Beispiel #1
0
def next_mission(request, quest_id, user_id):
    quest = get_object_or_404(Quest, pk=quest_id)
    is_quest_organizer(request, quest)
    if quest.linear and quest.started:
        player = get_object_or_404(User, pk=user_id)
        cm = get_object_or_404(CurrentMission, mission__quest=quest, player=player)
        if not cm.mission.is_finish:
            right_key = cm.mission.key
            keylog = Keylog(key=right_key, fix_time=timezone.now(), player=player, mission=cm.mission, is_right=True)
            cm.mission = Mission.objects.get(quest=quest, order_number=cm.mission.order_number + 1)
            cm.start_time = keylog.fix_time
            keylog.save()
            cm.save()
    return redirect('coordination:quest_control', quest_id=quest_id)
Beispiel #2
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def tables_quest_all(request, quest_id):
    quest = get_object_or_404(Quest, pk=quest_id, type=Quest.LINEAR, parent__isnull=True)
    request = is_quest_organizer_or_agent(request, quest)
    players = quest.players()
    missions = quest.missions().exclude(is_finish=True)
    keylogs = Keylog.right_keylogs(missions)
    context = {'quest': quest, 'players': players, 'missions': missions, 'keylogs': keylogs}
    return render(request, 'coordination/quests/tables/all.html', context)
Beispiel #3
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def multilinear_coordination(request, quest):
    player = request.user
    if request.method == 'POST':
        mission = get_object_or_404(Mission, pk=request.POST['mission_id'])
        if quest.started and not quest.is_game_over and not mission.is_completed(player):
            form = KeyForm(request.POST, quest=quest)
            if form.is_valid():
                key = form.cleaned_data["key"]
                right_key = mission.key
                is_right = len(right_key) > 0 and right_key == key
                keylog = Keylog(key=key, fix_time=timezone.now(), player=player, mission=mission, is_right=is_right)
                if is_right:
                    keylog.points = mission.points
                    line = mission.quest
                    next_mission = Mission.objects.filter(quest=line, order_number=mission.order_number + 1).first()
                    current_mission = get_object_or_404(CurrentMission, mission__quest=line, player=player)
                    current_mission.mission = next_mission
                    current_mission.start_time = keylog.fix_time
                    current_mission.save()
                keylog.save()
        url = '{0}#m{1}'.format(resolve_url('coordination:quest_coordination', quest_id=quest.id), mission.id)
        return redirect(url)
    else:
        rest_quest = None
        lines = None
        mission_start = None
        mission_finish = None
        form = None
        if quest.not_started:
            mission_start = quest.start_mission()
        else:
            if quest.started and not quest.is_game_over:
                rest_quest = get_timedelta(quest.game_over)
            form = KeyForm(quest=quest)
            lines = quest.lines()
            for line in lines:
                current_mission = get_object_or_404(CurrentMission, mission__quest=line, player=player)
                line.mission = current_mission.mission
            if quest.is_game_over or quest.ended:
                mission_finish = quest.finish_mission()
        points = Keylog.total_points(quest, player)
        messages = quest.messages().filter(is_show=True)
        context = {'quest': quest, 'messages': messages, 'lines': lines, 'mission_finish': mission_finish,
                   'mission_start': mission_start, 'rest_quest': rest_quest, 'points': points, 'form': form}
        return render(request, 'coordination/quests/coordination/multilinear.html', context)
Beispiel #4
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def coordination_quest_ajax(request, quest_id):
    if request.is_ajax():
        quest = get_object_or_404(Quest, pk=quest_id, parent__isnull=True)
        request = is_quest_player(request, quest)
        player = request.user
        messages = quest.messages().filter(is_show=True)
        html_messages = render_to_string('coordination/messages/_list.html', {'messages': messages})
        data = {'messages': html_messages, }
        if quest.nonlinear:
            rest_quest = None
            if quest.started and not quest.is_game_over:
                rest_quest = get_timedelta(quest.game_over)
            count = 0
            missions = quest.missions().filter(order_number__gt=0, is_finish=False)
            for mission in missions:
                is_completed = mission.is_completed(request.user)
                if not is_completed:
                    count += 1
            mission_finish = None
            if missions and count == 0 or quest.is_game_over or quest.ended:
                mission_finish = quest.finish_mission()
            html_mission_finish = render_to_string('coordination/quests/coordination/_mission_finish.html',
                                                   {'mission_finish': mission_finish})
            data.update({'rest_quest': rest_quest, 'mission_finish': html_mission_finish})
        else:
            current_mission = get_object_or_404(CurrentMission, mission__quest=quest, player=player)
            mission = current_mission.mission
            hints = current_mission.display_hints()
            next_hint_time = current_mission.next_hint_time()
            delay = None
            if next_hint_time:
                delay = get_timedelta(next_hint_time)
            completed_missions = Mission.completed_missions(quest, player)

            wrong_keys_str = None
            if quest.started and not mission.is_finish:
                wrong_keys_str = Keylog.wrong_keylogs_format(player, mission)
            json_mission = mission.as_json()
            html_picture = render_to_string('coordination/quests/coordination/_picture.html', {'mission': mission})
            html_hints = render_to_string('coordination/hints/_list.html', {'hints': hints})
            html_wrong_keys = render_to_string('coordination/quests/coordination/_wrong_keys.html',
                                               {'wrong_keys': wrong_keys_str})
