", self.game.outcome, "cheating")

    def test_cheating_status_hold_a6_hold_b6(self):
        """ [6, 6], user holds a6 and holds b6, is cheating """
        self.game.stage = 3
        self.game.userInput = ""
        self.assertTrue(self.game.cheating_status("6", "6"),
                         "[6, 6], hold a, hold b, cheating")
        self.assertIn("You're cheating!", self.game.outcome, "cheating")

    def test_cheating_status_roll_a6_hold_b6(self):
        """ [6, 6], user rolls a6 and holds b6, is cheating """
        self.game.stage = 3
        self.game.userInput = "b"
        self.assertTrue(self.game.cheating_status("6", "6"),
                         "[6, 6], hold a, roll b, cheating")
        self.assertIn("You're cheating!", self.game.outcome, "cheating")

    def test_cheating_status_roll_a6_roll_b6(self):
        """ [6, 6], user rolls a6 and rolls b6, not cheating """
        self.game.stage = 3
        self.game.userInput = "ab"
        self.assertFalse(self.game.cheating_status("6", "6"),
                         "[6, 6], roll a, roll b, not cheating")
        self.assertNotIn("You're cheating!", self.game.outcome, "notcheating")

    def test_cheating_status_roll_a1_roll_b1(self):
        """ [6, 6], user rolls a6 and rolls b6, not cheating """
        self.game.stage = 3
        self.game.userInput = "ab"
        self.assertFalse(self.game.cheating_status("1", "1"),
                         "[1, 1], roll a, roll b, not cheating")
        self.assertNotIn("You're cheating!", self.game.outcome, "not cheating")
class TestAngryDiceStage3(unittest.TestCase):

    def setUp(self):
        """ Initializes the die for the following testing functions """
        self.game = AngryDice()
        # print(self.shortDescription())

    def tearDown(self):
        """ delete the instance of game after running tests """
        del self.game

    def test_stage3_a5_b6(self):
        """ [5, 6] win, game over """
        self.game.finalCheck = False
        self.game.stage_3("5", "6")
        self.assertEqual(True, self.game.finalCheck, "[5, 6], win, game over")
        self.assertMultiLineEqual("\n-------------------------------" \
                           "\n-------------------------------" \
                           "\nYou've won! Calm down!\n", self.game.outcome,
                                  "win, game over")

    def test_stage3_a5_b1(self):
        """ [5, 1] finalCheck stays False """
        self.game.finalCheck = False
        self.game.stage_3("5", "1")
        self.assertNotEqual(True, self.game.finalCheck, "[5, 1], "
                                                        "stays at stage 3")
        self.assertEqual("", self.game.outcome, "stays at stage 3")

    def test_stage3_a6_b5(self):
        """ [5, 6] win, game over """
        self.game.finalCheck = False
        self.game.stage_3("6", "5")
        self.assertEqual(True, self.game.finalCheck, "[6, 5], win, game over")
        self.assertMultiLineEqual("\n-------------------------------" \
                           "\n-------------------------------" \
                           "\nYou've won! Calm down!\n", self.game.outcome,
                                  "win, game over")

    def test_stage3_a1_b1(self):
        """ [1, 1] finalCheck stays False """
        self.game.finalCheck = False
        self.game.stage_3("1", "1")
        self.assertNotEqual(True, self.game.finalCheck, "[1, 1], "
                                                        "stays at stage 3")
        self.assertEqual("", self.game.outcome, "stays at stage 3")
class TestAngryDiceStage2(unittest.TestCase):

    def setUp(self):
        """ Initializes the die for the following testing functions """
        self.game = AngryDice()
        # print(self.shortDescription())

    def tearDown(self):
        """ delete the instance of game after running tests """
        del self.game

