Beispiel #1
0
 def __get_agent_types(self, clazz=None):
     types = []
     if clazz is None:
         clazz = app.get_main_entityobject()
     clazz = clazz.gethead()
     while clazz is not None:
         if clazz.hascomponent('ncFSMClass') and clazz.gethead() is None:
             types.append(clazz.getname())
         types.extend(self.__get_agent_types(clazz))
         clazz = clazz.getsucc()
     return types
 def __get_agent_types(self, clazz=None):
     types = []
     if clazz is None:
         clazz = app.get_main_entityobject()
     clazz = clazz.gethead()
     while clazz is not None:
         if clazz.hascomponent('ncFSMClass') and clazz.gethead() is None:
             types.append( clazz.getname() )
         types.extend( self.__get_agent_types(clazz) )
         clazz = clazz.getsucc()
     return types
Beispiel #3
0
 def get_all_native_entities (self):
     entity_list = []
     root_entity = app.get_main_entityobject()
     entity = root_entity.gethead()        
     # visit all siblings
     while entity is not None:
         #two entities are not suitable, so exclude them
         entity_name = entity.getname()
         if entity_name != 'neoutdoorcell' \
         and entity_name != 'neragdolllimb':
             entity_list.append(entity_name)
         entity = entity.getsucc()
     return entity_list
Beispiel #4
0
 def is_save_allowed(self):
     if cmdmgrdlg.get_nclass_dirty_flag():
         return True
     if servers.get_entity_class_server().getdirty():
         return True
     return self.__is_dirty(app.get_main_entityobject())
Beispiel #5
0
 def is_save_allowed(self):
     if cmdmgrdlg.get_nclass_dirty_flag():
         return True
     if servers.get_entity_class_server().getdirty():
         return True
     return self.__is_dirty( app.get_main_entityobject() )