Beispiel #1
0
    def _addButtons(self):
        """initialize and add on screen buttons"""
        fsToggleButton = clutter.Texture('icons/view-fullscreen.png')
        (w, h) = fsToggleButton.get_size()
        fsToggleButton.set_size(2 * w, 2 * h)
        fsToggleButton.set_anchor_point(2 * w, 2 * h)
        fsToggleButton.set_reactive(True)
        fsToggleButton.set_opacity(0)

        self.layer.add(fsToggleButton)
        fsToggleButton.show()
        fsToggleButton.raise_top()

        (w1, h1) = self.gui.getStage().get_size()

        fsToggleButton.set_position(w1, h1)

        fsToggleButton.connect('button-release-event',
                               self.do_button_release_event)
        fsToggleButton.connect('button-press-event',
                               self.do_button_press_event)

        self.fsButton = fsToggleButton

        declutter.animate(self.fsButton, clutter.LINEAR, 100,
                          [('opacity', 255)])
        gobject.timeout_add(3000, self._hideFSButton, self.fsButton)
Beispiel #2
0
    def _hideFSButton(self, button):
        self.fsButtonActive = False
        declutter.animate(button, clutter.LINEAR, 200, [('opacity', 0)])


#class Button(clutter.Texture):
#  pass
Beispiel #3
0
 def do_button_release_event(self, button, event):
   if self.fsButtonLastPressTimestamp:
     """we only want to react on presses that start and end on the button and last a short time,
        so that the button does not interfere with dragging the page content"""
     if (event.time - self.fsButtonLastPressTimestamp) <= self.pressLength:
       if self.fsButtonActive:
         self.gui.toggleFullscreen()
         self.fsButtonActive = False
       else:
         self.fsButtonActive = True
         declutter.animate(self.fsButton,clutter.LINEAR,100,[('opacity',255)])
         print("showing")
         timer = gobject.timeout_add(2000,self._hideFSButton, button)
Beispiel #4
0
 def do_button_release_event(self, button, event):
     if self.fsButtonLastPressTimestamp:
         """we only want to react on presses that start and end on the button and last a short time,
      so that the button does not interfere with dragging the page content"""
         if (event.time -
                 self.fsButtonLastPressTimestamp) <= self.pressLength:
             if self.fsButtonActive:
                 self.gui.toggleFullscreen()
                 self.fsButtonActive = False
             else:
                 self.fsButtonActive = True
                 declutter.animate(self.fsButton, clutter.LINEAR, 100,
                                   [('opacity', 255)])
                 print("showing")
                 timer = gobject.timeout_add(2000, self._hideFSButton,
                                             button)
Beispiel #5
0
  def _addButtons(self):
    """initialize and add on screen buttons"""
    fsToggleButton = clutter.Texture('icons/view-fullscreen.png')
    (w,h) = fsToggleButton.get_size()
    fsToggleButton.set_size(2*w,2*h)
    fsToggleButton.set_anchor_point(2*w,2*h)
    fsToggleButton.set_reactive(True)
    fsToggleButton.set_opacity(0)

    self.layer.add(fsToggleButton)
    fsToggleButton.show()
    fsToggleButton.raise_top()

    (w1,h1) = self.gui.getStage().get_size()

    fsToggleButton.set_position(w1,h1)

    fsToggleButton.connect('button-release-event',self.do_button_release_event)
    fsToggleButton.connect('button-press-event',self.do_button_press_event)

    self.fsButton = fsToggleButton

    declutter.animate(self.fsButton,clutter.LINEAR,100,[('opacity',255)])
    gobject.timeout_add(3000,self._hideFSButton, self.fsButton)
Beispiel #6
0
  def _hideFSButton(self, button):
    self.fsButtonActive = False
    declutter.animate(button,clutter.LINEAR,200,[('opacity',0)])

#class Button(clutter.Texture):
#  pass