    def test_stage2_aAngry_b4(self):
        """ [1, 2] stage becomes 2 """
        self.game.stage = 2
        self.game.stage_2("ANGRY", "4")
        self.assertEqual(3, self.game.stage, "[Angry, 4], changes to stage 3")
        self.assertIn("Stage 2 completed", self.game.outcome, "now stage 3")

    def test_stage2_aAngry_b1(self):
        """ [1, 2] stage stays 1 """
        self.game.stage = 2
        self.game.stage_2("ANGRY", "1")
        self.assertNotEqual(3, self.game.stage, "[Angry, 1], stays at stage 2")
        self.assertNotIn("Stage 2 completed", self.game.outcome,
                         "stay stage 2")


    def test_stage2_a4_bAngry(self):
        """ [2, 1] stage becomes 2 """
        self.game.stage = 2
        self.game.stage_2("4", "ANGRY")
        self.assertEqual(3, self.game.stage, "[4, Angry], changes to stage 3")
        self.assertIn("Stage 2 completed", self.game.outcome, "now stage 3")

    def test_stage2_a1_b1(self):
        """ [3, 3] stage stays 1 """
        self.game.stage = 2
        self.game.stage_2("1", "1")
        self.assertNotEqual(3, self.game.stage, "[1, 1], stays at stage 2")
        self.assertNotIn("Stage 2 completed", self.game.outcome,
                         "stay stage 2")
class TestAngryDiceStage1(unittest.TestCase):

    def setUp(self):
        """ Initializes the die for the following testing functions """
        self.game = AngryDice()
        # print(self.shortDescription())

    def tearDown(self):
        """ delete the instance of game after running tests """
        del self.game

    def test_stage1_a1_b2(self):
        """ [1, 2] stage becomes 2 """
        self.game.stage = 1
        self.game.stage_1("1", "2")
        self.assertEqual(2, self.game.stage, "[1, 2], changes to stage 2")
        self.assertIn("Stage 1 completed", self.game.outcome, "now stage 2")

    def test_stage1_a1_b3(self):
        """ [1, 2] stage stays 1 """
        self.game.stage = 1
        self.game.stage_1("1", "3")
        self.assertNotEqual(2, self.game.stage, "[1, 3], stays at stage 1")
        self.assertNotIn("Stage 1 completed", self.game.outcome,
                         "stay stage 1")

    def test_stage1_a2_b1(self):
        """ [2, 1] stage becomes 2 """
        self.game.stage = 1
        self.game.stage_1("2", "1")
        self.assertEqual(2, self.game.stage, "[2, 1], changes to stage 2")
        self.assertIn("Stage 1 completed", self.game.outcome, "now stage 2")

    def test_stage1_a3_b3(self):
        """ [3, 3] stage stays 1 """
        self.game.stage = 1
        self.game.stage_1("3", "3")
        self.assertNotEqual(2, self.game.stage, "[3, 3], stays at stage 1")
        self.assertNotIn("Stage 1 completed", self.game.outcome,
                         "stay stage 2")
class TestAngryDiceCheckStage(unittest.TestCase):

    def setUp(self):
        """ Initializes the die for the following testing functions """
        self.game = AngryDice()
        # print(self.shortDescription())

    def tearDown(self):
        """ delete the instance of game after running tests """
        del self.game

    def test_check_stage_stage2_aAngry_bAngry(self):
        """ [Angry, Angry], does stage 2 change aAngry, bAngry """
        self.game.die_a.currentValue = "ANGRY"
        self.game.die_b.currentValue = "ANGRY"
        self.game.stage = 2
        self.game.check_stage()
        self.assertEqual(1, self.game.stage,
                            "[Angry, Angry], stage 2 changes to 1")
        self.assertIn("back to Stage 1", self.game.outcome, "reset to stage 1")

    def test_check_stage_stage3_aAngry_bAngry(self):
        """ [Angry, Angry], does stage 3 change aAngry, bAngry """
        self.game.die_a.currentValue = "ANGRY"
        self.game.die_b.currentValue = "ANGRY"
        self.game.stage = 3
        self.game.check_stage()
        self.assertEqual(1, self.game.stage,
                            "[Angry, Angry], stage 3 changes to 1")
        self.assertIn("back to Stage 1", self.game.outcome, "reset to stage 1")

