Beispiel #1
0
 def initial_Spawn(self):
     if constants.activeMode == 0 or constants.activeMode == 1:
         color = colors.BLACK
         goodBlock.spawnGoodBlock(self.goodBlockNumber,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight)
         triangleUpDown.spawnTriangleUD(self.triangleNumber,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,triangle.triangleSpeed,color)
         badBlock.spawnBadBlock(self.badBlockNumber,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,color)
         fourSquare.spawnFourSquare(self.fourSquareNumber,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,color)
         fatties.spawnFatty(self.fattyNumber,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,color)
         circle.spawnCircle(self.circleNumber,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,color)
         straffer.spawnStraffer(self.strafferNumber,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,color)
         fastCircle.spawnfastCircle(self.fastCircles,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,color)
         hunterStraffer.spawnHunterStraffer(self.hunterStrafferNumber,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,color)
         #bottomUpCountDown.spawnbottomUpCountDown(colors.SOFT_RED)
         #bottomUpHaz.spawnBottomUpHaz(colors.SOFT_RED)
     else:
         color = colors.BLUE
         goodBlock.spawnGoodBlock(self.goodBlockNumber,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight)
         triangle.spawnTriangle(self.triangleNumber,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,triangle.triangleSpeed,colors.BLUE)
         badBlock.spawnBadBlock(self.badBlockNumber,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,colors.RED)
         fourSquare.spawnFourSquare(self.fourSquareNumber,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,colors.BLUE)
         fatties.spawnFatty(self.fattyNumber,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,colors.RED)
         circle.spawnCircle(self.circleNumber,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,colors.RED)
         straffer.spawnStraffer(self.strafferNumber,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,colors.BLUE)
         fastCircle.spawnfastCircle(self.fastCircles,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,colors.RED)
         hunterStraffer.spawnHunterStraffer(self.hunterStrafferNumber,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,colors.RED)
Beispiel #2
0
    def spawn_enemies(self):
            if pygame.time.get_ticks()/1000 > constants.logicOffSet:
                if (pygame.time.get_ticks()-constants.lastEndTime-constants.pauseTimeSinceStart)/1000 == 20:
                    constants.minEnemyCount = 8
                elif (pygame.time.get_ticks()-constants.lastEndTime-constants.pauseTimeSinceStart)/1000 == 40:
                    constants.minEnemyCount = 11
                elif (pygame.time.get_ticks()-constants.lastEndTime-constants.pauseTimeSinceStart)/1000 == 60:
                    constants.minEnemyCount = 15
                elif (pygame.time.get_ticks()-constants.lastEndTime-constants.pauseTimeSinceStart)/1000 == 80:
                    constants.minEnemyCount = 20
                constants.logicOffSet = pygame.time.get_ticks()/1000

            #(constants.pauseTimeSinceStart-constants.lastEndTime)
            deltaSeconds = ((pygame.time.get_ticks()-constants.lastEndTime-constants.pauseTimeSinceStart)-constants.lastSpawnTime)/1000
            if constants.activeMode == 0 or constants.activeMode == 2:
                    deltaSeconds = deltaSeconds/1.5
            if deltaSeconds >= constants.timeTillSpawn or len(Lists.Enemy_list) + len(Lists.Blue_Enemy_list) + len(Lists.Red_Enemy_list) < constants.minEnemyCount :
                constants.timeTillSpawn = constants.secondsTillNextSpawnList[random.randrange(0,len(constants.secondsTillNextSpawnList))]
                scoreRate  = constants.score - constants.scoreForSpawnRate
                spawnValue = random.random()
                constants.spawnCounter = 10 + scoreRate/constants.scoreRateAdjuster
                currEnemyCount = len(Lists.Enemy_list)
                while constants.spawnCounter + currEnemyCount > constants.maxEnemyCount:
                    constants.spawnCounter = constants.spawnCounter/2
                constants.lastSpawnTime = pygame.time.get_ticks() - constants.lastEndTime - constants.pauseTimeSinceStart
                constants.count = 0
                if constants.activeMode == 0 or constants.activeMode == 2:
                    constants.spawnCounter = constants.spawnCounter/1.5
                #spawn a random number of enemies
            if constants.count < constants.spawnCounter:
                spawnValue = random.random()
