def go_to_main_menu():
     if self.profile_name_input.label.text:
         if self.profile_name_input.label.text[-1] == "|":
             profile_name = self.profile_name_input.label.text[:-1]
         else:
             profile_name = self.profile_name_input.label.text
         utils.set_scene(menu.Menu(profile_name, load=False))
Beispiel #2
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 def go_to_in_game(self):
     self.passed_profile.games_started += 1
     self.passed_profile.save()
     utils.set_scene(
         game.Game(
             profile=self.passed_profile,
             multiplayer=self.multiplayer_option.label.text,
             map_size=self.map_size_option.label.text,
             game_speed=self.game_speed_option.label.text,
             temperature_volatility=self.temperature_volatility_option.label.text,
             humidity_volatility=self.humidity_volatility_option.label.text,
             altitude_volatility=self.altitude_volatility_option.label.text,
         )
     )
Beispiel #3
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import pygame

from buffalo import utils

def main():
    
    while not utils.end:
        utils.scene.logic()
        utils.scene.update()
        utils.scene.render()
        utils.delta = utils.clock.tick( utils.FRAMES_PER_SECOND )
        
if __name__ == "__main__":
    
    if not utils.init(
            caption="Pong Tutorial",
    ):
        print("buffalo.utils failed to initialize")
        pygame.quit()
        exit()
        
    from menu import Menu
    utils.set_scene( Menu() )
    
    main()
    
    pygame.quit()
Beispiel #4
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 def goToDebug(self):
     levelName = self.debugInput.label.text
     if levelName.endswith("|"):
         levelName = levelName[:-1]
     utils.set_scene(debug.Debug(levelName))
Beispiel #5
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from buffalo import utils
import menu
import profile_creation
import profile_selection

def main():
    while not utils.end:
        utils.scene.logic()
        utils.scene.update()
        utils.scene.render()
        utils.delta = utils.clock.tick( utils.FRAMES_PER_SECOND )

if __name__ == "__main__":
    if not utils.init(caption="Simple Kingdom Simulator", fullscreen=True,):
        print("Buffalo failed to initialize")
        pygame.quit()
        sys.exit()

    profiles = next(os.walk("profiles"))[2]
    if len(profiles) == 0:
        # Go to the profile creation Scene
        utils.set_scene(profile_creation.Profile_Creation())
    elif len(profiles) == 1:
        # Load the only profile and go straight to the main menu
        utils.set_scene(menu.Menu(profiles[0], load=True))
    elif len(profiles) > 1:
        # Go to the profile selection Scene
        utils.set_scene(profile_selection.Profile_Selection())
    main()
    pygame.quit()
Beispiel #6
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 def go_to_main_menu(self):
     utils.set_scene(Menu())
Beispiel #7
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 def go_to_options(self):
     utils.set_scene(Options())
Beispiel #8
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import pygame

from buffalo import utils

from main_menu import MainMenu

def main():
    
    while not utils.end:
        utils.scene.logic()
        utils.scene.update()
        utils.scene.render()
        utils.delta = utils.clock.tick( utils.FRAMES_PER_SECOND )

if __name__ == "__main__":
    
    if not utils.init(
            caption="Mganga",
    ):
        print("buffalo.utils failed to initialize")
        pygame.quit()
        exit()
    
    utils.set_scene( MainMenu() )
    
    main()
    
    pygame.quit()
Beispiel #9
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 def go_to_new_game():
     utils.set_scene(new_game.New_Game(self.profile))
Beispiel #10
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 def go_to_play():
     utils.set_scene( Play() )
 def go_to_profile_creation():
     utils.set_scene(profile_creation.Profile_Creation())
 def go_to_main_menu():
     utils.set_scene(menu.Menu(
         profile_name=self.profile_option.label.text, load=True
     ))
Beispiel #13
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 def on_escape(self):
     del self.blasteroids
     utils.set_scene(Menu())
Beispiel #14
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 def goToDebug(self):
     utils.set_scene(debug.Debug())
Beispiel #15
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 def go_to_main_menu(self):
     utils.set_scene(
         Menu()
     )
Beispiel #16
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 def go_back_to_main_menu(self):
     utils.set_scene(menu.Menu(profile=self.passed_profile))
Beispiel #17
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import pygame

from buffalo import utils
import menu

def main():
    
    while not utils.end:
        utils.scene.logic()
        utils.scene.update()
        utils.scene.render()
        utils.delta = utils.clock.tick( utils.FRAMES_PER_SECOND )

if __name__ == "__main__":
    
    if not utils.init(
            caption="Heistboys",
            fullscreen=True       
    ):
        print('buffalo.utils failed to initialize')
        pygame.quit()
        exit()
    
    utils.set_scene( menu.Menu() )
    
    main()
    
    pygame.quit()
Beispiel #18
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 def go_to_stats_and_acheivements():
     utils.set_scene(
         stats_and_acheivements.Stats_And_Acheivements(self.profile)
     )
Beispiel #19
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 def go_to_select_character(self):
     utils.set_scene(SelectCharacter())
Beispiel #20
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 def go_to_profile_selection():
     utils.set_scene(profile_selection.Profile_Selection(self.profile))
Beispiel #21
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 def go_to_menu(self):
     from menu import Menu
     utils.set_scene( Menu() )
Beispiel #22
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import pygame

from buffalo import utils

from menu import Menu

def main():
    
    while not utils.end:
        utils.scene.logic()
        utils.scene.update()
        utils.scene.render()
        utils.delta = utils.clock.tick( utils.FRAMES_PER_SECOND )

if __name__ == "__main__":
    
    if not utils.init(
            caption='Adept',
    ):
        print('buffalo.utils failed to initialize')
        pygame.quit()
        exit()
    
    utils.set_scene( Menu() )
    
    main()
    
    pygame.quit()
Beispiel #23
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 def go_to_in_game():
     del self.bgblasteroids
     utils.set_scene(InGame())
Beispiel #24
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    # This class is only used when __name__ == "__main__"
    # It displays a default map
    def __init__(self):
        Scene.__init__(self)
        self.m = Map()

    def on_escape(self):
        sys.exit()

    def blit(self):
        self.m.blit(utils.screen)

    def update(self):
        pass

def main():
    while not utils.end:
        utils.scene.logic()
        utils.scene.update()
        utils.scene.render()
        utils.delta = utils.clock.tick( utils.FRAMES_PER_SECOND )    

if __name__ == "__main__":
    if not utils.init(caption="Simple Kingdom Simulator", fullscreen=True,):
        print("Buffalo failed to initialize")
        pygame.quit()
        sys.exit()
    utils.set_scene(_MainScene())
    main()
    pygame.quit()