    def test_check_stage_stage2_a1_bAngry(self):
        """ [Angry, 1], does stage 2 remain a1, bAngry """
        self.game.die_a.currentValue = "1"
        self.game.die_b.currentValue = "ANGRY"
        self.game.stage = 2
        self.game.check_stage()
        self.assertNotEqual(1, self.game.stage,
                            "[1, Angry], stage 2 still 2")
        self.assertNotIn("back to Stage 1", self.game.outcome,
                         "remain on Stage 2")
 def setUp(self):
     """ Initializes the die for the following testing functions """
     self.game = AngryDice()
class TestAngryDiceCheckUserInput(unittest.TestCase):

    def setUp(self):
        """ Initializes the die for the following testing functions """
        self.game = AngryDice()
        # print(self.shortDescription())

    def tearDown(self):
        """ delete the instance of game after running tests """
        del self.game

    def test_check_user_input_change_currentValue_a9_roll_a(self):
        """ [9, x], does currentValue a9 change after roll a """
        self.game.die_a.currentValue = 9
        self.game.userInput = "a"
        self.game.check_user_input()
        self.assertNotEqual(9, self.game.die_a.currentValue,
                            "[9, x], die_a currentValue not 9")

    def test_check_user_input_change_currentValue_b9_roll_b(self):
        """ [x, 9], does currentValue b9 change after roll b """

        self.game.die_b.currentValue = 9
        self.game.userInput = "b"
        self.game.check_user_input()
        self.assertNotEqual(9, self.game.die_b.currentValue,
                            "[9, x], die_b currentValue not 9")

    def test_check_user_input_change_currentValue_a9_b9_roll_ab(self):
        """ [9, 9], does currentValue a9, b9 change after roll ab """
        self.game.die_a.currentValue = 9
        self.game.die_b.currentValue = 9
        self.game.userInput = "ab"
        self.game.check_user_input()
        self.assertNotEqual(9, self.game.die_a.currentValue,
                            "[9, 9], die_a currentValue not 9")
        self.assertNotEqual(9, self.game.die_b.currentValue,
                            "[9, 9], die_b currentValue not 9")

    def test_check_user_input_change_currentValue_a9_roll_x(self):
        """ [9, x], does currentValue a9 remain for invalid input """
        self.game.die_a.currentValue = 9
        self.game.userInput = "x"
        self.game.check_user_input()
        self.assertEqual(9, self.game.die_a.currentValue,
                            "[9, x], die_a currentValue is still 9")

    def test_check_user_input_change_currentValue_b9_roll_x(self):
        """ [x, 9], does currentValue b9 remain for invalid input """
        self.game.die_b.currentValue = 9
        self.game.userInput = "x"
        self.game.check_user_input()
        self.assertEqual(9, self.game.die_b.currentValue,
                            "[x, 9], die_b currentValue is still 9")

    def test_check_user_input_change_currentValue_a9_b9_roll_xx(self):
        """ [9, 9], does currentValue a9, b9 remain for invalid input """
        self.game.die_a.currentValue = 9
        self.game.die_b.currentValue = 9
        self.game.userInput = "xx"
        self.game.check_user_input()
        self.assertEqual(9, self.game.die_a.currentValue,
                            "[9, 9], die_a currentValue is 9")
        self.assertEqual(9, self.game.die_b.currentValue,
                            "[9, 9], die_b currentValue is 9")

    def test_check_user_input_change_currentValue_a9_roll_ax(self):
        """ [9, x], does currentValue a9 change for mix input """
        self.game.die_a.currentValue = 9
        self.game.userInput = "xax"
        self.game.check_user_input()
        self.assertNotEqual(9, self.game.die_a.currentValue,
                            "[9, x], die_a currentValue not 9")

