Beispiel #1
0
def log(manager):
    """
        输出日志
    """
    action = game_define.GM_ACTION_DELETE_BUG_ALL
    log_lst = action_base_gm.log_base(manager)

    log_lst.append(str(action))

    log_str = '$$'.join(log_lst)
    return log_str
def log(gm):
    """
        输出日志
    """
    action = game_define.GM_ACTION_UPDATE_PASSWORD

    log_lst = action_base_gm.log_base(gm)

    log_lst.append(str(action))

    log_str = '$$'.join(log_lst)
    return log_str
Beispiel #3
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def log(manager, notice_uid):
    """
        输出日志
    """
    action = game_define.GM_ACTION_DELETE_NOTICE
    log_lst = action_base_gm.log_base(manager)

    log_lst.append(str(action))
    log_lst.append(str(notice_uid))

    log_str = '$$'.join(log_lst)
    return log_str
def log(manager, file_name):
    """
        输出日志
    """
    action = game_define.GM_ACTION_PUBLISH_CONFIG
    log_lst = action_base_gm.log_base(manager)

    log_lst.append(str(action))
    log_lst.append(str(file_name))

    log_str = '$$'.join(log_lst)
    return log_str
def log(manager, server_id):
    """
        输出日志
    """
    action = game_define.GM_ACTION_DELETE_SERVER
    log_lst = action_base_gm.log_base(manager)

    log_lst.append(str(action))
    log_lst.append(str(server_id))

    log_str = '$$'.join(log_lst)
    return log_str
def log(manager, mail):
    """
        输出日志
    """
    action = game_define.GM_ACTION_ADD_MAIL
    log_lst = action_base_gm.log_base(manager)

    log_lst.append(str(action))
    log_lst.append(str(mail))

    log_str = '$$'.join(log_lst)
    return log_str
def log(gm):
    """
        输出日志
    """
    action = game_define.GM_ACTION_UPDATE_PASSWORD

    log_lst = action_base_gm.log_base(gm)

    log_lst.append(str(action))

    log_str = '$$'.join(log_lst)
    return log_str
def log(manager, need_update_config_dict):
    """
        输出日志
    """
    action = game_define.GM_ACTION_CHANGE_SERVER_CONFIG
    log_lst = action_base_gm.log_base(manager)

    log_lst.append(str(action))
    log_lst.append(str(need_update_config_dict))

    log_str = '$$'.join(log_lst)
    return log_str
def log(gm):
    """
        输出日志
    """
    action = game_define.GM_ACTION_MANAGER_REGISTER

    log_lst = action_base_gm.log_base(gm)

    log_lst.append(str(action))

    log_str = '$$'.join(log_lst)
    return log_str
Beispiel #10
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def log(manager, version, notice):
    """
        输出日志
    """
    action = game_define.GM_ACTION_INSERT_VERSION_NOTICE
    log_lst = action_base_gm.log_base(manager)

    log_lst.append(str(action))
    log_lst.append(str(version))
    log_lst.append(notice)

    log_str = '$$'.join(log_lst)
    return log_str
Beispiel #11
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def log(manager, gift_id, num):
    """
        输出日志
    """
    action = game_define.GM_ACTION_INSERT_EXCHANGE_CODE
    log_lst = action_base_gm.log_base(manager)

    log_lst.append(str(action))
    log_lst.append(str(gift_id))
    log_lst.append(str(num))

    log_str = '$$'.join(log_lst)
    return log_str
def log(gm, del_id):
    """
        输出日志
    """
    action = game_define.GM_ACTION_DELETE_MANAGER

    log_lst = action_base_gm.log_base(gm)

    log_lst.append(str(action))
    log_lst.append(str(del_id))

    log_str = '$$'.join(log_lst)
    return log_str
def log(gm, del_id):
    """
        输出日志
    """
    action = game_define.GM_ACTION_DELETE_MANAGER

    log_lst = action_base_gm.log_base(gm)

    log_lst.append(str(action))
    log_lst.append(str(del_id))

    log_str = '$$'.join(log_lst)
    return log_str
def log(manager, server_id, old_version, new_version):
    """
        输出日志
    """
    action = game_define.GM_ACTION_CHANGE_SERVER_VERSION
    log_lst = action_base_gm.log_base(manager)

    log_lst.append(str(action))
    log_lst.append(str(server_id))
    log_lst.append(str(old_version))
    log_lst.append(str(new_version))

    log_str = '$$'.join(log_lst)
    return log_str
def log(manager, server_id, user_id, item_tid, num):
    """
        输出日志
    """
    action = game_define.GM_ACTION_ADD_ITEM

