def it_should_initialize(self):
		'''It should initialize properly with good values.'''
		( identifier, blockClass, name, modelPath, texturePath, baseColor
			, damageLimit, damageAbsorption, drops ) = BlockTypeSetup.prepare()

		self.assertIsInstance(
				BlockType(identifier, blockClass, name, modelPath, texturePath
						, baseColor, damageLimit, damageAbsorption, drops
						)
				, BlockType
				)
		return None
	def setUp(self):
		""" """
		self.player = PlayerSetup.create()
		self.blockType = BlockTypeSetup.create()
		self.block = BlockSetup.create( owner = self.player, blockType = self.blockType )
		return None
	def setUp(self):
		''' '''
		( self.identifier, self.blockClass, self.name, self.modelPath,
				self.texturePath, self.baseColor, self.damageLimit
				, self.damageAbsorption, self.drops ) = BlockTypeSetup.prepare()
		return None