    def test_check_user_input_change_currentValue_b9_roll_bx(self):
        """ [x, 9], does currentValue b9 change for mix input """
        self.game.die_b.currentValue = 9
        self.game.userInput = "xbx"
        self.game.check_user_input()
        self.assertNotEqual(9, self.game.die_b.currentValue,
                            "[x, 9], die_b currentValue not 9")

    def test_check_user_input_change_currentValue_a9_b9_roll_xabx(self):
        """ [9, 9], does currentValue a9, b9 change for mix input """
        self.game.die_a.currentValue = 9
        self.game.die_b.currentValue = 9
        self.game.userInput = "xabx"
        self.game.check_user_input()
        self.assertNotEqual(9, self.game.die_a.currentValue,
                            "[9, 9], die_a currentValue not 9")
        self.assertNotEqual(9, self.game.die_b.currentValue,
                            "[9, 9], die_b currentValue not 9")
Beispiel #12
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 def setUp(self):
     self.new_game = AngryDice(False)
     print(self.shortDescription())
Beispiel #13
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class ParseInputTest(unittest.TestCase):
    """Tests clean_input function of the angry_dice module"""


    def setUp(self):
        self.new_game = AngryDice(False)
        print(self.shortDescription())

    @patch('builtins.input', return_value='a')
    def test_parse_single_a(self, return_value):
        """ tests the function correctly respond with 'a' for a single 'a' roll request"""
        self.assertEqual(['a'], self.new_game.parse_input())

    @patch('builtins.input', return_value='aaaaaaaaaa')
    def test_parse_many_a(self, return_value):
        """ tests the function correctly respond with 'a' for many 'a' roll request"""
        self.assertEqual(['a'], self.new_game.parse_input())

    @patch('builtins.input', return_value='aaaaccc32423432aaaaaa')
    def test_parse_many_a_and_others(self, return_value):
        """ tests the function correctly respond with 'a' for a many 'a' + invalid roll request"""
        self.assertEqual(['a'], self.new_game.parse_input())

    @patch('builtins.input', return_value='b')
    def test_parse_single_b(self, return_value):
        """ tests the function correctly respond with 'b for a single 'b' roll request"""
        self.assertEqual(['b'], self.new_game.parse_input())

    @patch('builtins.input', return_value='bbbbbb')
    def test_parse_many_a(self, return_value):
        """ tests the function correctly respond with 'b' for many 'b' roll request"""
        self.assertEqual(['b'], self.new_game.parse_input())

    @patch('builtins.input', return_value='bbbccc32423432bbb')
    def test_parse_many_a_and_others(self, return_value):
        """ tests the function correctly respond with 'b' for a many 'b' + invalid roll request"""
        self.assertEqual(['b'], self.new_game.parse_input())

    @patch('builtins.input', return_value='exit')
    def test_parse_single_exit(self, return_value):
        """ tests the function correctly respond with 'exit for a single 'b' roll request"""
        self.assertEqual(['exit'], self.new_game.parse_input())

    @patch('builtins.input', return_value='exitexitexit')
    def test_parse_many_exit(self, return_value):
        """ tests the function correctly respond with 'exit' for many 'exit' roll request"""
        self.assertEqual(['exit'], self.new_game.parse_input())

    @patch('builtins.input', return_value='bbbcccexitaaa')
    def test_parse_many_exit_and_others(self, return_value):
        """ tests the function correctly respond with 'exit' for a many 'ba' + invalid roll request"""
        self.assertEqual(['exit'], self.new_game.parse_input())

    @patch('builtins.input', return_value='e')
    def test_parse_invalid_request(self, return_value):
        """ tests the function correctly respond with '' for a 'invalid' roll request"""
        self.assertEqual([], self.new_game.parse_input())


