def test_is_pawn(self):
        expected = True
        for col in utils.COLUMN_NAMES:

            actual = cm.is_pawn(col +'1')
            self.assertEqual(expected, actual)

            actual = cm.is_pawn(col + 'x1d')
            self.assertEqual(expected, actual)

        expected = False
        actual = cm.is_pawn('B1')
        self.assertEqual(expected, actual)

        expected = False
        actual = cm.is_pawn('Kx1')
        self.assertEqual(expected, actual)
def parse_coordinates(input_move):
    if cm.is_pawn(input_move):
        move_to_col, move_to_line, col_filter, line_filter = parse_pawn_coordinates(input_move)

    elif cm.is_main_piece(input_move):
        move_to_col, move_to_line, col_filter, line_filter = parse_main_pieces_coordinates(input_move)

    else:
        move_to_col, move_to_line = None, None
        col_filter, line_filter = None, None

    return move_to_col, move_to_line, col_filter, line_filter
def validate_move_case(input_move):

    if cm.is_pawn(input_move):
        return len(input_move) == 2 and input_move[1] in utils.LINE_NAMES

    if (not cm.is_main_piece(input_move) )or \
        not are_coordinates_valid(input_move[-2], input_move[-1]):
        return False

    return ( len(input_move) == 3
                or
                ( input_move[1] in utils.COLUMN_NAMES+ utils.LINE_NAMES
                and
                len(input_move) == 4 )
                or
                ( are_coordinates_valid(input_move[1], input_move[2]) 
                and
                len(input_move) == 5 )
            )
def validate_eat_case(input_move):
    if len(input_move) < 4 or \
        input_move[-3] != 'x' or \
        (not are_coordinates_valid(input_move[-2], input_move[-1])):
        return False

    return (  ( len(input_move) == 4 
                and (cm.is_pawn(input_move) or cm.is_main_piece(input_move)) 
                ) 
            or 
              ( len(input_move) == 5 
                and ( cm.is_main_piece(input_move))
                and ( input_move[1] in utils.COLUMN_NAMES + utils.LINE_NAMES )
                )
            or
              ( len(input_move) == 6 
                and ( cm.is_main_piece(input_move))
                and ( are_coordinates_valid(input_move[1], input_move[2]) )
                )
            )
def input_to_kind(input_move):
    kind = None
    
    if cm.is_any_piece(input_move):
        if cm.is_pawn(input_move):
            kind = 'p'

        elif cm.is_bishop(input_move):
            kind = 'b'

        elif cm.is_knight(input_move):
            kind = 'n'

        elif cm.is_rook(input_move):
            kind = 'r'

        elif cm.is_king(input_move):
            kind = 'k'

        elif cm.is_queen(input_move):
            kind = 'q'

    return kind
def is_user_move_valid(input_move):
    if len(input_move) <= 1:
        print 'wrong input try again'
        return False

    if cm.is_check(input_move):
        print "CHECK"
        input_move = input_move[:-1]

    if cm.is_castling(input_move):
        return True

    if cm.is_special_case(input_move):
        return True

    if not cm.is_pawn(input_move) and not cm.is_main_piece(input_move):
        print 'case not valid, not a chess piece'
        return False

    if validate_eat_case(input_move):
        print 'valid eat input'
        return True

    if validate_move_case(input_move):
        print 'valid move input'
        return True

    promotion,input_move,promoted_to = cm.is_promotion(input_move)

    if promotion:
        if not is_valid_promotion(input_move,promoted_to):
            return False
        else:
            return True

    print 'wrong input, try again'
    return False
    def print_move(self, input_move, move_to_col, move_to_line):
        out_str  = ""

        if cm.is_short_castling(input_move):
            out_str = "Short castling for %s" % self.player
        
        elif cm.is_long_castling(input_move):
            out_str = "long castling for %s" % self.player

        elif cm.is_pawn(input_move):
            out_str = "Move %s pawn" % self.player

        elif cm.is_bishop(input_move):
            out_str = "Move %s bishop" % self.player
        
        elif cm.is_knight(input_move):
            out_str = "Move %s knight" % self.player
        
        elif cm.is_rook(input_move):
            out_str = "Move %s rook" % self.player
        
        elif cm.is_king(input_move):
            out_str = "Move %s king" % self.player
        
        elif cm.is_queen(input_move):
            out_str = "Move %s queen" % self.player
        else:
            out_str = "not supported move. Merry Xmas"

        if not cm.is_castling(input_move):
            if input_parser.piece_eats(input_move):
                out_str = out_str + " and capture piece at (%s,%s)" % (move_to_col,move_to_line)
            else: 
                out_str = out_str + " to (%s,%s)" % (move_to_col, move_to_line)

        print("Your move is : " + input_move + '. ' + out_str)