            html_completed_missions = render_to_string('coordination/quests/coordination/_completed_missions.html',
                                                       {'completed_missions': completed_missions})
            hide_form = not quest.started or mission.is_finish
            data.update({'mission': json_mission, 'hints': html_hints, 'delay': delay, 'wrong_keys': html_wrong_keys,
                         'completed_missions': html_completed_missions, 'hide_form': hide_form,
                         'picture': html_picture})
        return JsonResponse(data)
    else:
        raise Http404
Beispiel #5
0
def linear_coordination(request, quest):
    player = request.user
    current_mission = get_object_or_404(CurrentMission, mission__quest=quest, player=player)
    mission = current_mission.mission
    if request.method == 'POST':
        if quest.started and not mission.is_finish:
            form = KeyForm(request.POST, quest=quest)
            if form.is_valid():
                key = form.cleaned_data["key"]
                next_missions = Mission.objects.filter(quest=quest, order_number=mission.order_number + 1)
                if quest.linear:
                    right_key = mission.key
                    next_mission = next_missions.first()
                    is_right = len(right_key) > 0 and right_key == key
                else:
                    next_mission = next_missions.filter(key=key).first()
                    is_right = next_mission is not None
                keylog = Keylog(key=key, fix_time=timezone.now(), player=player, mission=mission, is_right=is_right)
                keylog.save()
                if is_right:
                    current_mission.mission = next_mission
                    current_mission.start_time = keylog.fix_time
                    current_mission.save()
        return redirect('coordination:quest_coordination', quest_id=quest.id)
    else:
        hints = current_mission.display_hints()
        next_hint_time = current_mission.next_hint_time()
        delay = get_timedelta(next_hint_time) if next_hint_time else None
        completed_missions = Mission.completed_missions(quest, player)
        form = None
        wrong_keys_str = None
        messages = quest.messages().filter(is_show=True)
        if quest.started and not mission.is_finish:
            form = KeyForm(quest=quest)
            wrong_keys_str = Keylog.wrong_keylogs_format(player, mission)
        context = {'quest': quest, 'mission': mission, 'hints': hints, 'form': form, 'messages': messages,
                   'wrong_keys': wrong_keys_str, 'delay': delay, 'completed_missions': completed_missions}
        return render(request, 'coordination/quests/coordination/general.html', context)
Beispiel #6
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def results_quest(request, quest_id):
    quest = get_object_or_404(Quest, pk=quest_id, parent__isnull=True)
    if not quest.published:
        request = is_quest_organizer(request, quest)
    context = {'quest': quest, }
    if quest.nonlinear or quest.multilinear:
        players = quest.players_ext()
        context.update({'players': players})
    else:
        missions = quest.missions().exclude(is_finish=True)
        keylogs = Keylog.right_keylogs(missions)
        current_missions = quest.current_missions()
        context.update({'missions': missions, 'keylogs': keylogs, 'current_missions': current_missions})
    return render(request, 'coordination/quests/results.html', context)
Beispiel #7
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def nonlinear_coordination(request, quest):
    player = request.user
    if request.method == 'POST':
        mission = get_object_or_404(Mission, pk=request.POST['mission_id'])
        if quest.started and not quest.is_game_over and not mission.is_completed(player):
            form = KeyForm(request.POST, quest=quest)
            if form.is_valid():
                key = form.cleaned_data["key"]
                right_key = mission.key
                is_right = len(right_key) > 0 and right_key == key
                keylog = Keylog(key=key, fix_time=timezone.now(), player=player,
                                mission=mission, is_right=is_right)
                if is_right:
                    keylog.points = mission.points
                keylog.save()
        if mission.order_number > 1:
            url = '{0}#m{1}'.format(resolve_url('coordination:quest_coordination', quest_id=quest.id),
                                    mission.order_number - 1)
        else:
            url = resolve_url('coordination:quest_coordination', quest_id=quest.id)
        return redirect(url)
    else:
        rest_quest = None
        missions = None
        mission_start = None
        mission_finish = None
        display_hints = None
        rest_hints = None
        form = None
        if quest.not_started:
            mission_start = quest.start_mission()
        else:
            if quest.started and not quest.is_game_over:
                rest_quest = get_timedelta(quest.game_over)
            form = KeyForm(quest=quest)
            count = 0
            missions = quest.missions().filter(order_number__gt=0, is_finish=False)
            for mission in missions:
                mission.wrong_keys = Keylog.wrong_keylogs_format(player, mission)
                is_completed = mission.is_completed(request.user)
                mission.is_completed = is_completed
                if not is_completed:
                    count += 1
            if missions and count == 0 or quest.is_game_over or quest.ended:
                mission_finish = quest.finish_mission()
            display_hints, rest_hints = Mission.hints_in_nl(quest, missions)
        points = Keylog.total_points(quest, player)
        messages = quest.messages().filter(is_show=True)
        context = {'quest': quest, 'messages': messages, 'missions': missions, 'mission_finish': mission_finish,
                   'mission_start': mission_start, 'rest_quest': rest_quest, 'points': points, 'form': form,
                   'display_hints': display_hints, 'rest_hints': rest_hints}
        return render(request, 'coordination/quests/coordination/nonlinear.html', context)