    @patch('builtins.input', return_value='eyetiuoewurpoewur')
    def test_parse_invalid_requests(self, return_value):
        """ tests the function correctly respond with '' for many 'invalid' roll request"""
        self.assertEqual([], self.new_game.parse_input())
Beispiel #14
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class AngryCheckRoll(unittest.TestCase):
    """Tests that AngryDie's exit stage function works"""

    def setUp(self):
        self.new_game = AngryDice(False)
        print(self.shortDescription())

    def test_stage_1_correct_exit(self):
        """We check if we correctly exit stage 1"""
        self.new_game.current_dice_a_value = 1
        self.new_game.current_dice_b_value = 2
        self.assertEqual(2, self.new_game.check_roll())

    def test_stage_2_correct_exit(self):
        """We check if we correctly exit stage 2"""
        self.new_game.current_dice_a_value = "ANGRY"
        self.new_game.current_dice_b_value = 4
        self.new_game.current_stage = 2
        self.assertEqual(3, self.new_game.check_roll())

    def test_stage_3_correct_exit(self):
        """We check if we correctly exit stage 3"""
        self.new_game.current_dice_a_value = 5
        self.new_game.current_dice_b_value = 6
        self.new_game.current_stage = 3
        self.assertEqual(4, self.new_game.check_roll())

    def test_stage_1_incorrect_dbl_exit_cond(self):
        """We check if we correctly stop exit stage 1 w/ two invalid cond"""
        self.new_game.current_dice_a_value = 5
        self.new_game.current_dice_b_value = 6
        self.new_game.current_stage = 1
        self.assertEqual(1, self.new_game.check_roll())

    def test_stage_2_incorrect_dbl_exit_cond(self):
        """We check if we correctly stop exit stage 2 w/ two invalid cond"""
        self.new_game.current_dice_a_value = 2
        self.new_game.current_dice_b_value = 1
        self.new_game.current_stage = 2
        self.assertEqual(2, self.new_game.check_roll())

    def test_stage_3_incorrect_dbl_exit_cond(self):
        """We check if we correctly stop exiting stage 3 w/ two invalid cond"""
        self.new_game.current_dice_a_value = 1
        self.new_game.current_dice_b_value = 4
        self.new_game.current_stage = 3
        self.assertEqual(3, self.new_game.check_roll())

    def test_stage_1_incorrect_single_exit_cond(self):
        """We check if we correctly stop exit stage 1 w/ one invalid cond"""
        self.new_game.current_dice_a_value = 1
        self.new_game.current_dice_b_value = 6
        self.new_game.current_stage = 1
        self.assertEqual(1, self.new_game.check_roll())

    def test_stage_2_incorrect_single_exit_cond(self):
        """We check if we correctly stop exit stage 2 w/ one invalid cond"""
        self.new_game.current_dice_a_value = "ANGRY"
        self.new_game.current_dice_b_value = 1
        self.new_game.current_stage = 2
        self.assertEqual(2, self.new_game.check_roll())

    def test_stage_3_incorrect_single_exit_cond(self):
        """We check if we correctly stop exiting stage 3 w/ one invalid cond"""
        self.new_game.current_dice_a_value = 5
        self.new_game.current_dice_b_value = "ANGRY"
        self.new_game.current_stage = 3
        self.assertEqual(3, self.new_game.check_roll())

    def test_mutilated_stage_conditions(self):
        """We mutate stage exit conditions, and check if we still work."""
        self.new_game.STAGE = {1: [7, 8],
                               2: ['SAD', 4],
                               3: [10, 6]}
        self.new_game.current_dice_a_value = 5
        self.new_game.current_dice_b_value = "ANGRY"
        self.new_game.current_stage = 3
        self.assertEqual(3, self.new_game.check_roll())
Beispiel #15
0
class IsCheatTest(unittest.TestCase):
    """Tests is_cheat function"""

    def setUp(self):
        self.new_game = AngryDice(False)
        print(self.shortDescription())

