Beispiel #1
0
 def __init__(self, server):
     self.server = server
     self.client_handler = PacketHandler(CS_PACKETS,
                                         self.on_client_packet)
     self.server_handler = PacketHandler(SC_PACKETS,
                                         self.on_server_packet)
     self.relay_packets = []
     self.print_stats()
Beispiel #2
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 def __init__(self, loop):
     self.loop = loop
     self.start_time = self.loop.time()
     self.client_handler = PacketHandler(CS_PACKETS, self.on_client_packet)
     self.server_handler = PacketHandler(SC_PACKETS, self.on_server_packet)
     self.entities = {}
     self.relay_packets = []
     self.print_stats()
     self.times = []
Beispiel #3
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 def __init__(self, server):
     self.server = server
     self.start_time = reactor.seconds()
     self.client_handler = PacketHandler(CS_PACKETS, self.on_client_packet)
     self.server_handler = PacketHandler(SC_PACKETS, self.on_server_packet)
     self.entities = {}
     self.relay_packets = []
     self.print_stats()
     self.times = []
Beispiel #4
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 def __init__(self, server):
     self.server = server
     self.start_time = reactor.seconds()
     self.client_handler = PacketHandler(CS_PACKETS,
                                         self.on_client_packet)
     self.server_handler = PacketHandler(SC_PACKETS,
                                         self.on_server_packet)
     self.entities = {}
     self.relay_packets = []
     self.print_stats()
Beispiel #5
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 def __init__(self, loop):
     self.loop = loop
     self.start_time = self.loop.time()
     self.client_handler = PacketHandler(CS_PACKETS,
                                         self.on_client_packet)
     self.server_handler = PacketHandler(SC_PACKETS,
                                         self.on_server_packet)
     self.entities = {}
     self.relay_packets = []
     self.print_stats()
     self.times = []
Beispiel #6
0
    def connectionMade(self):
        if self.connection_state != 0:
            self.disconnect('Unexpected data')
            return
        self.connection_state = 1
        server = self.server
        if len(server.connections) >= server.config.base.max_players:
            # For being able to allow joining by external scritps although server is full
            ret = self.scripts.call('on_join_full_server').result
            if ret is not True:
                self.send_packet(server_full_packet)
                self.disconnect()
                self.connection_state = -1
                print '[INFO] %s tried to join full server' % self.address.host
                return

        self.packet_handlers = {
            ClientVersion.packet_id: self.on_version_packet,
            EntityUpdate.packet_id: self.on_entity_packet,
            ClientChatMessage.packet_id: self.on_chat_packet,
            InteractPacket.packet_id: self.on_interact_packet,
            HitPacket.packet_id: self.on_hit_packet,
            ShootPacket.packet_id: self.on_shoot_packet
        }

        self.packet_handler = PacketHandler(CS_PACKETS, self.on_packet)

        server.connections.add(self)
        self.rights = AttributeSet()

        self.scripts = ScriptManager()
        server.scripts.call('on_new_connection', connection=self)
Beispiel #7
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    def connectionMade(self):
        self.transport.setTcpNoDelay(True)

        server = self.server

        self.client_packet_handler = PacketHandler(CS_PACKETS,
                                                   self.on_client_packet)
        self.server_packet_handler = PacketHandler(SC_PACKETS,
                                                   self.on_server_packet)

        server.connections.add(self)
        self.rights = AttributeSet()

        self.scripts = ScriptManager()
        server.scripts.call('on_new_connection', connection=self)

        point = TCP4ClientEndpoint(reactor, self.server.config.base.mitm_ip, self.server.config.base.mitm_port)
        d = point.connect(RelayFactory(self))
        d.addCallback(self.got_relay_client)
Beispiel #8
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 def connectionMade(self):
     self.packet_handlers = {
         ClientVersion.packet_id : self.on_version_packet,
         EntityUpdate.packet_id : self.on_entity_packet,
         ClientChatMessage.packet_id : self.on_chat_packet,
         InteractPacket.packet_id : self.on_interact_packet,
         HitPacket.packet_id : self.on_hit_packet
     }
     
     self.scripts = []
     self.factory.call_scripts('on_new_connection', self)
     self.packet_handler = PacketHandler(CS_PACKETS, self.on_packet)
     self.rights = AttributeSet()
Beispiel #9
0
    def connectionMade(self):
        server = self.server
        if len(server.connections) >= server.config.base.max_players:
            self.send_packet(server_full_packet)
            self.disconnect()
            return

        self.packet_handlers = {
            ClientVersion.packet_id: self.on_version_packet,
            EntityUpdate.packet_id: self.on_entity_packet,
            ClientChatMessage.packet_id: self.on_chat_packet,
            InteractPacket.packet_id: self.on_interact_packet,
            HitPacket.packet_id: self.on_hit_packet,
            ShootPacket.packet_id: self.on_shoot_packet
        }

        self.packet_handler = PacketHandler(CS_PACKETS, self.on_packet)

        server.connections.add(self)
        self.rights = AttributeSet()

        self.scripts = ScriptManager()
        server.scripts.call('on_new_connection', connection=self)
Beispiel #10
0
    def connectionMade(self):
        server = self.server
        if len(server.connections) >= server.config.base.max_players:
            self.send_packet(server_full_packet)
            self.disconnect()
            return

        self.packet_handlers = {
            ClientVersion.packet_id: self.on_version_packet,
            EntityUpdate.packet_id: self.on_entity_packet,
            ClientChatMessage.packet_id: self.on_chat_packet,
            InteractPacket.packet_id: self.on_interact_packet,
            HitPacket.packet_id: self.on_hit_packet,
            ShootPacket.packet_id: self.on_shoot_packet
        }

        server.connections.add(self)
        self.scripts = []
        self.server.call_scripts('on_new_connection', self)
        self.packet_handler = PacketHandler(CS_PACKETS, self.on_packet)
        self.rights = AttributeSet()
Beispiel #11
0
class FrontendProtocol(asyncio.Protocol):
    relay_client = None
    relay_packets = None
    entity_id = None
    disconnected = False
    update_index = 0

    def __init__(self, loop):
        self.loop = loop
        self.start_time = self.loop.time()
        self.client_handler = PacketHandler(CS_PACKETS, self.on_client_packet)
        self.server_handler = PacketHandler(SC_PACKETS, self.on_server_packet)
        self.entities = {}
        self.relay_packets = []
        self.print_stats()
        self.times = []

    def print_stats(self):
        if self.disconnected:
            return
        self.loop.call_later(15, self.print_stats)

        if self.entity_id is None:
            return
        entity = self.entities[self.entity_id]
        print('Info:')
        print('Pos:', entity.pos.x, entity.pos.y, entity.pos.z)

    def send_chat(self, value):
        packet = ServerChatMessage()
        packet.entity_id = 0
        packet.value = value
        self.transport.write(write_packet(packet))

    def send_client_chat(self, value):
        packet = ClientChatMessage()
        packet.value = value
        self.relay_client.transport.write(write_packet(packet))

    def on_entity_update(self, packet):
        if packet.entity_id not in self.entities:
            entity = entitydata.EntityData()
            self.entities[packet.entity_id] = entity
            print('Created new entity:', packet.entity_id)
        else:
            entity = self.entities[packet.entity_id]
        packet.update_entity(entity)

    def on_server_update(self, packet):
        pass
        # for static_entity in packet.static_entities:
        #     print(vars(static_entity.header))

    def on_client_packet(self, packet):
        if packet.packet_id == EntityUpdate.packet_id:
            self.on_entity_update(packet)
        if self.relay_client is None:
            self.relay_packets.append(write_packet(packet))
            return
        if packet.packet_id == InteractPacket.packet_id:
            print(vars(packet))
        self.relay_client.transport.write(write_packet(packet))
        if packet.packet_id not in (0, ):
            print('Got client packet:', packet.packet_id)

    def on_server_packet(self, packet):
        if packet.packet_id == EntityUpdate.packet_id:
            self.on_entity_update(packet)
        elif packet.packet_id == JoinPacket.packet_id:
            self.entity_id = packet.entity_id
        elif packet.packet_id == CurrentTime.packet_id:
            # I hate darkness
            packet.time = constants.MAX_TIME / 2
        elif packet.packet_id == ServerUpdate.packet_id:
            self.on_server_update(packet)
        self.transport.write(write_packet(packet))
        if packet.packet_id not in (EntityUpdate.packet_id,
                                    UpdateFinished.packet_id,
                                    CurrentTime.packet_id,
                                    ServerUpdate.packet_id):
            print('Got server packet:', packet.packet_id)

    def got_relay_client(self):
        for data in self.relay_packets:
            self.relay_client.transport.write(data)
        self.relay_packets = None

    def connection_made(self, transport):
        self.transport = transport
        print('On connection')
        co = self.loop.create_connection(lambda: BackendProtocol(self),
                                         '127.0.0.1', 12346)
        self.loop.create_task(co)

    def connection_lost(self, reason):
        self.disconnected = True
        print('Lost connection')
        if self.relay_client is not None:
            self.relay_client.transport.close()

    def server_data_received(self, data):
        # self.transport.write(data)
        self.server_handler.feed(data)

    def data_received(self, data):
        # if self.relay_client is None:
        #     self.relay_packets.append(data)
        #     return
        # self.relay_client.transport.write(data)
        self.client_handler.feed(data)
Beispiel #12
0
class CubeWorldProtocol(Protocol):
    has_joined = False
    entity_id = None
    entity_data = None
    disconnected = False

    def __init__(self, factory):
        self.factory = factory

    def send_packet(self, packet):
        self.transport.write(write_packet(packet))