                if constants.activeMode == 2:
                    colorValue = random.random()
                    if colorValue > 0.5:
                        color = colors.RED
                    else:
                        color = colors.BLUE
                else:
                    color = colors.BLACK
                if (self.gameTime-constants.pauseTimeSinceStart-constants.lastEndTime)/1000 < 60:
                    if spawnValue < 0.15:
                        triangle.spawnTriangle(1,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,5,color)
                    if spawnValue < 0.30:
                        triangleUpDown.spawnTriangleUD(1,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,5,color)
                    elif spawnValue < 0.45:
                        badBlock.spawnBadBlock(1,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,color)
                    elif spawnValue < 0.55:
                        if len(Lists.fourSquare_list) <3 and (pygame.time.get_ticks() - constants.timeSinceLastFourSquareSpawn)/1000 > 10:
                            fourSquare.spawnFourSquare(1,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,color)
                            constants.timeSinceLastFourSquareSpawn = pygame.time.get_ticks()
                        else:
                            constants.count -= 1
                    elif spawnValue < 0.60:
                        if len(Lists.fatty_list) <3 and (pygame.time.get_ticks() - constants.timeSinceLastFattySpawn)/1000 > 10:
                            fatties.spawnFatty(1,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,color)
                            constants.timeSinceLastFattySpawn = pygame.time.get_ticks()
                        else:
                            constants.count -= 1
                    elif spawnValue < 0.70:
                        circle.spawnCircle(1,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,color)
                    elif spawnValue < 0.95 - pygame.time.get_ticks()/500000:
                        hunterStraffer.spawnHunterStraffer(1,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,color)
                    elif spawnValue < 0.975 - pygame.time.get_ticks()/500000:
                        fastCircle.spawnfastCircle(1,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,color)
                    elif spawnValue < 1:
                        triangle.spawnTriangle(1,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,5,color)
                else:
                    if spawnValue < 0.10:
                        triangle.spawnTriangle(1,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,5,color)
                    if spawnValue < 0.20:
                        triangleUpDown.spawnTriangleUD(1,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,5,color)
                    elif spawnValue < 0.30:
                        badBlock.spawnBadBlock(1,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,color)
                    elif spawnValue < 0.50:
                        if len(Lists.fourSquare_list) <3 and (pygame.time.get_ticks() - constants.timeSinceLastFourSquareSpawn)/1000 > 10:
                            fourSquare.spawnFourSquare(1,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,color)
                            constants.timeSinceLastFourSquareSpawn = pygame.time.get_ticks()
                        else:
                            constants.count -= 1
                    elif spawnValue < 0.55:
                        if len(Lists.fatty_list) <3 and (pygame.time.get_ticks() - constants.timeSinceLastFattySpawn)/1000 > 10:
                            fatties.spawnFatty(1,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,color)
                            constants.timeSinceLastFattySpawn = pygame.time.get_ticks()
                        else:
                            constants.count -= 1
                    elif spawnValue < 0.60:
                        circle.spawnCircle(1,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,color)
                    elif spawnValue < 0.80 - pygame.time.get_ticks()/500000:
                        hunterStraffer.spawnHunterStraffer(1,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,color)
                    elif spawnValue < 0.90 - pygame.time.get_ticks()/500000:
                        fastCircle.spawnfastCircle(1,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,color)
                    elif spawnValue < 1:
                        triangle.spawnTriangle(1,constants.player.rect.x, constants.player.rect.y, player.playerWidth, player.playerHeight,5,color)
                constants.count += 1
                constants.scoreForSpawnRate = constants.score
                constants.scoreRateAdjuster += 3