    def test_is_holding_a_6(self):
        """test if holding w/ 6 is caught"""
        self.new_game.current_dice_a_value = 6
        self.assertTrue(self.new_game.is_cheat(["b"]))

    def test_is_holding_a_non_stage_1_value(self):
        """test if holding a value not in the current stage 1 exit cond"""
        self.new_game.current_dice_a_value = "ANGRY"
        self.new_game.current_stage = 1
        self.assertTrue(self.new_game.is_cheat(["b"]))

    def test_is_holding_a_with_stage_1_value(self):
        """test if holding a value in stage 1 can be held"""
        self.new_game.current_dice_a_value = 1
        self.assertFalse(self.new_game.is_cheat(["b"]))

    def test_is_holding_a_non_stage_2_value(self):
        """test if holding a value not in the current stage 2 exit cond"""
        self.new_game.current_dice_a_value = 1
        self.new_game.current_stage = 2
        self.assertTrue(self.new_game.is_cheat(["b"]))

    def test_is_holding_a_with_stage_2_value(self):
        """test if holding a value in stage 2, that can be held"""
        self.new_game.current_dice_a_value = "ANGRY"
        self.new_game.current_stage = 2
        self.assertFalse(self.new_game.is_cheat(["b"]))

    def test_is_holding_a_non_stage_3_value(self):
        """test if holding a value not in the current stage 3 exit cond"""
        self.new_game.current_dice_a_value = 1
        self.new_game.current_stage = 3
        self.assertTrue(self.new_game.is_cheat(["b"]))

    def test_is_holding_a_with_stage_3_value(self):
        """test if holding a value for stage 3 can be held"""
        self.new_game.current_dice_a_value = 5
        self.new_game.current_stage = 3
        self.assertFalse(self.new_game.is_cheat(["b"]))

    def test_is_holding_b_6(self):
        """test if holding b w/ 6 is caught"""
        self.new_game.current_dice_b_value = 6
        self.assertTrue(self.new_game.is_cheat(["a"]))

    def test_is_holding_b_non_stage_1_value(self):
        """test if holding a value not in the current stage exit cond"""
        self.new_game.current_dice_b_value = "ANGRY"
        self.new_game.current_stage = 1
        self.assertTrue(self.new_game.is_cheat(["a"]))

    def test_is_holding_b_with_stage_1_value(self):
        """test if holding b value in stage, can be held"""
        self.new_game.current_dice_b_value = 1
        self.assertFalse(self.new_game.is_cheat(["a"]))

    def test_is_holding_b_non_stage_2_value(self):
        """test if holding b value not in the current stage 2 exit cond"""
        self.new_game.current_dice_b_value = 1
        self.new_game.current_stage = 2
        self.assertTrue(self.new_game.is_cheat(["a"]))

    def test_is_holding_b_with_stage_2_value(self):
        """test if holding b value from stage 2, can be held"""
        self.new_game.current_dice_b_value = "ANGRY"
        self.new_game.current_stage = 2
        self.assertFalse(self.new_game.is_cheat(["a"]))

    def test_is_holding_b_non_stage_3_value(self):
        """test if holding b value not in the current stage 3 exit cond"""
        self.new_game.current_dice_b_value = 1
        self.new_game.current_stage = 3
        self.assertTrue(self.new_game.is_cheat(["a"]))

    def test_is_holding_b_with_stage_3_value(self):
        """test if holding b value from stage 3, can be held"""
        self.new_game.current_dice_b_value = 5
        self.new_game.current_stage = 3
        self.assertFalse(self.new_game.is_cheat(["a"]))

    def test_check_if_input_isnt_list(self):
        """test if the cheat f() isn't passed a list."""
        try:
            self.new_game.is_cheat(3)
        except TypeError:
            self.assertTrue(True)
        else:
            self.assertTrue(False, "The correct error type wasn't raised")