    def on_packet(self, packet):
        packet_id = packet.packet_id
        if packet_id == ClientVersion.packet_id:
            if packet.version != constants.CLIENT_VERSION:
                self.disconnect()
                return
            self.entity_id = self.factory.entity_ids.pop()
            self.entity_data = create_entity_data()
            self.factory.entities[self.entity_id] = self.entity_data
            self.factory.connections[(self.entity_id,)] = self
            server_data.entity_id = self.entity_id
            self.send_packet(server_data)
            seed_data.seed = self.factory.config.seed
            self.send_packet(seed_data)
        elif packet_id == EntityUpdate.packet_id:
            if packet.entity_id != self.entity_id:
                raise NotImplementedError()
            packet.update_entity(self.entity_data)
            if not self.has_joined and self.entity_data.name:
                self.on_join()
                self.has_joined = True
            self.factory.broadcast_packet(packet)
        elif packet_id == ClientChatMessage.packet_id:
            message = packet.value
            if self.on_chat(message) is False:
                return
            chat_message.entity_id = self.entity_id
            chat_message.value = message
            self.factory.broadcast_packet(chat_message)
        else:
            print 'Got client packet:', packet.packet_id

    def on_join(self):
        print 'Player %r joined' % self.entity_data.name
        for connection in self.factory.connections.values():
            if not connection.has_joined:
                continue
            entity_update.set_entity(connection.entity_data,
                                     connection.entity_id)
            self.send_packet(entity_update)
        self.call_scripts('on_join')

    def on_command(self, command, parameters):
        self.call_scripts('on_command', command, parameters)

    def on_chat(self, message):
        if message.startswith('/'):
            try:
                splitted = shlex.split(message[1:])
            except ValueError:
                # shlex failed. let's just split per space
                splitted = value.split(' ')
            if splitted:
                command = splitted.pop(0)
            else:
                command = ''
            self.on_command(command, splitted)
            return False
        return self.call_scripts('on_chat', message)

    def send_chat(self, value):
        packet = ServerChatMessage()
        packet.entity_id = 0
        packet.value = value
        self.send_packet(packet)

    def send_lines(self, lines):
        current_time = 0
        for line in lines:
            reactor.callLater(current_time, self.send_chat, line)
            current_time += 2

    def disconnect(self):
        self.transport.loseConnection()
        self.connectionLost('Kicked by server')

    def connectionMade(self):
        self.scripts = []
        self.factory.call_scripts('on_new_connection', self)
        self.packet_handler = PacketHandler(CS_PACKETS, self.on_packet)
        self.rights = AttributeSet()

    def connectionLost(self, reason):
        if self.disconnected:
            return
        self.disconnected = True
        try:
            del self.factory.connections[self]
        except KeyError:
            pass
        if self.entity_data is not None:
            del self.factory.entities[self.entity_id]
        self.call_scripts('on_disconnect')

    def kick(self):
        self.send_chat('You have been kicked')
        self.disconnect()
        self.factory.send_chat('%s has been kicked' % self.get_name())

    def dataReceived(self, data):
        self.packet_handler.feed(data)

    def call_scripts(self, name, *arg, **kw):
        for script in self.scripts:
            if call_handler(script, name, *arg, **kw) is False:
                return False
        return True

    def get_name(self):
        if self.entity_data is None:
            return None
        return self.entity_data.name
Beispiel #13
0
 def connectionMade(self):
     self.scripts = []
     self.factory.call_scripts('on_new_connection', self)
     self.packet_handler = PacketHandler(CS_PACKETS, self.on_packet)
     self.rights = AttributeSet()
Beispiel #14
0
class FrontendProtocol(asyncio.Protocol):
    relay_client = None
    relay_packets = None
    entity_id = None
    disconnected = False
    update_index = 0

    def __init__(self, loop):
        self.loop = loop
        self.start_time = self.loop.time()
        self.client_handler = PacketHandler(CS_PACKETS,
                                            self.on_client_packet)
        self.server_handler = PacketHandler(SC_PACKETS,
                                            self.on_server_packet)
        self.entities = {}
        self.relay_packets = []
        self.print_stats()
        self.times = []

    def print_stats(self):
        if self.disconnected:
            return
        self.loop.call_later(15, self.print_stats)

        if self.entity_id is None:
            return
        entity = self.entities[self.entity_id]
        print('Info:')
        print('Pos:', entity.pos.x, entity.pos.y, entity.pos.z)

    def send_chat(self, value):
        packet = ServerChatMessage()
        packet.entity_id = 0
        packet.value = value
        self.transport.write(write_packet(packet))

    def send_client_chat(self, value):
        packet = ClientChatMessage()
        packet.value = value
        self.relay_client.transport.write(write_packet(packet))

    def on_entity_update(self, packet):
        return
        if packet.entity_id not in self.entities:
            entity = entitydata.EntityData()
            self.entities[packet.entity_id] = entity
            print('Created new entity:', packet.entity_id)
        else:
            entity = self.entities[packet.entity_id]
        packet.update_entity(entity)

    def on_server_update(self, packet):
        if packet.items_8:
            print(packet.items_8)
        if packet.missions:
            print(packet.missions)
        packet.missions = []
        # for static_entity in packet.static_entities:
        #     print(vars(static_entity.header))

    def on_client_packet(self, packet):
        if packet.packet_id == EntityUpdate.packet_id:
            self.on_entity_update(packet)
        if self.relay_client is None:
            self.relay_packets.append(write_packet(packet))
            return
        if packet.packet_id == InteractPacket.packet_id:
            print(vars(packet))
        self.relay_client.transport.write(write_packet(packet))
        if packet.packet_id not in (0,):
            print('Got client packet:', packet.packet_id)

    def on_server_packet(self, packet):
        if packet.packet_id == EntityUpdate.packet_id:
            self.on_entity_update(packet)
        elif packet.packet_id == JoinPacket.packet_id:
            self.entity_id = packet.entity_id
        elif packet.packet_id == CurrentTime.packet_id:
            # I hate darkness
            packet.time = constants.MAX_TIME / 2
        elif packet.packet_id == ServerUpdate.packet_id:
            self.on_server_update(packet)
        self.transport.write(write_packet(packet))
        if packet.packet_id not in (EntityUpdate.packet_id,
                                    UpdateFinished.packet_id,
                                    CurrentTime.packet_id,
                                    ServerUpdate.packet_id):
            print('Got server packet:', packet.packet_id)

    def got_relay_client(self):
        for data in self.relay_packets:
            self.relay_client.transport.write(data)
        self.relay_packets = None

    def connection_made(self, transport):
        self.transport = transport
        print('On connection')
        co = self.loop.create_connection(lambda: BackendProtocol(self),
                                         '127.0.0.1', 12346)
        self.loop.create_task(co)

    def connection_lost(self, reason):
        self.disconnected = True
        print('Lost connection')
        if self.relay_client is not None:
            self.relay_client.transport.close()

    def server_data_received(self, data):
        # self.transport.write(data)
        self.server_handler.feed(data)

    def data_received(self, data):
        # if self.relay_client is None:
        #     self.relay_packets.append(data)
        #     return
        # self.relay_client.transport.write(data)
        self.client_handler.feed(data)
Beispiel #15
0
class CubeWorldConnection(Protocol):
    """
    Protocol used for players
    """
    has_joined = False
    entity_id = None
    entity_data = None
    disconnected = False
    scripts = None

    def __init__(self, server, addr):
        self.address = addr
        self.server = server

    # connection methods

    def connectionMade(self):
        server = self.server
        if len(server.connections) >= server.config.base.max_players:
            self.send_packet(server_full_packet)
            self.disconnect()
            return

        self.packet_handlers = {
            ClientVersion.packet_id: self.on_version_packet,
            EntityUpdate.packet_id: self.on_entity_packet,
            ClientChatMessage.packet_id: self.on_chat_packet,
            InteractPacket.packet_id: self.on_interact_packet,
            HitPacket.packet_id: self.on_hit_packet,
            ShootPacket.packet_id: self.on_shoot_packet
        }

        self.packet_handler = PacketHandler(CS_PACKETS, self.on_packet)

        server.connections.add(self)
        self.rights = AttributeSet()

        self.scripts = ScriptManager()
        server.scripts.call('on_new_connection', connection=self)

    def dataReceived(self, data):
        self.packet_handler.feed(data)

    def disconnect(self, reason=None):
        self.transport.loseConnection()
        self.connectionLost(reason)

    def connectionLost(self, reason):
        if self.disconnected:
            return
        self.disconnected = True
        self.server.connections.discard(self)
        if self.has_joined:
            del self.server.players[self]
            print 'Player %s left' % self.name
        if self.entity_data is not None:
            del self.server.entities[self.entity_id]
        if self.entity_id is not None:
            self.server.entity_ids.put_back(self.entity_id)
        if self.scripts is not None:
            self.scripts.unload()

