Beispiel #1
0
 def move_back(self):
     x_delta, y_delta = directions.delta(directions.reverse(self.facing))
     self.x += x_delta
     self.y += y_delta
Beispiel #2
0
 def move(self, direction):
     self.facing = direction
     x_delta, y_delta = directions.delta(direction)
     self.x += x_delta
     self.y += y_delta
Beispiel #3
0
    def update(self, display, key):
        if key == 'RESIZE':
            display.clear()
            self.draw_frame(display)
            self.draw_view(display)
            return
            
        if key == 'DROP':
            self.log('Drop what? (Directional keys to select.)')
            self.print_log(display)
            item = self.player.drop(self.select_item(display))
            self.entities.insert(0, item)
            self.log('You drop the ' + item.name + '.')
            self.draw_inventory(display)
            self.print_log(display)
            return

        if key == 'EAT':
            self.log('Eat what? (Directional keys to select.)')
            self.print_log(display)
            item = self.select_item(display)
            if self.player.inventory[item].edible:
                self.log('You eat the ' + self.player.inventory[item].name + '.')
                self.player.drop(item)
            else:
                self.log('That doesn\'t look very tasty.')
            self.draw_inventory(display)
            self.print_log(display)
            return

        if key == 'SELECT':
            tile = self.tilemap.get(self.player.x, self.player.y)
            for i in self.entities:
                if i.x == tile.x and i.y == tile.y and i.name != 'player':
                    self.log('You pick up the ' + i.name + '.')
                    self.print_log(display)
                    self.player.pickup(self.entities.pop(self.entities.index(i)))
                    self.draw_inventory(display)
                    return
            if type(tile) == Wheat:
                wheat = tile.pick()
                if wheat != None:
                    self.log('You pick some wheat.')
                    self.print_log(display)
                    self.player.pickup(wheat)
                    self.draw_inventory(display)
                    return
            self.log('There\'s nothing here to pickup.')
            self.print_log(display)
            return

        if key == 'APPLY':
            self.log('Apply what? (Directional keys to select.)')
            self.print_log(display)
            item = self.player.inventory[self.select_item(display)]
            self.log('Apply ' + item.name + ' in which direction?')
            self.print_log(display)
            direction = directions.from_key(display.get_input())
            if direction != directions.INVALID:
                delta_x, delta_y = directions.delta(direction)
                tile_x = self.player.x + delta_x
                tile_y = self.player.y + delta_y
                for i in self.entities:
                    if i.x == tile_x and i.y == tile_y:
                        if type(i) == Log and type(item) == TinderBox:
                            self.entities.remove(i)
                            self.tilemap.set(tile_x,
                                             tile_y,
                                             Fire(tile_x, tile_y))
                            self.draw_tile(tile_x, tile_y, display)
                            self.log('You make a fire')
                            self.print_log(display)
                            break
                        if type(i) == Chicken:
                            if type(item) == Wheat:
                                i.owner = self.player
                                self.log('The chicken happily eats the wheat ' +
                                         'and decides to join you in your ' +
                                         'adventures.')
                                self.print_log(display)
                            else:
                                self.log('The chicken doesn\'t seem to want ' +
                                         'that.')
                            break
                if type(self.tilemap.get(tile_x, tile_y)) == Fire:
                    if type(item) == Fish:
                        old_name = item.name
                        if item.cook():
                            self.log('You cook the ' + old_name +
                                     ' into ' + item.name)
                            self.draw_inventory(display)
                        else:
                            self.log('Uh, don\'t cook that')
                        self.print_log(display)

            else:
                self.log('Uh, that\'s not a direction')
                self.print_log(display)
            return
            
        direction = directions.from_key(key)
        if direction != directions.INVALID:
            self.player.move(direction)
            tile = self.tilemap.get(self.player.x, self.player.y)

            if tile.solid:
                self.player.move_back()
            
            if type(tile) == Water:
                fish = None
                for i in self.player.inventory:
                    if type(i) == FishingRod:
                        fish = tile.fish()
                        break
                if fish != None:
                    self.log('You catch a fish!')
                    self.player.inventory.append(fish)
                else:
                    tile.disturb()
                    self.log('You disturb the water.')

