def destroy(self):
     self._paramStack = None
     self.camParent = None
     self.cannonProp = None
     CameraMode.CameraMode.destroy(self)
     NodePath.removeNode(self)
     ParamObj.destroy(self)
 def destroy(self):
     self._paramStack = None
     self.camParent = None
     self.cannonProp = None
     CameraMode.CameraMode.destroy(self)
     NodePath.removeNode(self)
     ParamObj.destroy(self)
Beispiel #3
0
 def destroy(self):
     self._paramStack = None
     self.escapemntNode = None
     self.camParent = None
     self.lookAtNode.removeNode()
     del self.subject
     CameraMode.CameraMode.destroy(self)
     NodePath.removeNode(self)
     ParamObj.destroy(self)
 def destroy(self):
     self._paramStack = None
     self.escapemntNode = None
     self.camParent = None
     self.lookAtNode.removeNode()
     del self.subject
     CameraMode.CameraMode.destroy(self)
     NodePath.removeNode(self)
     ParamObj.destroy(self)
 def destroy(self):
     if self.zIval:
         self.zIval.finish()
         self.zIval = None
     if self.camIval:
         self.camIval.finish()
         self.camIval = None
     del self.subject
     NodePath.removeNode(self)
     ParamObj.destroy(self)
     CameraMode.CameraMode.destroy(self)
Beispiel #6
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 def destroy(self):
     if self.zIval:
         self.zIval.finish()
         self.zIval = None
     if self.camIval:
         self.camIval.finish()
         self.camIval = None
     del self.subject
     NodePath.removeNode(self)
     ParamObj.destroy(self)
     CameraMode.CameraMode.destroy(self)
     return
 def __init__(self, params = None):
     ParamObj.__init__(self)
     NodePath.__init__(self, self._getTopNodeName())
     CameraMode.CameraMode.__init__(self)
     self.camParent = self.attachNewNode('cannonCamParent')
     self.inputStateTokens = []
     self._paramStack = []
     self.keyboardDelta = (0, 0)
     self.keyboardRate = 1000
     if params is None:
         self.setDefaultParams()
     else:
         params.applyTo(self)
 def __init__(self, params=None):
     ParamObj.__init__(self)
     NodePath.__init__(self, self._getTopNodeName())
     CameraMode.CameraMode.__init__(self)
     self.camParent = self.attachNewNode('cannonCamParent')
     self.inputStateTokens = []
     self._paramStack = []
     self.keyboardDelta = (0, 0)
     self.keyboardRate = 1000
     if params is None:
         self.setDefaultParams()
     else:
         params.applyTo(self)
Beispiel #9
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 def __init__(self, subject, params=None):
     ParamObj.__init__(self)
     NodePath.__init__(self, self._getTopNodeName())
     CameraMode.CameraMode.__init__(self)
     self.setSubject(subject)
     self.lookAtNode = NodePath('orbitCamLookAt')
     self.escapementNode = self.attachNewNode('orbitCamEscapement')
     self.camParent = self.escapementNode.attachNewNode('orbitCamParent')
     self._paramStack = []
     if params is None:
         self.setDefaultParams()
     else:
         params.applyTo(self)
     self._isAtRear = True
     self._rotateToRearIval = None
     self._lockAtRear = False
 def __init__(self, subject, params = None):
     ParamObj.__init__(self)
     NodePath.__init__(self, self._getTopNodeName())
     CameraMode.CameraMode.__init__(self)
     self.setSubject(subject)
     self.lookAtNode = NodePath('orbitCamLookAt')
     self.escapementNode = self.attachNewNode('orbitCamEscapement')
     self.camParent = self.escapementNode.attachNewNode('orbitCamParent')
     self._paramStack = []
     if params is None:
         self.setDefaultParams()
     else:
         params.applyTo(self)
     self._isAtRear = True
     self._rotateToRearIval = None
     self._lockAtRear = False
 def __init__(self, subject, params=None):
     ParamObj.__init__(self)
     NodePath.__init__(self, 'fpsCam')
     CameraMode.CameraMode.__init__(self)
     self.subject = subject
     self.mouseX = 0
     self.mouseY = 0
     self.__paramStack = []
     self.__hadMouse = False
     if params is None:
         self.setDefaultParams()
     else:
         params.applyTo(self)
     self.zIval = None
     self.camIval = None
     self.forceMaxDistance = True
     self.avFacingScreen = False
Beispiel #12
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 def __init__(self, subject, params = None):
     ParamObj.__init__(self)
     NodePath.__init__(self, 'fpsCam')
     CameraMode.CameraMode.__init__(self)
     self.subject = subject
     self.mouseX = 0.0
     self.mouseY = 0.0
     self._paramStack = []
     self._hadMouse = False
     if params is None:
         self.setDefaultParams()
     else:
         params.applyTo(self)
     self.zIval = None
     self.camIval = None
     self.forceMaxDistance = True
     self.avFacingScreen = False
Beispiel #13
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 def __init__(self, *args, **kwArgs):
     ParamObj.__init__(self, *args, **kwArgs)
     self.goal = 0
 def __init__(self, *args, **kwArgs):
     ParamObj.__init__(self, *args, **kwArgs)
     self.goal = 0