    # packet methods

    def send_packet(self, packet):
        self.transport.write(write_packet(packet))

    def on_packet(self, packet):
        if self.disconnected:
            return
        if packet is None:
            print 'Invalid packet received'
            self.disconnect()
            raise StopIteration()
        handler = self.packet_handlers.get(packet.packet_id, None)
        if handler is None:
            # print 'Unhandled client packet: %s' % packet.packet_id
            return
        handler(packet)

    def on_version_packet(self, packet):
        if packet.version != constants.CLIENT_VERSION:
            mismatch_packet.version = constants.CLIENT_VERSION
            self.send_packet(mismatch_packet)
            self.disconnect()
            return
        server = self.server
        self.entity_id = server.entity_ids.pop()
        join_packet.entity_id = self.entity_id
        self.send_packet(join_packet)
        seed_packet.seed = server.config.base.seed
        self.send_packet(seed_packet)

    def on_entity_packet(self, packet):
        if self.entity_data is None:
            self.entity_data = create_entity_data()
            self.server.entities[self.entity_id] = self.entity_data

        mask = packet.update_entity(self.entity_data)
        self.entity_data.mask |= mask
        if not self.has_joined and getattr(self.entity_data, 'name', None):
            self.on_join()
            return

        self.scripts.call('on_entity_update', mask=mask)
        # XXX clean this up
        if entity.is_pos_set(mask):
            self.scripts.call('on_pos_update')
        if entity.is_mode_set(mask):
            self.scripts.call('on_mode_update')
        if entity.is_class_set(mask):
            self.scripts.call('on_class_update')
        if entity.is_name_set(mask):
            self.scripts.call('on_name_update')
        if entity.is_multiplier_set(mask):
            self.scripts.call('on_multiplier_update')
        if entity.is_level_set(mask):
            self.scripts.call('on_level_update')
        if entity.is_equipment_set(mask):
            self.scripts.call('on_equipment_update')
        if entity.is_skill_set(mask):
            self.scripts.call('on_skill_update')
        if entity.is_appearance_set(mask):
            self.scripts.call('on_appearance_update')
        if entity.is_charged_mp_set(mask):
            self.scripts.call('on_charged_mp_update')
        if entity.is_flags_set(mask):
            self.scripts.call('on_flags_update')
        if entity.is_consumable_set(mask):
            self.scripts.call('on_consumable_update')

    def on_chat_packet(self, packet):
        message = filter_string(packet.value).strip()
        if not message:
            return
        message = self.on_chat(message)
        if not message:
            return
        chat_packet.entity_id = self.entity_id
        chat_packet.value = message
        self.server.broadcast_packet(chat_packet)
        print '%s: %s' % (self.name, message)

    def on_interact_packet(self, packet):
        interact_type = packet.interact_type
        item = packet.item_data
        if interact_type == INTERACT_DROP:
            pos = self.position.copy()
            pos.z -= constants.BLOCK_SCALE
            if self.scripts.call('on_drop', item=item,
                                 pos=pos).result is False:
                return
            self.server.drop_item(packet.item_data, pos)
        elif interact_type == INTERACT_PICKUP:
            chunk = (packet.chunk_x, packet.chunk_y)
            try:
                item = self.server.remove_item(chunk, packet.item_index)
            except IndexError:
                return
            self.give_item(item)

    def on_hit_packet(self, packet):
        try:
            target = self.server.entities[packet.target_id]
        except KeyError:
            return

        if self.scripts.call('on_hit', target=target,
                             packet=packet).result is False:
            return

        self.server.update_packet.player_hits.append(packet)
        if target.hp <= 0:
            return
        target.hp -= packet.damage
        if target.hp <= 0:
            self.scripts.call('on_kill', target=target)

    def on_shoot_packet(self, packet):
        self.server.update_packet.shoot_actions.append(packet)

    # handlers

    def on_join(self):
        if self.scripts.call('on_join').result is False:
            return

        print 'Player %s joined' % self.name
        for player in self.server.players.values():
            entity_packet.set_entity(player.entity_data, player.entity_id)
            self.send_packet(entity_packet)

        self.server.players[(self.entity_id, )] = self
        self.has_joined = True

    def on_command(self, command, parameters):
        self.scripts.call('on_command', command=command, args=parameters)

    def on_chat(self, message):
        if message.startswith('/'):
            command, args = parse_command(message[1:])
            self.on_command(command, args)
            return
        event = self.scripts.call('on_chat', message=message)
        if event.result is False:
            return
        return event.message

    # other methods

    def send_chat(self, value):
        packet = ServerChatMessage()
        packet.entity_id = 0
        packet.value = value
        self.send_packet(packet)

    def give_item(self, item):
        action = PickupAction()
        action.entity_id = self.entity_id
        action.item_data = item
        self.server.update_packet.pickups.append(action)

    def send_lines(self, lines):
        current_time = 0
        for line in lines:
            reactor.callLater(current_time, self.send_chat, line)
            current_time += 2

    def kick(self):
        self.send_chat('You have been kicked')
        self.disconnect()
        self.server.send_chat('%s has been kicked' % self.name)

    # convienience methods

    @property
    def position(self):
        if self.entity_data is None:
            return None
        return self.entity_data.pos

    @property
    def name(self):
        if self.entity_data is None:
            return None
        return self.entity_data.name
Beispiel #16
0
class CubeWorldConnection(Protocol):
    """
    Protocol used for players
    """
    has_joined = False
    entity_id = None
    entity_data = None
    disconnected = False

    def __init__(self, server, addr):
        self.address = addr
        self.server = server

    # connection methods

    def connectionMade(self):
        self.packet_handlers = {
            ClientVersion.packet_id: self.on_version_packet,
            EntityUpdate.packet_id: self.on_entity_packet,
            ClientChatMessage.packet_id: self.on_chat_packet,
            InteractPacket.packet_id: self.on_interact_packet,
            HitPacket.packet_id: self.on_hit_packet,
            ShootPacket.packet_id: self.on_shoot_packet
        }

        self.scripts = []
        self.server.call_scripts('on_new_connection', self)
        self.packet_handler = PacketHandler(CS_PACKETS, self.on_packet)
        self.rights = AttributeSet()

    def dataReceived(self, data):
        self.packet_handler.feed(data)

    def disconnect(self, reason=None):
        self.transport.loseConnection()
        self.connectionLost(reason)

    def connectionLost(self, reason):
        if self.disconnected:
            return
        self.disconnected = True
        try:
            del self.server.connections[self]
        except KeyError:
            pass
        if self.has_joined:
            print 'Player %s left' % self.name
        if self.entity_data is not None:
            del self.server.entities[self.entity_id]
        if self.entity_id is not None:
            self.server.entity_ids.put_back(self.entity_id)
        for script in self.scripts[:]:
            script.unload()

    # packet methods

    def send_packet(self, packet):
        self.transport.write(write_packet(packet))

    def on_packet(self, packet):
        handler = self.packet_handlers.get(packet.packet_id, None)
        if handler is None:
            # print 'Unhandled client packet: %s' % packet.packet_id
            return
        handler(packet)

    def on_version_packet(self, packet):
        if packet.version != constants.CLIENT_VERSION:
            mismatch_packet.version = constants.CLIENT_VERSION
            self.send_packet(mismatch_packet)
            self.disconnect()
            return
        server = self.server
        if len(server.connections) >= server.config.base.max_players:
            self.send_packet(server_full_packet)
            self.disconnect()
            return
        self.entity_id = server.entity_ids.pop()
        server.connections[(self.entity_id,)] = self
        join_packet.entity_id = self.entity_id
        self.send_packet(join_packet)
        seed_packet.seed = server.config.base.seed
        self.send_packet(seed_packet)

    def on_entity_packet(self, packet):
        if self.entity_data is None:
            self.entity_data = create_entity_data()
            self.server.entities[self.entity_id] = self.entity_data
        self.entity_data.mask |= packet.update_entity(self.entity_data)
        if not self.has_joined and getattr(self.entity_data, 'name', None):
            self.on_join()
            self.has_joined = True

    def on_chat_packet(self, packet):
        message = filter_string(packet.value).strip()
        if not message:
            return
        if self.on_chat(message) is False:
            return
        chat_packet.entity_id = self.entity_id
        chat_packet.value = message
        self.server.broadcast_packet(chat_packet)
        print '%s: %s' % (self.name, message)

    def on_interact_packet(self, packet):
        interact_type = packet.interact_type
        if interact_type == INTERACT_DROP:
            pos = self.position.copy()
            pos.z -= constants.BLOCK_SCALE
            self.server.drop_item(packet.item_data, pos)
        elif interact_type == INTERACT_PICKUP:
            chunk = (packet.chunk_x, packet.chunk_y)
            try:
                item = self.server.remove_item(chunk, packet.item_index)
            except IndexError:
                return
            self.give_item(item)

    def on_hit_packet(self, packet):
        try:
            target = self.server.entities[packet.target_id]
        except KeyError:
            return
        self.server.update_packet.player_hits.append(packet)
        if target.hp <= 0:
            return
        target.hp -= packet.damage
        if target.hp <= 0:
            self.call_scripts('on_kill', target)

    def on_shoot_packet(self, packet):
        self.server.update_packet.shoot_actions.append(packet)

    # handlers

    def on_join(self):
        print 'Player %s joined (IP %s)' % (self.name, self.address.host)
        for connection in self.server.connections.values():
            if not connection.has_joined:
                continue
            entity_packet.set_entity(connection.entity_data,
                                     connection.entity_id)
            self.send_packet(entity_packet)
        self.call_scripts('on_join')

    def on_command(self, command, parameters):
        self.call_scripts('on_command', command, parameters)

    def on_chat(self, message):
        if message.startswith('/'):
            command, args = parse_command(message[1:])
            self.on_command(command, args)
            return False
        self.call_scripts('on_chat', message)

    # other methods

    def send_chat(self, value):
        packet = ServerChatMessage()
        packet.entity_id = 0
        packet.value = value
        self.send_packet(packet)

    def give_item(self, item):
        action = PickupAction()
        action.entity_id = self.entity_id
        action.item_data = item
        self.server.update_packet.pickups.append(action)

    def send_lines(self, lines):
        current_time = 0
        for line in lines:
            reactor.callLater(current_time, self.send_chat, line)
            current_time += 2

    def kick(self):
        self.send_chat('You have been kicked')
        self.disconnect()
        self.server.send_chat('%s has been kicked' % self.name)

    def call_scripts(self, name, *arg, **kw):
        return call_scripts(self.scripts, name, *arg, **kw)

