Beispiel #1
0
 def whisper(self, what):
     self._heard = self.mangle( what )
     time.sleep(1)
     # print str(self)+" heard "+str(self._heard)
     if self._next:
         dramatis.release( self._next ).whisper( self._heard )
     self.actor.accept( "ask" )
Beispiel #2
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 def test_short_release(self):
     "should have a nice short method for casts"
     class O (object):
         def foo(self,arg):
             assert arg == "bar"
     name = dramatis.Actor( O() )
     dramatis.release( name ).foo( "bar" )
Beispiel #3
0
 def pingpong(self,count,partner):
     if count == 0:
         print "%s: done" % self._name
     else:
         if count % 500 == 0 or count % 500 == 1:
             print "%s: pingpong %d" % ( self._name, count )
         dramatis.release( partner ).pingpong( count-1, self )
         time.sleep( 0.001 )
Beispiel #4
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 def offer(self, bid, bidder):
     if bid >= self._max_bid + self._bid_increment:
         if self._max_bid >= self._min_bid:
             dramatis.release( self._max_bidder ).beaten_offer( bid )
         self._max_bid = bid
         self._max_bidder = bidder
         return [ "best_offer", None ]
     else:
         return [ "beaten_offer", self._max_bid ]
Beispiel #5
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 def f(self):
     self._a = 1
     assert self._a == 1
     dramatis.release( self.actor.name ).g()
     time.sleep( 1 )
     assert self._a == 1
     self.actor.actor_yield()
     assert self._a == 2
     return self._a
Beispiel #6
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 def __init__(self, name, increment, top, auction):
     self._name = name
     self._increment = increment
     self._top = top
     self._auction = auction
     self._current = 0
     self.log( "started" )
     self._max = auction.inquire()[0]
     self.log( "status " + str(self._max) )
     dramatis.release( self.actor.name ).bid()
Beispiel #7
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        def __init__(self, seller, min_bid, closing):
            self._seller = seller
            self._min_bid = min_bid
            self._closing = closing
            
            self._bid_increment = 10
            self._max_bid = self._min_bid - self._bid_increment
            self._max_bidder = None

            self.actor.refuse( "winner" )
            
            dramatis.release( self.actor.name ).close()
Beispiel #8
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 def test_main_caller(self):
     "should do something reasonable when the caller is main"
     callee = dramatis.Actor(object())
     okay = False
     try:
         callee.callee()
         raise Exception("should not be reached")
     except AttributeError:
         okay = True
     assert okay
     dramatis.release(callee).callee()
     dramatis.Runtime.current.warnings = False
     okay = False
     try:
         dramatis.Runtime.current.quiesce()
     except dramatis.error.Uncaught:
         okay = True
     assert okay
     dramatis.Runtime.current.warnings = True
     assert len(dramatis.Runtime.current.exceptions()) == 1
     dramatis.Runtime.current.clear_exceptions()
Beispiel #9
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        def close(self):
            self.actor.actor_yield( self._closing - time.time() )

            if self._max_bid > self._min_bid:
                dramatis.release( self._seller ).winner( self._max_bidder )
                dramatis.release( self._max_bidder ).winner( self._seller )
                self.actor.become( Auction.Over( self._max_bidder,
                                                  self._max_bid ) )
            else:
                dramatis.release( self._seller ).failed( self._max_bid )
                self.actor.become( Auction.Over( None, self._max_bid ) )
Beispiel #10
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 def __init__(self,times,pong):
     self.pings_left = times
     dramatis.release( pong ).ping( self )
Beispiel #11
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 def continuation_exception(self, exception):
     if self._exception_block:
         self._exception_block( exception )
     else:
         dramatis.release( self._name ).dramatis_exception( exception )
     return False
Beispiel #12
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 def caller(self, callee):
     dramatis.release(callee).callee()
Beispiel #13
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 def beaten_offer(self, max_bid):
     self.log("beaten offer: " + str(max_bid))
     self._max = max_bid
     dramatis.release( self.actor.name ).bid()
Beispiel #14
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 def exception( self, exception ):
     try:
         dramatis.interface( dramatis.release( self._name ) ).exception( exception )
     except Exception, e:
         print_exc()
         raise e
Beispiel #15
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 def ping(self,caller):
     if self.pong_count % 1000 == 0:
         print "Pong: ping", self.pong_count
     self.pong_count += 1
     dramatis.release( caller ).pong( self )
Beispiel #16
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 def pong(self,caller):
     if self.pings_left % 1000 == 0:
         print "Ping: pong"
     if self.pings_left > 0:
         self.pings_left -= 1
         dramatis.release( caller ).ping( self )
Beispiel #17
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 def __init__( self ):
     self.actor.always( "wx", True )
     self._wx = Screen.Server.App()
     ( dramatis.release( self._wx ) ).run()
Beispiel #18
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 def __init__(self, n, level = None ):
     super(Fib,self).__init__(self)
     if level  == None:
         level = THREAD_LEVELS
     self.actor.refuse("value")
     dramatis.release( self.actor.name ).calc( n, level )