Beispiel #1
0
def getEmptyZLoops(archivableObjects, importRadius, shouldPrintWarning, z, zoneArrangement):
	'Get loops at empty z level.'
	emptyZ = zoneArrangement.getEmptyZ(z)
	visibleObjects = evaluate.getVisibleObjects(archivableObjects)
	visibleObjectLoopsList = boolean_solid.getVisibleObjectLoopsList(importRadius, visibleObjects, emptyZ)
	loops = euclidean.getConcatenatedList(visibleObjectLoopsList)
	if euclidean.isLoopListIntersecting(loops):
		loops = boolean_solid.getLoopsUnion(importRadius, visibleObjectLoopsList)
		if shouldPrintWarning:
			print('Warning, the triangle mesh slice intersects itself in getExtruderPaths in boolean_geometry.')
			print('Something will still be printed, but there is no guarantee that it will be the correct shape.')
			print('Once the gcode is saved, you should check over the layer with a z of:')
			print(z)
	return loops
Beispiel #2
0
def getEmptyZLoops(archivableObjects, importRadius, shouldPrintWarning, z, zoneArrangement):
	'Get loops at empty z level.'
	emptyZ = zoneArrangement.getEmptyZ(z)
	visibleObjects = evaluate.getVisibleObjects(archivableObjects)
	visibleObjectLoopsList = boolean_solid.getVisibleObjectLoopsList(importRadius, visibleObjects, emptyZ)
	loops = euclidean.getConcatenatedList(visibleObjectLoopsList)
	if euclidean.isLoopListIntersecting(loops):
		loops = boolean_solid.getLoopsUnion(importRadius, visibleObjectLoopsList)
		if shouldPrintWarning:
			print('Warning, the triangle mesh slice intersects itself in getExtruderPaths in boolean_geometry.')
			print('Something will still be printed, but there is no guarantee that it will be the correct shape.')
			print('Once the gcode is saved, you should check over the layer with a z of:')
			print(z)
	return loops
	def getEmptyZExtruderPaths( self, shouldPrintWarning, z ):
		'Get extruder loops.'
		z = triangle_mesh.getEmptyZ(self, z)
		rotatedLoopLayer = euclidean.RotatedLoopLayer(z)
		visibleObjectLoopsList = boolean_solid.getVisibleObjectLoopsList( self.importRadius, evaluate.getVisibleObjects(self.archivableObjects), z )
		rotatedLoopLayer.loops = euclidean.getConcatenatedList( visibleObjectLoopsList )
		if euclidean.isLoopListIntersecting(rotatedLoopLayer.loops):
			rotatedLoopLayer.loops = boolean_solid.getLoopsUnified(self.importRadius, visibleObjectLoopsList)
			if shouldPrintWarning:
				print('Warning, the triangle mesh slice intersects itself in getExtruderPaths in boolean_geometry.')
				print( 'Something will still be printed, but there is no guarantee that it will be the correct shape.' )
				print('Once the gcode is saved, you should check over the layer with a z of:')
				print(z)
		return rotatedLoopLayer