    # convienience methods

    @property
    def position(self):
        if self.entity_data is None:
            return None
        return Vector3(self.entity_data.x,
                       self.entity_data.y,
                       self.entity_data.z)

    @property
    def name(self):
        if self.entity_data is None:
            return None
        return self.entity_data.name
Beispiel #17
0
class CubeWorldConnection(Protocol):
    """
    Protocol used for players
    """
    connection_state = 0
    entity_id = None
    entity_data = None
    login_id = None
    change_index = -1
    scripts = None
    chunk = None

    old_name = None
    old_pos = None
    old_health = None
    old_level = None
    old_xp = None

    # used for anti chat spamming
    time_last_chat      = 0
    chat_messages_burst = 0

    # used for detecting dead connections
    time_last_packet = 0
    time_last_rate = 0
    packet_count = 0
    packet_rate = 0
    # used for basic DoS protection
    packet_burst = 0

    def __init__(self, server, addr):
        self.address = addr
        self.server = server

    # connection methods

    def connectionMade(self):
        if self.connection_state != 0:
            self.disconnect('Unexpected data')
            return
        self.connection_state = 1
        server = self.server
        if len(server.connections) >= server.config.base.max_players:
            # For being able to allow joining by external scritps although server is full
            ret = self.scripts.call('on_join_full_server').result
            if ret is not True:
                self.send_packet(server_full_packet)
                self.disconnect()
                self.connection_state = -1
                print '[INFO] %s tried to join full server' % self.address.host
                return

        self.packet_handlers = {
            ClientVersion.packet_id: self.on_version_packet,
            EntityUpdate.packet_id: self.on_entity_packet,
            ClientChatMessage.packet_id: self.on_chat_packet,
            InteractPacket.packet_id: self.on_interact_packet,
            HitPacket.packet_id: self.on_hit_packet,
            ShootPacket.packet_id: self.on_shoot_packet
        }

        self.packet_handler = PacketHandler(CS_PACKETS, self.on_packet)

        server.connections.add(self)
        self.rights = AttributeSet()

        self.scripts = ScriptManager()
        server.scripts.call('on_new_connection', connection=self)

    def dataReceived(self, data):
        self.packet_handler.feed(data)

    def disconnect(self, reason=None):
        self.transport.loseConnection()
        self.connectionLost(reason)

    def connectionLost(self, reason):
        if self.connection_state < 0:
            return
        self.server.connections.discard(self)
        if self.connection_state >= 3:
            del self.server.players[self]
            print '[INFO] Player %s #%s left the game.' % (self.name, self.entity_id)
            self.server.send_chat('<<< %s #%s left the game' % (self.name, self.entity_id))
        self.connection_state = -1
        if self.entity_id is not None:
            self.server.world.unregister(self.entity_id)
            self.server.entity_ids.put_back(self.entity_id)
        if self.scripts is not None:
            self.scripts.unload()

    # packet methods

    def send_packet(self, packet):
        self.transport.write(write_packet(packet))

    def on_packet(self, packet):
        if self.connection_state < 0:
            return
        if packet is None:
            print 'Invalid packet received'
            self.disconnect()
            raise StopIteration()
        handler = self.packet_handlers.get(packet.packet_id, None)
        if handler is None:
            # print 'Unhandled client packet: %s' % packet.packet_id
            return
        handler(packet)

    def on_version_packet(self, packet):
        if packet.version != constants.CLIENT_VERSION:
            mismatch_packet.version = constants.CLIENT_VERSION
            self.send_packet(mismatch_packet)
            self.disconnect(None)
            return
        server = self.server
        self.entity_id = server.entity_ids.pop()
        join_packet.entity_id = self.entity_id
        self.connection_state = 2
        self.send_packet(join_packet)
        seed_packet.seed = server.config.base.seed
        self.send_packet(seed_packet)

    def on_entity_packet(self, packet):
        if self.entity_data is None:
            self.entity_data = create_entity_data()
        mask = packet.update_entity(self.entity_data)
        self.entity_data.mask |= mask
        if self.connection_state==2 and getattr(self.entity_data, 'name', None):
            self.on_join()
            return

        self.scripts.call('on_entity_update', mask=mask)
        # XXX clean this up
        if entity.is_pos_set(mask):
            self.on_pos_update()
        if entity.is_mode_set(mask):
            self.scripts.call('on_mode_update')
        if entity.is_class_set(mask):
            self.scripts.call('on_class_update')
        if entity.is_name_set(mask):
            self.scripts.call('on_name_update')
        if entity.is_multiplier_set(mask):
            self.scripts.call('on_multiplier_update')
        if entity.is_level_set(mask):
            self.scripts.call('on_level_update')
        if entity.is_equipment_set(mask):
            self.scripts.call('on_equipment_update')
        if entity.is_skill_set(mask):
            self.scripts.call('on_skill_update')
        if entity.is_appearance_set(mask):
            self.scripts.call('on_appearance_update')
        if entity.is_charged_mp_set(mask):
            self.scripts.call('on_charged_mp_update')
        if entity.is_flags_set(mask):
            self.scripts.call('on_flags_update')
        if entity.is_consumable_set(mask):
            self.scripts.call('on_consumable_update')

    def on_chunk(self, data):
        self.chunk = data

    def on_pos_update(self):
        if self.server.world:
            chunk = self.server.world.get_chunk_scaled(self.position.x, self.position.y)
            if chunk != self.chunk:
                self.chunk = chunk
                self.scripts.call('on_chunk_update')
        self.scripts.call('on_pos_update')

    def on_chat_packet(self, packet):
        message = filter_string(packet.value).strip()
        if not message:
            return
        message = self.on_chat(message)
        if not message:
            return
        chat_packet.entity_id = self.entity_id
        chat_packet.value = message
        self.server.broadcast_packet(chat_packet)
        print '[CHAT] %s: %s' % (self.name, message)

    def on_interact_packet(self, packet):
        interact_type = packet.interact_type
        item = packet.item_data
        if interact_type == INTERACT_DROP:
            pos = self.position.copy()
            pos.z -= constants.BLOCK_SCALE
            if self.scripts.call('on_drop', item=item,
                                 pos=pos).result is False:
                return
            self.server.drop_item(packet.item_data, pos)
        elif interact_type == INTERACT_PICKUP:
            try:
                item = self.server.remove_item(packet.chunk_x, packet.chunk_y, packet.item_index)
            except IndexError:
                return
            self.give_item(item)

    def on_hit_packet(self, packet):
        try:
            target = self.server.entities[packet.target_id]
        except KeyError:
            return
        if constants.MAX_DISTANCE > 0:
            edist = get_distance_3d(self.position.x,
                                    self.position.y,
                                    self.position.z,
                                    target.entity_data.pos.x,
                                    target.entity_data.pos.y,
                                    target.entity_data.pos.z)
            if edist > constants.MAX_DISTANCE:
                print '[ANTICHEAT BASE] Player %s tried to attack target that is %s away!' % (self.name, edist)
                self.kick('Range error')
                return
        if self.scripts.call('on_hit',
                             target=target,
                             packet=packet).result is False:
            return
        self.server.update_packet.player_hits.append(packet)
        if packet.damage <= 0:
            return
        if packet.damage > 1000:
            packet.damage = 1000
        if target.hp > packet.damage:
            if self.scripts.call('on_damage',
                                 target=target,
                                 packet=packet).result is False:
                return
            target.hp -= packet.damage
        else:
            target.hp = 0
            self.scripts.call('on_kill', target=target)

    def on_shoot_packet(self, packet):
        self.server.update_packet.shoot_actions.append(packet)

    def do_anticheat_actions(self):
        if not self.server.config.base.cheat_prevention:
            return False
        if not self.check_name():
            return True
        if not self.check_pos():
            return True
        self.last_pos = self.position
        if self.entity_data.entity_type < constants.ENTITY_TYPE_PLAYER_MIN_ID or self.entity_data.entity_type > constants.ENTITY_TYPE_PLAYER_MAX_ID:
            print '[ANTICHEAT BASE] Player %s tried to join with invalid entity type id: %s!' % (self.name, self.entity_data.entity_type)
            self.kick('Invalid entity type submitted')
            return True
        if self.entity_data.class_type < constants.ENTITY_CLASS_PLAYER_MIN_ID or self.entity_data.class_type > constants.ENTITY_CLASS_PLAYER_MAX_ID :
            self.kick('Invalid character class submitted')
            print '[ANTICHEAT BASE] Player %s tried to join with an invalid character class! Kicked.' % self.name
            return True
        if self.entity_data.hp > 1000:
            self.kick('Abnormal health points submitted')
            print '[ANTICHEAT BASE] Player %s tried to join with an abnormal health points! Kicked.' % self.name
            return True
        if self.entity_data.level < 1 or self.entity_data.level > constants.PLAYER_MAX_LEVEL:
            self.kick('Abnormal level submitted')
            print '[ANTICHEAT BASE] Player %s tried to join with an abnormal character level! Kicked.' % self.name
            return True
        # This seems to filter prevent cheaters from joining
        needed_xp = get_needed_total_xp(self.entity_data.level)
        if needed_xp > self.entity_data.current_xp:
            self.kick('Invalid character level')
            print '[ANTICHEAT BASE] Player %s tried to join with character level %s that is higher than total xp needed (%s/%s)! Kicked.' % (self.name, self.entity_data.level, self.entity_data.current_xp, needed_xp)
            return True
        #if self.entity_data.inventory...... in constants.FORBIDDEN_ITEMS_POSSESSION
        return False