    log_lst = action_base_gm.log_base(manager)

    log_lst.append(str(action))
    log_lst.append(str(server_id))
    log_lst.append(str(user_id))
    log_lst.append(str(item_tid))
    log_lst.append(str(num))

    log_str = '$$'.join(log_lst)
    return log_str
def log(gm):
    """
        输出日志
    """
    action = game_define.GM_ACTION_MANAGER_LOGIN
    last_login_ip = str(gm.last_login_ip)
    last_login_time = str(gm.last_login_time)

    log_lst = action_base_gm.log_base(gm)

    log_lst.append(str(action))
    log_lst.append(str(last_login_ip))
    log_lst.append(str(last_login_time))

    log_str = '$$'.join(log_lst)
    return log_str
Beispiel #17
0
def log(gm, new_account, new_name, new_permission_name, new_description):
    """
        输出日志
    """
    action = game_define.GM_ACTION_UPDATE_MANAGER_INFO

    log_lst = action_base_gm.log_base(gm)

    log_lst.append(str(action))
    log_lst.append(str(new_account))
    log_lst.append(new_name.encode(encoding='utf8'))
    log_lst.append(str(new_permission_name))
    log_lst.append(new_description.encode(encoding='utf8'))

    log_str = '$$'.join(log_lst)
    return log_str
def log(gm):
    """
        输出日志
    """
    action = game_define.GM_ACTION_MANAGER_LOGIN
    last_login_ip = str(gm.last_login_ip)
    last_login_time = str(gm.last_login_time)

    log_lst = action_base_gm.log_base(gm)

    log_lst.append(str(action))
    log_lst.append(str(last_login_ip))
    log_lst.append(str(last_login_time))

    log_str = "$$".join(log_lst)
    return log_str
Beispiel #19
0
def log(manager, server_id, user_id, equip_uid, equip_tid, equip_level):
    """
        输出日志
    """
    action = game_define.GM_ACTION_ADD_EQUIP

    log_lst = action_base_gm.log_base(manager)

    log_lst.append(str(action))
    log_lst.append(str(server_id))
    log_lst.append(str(user_id))
    log_lst.append(str(equip_uid))
    log_lst.append(str(equip_tid))
    log_lst.append(str(equip_level))

    log_str = '$$'.join(log_lst)
    return log_str
def log(manager, server_id, user_id, item_id, old_value, new_value):
    """
        输出日志
    """
    action = game_define.GM_ACTION_CHANGE_ITEM

    log_lst = action_base_gm.log_base(manager)

    log_lst.append(str(action))
    log_lst.append(str(server_id))
    log_lst.append(str(user_id))
    log_lst.append(str(item_id))
    log_lst.append(str(old_value))
    log_lst.append(str(new_value))

    log_str = '$$'.join(log_lst)
    return log_str
Beispiel #21
0
def log(manager, server_id, user_id, change_key, old_value, new_value):
    """
        输出日志
    """
    action = game_define.GM_ACTION_EDIT_PLAYER

    log_lst = action_base_gm.log_base(manager)

    log_lst.append(str(action))
    log_lst.append(str(server_id))
    log_lst.append(str(user_id))
    log_lst.append(str(change_key))
    log_lst.append(str(old_value))
    log_lst.append(str(new_value))

    log_str = '$$'.join(log_lst)
    return log_str
Beispiel #22
0
def log(manager, server_id, url, name, server_state, server_hidden, version, open_server_time):
    """
        输出日志
    """
    action = game_define.GM_ACTION_UPDATE_SERVER
    log_lst = action_base_gm.log_base(manager)

    log_lst.append(str(action))
    log_lst.append(str(server_id))
    log_lst.append(str(url))
    log_lst.append(str(name))
    log_lst.append(str(server_state))
    log_lst.append(str(server_hidden))
    log_lst.append(str(version))
    log_lst.append(str(open_server_time.strftime("%Y-%m-%d")))

    log_str = '$$'.join(log_lst)
    return log_str
def log(manager, server_id, user_id, monster_uid, monster_tid, star_level, level):
    """
        输出日志
    """
    action = game_define.GM_ACTION_CREATE_MONSTER

    log_lst = action_base_gm.log_base(manager)

    log_lst.append(str(action))
    log_lst.append(str(server_id))
    log_lst.append(str(user_id))
    log_lst.append(str(monster_uid))
    log_lst.append(str(monster_tid))
    log_lst.append(str(star_level))
    log_lst.append(str(level))