            if type(tile) == Tree:
                if tile.chopped == False:
                    has_axe = False
                    log = None
                    for i in self.player.inventory:
                        if type(i) == Axe:
                            has_axe = True
                            break
                    if has_axe:
                        log = tile.chop()
                        self.log('You cut down the tree, and aquire some logs')
                        self.player.pickup(log)
                    else:    
                        self.log('It would be very painful to chop down a ' +
                                 'tree with your fist')

        self.camera.center_on(self.player.x, self.player.y)
        self.update_and_draw_view(display)

        self.draw_inventory(display)

        self.print_log(display)

        display.flush()
Beispiel #4
0
 def move_back(self):
     x_delta, y_delta = directions.delta(directions.reverse(self.facing))
     self.x += x_delta
     self.y += y_delta
Beispiel #5
0
 def move(self, direction):
     self.facing = direction
     x_delta, y_delta = directions.delta(direction)
     self.x += x_delta
     self.y += y_delta
Beispiel #6
0
    def update(self, display, key):
        if key == 'RESIZE':
            display.clear()
            self.draw_frame(display)
            self.draw_view(display)
            return

        if key == 'DROP':
            self.log('Drop what? (Directional keys to select.)')
            self.print_log(display)
            item = self.player.drop(self.select_item(display))
            self.entities.insert(0, item)
            self.log('You drop the ' + item.name + '.')
            self.draw_inventory(display)
            self.print_log(display)
            return

        if key == 'EAT':
            self.log('Eat what? (Directional keys to select.)')
            self.print_log(display)
            item = self.select_item(display)
            if self.player.inventory[item].edible:
                self.log('You eat the ' + self.player.inventory[item].name +
                         '.')
                self.player.drop(item)
            else:
                self.log('That doesn\'t look very tasty.')
            self.draw_inventory(display)
            self.print_log(display)
            return

        if key == 'SELECT':
            tile = self.tilemap.get(self.player.x, self.player.y)
            for i in self.entities:
                if i.x == tile.x and i.y == tile.y and i.name != 'player':
                    self.log('You pick up the ' + i.name + '.')
                    self.print_log(display)
                    self.player.pickup(
                        self.entities.pop(self.entities.index(i)))
                    self.draw_inventory(display)
                    return
            if type(tile) == Wheat:
                wheat = tile.pick()
                if wheat != None:
                    self.log('You pick some wheat.')
                    self.print_log(display)
                    self.player.pickup(wheat)
                    self.draw_inventory(display)
                    return
            self.log('There\'s nothing here to pickup.')
            self.print_log(display)
            return

        if key == 'APPLY':
            self.log('Apply what? (Directional keys to select.)')
            self.print_log(display)
            item = self.player.inventory[self.select_item(display)]
            self.log('Apply ' + item.name + ' in which direction?')
            self.print_log(display)
            direction = directions.from_key(display.get_input())
            if direction != directions.INVALID:
                delta_x, delta_y = directions.delta(direction)
                tile_x = self.player.x + delta_x
                tile_y = self.player.y + delta_y
                for i in self.entities:
                    if i.x == tile_x and i.y == tile_y:
                        if type(i) == Log and type(item) == TinderBox:
                            self.entities.remove(i)
                            self.tilemap.set(tile_x, tile_y,
                                             Fire(tile_x, tile_y))
                            self.draw_tile(tile_x, tile_y, display)
                            self.log('You make a fire')
                            self.print_log(display)
                            break
                        if type(i) == Chicken:
                            if type(item) == Wheat:
                                i.owner = self.player
                                self.log(
                                    'The chicken happily eats the wheat ' +
                                    'and decides to join you in your ' +
                                    'adventures.')
                                self.print_log(display)
                            else:
                                self.log('The chicken doesn\'t seem to want ' +
                                         'that.')
                            break
                if type(self.tilemap.get(tile_x, tile_y)) == Fire:
                    if type(item) == Fish:
                        old_name = item.name
                        if item.cook():
                            self.log('You cook the ' + old_name + ' into ' +
                                     item.name)
                            self.draw_inventory(display)
                        else:
                            self.log('Uh, don\'t cook that')
                        self.print_log(display)

            else:
                self.log('Uh, that\'s not a direction')
                self.print_log(display)
            return

        direction = directions.from_key(key)
        if direction != directions.INVALID:
            self.player.move(direction)
            tile = self.tilemap.get(self.player.x, self.player.y)

            if tile.solid:
                self.player.move_back()

            if type(tile) == Water:
                fish = None
                for i in self.player.inventory:
                    if type(i) == FishingRod:
                        fish = tile.fish()
                        break
                if fish != None:
                    self.log('You catch a fish!')
                    self.player.inventory.append(fish)
                else:
                    tile.disturb()
                    self.log('You disturb the water.')

            if type(tile) == Tree:
                if tile.chopped == False:
                    has_axe = False
                    log = None
                    for i in self.player.inventory:
                        if type(i) == Axe:
                            has_axe = True
                            break
                    if has_axe:
                        log = tile.chop()
                        self.log('You cut down the tree, and aquire some logs')
                        self.player.pickup(log)
                    else:
                        self.log('It would be very painful to chop down a ' +
                                 'tree with your fist')

        self.camera.center_on(self.player.x, self.player.y)
        self.update_and_draw_view(display)

        self.draw_inventory(display)

        self.print_log(display)

        display.flush()