    # handlers

    def on_join(self):
        if self.connection_state < 0:
            print '[WARNING] Connection of %s [%s] already has been invalidated before!' % (self.name, self.address.host)
            self.kick('Blocked join')
            return
        if self.connection_state != 2:
            print '[WARNING] Player %s [%s] tried to join in invalid state!' % (self.name, self.address.host)
            self.kick('Invalid state')
            return
        if self.check_name() is False:
            self.kick('Bad name')
            return
        # Call join script
        res = self.scripts.call('on_join').result
        if res is False:
            self.kick('Blocked join')
            print '[WARNING] Joining client %s blocked by script!' % self.address.host
            return
        if self.entity_data.level < self.server.config.base.join_level_min:
            print '[WARNING] Level of player %s [%s] is lower than minimum of %s' % (self.name, self.address.host, self.server.config.base.join_level_min)
            self.kick('Your level has to be at least %s' % self.server.config.base.join_level_min)
            return
        if self.entity_data.level > self.server.config.base.join_level_max:
            print '[WARNING] Level of player %s [%s] is higher than maximum of %s' % (self.name, self.address.host, self.server.config.base.join_level_max)
            self.kick('Your level has to be lower than %s' % self.server.config.base.join_level_max)
            return
        self.last_pos = self.position
        # we dont want cheaters being able joining the server
        if self.do_anticheat_actions():
            self.server.send_chat('[ANTICHEAT] Player %s (%s) has been kicked for cheating.' % (self.name,
                                                                                                get_entity_type_level_str(self.entity_data)))
            return
        print '>>> Player %s %s #%s [%s] joined the game' % (self.name,
                                                             get_entity_type_level_str(self.entity_data),
                                                             self.entity_id,
                                                             self.address.host)
        self.server.send_chat('>>> %s #%s (%s) joined the game' % (self.name,
                                                                   self.entity_id,
                                                                   get_entity_type_level_str(self.entity_data)))
        # connection successful -> continue
        for player in self.server.players.values():
            entity_packet.set_entity(player.entity_data, player.entity_id)
            self.send_packet(entity_packet)
        self.server.players[(self.entity_id,)] = self
        self.connection_state = 3

    def on_command(self, command, parameters):
        self.scripts.call('on_command', command=command, args=parameters)
        if ( (not parameters) or (command == 'register') or (command == 'login') ):
            print '[COMMAND] %s: /%s' % (self.name, command)
        else:
            print '[COMMAND] %s: /%s %s' % (self.name, command, ' '.join(parameters))

    def on_chat(self, message):
        if self.time_last_chat < int(reactor.seconds() - constants.ANTISPAM_LIMIT_CHAT):
            self.chat_messages_burst = 0
        else:
            if self.chat_messages_burst < constants.ANTISPAM_BURST_CHAT:
                self.chat_messages_burst += 1
            else:
                self.time_last_chat = reactor.seconds()
                res = self.scripts.call('on_spamming_chat').result
                if not res:
                    # As we do not want to spam back only do this when
                    # burst limit is reached for the first time
                    if self.chat_messages_burst == constants.ANTISPAM_BURST_CHAT:
                        if self.server.config.base.auto_kick_spam:
                            self.kick('Kicked for chat spamming')
                        else:
                            self.send_chat('[ANTISPAM] Please do not spam in chat!')
                return
        if message.startswith('/'):
            command, args = parse_command(message[1:])
            self.on_command(command, args)
            return
        event = self.scripts.call('on_chat', message=message)
        if event.result is False:
            return
        return event.message

    # other methods

    def send_chat(self, value):
        packet = ServerChatMessage()
        packet.entity_id = 0
        packet.value = value
        self.send_packet(packet)

    def give_item(self, item):
        action = PickupAction()
        action.entity_id = self.entity_id
        action.item_data = item
        self.server.update_packet.pickups.append(action)

    def send_lines(self, lines):
        current_time = 0
        for line in lines:
            reactor.callLater(current_time, self.send_chat, line)
            current_time += 2

    def heal(self, amount=None, reason=None):
        if (amount is not None and amount <= 0) or (hp >= constants.PLAYER_MAX_HEALTH):
            return False
        if self.scripts.call('on_heal', amount, reason).result is False:
            return False
        if amount is None or amount + hp > constants.PLAYER_MAX_HEALTH:
            self.entity_data.hp = constants.PLAYER_MAX_HEALTH
        else:
            self.entity_data.hp += amount
        self.entity_data.changed = True
        for connection in self.server.connections.values():
            entity_packet.set_entity(self.entity_data, self.entity_id)
            connection.send_packet(entity_packet)
        if reason is None:
            self.send_chat('[INFO] You have been healed.')
        elif reason is not False:
            self.send_chat(reason)

    def damage(self, damage=0, critical=0, stun_duration=0, reason=None):
        if self.scripts.call('on_damage', damage, critical, stun_duration, reason).result is False:
            return False
        packet = HitPacket()
        packet.entity_id = self.entity_id
        packet.target_id = self.entity_id
        packet.hit_type = HIT_NORMAL
        packet.damage = damage
        packet.critical = critical
        packet.stun_duration = stun_duration
        packet.something8 = 0
        packet.pos = self.position
        packet.hit_dir = Vector3()
        packet.skill_hit = 0
        packet.show_light = 0
        # Processed by the server and clients in next update task run
        self.server.update_packet.player_hits.append(packet)
        self.entity_data.changed = True
        if reason:
            self.send_chat(reason)
        return True

    def kill(self, killer=None, reason=None):
        if not damage(self.entity_data.hp + 100, 1, 0):
            return False
        if self.scripts.call('on_kill', killer=killer, reason=reason).result is False:
            return False
        packet = KillAction()
        if killer is None:
            packet.entity_id = self.entity_id
        else:
            packet.entity_id = killer.entity_id
        packet.target_id = self.entity_id
        packet.xp_gained = 0
        # Processed by the server and clients in next update task run
        self.server.update_packet.kill_actions.append(packet)
        self.entity_data.changed = True
        if reason is None:
            if killer is self:
                self.send_chat('You commited suicide')
            else:
                self.send_chat('You have been killed by %s' % killer.entity_data.name)
        elif reason is not False:
            self.send_chat(reason)
        return True

    def kick(self, reason=None):
        res = self.scripts.call('on_kick', reason=reason)
        if res is False:
            return
        if reason is None:
            self.send_chat('You have been kicked')
        elif reason is not False:
            self.send_chat(reason)
        self.disconnect()
        if self.entity_data.name:
            self.server.send_chat('<<< %s has been kicked' % self.entity_data.name)

    def teleport(self, to_x, to_y, to_z):
        res = self.scripts.call('on_teleport', pos=self.position)
        if res is False:
            return
        self.entity_data.pos.x = to_x
        self.entity_data.pos.y = to_y
        self.entity_data.pos.z = to_z
        # To not confuse anti cheating system
        self.last_pos = self.position
        self.entity_data.changed = True
        for connection in self.server.connections.values():
            entity_packet.set_entity(self.entity_data, self.entity_id)
            connection.send_packet(entity_packet)
        self.send_chat('[INFO] You have been teleported.')

    def check_name(self):
        if self.old_name is None:
            return True
        if not self.name:
            self.kick('No name')
            print '[WARNING] %s had no name! Kicked.' % self.address.host
            return False
        if len(self.name) > constants.NAME_LENGTH_MAX:
            self.kick('Name to long')
            print '[WARNING] %s had name longer than %s characters! Kicked.' % (self.address.host, constants.NAME_LENGTH_MAX)
            return False
        self.entity_data.name = self.name.strip()
        if len(self.name) < constants.NAME_LENGTH_MIN:
            self.kick('Name to short')
            print '[WARNING] %s had name shorter than %s characters! Kicked.' % (self.address.host, constants.NAME_LENGTH_MIN)
            return False
        if re.search(self.server.config.base.name_filter, self.name) is None:
            self.kick('Illegal name')
            print '[WARNING] %s had illegal name! Kicked.' % self.address.host
            return False
        return True

    def check_pos(self):
        if self.old_pos is not None:
            if (self.position.x == self.old_pos.x) and (self.position.y == self.old_pos.y) and (self.position.z == self.old_pos.z):
                return True
            server = self.server
            cpres = self.scripts.call('on_pos_update').result
            if cpres is False:
                self.entity_data.x = self.old_pos.x
                self.entity_data.y = self.old_pos.y
                return True
            # check new coordinates and distances
            edist = get_distance_3d(self.old_pos.x,
                                    self.old_pos.y,
                                    self.old_pos.z,
                                    self.position.x,
                                    self.position.y,
                                    self.position.z)
            if edist > (reactor.seconds() * constants.MAX_MOVE_DISTANCE):
                self.entity_data.x = self.old_pos.x
                self.entity_data.y = self.old_pos.y
                self.entity_data.z = self.old_pos.z
                print 'Player %s moved to fast!' % self.name
                return False
            cxo = math.floor(self.old_pos.x / constants.CHUNK_SCALE)
            cyo = math.floor(self.old_pos.y / constants.CHUNK_SCALE)
            cxn = math.ceil(self.position.x / constants.CHUNK_SCALE)
            cyn = math.ceil(self.position.y / constants.CHUNK_SCALE)
            if (cxo != cxn) or (cyo != cyn):
                self.server.world.move_locatable(self.entity_id, self.position.x, self.position.y, self.position.z)
                print '%s entered chunk (%s,%s)' % (self.name, cxn, cyn)
        self.old_pos = self.position
        return True

    def check_items(self):
        server = self.server
        for slotindex in range(13):
            item = entity_data.equipment[slotindex]
            if not item or item.type == 0:
                continue
            if item.level < 0:
                self.kick('Illegal item')
                print '[INFO] Player %s #%s (%s) [%s] had item with level lover than 0' % (self.entity_data.name, self.entity_id, get_entity_type_level_str(self.entity_data), self.address.host)
                return False
            if item.material in self.server.config.base.forbid_item_possession:
                self.kick('Forbidden item')
                print '[INFO] Player %s #%s (%s) [%s] had forbidden item #%s' % (self.entity_data.name, self.entity_id, get_entity_type_level_str(self.entity_data), self.address.host, item.material)
                return False
        return True