    log_str = '$$'.join(log_lst)
    return log_str
def log(manager, server_id, user_id, monster_uid, monster_tid, star_level, level):
    """
        输出日志
    """
    action = game_define.GM_ACTION_DELETE_MONSTER

    log_lst = action_base_gm.log_base(manager)

    log_lst.append(str(action))
    log_lst.append(str(server_id))
    log_lst.append(str(user_id))
    log_lst.append(str(monster_uid))
    log_lst.append(str(monster_tid))
    log_lst.append(str(star_level))
    log_lst.append(str(level))

    log_str = '$$'.join(log_lst)
    return log_str
def log(manager, server_id, user_id, equip_uid, equip_tid, will_edit_tid, equip_level, will_edit_tid_level):
    """
        输出日志
    """
    action = game_define.GM_ACTION_CHANGE_EQUIP

    log_lst = action_base_gm.log_base(manager)

    log_lst.append(str(action))
    log_lst.append(str(server_id))
    log_lst.append(str(user_id))
    log_lst.append(str(equip_uid))
    log_lst.append(str(equip_tid))
    log_lst.append(str(will_edit_tid))
    log_lst.append(str(equip_level))
    log_lst.append(str(will_edit_tid_level))

    log_str = "$$".join(log_lst)
    return log_str
def log(manager, activity_id, server_id, begin_time, time_length, time_distance, is_forced_open, new, item_id1,
        item_num1, item_id2, item_num2, item_id3, item_num3, gold, stone, free, exp, equip, monster, star, discount,
        title, detail, label, title2, label2, detail2):
    """
        输出日志
    """
    data = dict()
    action = game_define.GM_ACTION_CHANGE_ACTIVITY
    log_lst = action_base_gm.log_base(manager)
    data['activity_id'] = activity_id
    data['server_id'] = server_id
    data['begin_time'] = begin_time
    data['time_length'] = time_length
    data['time_distance'] = time_distance
    data['is_forced_open'] = is_forced_open
    data['new'] = new
    data['item_id1'] = item_id1
    data['item_num1'] = item_num1
    data['item_id2'] = item_id2
    data['item_num2'] = item_num2
    data['item_id3'] = item_id3
    data['item_num3'] = item_num3
    data['gold'] = gold
    data['stone'] = stone
    data['free'] = free
    data['exp'] = exp
    data['equip'] = equip
    data['monster'] = monster
    data['star'] = star
    data['discount'] = discount
    data['title'] = title
    data['detail'] = detail
    data['label'] = label
    data['title2'] = title2
    data['label2'] = label2
    data['detail2'] = detail2

    log_lst.append(str(action))
    log_lst.append(str(data))

    log_str = '$$'.join(log_lst)
    return log_str
def log(
    manager,
    server_id,
    platform_id,
    endtime,
    name,
    item_id1,
    item_num1,
    item_id2,
    item_num2,
    item_id3,
    item_num3,
    gold,
    stone,
):
    """
        输出日志
    """
    action = game_define.GM_ACTION_INSERT_GIFT
    log_lst = action_base_gm.log_base(manager)

    log_lst.append(str(action))
    log_lst.append(str(server_id))
    log_lst.append(str(platform_id))
    log_lst.append(endtime.strftime("%Y-%m-%d"))
    log_lst.append(name.encode("utf-8"))
    log_lst.append(str(item_id1))
    log_lst.append(str(item_num1))
    log_lst.append(str(item_id2))
    log_lst.append(str(item_num2))
    log_lst.append(str(item_id3))
    log_lst.append(str(item_num3))
    log_lst.append(str(gold))
    log_lst.append(str(stone))

    log_str = "$$".join(log_lst)
    return log_str
def log(manager, server_id, platform_id, endtime, name, item_id1, item_num1,
        item_id2, item_num2, item_id3, item_num3, gold, stone):
    """
        输出日志
    """
    action = game_define.GM_ACTION_INSERT_GIFT
    log_lst = action_base_gm.log_base(manager)

    log_lst.append(str(action))
    log_lst.append(str(server_id))
    log_lst.append(str(platform_id))
    log_lst.append(endtime.strftime("%Y-%m-%d"))
    log_lst.append(name.encode('utf-8'))
    log_lst.append(str(item_id1))
    log_lst.append(str(item_num1))
    log_lst.append(str(item_id2))
    log_lst.append(str(item_num2))
    log_lst.append(str(item_id3))
    log_lst.append(str(item_num3))
    log_lst.append(str(gold))
    log_lst.append(str(stone))

    log_str = '$$'.join(log_lst)
    return log_str