Beispiel #1
0
    def drawToolButtonSunkenBezel(self, painter, rect, color):
        painter.setRenderHint(QPainter.Antialiasing, True)
        painter.setPen(Qt.NoPen)

        hole_rect = rect.adjusted(1, 1, -1, -1)
        shadow_rect = rect.adjusted(2, 2, -2, -2)
        content_rect = rect.adjusted(3, 3, -3, -3)

        shade_color = ColorScheme.shade(self.background_bottom_color(color),
                                        ColorScheme.MidlightShade, 0.5)
        shadow_color = ColorScheme.shade(self.background_bottom_color(color),
                                         ColorScheme.ShadowShade, 0.0)

        if self.calc_shadow_color(color).value() > color.value():
            content_grad = QLinearGradient(
                0, content_rect.top(), 0,
                content_rect.bottom() + content_rect.height() * 0.2)
            content_grad.setColorAt(0.0, self.background_bottom_color(color))
            content_grad.setColorAt(1.0, self.background_top_color(color))
        else:
            content_grad = QLinearGradient(
                0,
                content_rect.top() - content_rect.height() * 0.2, 0,
                content_rect.bottom())
            content_grad.setColorAt(0.0, self.background_top_color(color))
            content_grad.setColorAt(1.0, self.background_bottom_color(color))

        # hole edge
        painter.setCompositionMode(QPainter.CompositionMode_SourceOver)
        blend = QLinearGradient(hole_rect.topLeft(), hole_rect.bottomLeft())
        blend.setColorAt(0.0, self.color_with_alpha(shadow_color, 0x80))
        blend.setColorAt(1.0, self.color_with_alpha(shadow_color, 0x20))
        painter.setBrush(blend)
        painter.drawRoundedRect(hole_rect, 4, 4)  # 4 or 5

        # shadow
        painter.setCompositionMode(QPainter.CompositionMode_Source)
        painter.setBrush(content_grad)
        painter.drawRoundedRect(shadow_rect, 4, 4)  # 5 or 6
        painter.setCompositionMode(QPainter.CompositionMode_SourceOver)
        blend = QLinearGradient(shadow_rect.topLeft(),
                                shadow_rect.bottomLeft())
        blend.setColorAt(0.0, self.color_with_alpha(shadow_color, 0x40))
        blend.setColorAt(0.1, self.color_with_alpha(shadow_color, 0x07))
        blend.setColorAt(0.9, self.color_with_alpha(shadow_color, 0x07))
        blend.setColorAt(1.0, shade_color)
        painter.setBrush(blend)
        painter.drawRoundedRect(shadow_rect, 4, 4)  # 5 or 6

        # content
        painter.setCompositionMode(QPainter.CompositionMode_Source)
        painter.setBrush(content_grad)
        painter.drawRoundedRect(content_rect, 4, 4)
Beispiel #2
0
    def drawToolButtonMenuIndicator(self, option, painter, widget=None):
        arrow_rect = self.proxy().subControlRect(QStyle.CC_ToolButton, option, QStyle.SC_ToolButtonMenu, widget)

        text_color = option.palette.color(QPalette.WindowText if option.state & QStyle.State_AutoRaise else QPalette.ButtonText)
        button_color = option.palette.color(QPalette.Button)
        background_color = self.background_color(button_color, 0.5)

        painter.save()

        # draw separating vertical line
        if option.state & (QStyle.State_On|QStyle.State_Sunken):
            top_offset, bottom_offset = 4, 3
        else:
            top_offset, bottom_offset = 2, 2

        if option.direction == Qt.LeftToRight:
            separator_line = QLineF(arrow_rect.x()-3, arrow_rect.top()+top_offset, arrow_rect.x()-3, arrow_rect.bottom()-bottom_offset)
        else:
            separator_line = QLineF(arrow_rect.right()+3, arrow_rect.top()+top_offset, arrow_rect.right()+3, arrow_rect.bottom()-bottom_offset)

        light_gradient = QLinearGradient(separator_line.p1(), separator_line.p2())
        light_gradient.setColorAt(0.0, ColorScheme.shade(self.background_top_color(button_color), ColorScheme.LightShade, 0.0))
        light_gradient.setColorAt(1.0, ColorScheme.shade(self.background_bottom_color(button_color), ColorScheme.MidlightShade, 0.5))
        separator_color = ColorScheme.shade(self.background_bottom_color(button_color), ColorScheme.MidShade, 0.0)

        painter.setRenderHint(QPainter.Antialiasing, False)
        painter.setPen(QPen(light_gradient, 1))
        painter.drawLine(separator_line.translated(-1, 0))
        painter.drawLine(separator_line.translated(+1, 0))
        painter.setPen(QPen(separator_color, 1))
        painter.drawLine(separator_line)