    # convienience methods

    @property
    def position(self):
        if not self.entity_data.pos:
            return Vector3()
        return Vector3(self.entity_data.pos.x,
                       self.entity_data.pos.y,
                       self.entity_data.pos.z)


    @property
    def name(self):
        if not self.entity_data.name:
            return None
        return self.entity_data.name
Beispiel #18
0
class CubeWorldConnection(Protocol):
    """
    Protocol used for players
    """
    relay_client = None
    relay_packets = None
    has_joined = False
    entity_id = None
    entity_data = None
    login_id = None
    rank = None
    disconnected = False
    scripts = None
    chunk = None

    old_pos = None
    old_health = None
    old_level = None
    old_xp = None


    def __init__(self, server, addr):
        self.address = addr
        self.server = server

        self.relay_packets = []

    # connection methods

    def got_relay_client(self, p):
        self.relay_client = p
        for data in self.relay_packets:
            self.relay_client.transport.write(data)
        self.relay_packets = None
        print 'Relaying Client Packets.'

    def connectionMade(self):
        self.transport.setTcpNoDelay(True)

        server = self.server

        self.client_packet_handler = PacketHandler(CS_PACKETS,
                                                   self.on_client_packet)
        self.server_packet_handler = PacketHandler(SC_PACKETS,
                                                   self.on_server_packet)

        server.connections.add(self)
        self.rights = AttributeSet()

        self.scripts = ScriptManager()
        server.scripts.call('on_new_connection', connection=self)

        point = TCP4ClientEndpoint(reactor, self.server.config.base.mitm_ip, self.server.config.base.mitm_port)
        d = point.connect(RelayFactory(self))
        d.addCallback(self.got_relay_client)

    def serverDataReceived(self, data):
        self.server_packet_handler.feed(data)

    def dataReceived(self, data):
        self.client_packet_handler.feed(data)

    def disconnect(self, reason=None):
        self.transport.loseConnection()
        self.connectionLost(reason)

    def connectionLost(self, reason):
        if self.relay_client is not None:
            self.relay_client.transport.loseConnection()
        if self.disconnected:
            return
        self.disconnected = True
        if self.login_id is not None:
            database.update_online_seconds(self.server.db_con, self.login_id)
        self.server.connections.discard(self)
        if self.has_joined:
            del self.server.players[self]
            print '[INFO] Player %s #%s left the game.' % (self.name, self.entity_id)
            self.server.send_chat('<<< %s #%s left the game' % (self.name, self.entity_id))
        if self.entity_data is not None:
            del self.server.entities[self.entity_id]
        if self.scripts is not None:
            self.scripts.unload()

    # packet methods

    def send_packet(self, packet):
        self.transport.write(write_packet(packet))

    def relay_packet(self, packet):
        if self.relay_client is None:
            self.relay_packets.append(write_packet(packet))
        else:
            self.relay_client.transport.write(write_packet(packet))

    def on_server_packet(self, packet):
        if packet.packet_id == EntityUpdate.packet_id:
            if packet.entity_id == self.entity_id:
                self.on_entity_packet(packet)
        elif packet.packet_id == JoinPacket.packet_id:
            self.entity_id = packet.entity_id
        self.send_packet(packet)

    def on_client_packet(self, packet):
        if self.disconnected:
            return
        if packet is None:
            print 'Invalid packet received'
            self.disconnect()
            raise StopIteration()
        if packet.packet_id == EntityUpdate.packet_id:
            if self.on_entity_packet(packet) is True:
                self.relay_packet(packet)
        elif packet.packet_id == ClientChatMessage.packet_id:
            self.on_chat_packet(packet)
        elif packet.packet_id == InteractPacket.packet_id:
            self.on_interact_packet(packet)
        elif packet.packet_id == HitPacket.packet_id:
            self.on_hit_packet(packet)
        elif packet.packet_id == ShootPacket.packet_id:
            self.on_shoot_packet(packet)
        else:
            self.relay_packet(packet)

    def on_entity_packet(self, packet):
        if self.entity_id is None:
            return True

        if self.entity_data is None:
            self.entity_data = create_entity_data()
            self.server.entities[self.entity_id] = self.entity_data

        mask = packet.update_entity(self.entity_data)
        self.entity_data.mask |= mask
        if not self.has_joined and getattr(self.entity_data, 'name', None):
            self.on_join()
            return True

        result = True
        self.scripts.call('on_entity_update', mask=mask)
        # XXX clean this up
        if entity.is_pos_set(mask):
            if self.on_pos_update() is False:
                result = False
        if entity.is_mode_set(mask):
            self.scripts.call('on_mode_update')
        if entity.is_class_set(mask):
            self.scripts.call('on_class_update')
        if entity.is_name_set(mask):
            self.scripts.call('on_name_update')
        if entity.is_multiplier_set(mask):
            self.scripts.call('on_multiplier_update')
        if entity.is_level_set(mask):
            self.scripts.call('on_level_update')
        if entity.is_equipment_set(mask):
            self.scripts.call('on_equipment_update')
        if entity.is_skill_set(mask):
            self.scripts.call('on_skill_update')
        if entity.is_appearance_set(mask):
            self.scripts.call('on_appearance_update')
        if entity.is_charged_mp_set(mask):
            self.scripts.call('on_charged_mp_update')
        if entity.is_flags_set(mask):
            self.scripts.call('on_flags_update')
        if entity.is_consumable_set(mask):
            self.scripts.call('on_consumable_update')
        return result

    def on_pos_update(self):
        chunk = get_chunk(self.position)
        if self.chunk is None:
            self.chunk = chunk
        elif chunk != self.chunk:
            # Distance check
            if (abs(chunk[0]-self.chunk[0]) > 1) or (abs(chunk[1]-self.chunk[1]) > 1):
                self.disconnect('[ANTICHEAT] Traveled distance to large')
                print '[ANTICHEAT] Traveled distance of %s was to large' % self.name
                return False
            if abs(chunk[0]) < 2 or abs(chunk[1]) < 2:
                self.disconnect('[ANTICHEAT] Out of world border')
                self.teleport(550301073408, 550301073408, 1000000)
                print '[ANTICHEAT] %s was out of world border' % self.name
                return False
            self.chunk = chunk
        self.scripts.call('on_pos_update')
        return True

    def on_chat_packet(self, packet):
        message = filter_string(packet.value).strip()
        if not message:
            return
        message = self.on_chat(message)
        if not message:
            return
        chat_packet.entity_id = self.entity_id
        chat_packet.value = message
        self.server.broadcast_packet(chat_packet)
        print '[CHAT] %s: %s' % (self.name, message)

    def on_interact_packet(self, packet):
        interact_type = packet.interact_type
        item = packet.item_data
        if interact_type == INTERACT_DROP:
            pos = self.position.copy()
            if self.scripts.call('on_drop', item=item,
                                 pos=pos).result is False:
                return
        elif interact_type == INTERACT_PICKUP:
            pos = self.position.copy()
            if self.scripts.call('on_pickup', item=item,
                                 pos=pos).result is False:
                return
        self.relay_packet(packet)

    def on_hit_packet(self, packet):
        self.relay_packet(packet)

        try:
            target = self.server.entities[packet.target_id]
        except KeyError:
            return

        if self.scripts.call('on_hit',
                             target=target,
                             packet=packet).result is False:
            return

        #self.server.update_packet.player_hits.append(packet)
        if target.hp <= 0:
            return
        target.hp -= packet.damage
        if target.hp <= 0:
            self.scripts.call('on_kill', target=target)

    def on_shoot_packet(self, packet):
        self.relay_packet(packet)

    # handlers

    def on_join(self):
        if self.scripts.call('on_join').result is False:
            return False

        print '[INFO] Player %s joined the game at %s' % (self.name, self.position)
        self.server.send_chat('>>> %s #%s joined the game' % (self.name, self.entity_id))
        self.server.players[(self.entity_id,)] = self
        self.has_joined = True
        return True

    def on_command(self, command, parameters):
        self.scripts.call('on_command', command=command, args=parameters)
        if ((not parameters) or (command == 'register') or (command == 'login')):
            print '[COMMAND] %s: /%s' % (self.name, command)
        else:
            print '[COMMAND] %s: /%s %s' % (self.name, command, ' '.join(parameters))

    def on_chat(self, message):
        if message.startswith('/'):
            command, args = parse_command(message[1:])
            self.on_command(command, args)
            return
        event = self.scripts.call('on_chat', message=message)
        if event.result is False:
            return
        return event.message

    # other methods

    def send_chat(self, value):
        packet = ServerChatMessage()
        packet.entity_id = 0
        packet.value = value
        self.send_packet(packet)

    def give_item(self, item):
        action = PickupAction()
        action.entity_id = self.entity_id
        action.item_data = item
        self.server.update_packet.pickups.append(action)

    def send_lines(self, lines):
        current_time = 0
        for line in lines:
            reactor.callLater(current_time, self.send_chat, line)
            current_time += 2

    def heal(self, amount=None):
        if amount is not None and amount <= 0:
            return False

        packet = EntityUpdate()

        if amount is None or amount + self.entity_data.hp > 1000:
            self.entity_data.hp = 1000
        else:
            self.entity_data.hp += amount

        packet.set_entity(self.entity_data, self.entity_id)
        self.relay_packet(packet)

        packet.set_entity(self.entity_data, 0)
        self.send_packet(packet)

    def kick(self):
        self.send_chat('You have been kicked')
        self.disconnect()
        self.server.send_chat('[INFO] %s has been kicked' % self.name)

    def teleport(self, to_x, to_y, to_z):
        packet = EntityUpdate()

        self.entity_data.pos.x = to_x
        self.entity_data.pos.y = to_y
        self.entity_data.pos.z = to_z

        self.chunk = get_chunk(self.entity_data.pos)
        self.old_pos = self.entity_data.pos

        packet.set_entity(self.entity_data, 0)
        self.send_packet(packet)

        packet.set_entity(self.entity_data, self.entity_id)
        self.relay_packet(packet)

