def updateOriginalVert(v):
    
    if not v.data[1] or not v.data[2]: # Joint vertex
        return
      
    n = len(v.data[1])
    if n == len(v.data[2]): # Inner vertex
        faceVertAvg = centroid([fv.co for fv in v.data[1]])
        edgeVertAvg = centroid([ev.co for ev in v.data[2]])
        v.co = vmul3d(vadd3d(vadd3d(faceVertAvg, vmul3d(edgeVertAvg, 2.0)), vmul3d(v.data[0].co, n - 3.0)), 1.0/n)
    else: # Outer vertex
        v.co = centroid([ev.co for ev in v.data[2] if len(ev.data) == 3]+[v.data[0].co])
Beispiel #2
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def addVerts(targetVerts, cval, verts):
    for n, v in verts.items():
        dr = fastmath.vmul3d(v, cval)
        try:
            targetVerts[n] = fastmath.vadd3d(targetVerts[n], dr)
        except KeyError:
            targetVerts[n] = dr
    return targetVerts
 def makeRefTarget(self):
     self.refTargetVerts = {}
     madeRefTarget = False
     for key in self.bases.keys():
         target, char, cval = self.bases[key]
         if cval:
             # print "ch", target, cval
             madeRefTarget = True
             verts = self.getTargetInsist(target)
             for n, v in verts.items():
                 dr = fastmath.vmul3d(v, cval)
                 try:
                     self.refTargetVerts[n] = fastmath.vadd3d(self.refTargetVerts[n], dr)
                 except KeyError:
                     self.refTargetVerts[n] = dr
     return madeRefTarget
def getRefObject(human):
    global theRefObjects, theRefObjectVerts, theBaseObjectVerts

    if human.iHaveChanged:
        print "Reference character changed"
        human.iHaveChanged = False

        theRefObjectVerts = [list(v) for v in theBaseObjectVerts]

        for (char, verts) in theRefObjects.items():
            cval = human.getDetail(char)
            if cval:
                print "  ", os.path.basename(char), cval
                for n, v in verts.items():
                    dr = fastmath.vmul3d(v, cval)
                    theRefObjectVerts[n] = fastmath.vadd3d(theRefObjectVerts[n], dr)
        return True
    else:
        return False