        # draw arrow
        arrow = QPolygonF([QPointF(-3, -1.5), QPointF(0.5, 2.5), QPointF(4, -1.5)])
        if option.direction == Qt.LeftToRight:
            arrow.translate(-2, 1)
        else:
            arrow.translate(+2, 1)
        pen_thickness = 1.6

        painter.setRenderHint(QPainter.Antialiasing, True)
        painter.translate(arrow_rect.center())

        painter.translate(0, +1)
        painter.setPen(QPen(self.calc_light_color(background_color), pen_thickness, Qt.SolidLine, Qt.RoundCap, Qt.RoundJoin))
        painter.drawPolyline(arrow)
        painter.translate(0, -1)
        painter.setPen(QPen(self.deco_color(background_color, text_color), pen_thickness, Qt.SolidLine, Qt.RoundCap, Qt.RoundJoin))
        painter.drawPolyline(arrow)

        painter.restore()
Beispiel #3
0
    def drawToolButtonSunkenBezel(self, painter, rect, color):
        painter.setRenderHint(QPainter.Antialiasing, True)
        painter.setPen(Qt.NoPen)

        hole_rect = rect.adjusted(1, 1, -1, -1)
        shadow_rect = rect.adjusted(2, 2, -2, -2)
        content_rect = rect.adjusted(3, 3, -3, -3)

        shade_color = ColorScheme.shade(self.background_bottom_color(color), ColorScheme.MidlightShade, 0.5)
        shadow_color = ColorScheme.shade(self.background_bottom_color(color), ColorScheme.ShadowShade, 0.0)

        if self.calc_shadow_color(color).value() > color.value():
            content_grad = QLinearGradient(
                0, content_rect.top(), 0, content_rect.bottom() + content_rect.height() * 0.2
            )
            content_grad.setColorAt(0.0, self.background_bottom_color(color))
            content_grad.setColorAt(1.0, self.background_top_color(color))
        else:
            content_grad = QLinearGradient(
                0, content_rect.top() - content_rect.height() * 0.2, 0, content_rect.bottom()
            )
            content_grad.setColorAt(0.0, self.background_top_color(color))
            content_grad.setColorAt(1.0, self.background_bottom_color(color))

        # hole edge
        painter.setCompositionMode(QPainter.CompositionMode_SourceOver)
        blend = QLinearGradient(hole_rect.topLeft(), hole_rect.bottomLeft())
        blend.setColorAt(0.0, self.color_with_alpha(shadow_color, 0x80))
        blend.setColorAt(1.0, self.color_with_alpha(shadow_color, 0x20))
        painter.setBrush(blend)
        painter.drawRoundedRect(hole_rect, 4, 4)  # 4 or 5

        # shadow
        painter.setCompositionMode(QPainter.CompositionMode_Source)
        painter.setBrush(content_grad)
        painter.drawRoundedRect(shadow_rect, 4, 4)  # 5 or 6
        painter.setCompositionMode(QPainter.CompositionMode_SourceOver)
        blend = QLinearGradient(shadow_rect.topLeft(), shadow_rect.bottomLeft())
        blend.setColorAt(0.0, self.color_with_alpha(shadow_color, 0x40))
        blend.setColorAt(0.1, self.color_with_alpha(shadow_color, 0x07))
        blend.setColorAt(0.9, self.color_with_alpha(shadow_color, 0x07))
        blend.setColorAt(1.0, shade_color)
        painter.setBrush(blend)
        painter.drawRoundedRect(shadow_rect, 4, 4)  # 5 or 6

        # content
        painter.setCompositionMode(QPainter.CompositionMode_Source)
        painter.setBrush(content_grad)
        painter.drawRoundedRect(content_rect, 4, 4)
Beispiel #4
0
    def drawToolButtonBezel(self,
                            painter,
                            rect,
                            color,
                            hoover=False,
                            has_focus=False):
        painter.setRenderHint(QPainter.Antialiasing, True)
        painter.setPen(Qt.NoPen)

        glow_rect = rect
        shadow_rect = rect.adjusted(1, 1, -1, -1)
        border_rect = rect.adjusted(2, 2, -2, -2)
        content_rect = rect.adjusted(3, 3, -3, -3)

        focus_color = QColor('#3aa7dd')
        hoover_color = QColor('#6ed6ff')
        shadow_color = ColorScheme.shade(self.background_bottom_color(color),
                                         ColorScheme.ShadowShade, 0.0)
        border_color_top = ColorScheme.shade(self.background_top_color(color),
                                             ColorScheme.LightShade, 0.0)
        border_color_bottom = ColorScheme.shade(
            self.background_bottom_color(color), ColorScheme.MidlightShade,
            0.5)