    # convienience methods

    @property
    def position(self):
        if self.entity_data is None:
            return None
        return self.entity_data.pos

    @property
    def name(self):
        if self.entity_data is None:
            return None
        return self.entity_data.name
Beispiel #19
0
class CubeWorldProtocol(Protocol):
    relay_client = None
    relay_packets = None

    def __init__(self, server):
        self.server = server
        self.client_handler = PacketHandler(CS_PACKETS,
                                            self.on_client_packet)
        self.server_handler = PacketHandler(SC_PACKETS,
                                            self.on_server_packet)
        self.relay_packets = []
        self.print_stats()

    def print_stats(self):
        return
        reactor.callLater(3, self.print_stats)
        print 'Server packets:', server_ids
        print 'Client packets:', client_ids 

    def send_welcome(self):
        lines = [u'Hello %s! Welcome to the server!' % self.name,
                 u'(server powered by cuwo)']
        for line in reversed(lines):
            self.send_chat(line)

    def send_chat(self, value):
        packet = ServerChatMessage()
        packet.entity_id = 0
        packet.value = value
        self.transport.write(write_packet(packet))

    def on_client_packet(self, packet):
        if packet.packet_id in (12, 11):
            return
        if self.relay_client is None:
            self.relay_packets.append(write_packet(packet))
            return
        self.relay_client.transport.write(write_packet(packet))
        client_ids[packet.packet_id] += 1
        if packet.packet_id == EntityUpdate.packet_id:
            try:
                name = packet.entity.name
                if not name:
                    return
                self.name = name
                reactor.callLater(10, self.send_welcome)
            except AttributeError:
                pass
            return
        print 'Got client packet:', packet.packet_id

    def on_server_packet(self, packet):
        self.transport.write(write_packet(packet))
        server_ids[packet.packet_id] += 1
        if packet.packet_id in (0, 2, 4, 5):
            return
        print 'Got server packet:', packet.packet_id

    def got_relay_client(self, p):
        self.relay_client = p
        for data in self.relay_packets:
            self.relay_client.transport.write(data)
        self.relay_packets = None

    def connectionMade(self):
        point = TCP4ClientEndpoint(reactor, "127.0.0.1", 12346)
        d = point.connect(RelayFactory(self))
        d.addCallback(self.got_relay_client)
        print 'Connected'

    def connectionLost(self, reason):
        print 'Lost connection'
        if self.relay_client is not None:
            self.relay_client.transport.loseConnection()

    def serverDataReceived(self, data):
        self.server_handler.feed(data)

    def dataReceived(self, data):
        self.client_handler.feed(data)
Beispiel #20
0
class CubeWorldProtocol(Protocol):
    relay_client = None
    relay_packets = None
    entity_id = None
    disconnected = True

    def __init__(self, server):
        self.server = server
        self.start_time = reactor.seconds()
        self.client_handler = PacketHandler(CS_PACKETS,
                                            self.on_client_packet)
        self.server_handler = PacketHandler(SC_PACKETS,
                                            self.on_server_packet)
        self.entities = {}
        self.relay_packets = []
        self.print_stats()

    def print_stats(self):
        if self.disconnected:
            return
        reactor.callLater(4, self.print_stats)

        if self.entity_id is None:
            return
        entity = self.entities[self.entity_id]
        print 'Info:'
        print 'Pos:', entity.x, entity.y, entity.z

    def send_chat(self, value):
        packet = ServerChatMessage()
        packet.entity_id = 0
        packet.value = value
        self.transport.write(write_packet(packet))

    def on_entity_update(self, packet):
        if packet.entity_id not in self.entities:
            entity = create_entity_data()
            self.entities[packet.entity_id] = entity
        else:
            entity = self.entities[packet.entity_id]
        packet.update_entity(entity)

    def on_client_packet(self, packet):
        if packet.packet_id == EntityUpdate.packet_id:
            self.on_entity_update(packet)
        if self.relay_client is None:
            self.relay_packets.append(write_packet(packet))
            return
        self.relay_client.transport.write(write_packet(packet))
        if packet.packet_id not in (0,):
            print 'Got client packet:', packet.packet_id

    def on_server_packet(self, packet):
        if packet.packet_id == EntityUpdate.packet_id:
            self.on_entity_update(packet)
        elif packet.packet_id == ServerData.packet_id:
            self.entity_id = packet.entity_id
        elif packet.packet_id == CurrentTime.packet_id:
            # I hate darkness
            packet.time = constants.MAX_TIME / 2
        self.transport.write(write_packet(packet))
        if packet.packet_id not in (0, 2, 4, 5):
            print 'Got server packet:', packet.packet_id

    def got_relay_client(self, p):
        self.relay_client = p
        for data in self.relay_packets:
            self.relay_client.transport.write(data)
        self.relay_packets = None

    def connectionMade(self):
        point = TCP4ClientEndpoint(reactor, "127.0.0.1", 12346)
        d = point.connect(RelayFactory(self))
        d.addCallback(self.got_relay_client)
        print 'Connected'

    def connectionLost(self, reason):
        self.disconnected = True
        print 'Lost connection'
        if self.relay_client is not None:
            self.relay_client.transport.loseConnection()

    def serverDataReceived(self, data):
        self.server_handler.feed(data)

    def dataReceived(self, data):
        self.client_handler.feed(data)
Beispiel #21
0
class CubeWorldProtocol(Protocol):
    relay_client = None
    relay_packets = None
    entity_id = None
    disconnected = False

    def __init__(self, server):
        self.server = server
        self.start_time = reactor.seconds()
        self.client_handler = PacketHandler(CS_PACKETS, self.on_client_packet)
        self.server_handler = PacketHandler(SC_PACKETS, self.on_server_packet)
        self.entities = {}
        self.relay_packets = []
        self.print_stats()
        self.times = []

    def print_stats(self):
        if self.disconnected:
            return
        reactor.callLater(15, self.print_stats)

        if self.entity_id is None:
            return
        entity = self.entities[self.entity_id]
        print 'Info:'
        print 'Pos:', entity.pos.x, entity.pos.y, entity.pos.z

    def send_chat(self, value):
        packet = ServerChatMessage()
        packet.entity_id = 0
        packet.value = value
        self.transport.write(write_packet(packet))

    def on_entity_update(self, packet):
        if packet.entity_id not in self.entities:
            entity = create_entity_data()
            self.entities[packet.entity_id] = entity
        else:
            entity = self.entities[packet.entity_id]
        packet.update_entity(entity)

    def on_client_packet(self, packet):
        if packet.packet_id == EntityUpdate.packet_id:
            self.on_entity_update(packet)
        if self.relay_client is None:
            self.relay_packets.append(write_packet(packet))
            return
        self.relay_client.transport.write(write_packet(packet))
        if packet.packet_id not in (0, ):
            print 'Got client packet:', packet.packet_id

    def on_server_packet(self, packet):
        if packet.packet_id == EntityUpdate.packet_id:
            self.on_entity_update(packet)
        elif packet.packet_id == JoinPacket.packet_id:
            self.entity_id = packet.entity_id
        elif packet.packet_id == CurrentTime.packet_id:
            # I hate darkness
            packet.time = constants.MAX_TIME / 2
        self.transport.write(write_packet(packet))
        if packet.packet_id not in (0, 2, 4, 5):
            print 'Got server packet:', packet.packet_id

    def got_relay_client(self, p):
        self.relay_client = p
        for data in self.relay_packets:
            self.relay_client.transport.write(data)
        self.relay_packets = None

    def connectionMade(self):
        point = TCP4ClientEndpoint(reactor, "127.0.0.1", 12346)
        d = point.connect(RelayFactory(self))
        d.addCallback(self.got_relay_client)
        print 'Connected'

    def connectionLost(self, reason):
        self.disconnected = True
        print 'Lost connection'
        if self.relay_client is not None:
            self.relay_client.transport.loseConnection()

    def serverDataReceived(self, data):
        self.server_handler.feed(data)

    def dataReceived(self, data):
        self.client_handler.feed(data)
Beispiel #22
0
class CubeWorldConnection(Protocol):
    """
    Protocol used for players
    """
    has_joined = False
    entity_id = None
    entity_data = None
    disconnected = False
    scripts = None

    def __init__(self, server, addr):
        self.address = addr
        self.server = server

    # connection methods

    def connectionMade(self):
        server = self.server
        if len(server.connections) >= server.config.base.max_players:
            self.send_packet(server_full_packet)
            self.disconnect()
            return

        self.packet_handlers = {
            ClientVersion.packet_id: self.on_version_packet,
            EntityUpdate.packet_id: self.on_entity_packet,
            ClientChatMessage.packet_id: self.on_chat_packet,
            InteractPacket.packet_id: self.on_interact_packet,
            HitPacket.packet_id: self.on_hit_packet,
            ShootPacket.packet_id: self.on_shoot_packet
        }

        self.packet_handler = PacketHandler(CS_PACKETS, self.on_packet)

        server.connections.add(self)
        self.rights = AttributeSet()

        self.scripts = ScriptManager()
        server.scripts.call('on_new_connection', connection=self)

    def dataReceived(self, data):
        self.packet_handler.feed(data)

    def disconnect(self, reason=None):
        self.transport.loseConnection()
        self.connectionLost(reason)

    def connectionLost(self, reason):
        if self.disconnected:
            return
        self.disconnected = True
        self.server.connections.discard(self)
        if self.has_joined:
            del self.server.players[self]
            print 'Player %s left' % self.name
        if self.entity_data is not None:
            del self.server.entities[self.entity_id]
        if self.entity_id is not None:
            self.server.entity_ids.put_back(self.entity_id)
        if self.scripts is not None:
            self.scripts.unload()

