def LevelupSpellsFinalize(obj, class_extended_1=0, class_extended_2=0):
    if class_extended_1 <= 0 or class_extended_2 <= 0:
        class_extended_1 = char_class_utils.GetHighestArcaneClass(obj)
        class_extended_2 = char_class_utils.GetHighestDivineClass(obj)
    char_editor.spells_finalize(obj, class_extended_1)
    char_editor.spells_finalize(obj, class_extended_2)
    return
Beispiel #2
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def LevelupSpellsFinalize(obj, class_extended_1=0):
    if (class_extended_1 == 0):
        class_extended_1 = char_class_utils.GetHighestArcaneClass(obj)
    char_editor.spells_finalize(obj, class_extended_1)
    return 0