        # glow
        painter.setCompositionMode(QPainter.CompositionMode_SourceOver)
        blend = QLinearGradient(glow_rect.topLeft(), glow_rect.bottomLeft())
        if hoover:
            blend.setColorAt(0.0, self.color_with_alpha(hoover_color, 0x45))
            blend.setColorAt(0.9, self.color_with_alpha(hoover_color, 0x45))
            blend.setColorAt(
                1.0,
                self.color_with_alpha(
                    ColorUtils.mix(hoover_color, shadow_color, 0.4), 0x55))
        elif has_focus:
            blend.setColorAt(0.0, self.color_with_alpha(focus_color, 0x45))
            blend.setColorAt(0.9, self.color_with_alpha(focus_color, 0x45))
            blend.setColorAt(
                1.0,
                self.color_with_alpha(
                    ColorUtils.mix(focus_color, shadow_color, 0.4), 0x55))
        else:
            blend.setColorAt(0.0, Qt.transparent)  # or @0.5
            blend.setColorAt(0.9, self.color_with_alpha(shadow_color, 0x10))
            # blend.setColorAt(1-4.0/glow_rect.height(), self.color_with_alpha(shadow_color, 0x10))  # this is for exactly 4 pixels from bottom
            blend.setColorAt(1.0,
                             self.color_with_alpha(shadow_color,
                                                   0x30))  # 0x25, 0x30 or 0x35
        painter.setBrush(blend)
        painter.drawRoundedRect(glow_rect, 5, 5)  # 5 or 6

        # shadow
        painter.setCompositionMode(QPainter.CompositionMode_SourceOver)
        if hoover:
            painter.setBrush(hoover_color)
        elif has_focus:
            painter.setBrush(focus_color)
        else:
            blend = QLinearGradient(shadow_rect.topLeft(),
                                    shadow_rect.bottomLeft())
            blend.setColorAt(0.00, self.color_with_alpha(shadow_color, 0x10))
            blend.setColorAt(1.00, self.color_with_alpha(shadow_color, 0x80))
            painter.setBrush(blend)
        painter.drawRoundedRect(shadow_rect, 4, 4)  # 4 or 5

        # border
        painter.setCompositionMode(QPainter.CompositionMode_Source)
        blend = QLinearGradient(border_rect.topLeft(),
                                border_rect.bottomLeft())
        blend.setColorAt(0.0, border_color_top)
        blend.setColorAt(1.0, border_color_bottom)
        painter.setBrush(blend)
        painter.drawRoundedRect(border_rect, 4, 4)

        # content
        painter.setCompositionMode(QPainter.CompositionMode_Source)
        grad = QLinearGradient(content_rect.topLeft(),
                               content_rect.bottomLeft())
        grad.setColorAt(0.0, self.background_top_color(color))
        grad.setColorAt(1.0, self.background_bottom_color(color))
        painter.setBrush(QBrush(grad))
        painter.drawRoundedRect(content_rect, 4, 4)
Beispiel #5
0
    def drawToolButtonMenuIndicator(self, option, painter, widget=None):
        arrow_rect = self.proxy().subControlRect(QStyle.CC_ToolButton, option, QStyle.SC_ToolButtonMenu, widget)

        text_color = option.palette.color(
            QPalette.WindowText if option.state & QStyle.State_AutoRaise else QPalette.ButtonText
        )
        button_color = option.palette.color(QPalette.Button)
        background_color = self.background_color(button_color, 0.5)

        painter.save()

        # draw separating vertical line
        if option.state & (QStyle.State_On | QStyle.State_Sunken):
            top_offset, bottom_offset = 4, 3
        else:
            top_offset, bottom_offset = 2, 2

        if option.direction == Qt.LeftToRight:
            separator_line = QLineF(
                arrow_rect.x() - 3,
                arrow_rect.top() + top_offset,
                arrow_rect.x() - 3,
                arrow_rect.bottom() - bottom_offset,
            )
        else:
            separator_line = QLineF(
                arrow_rect.right() + 3,
                arrow_rect.top() + top_offset,
                arrow_rect.right() + 3,
                arrow_rect.bottom() - bottom_offset,
            )

        light_gradient = QLinearGradient(separator_line.p1(), separator_line.p2())
        light_gradient.setColorAt(
            0.0, ColorScheme.shade(self.background_top_color(button_color), ColorScheme.LightShade, 0.0)
        )
        light_gradient.setColorAt(
            1.0, ColorScheme.shade(self.background_bottom_color(button_color), ColorScheme.MidlightShade, 0.5)
        )
        separator_color = ColorScheme.shade(self.background_bottom_color(button_color), ColorScheme.MidShade, 0.0)

        painter.setRenderHint(QPainter.Antialiasing, False)
        painter.setPen(QPen(light_gradient, 1))
        painter.drawLine(separator_line.translated(-1, 0))
        painter.drawLine(separator_line.translated(+1, 0))
        painter.setPen(QPen(separator_color, 1))
        painter.drawLine(separator_line)