    # packet methods

    def send_packet(self, packet):
        self.transport.write(write_packet(packet))

    def on_packet(self, packet):
        if self.disconnected:
            return
        if packet is None:
            print 'Invalid packet received'
            self.disconnect()
            raise StopIteration()
        handler = self.packet_handlers.get(packet.packet_id, None)
        if handler is None:
            # print 'Unhandled client packet: %s' % packet.packet_id
            return
        handler(packet)

    def on_version_packet(self, packet):
        if packet.version != constants.CLIENT_VERSION:
            mismatch_packet.version = constants.CLIENT_VERSION
            self.send_packet(mismatch_packet)
            self.disconnect()
            return
        server = self.server
        self.entity_id = server.entity_ids.pop()
        join_packet.entity_id = self.entity_id
        self.send_packet(join_packet)
        seed_packet.seed = server.config.base.seed
        self.send_packet(seed_packet)

    def on_entity_packet(self, packet):
        if self.entity_data is None:
            self.entity_data = create_entity_data()
            self.server.entities[self.entity_id] = self.entity_data

        mask = packet.update_entity(self.entity_data)
        self.entity_data.mask |= mask
        if not self.has_joined and getattr(self.entity_data, 'name', None):
            self.on_join()
            return

        self.scripts.call('on_entity_update', mask=mask)
        # XXX clean this up
        if entity.is_pos_set(mask):
            self.scripts.call('on_pos_update')
        if entity.is_mode_set(mask):
            self.scripts.call('on_mode_update')
        if entity.is_class_set(mask):
            self.scripts.call('on_class_update')
        if entity.is_name_set(mask):
            self.scripts.call('on_name_update')
        if entity.is_multiplier_set(mask):
            self.scripts.call('on_multiplier_update')
        if entity.is_level_set(mask):
            self.scripts.call('on_level_update')
        if entity.is_equipment_set(mask):
            self.scripts.call('on_equipment_update')
        if entity.is_skill_set(mask):
            self.scripts.call('on_skill_update')
        if entity.is_appearance_set(mask):
            self.scripts.call('on_appearance_update')
        if entity.is_charged_mp_set(mask):
            self.scripts.call('on_charged_mp_update')
        if entity.is_flags_set(mask):
            self.scripts.call('on_flags_update')
        if entity.is_consumable_set(mask):
            self.scripts.call('on_consumable_update')

    def on_chat_packet(self, packet):
        message = filter_string(packet.value).strip()
        if not message:
            return
        message = self.on_chat(message)
        if not message:
            return
        chat_packet.entity_id = self.entity_id
        chat_packet.value = message
        self.server.broadcast_packet(chat_packet)
        print '%s: %s' % (self.name, message)

    def on_interact_packet(self, packet):
        interact_type = packet.interact_type
        item = packet.item_data
        if interact_type == INTERACT_DROP:
            pos = self.position.copy()
            pos.z -= constants.BLOCK_SCALE
            if self.scripts.call('on_drop', item=item,
                                 pos=pos).result is False:
                return
            self.server.drop_item(packet.item_data, pos)
        elif interact_type == INTERACT_PICKUP:
            chunk = (packet.chunk_x, packet.chunk_y)
            try:
                item = self.server.remove_item(chunk, packet.item_index)
            except IndexError:
                return
            self.give_item(item)

    def on_hit_packet(self, packet):
        try:
            target = self.server.entities[packet.target_id]
        except KeyError:
            return

        if self.scripts.call('on_hit', target=target, packet=packet) is False:
            return

        self.server.update_packet.player_hits.append(packet)
        if target.hp <= 0:
            return
        target.hp -= packet.damage
        if target.hp <= 0:
            self.scripts.call('on_kill', target=target)

    def on_shoot_packet(self, packet):
        self.server.update_packet.shoot_actions.append(packet)

    # handlers

    def on_join(self):
        if self.scripts.call('on_join').result is False:
            return

        print 'Player %s joined' % self.name
        for player in self.server.players.values():
            entity_packet.set_entity(player.entity_data, player.entity_id)
            self.send_packet(entity_packet)

        self.server.players[(self.entity_id,)] = self
        self.has_joined = True

    def on_command(self, command, parameters):
        self.scripts.call('on_command', command=command, args=parameters)

    def on_chat(self, message):
        if message.startswith('/'):
            command, args = parse_command(message[1:])
            self.on_command(command, args)
            return
        event = self.scripts.call('on_chat', message=message)
        if event.result is False:
            return
        return event.message

    # other methods

    def send_chat(self, value):
        packet = ServerChatMessage()
        packet.entity_id = 0
        packet.value = value
        self.send_packet(packet)

    def give_item(self, item):
        action = PickupAction()
        action.entity_id = self.entity_id
        action.item_data = item
        self.server.update_packet.pickups.append(action)

    def send_lines(self, lines):
        current_time = 0
        for line in lines:
            reactor.callLater(current_time, self.send_chat, line)
            current_time += 2

    def kick(self):
        self.send_chat('You have been kicked')
        self.disconnect()
        self.server.send_chat('%s has been kicked' % self.name)

    # convienience methods

    @property
    def position(self):
        if self.entity_data is None:
            return None
        return self.entity_data.pos

    @property
    def name(self):
        if self.entity_data is None:
            return None
        return self.entity_data.name
Beispiel #23
0
class CubeWorldProtocol(Protocol):
    relay_client = None
    relay_packets = None
    entity_id = None

    def __init__(self, server):
        self.server = server
        self.start_time = reactor.seconds()
        self.client_handler = PacketHandler(CS_PACKETS,
                                            self.on_client_packet)
        self.server_handler = PacketHandler(SC_PACKETS,
                                            self.on_server_packet)
        self.entities = {}
        self.relay_packets = []
        self.print_stats()
        # self.send_debug()

    def send_debug(self):
        reactor.callLater(0.01, self.send_debug)
        if self.entity_id is None:
            return
        entity = self.entities[self.entity_id]
        from cuwo.vector import Vector3
        shoot = ShootPacket()
        shoot.entity_id = 2
        shoot.chunk_x, shoot.chunk_y = get_chunk(
            Vector3(entity.x, entity.y, entity.z))
        import random
        shoot.something5 = random.randrange(0, 10)
        shoot.something13 = 0
        shoot.something14 = 0
        shoot.something15 = 0
        shoot.something19 = 10.49137020111084
        shoot.something20 = 0.5
        shoot.something21 = 1.0
        shoot.something22 = 0.0
        shoot.something23 = 0
        shoot.something24 = 0
        shoot.something25 = 0
        shoot.something26 = 0
        shoot.something27 = 0
        shoot.something28 = 0
        shoot.pos = Vector3(entity.x, entity.y, entity.z + 150000)
        shoot.velocity = Vector3(93.929801940, -34.1773529054, -3.0167741775)
        self.relay_client.transport.write(write_packet(shoot))

    def print_stats(self):
        reactor.callLater(4, self.print_stats)

        if self.entity_id is None:
            return
        entity = self.entities[self.entity_id]
        print 'Info:'
        print 'Pos:', entity.x, entity.y, entity.z

    def send_chat(self, value):
        packet = ServerChatMessage()
        packet.entity_id = 0
        packet.value = value
        self.transport.write(write_packet(packet))

    def on_entity_update(self, packet):
        if packet.entity_id not in self.entities:
            entity = create_entity_data()
            self.entities[packet.entity_id] = entity
        else:
            entity = self.entities[packet.entity_id]
        packet.update_entity(entity)

    def on_client_packet(self, packet):
        if packet.packet_id == EntityUpdate.packet_id:
            self.on_entity_update(packet)
        if self.relay_client is None:
            self.relay_packets.append(write_packet(packet))
            return
        self.relay_client.transport.write(write_packet(packet))
        if packet.packet_id not in (0,):
            print 'Got client packet:', packet.packet_id

    def on_server_packet(self, packet):
        if packet.packet_id == EntityUpdate.packet_id:
            self.on_entity_update(packet)
        elif packet.packet_id == ServerData.packet_id:
            self.entity_id = packet.entity_id
        elif packet.packet_id == CurrentTime.packet_id:
            # I hate darkness
            packet.time = constants.MAX_TIME / 2
        self.transport.write(write_packet(packet))
        if packet.packet_id not in (0, 2, 4, 5):
            print 'Got server packet:', packet.packet_id

    def got_relay_client(self, p):
        self.relay_client = p
        for data in self.relay_packets:
            self.relay_client.transport.write(data)
        self.relay_packets = None

    def connectionMade(self):
        point = TCP4ClientEndpoint(reactor, "127.0.0.1", 12346)
        d = point.connect(RelayFactory(self))
        d.addCallback(self.got_relay_client)
        print 'Connected'

    def connectionLost(self, reason):
        print 'Lost connection'
        if self.relay_client is not None:
            self.relay_client.transport.loseConnection()

    def serverDataReceived(self, data):
        self.server_handler.feed(data)

    def dataReceived(self, data):
        self.client_handler.feed(data)