        # draw arrow
        arrow = QPolygonF([QPointF(-3, -1.5), QPointF(0.5, 2.5), QPointF(4, -1.5)])
        if option.direction == Qt.LeftToRight:
            arrow.translate(-2, 1)
        else:
            arrow.translate(+2, 1)
        pen_thickness = 1.6

        painter.setRenderHint(QPainter.Antialiasing, True)
        painter.translate(arrow_rect.center())

        painter.translate(0, +1)
        painter.setPen(
            QPen(self.calc_light_color(background_color), pen_thickness, Qt.SolidLine, Qt.RoundCap, Qt.RoundJoin)
        )
        painter.drawPolyline(arrow)
        painter.translate(0, -1)
        painter.setPen(
            QPen(self.deco_color(background_color, text_color), pen_thickness, Qt.SolidLine, Qt.RoundCap, Qt.RoundJoin)
        )
        painter.drawPolyline(arrow)

        painter.restore()
Beispiel #6
0
    def drawToolButtonBezel(self, painter, rect, color, hoover=False, has_focus=False):
        painter.setRenderHint(QPainter.Antialiasing, True)
        painter.setPen(Qt.NoPen)

        glow_rect = rect
        shadow_rect = rect.adjusted(1, 1, -1, -1)
        border_rect = rect.adjusted(2, 2, -2, -2)
        content_rect = rect.adjusted(3, 3, -3, -3)

        focus_color = QColor("#3aa7dd")
        hoover_color = QColor("#6ed6ff")
        shadow_color = ColorScheme.shade(self.background_bottom_color(color), ColorScheme.ShadowShade, 0.0)
        border_color_top = ColorScheme.shade(self.background_top_color(color), ColorScheme.LightShade, 0.0)
        border_color_bottom = ColorScheme.shade(self.background_bottom_color(color), ColorScheme.MidlightShade, 0.5)

        # glow
        painter.setCompositionMode(QPainter.CompositionMode_SourceOver)
        blend = QLinearGradient(glow_rect.topLeft(), glow_rect.bottomLeft())
        if hoover:
            blend.setColorAt(0.0, self.color_with_alpha(hoover_color, 0x45))
            blend.setColorAt(0.9, self.color_with_alpha(hoover_color, 0x45))
            blend.setColorAt(1.0, self.color_with_alpha(ColorUtils.mix(hoover_color, shadow_color, 0.4), 0x55))
        elif has_focus:
            blend.setColorAt(0.0, self.color_with_alpha(focus_color, 0x45))
            blend.setColorAt(0.9, self.color_with_alpha(focus_color, 0x45))
            blend.setColorAt(1.0, self.color_with_alpha(ColorUtils.mix(focus_color, shadow_color, 0.4), 0x55))
        else:
            blend.setColorAt(0.0, Qt.transparent)  # or @0.5
            blend.setColorAt(0.9, self.color_with_alpha(shadow_color, 0x10))
            # blend.setColorAt(1-4.0/glow_rect.height(), self.color_with_alpha(shadow_color, 0x10))  # this is for exactly 4 pixels from bottom
            blend.setColorAt(1.0, self.color_with_alpha(shadow_color, 0x30))  # 0x25, 0x30 or 0x35
        painter.setBrush(blend)
        painter.drawRoundedRect(glow_rect, 5, 5)  # 5 or 6

        # shadow
        painter.setCompositionMode(QPainter.CompositionMode_SourceOver)
        if hoover:
            painter.setBrush(hoover_color)
        elif has_focus:
            painter.setBrush(focus_color)
        else:
            blend = QLinearGradient(shadow_rect.topLeft(), shadow_rect.bottomLeft())
            blend.setColorAt(0.00, self.color_with_alpha(shadow_color, 0x10))
            blend.setColorAt(1.00, self.color_with_alpha(shadow_color, 0x80))
            painter.setBrush(blend)
        painter.drawRoundedRect(shadow_rect, 4, 4)  # 4 or 5

        # border
        painter.setCompositionMode(QPainter.CompositionMode_Source)
        blend = QLinearGradient(border_rect.topLeft(), border_rect.bottomLeft())
        blend.setColorAt(0.0, border_color_top)
        blend.setColorAt(1.0, border_color_bottom)
        painter.setBrush(blend)
        painter.drawRoundedRect(border_rect, 4, 4)

        # content
        painter.setCompositionMode(QPainter.CompositionMode_Source)
        grad = QLinearGradient(content_rect.topLeft(), content_rect.bottomLeft())
        grad.setColorAt(0.0, self.background_top_color(color))
        grad.setColorAt(1.0, self.background_bottom_color(color))
        painter.setBrush(QBrush(grad))
        painter.drawRoundedRect(content_rect, 4, 4)