Beispiel #1
0
    def __init__(self, engine):
        self.engine = engine
        self.actors = []
        self.camera = Camera()
        self.world = None
        self.space = None
        self.time = 0.0
        self.actors = []
        self.players = self.engine.world.getPlayers()
        self.controls = engine.input.controls

        #for simplification of theme writing
        self.fontDict = self.engine.data.fontDict
        self.geometry = self.engine.view.geometry[2:4]
        self.fontScreenBottom = self.engine.data.fontScreenBottom
        self.aspectRatio = self.engine.view.aspectRatio
        self.drawStarScore = self.engine.drawStarScore
Beispiel #2
0
    def __init__(self, engine):
        self.engine  = engine
        self.actors  = []
        self.camera  = Camera()
        self.world   = None
        self.space   = None
        self.time    = 0.0
        self.actors  = []
        self.players = self.engine.world.getPlayers()
        self.controls = engine.input.controls

        #for simplification of theme writing
        self.fontDict         = self.engine.data.fontDict
        self.geometry         = self.engine.view.geometry[2:4]
        self.fontScreenBottom = self.engine.data.fontScreenBottom
        self.aspectRatio      = self.engine.view.aspectRatio
        self.drawStarScore    = self.engine.drawStarScore
Beispiel #3
0
class Scene(BackgroundLayer, KeyListener):
    def __init__(self, engine):
        self.engine = engine
        self.actors = []
        self.camera = Camera()
        self.world = None
        self.space = None
        self.time = 0.0
        self.actors = []
        self.players = self.engine.world.getPlayers()
        self.controls = engine.input.controls

        #for simplification of theme writing
        self.fontDict = self.engine.data.fontDict
        self.geometry = self.engine.view.geometry[2:4]
        self.fontScreenBottom = self.engine.data.fontScreenBottom
        self.aspectRatio = self.engine.view.aspectRatio
        self.drawStarScore = self.engine.drawStarScore

    def addPlayer(self, player):
        self.players.append(player)

    def removePlayer(self, player):
        self.players.remove(player)

    def run(self, ticks):
        self.time += ticks / 50.0

    def shown(self):
        self.engine.input.addKeyListener(self)

    def hidden(self):
        self.engine.input.removeKeyListener(self)

    def keyPressed(self, key, unicode):
        c = self.controls.keyPressed(key)
        if c:
            return True
        return False

    def keyReleased(self, key):
        c = self.controls.keyReleased(key)
        if c:
            return True
        return False

    def render3D(self):
        pass

    def render(self, visibility, topMost):
        # render the scene
        try:
            glMatrixMode(GL_PROJECTION)
            glPushMatrix()
            glLoadIdentity()
            gluPerspective(60, self.engine.view.aspectRatio, 0.1, 1000)
            glMatrixMode(GL_MODELVIEW)
            glLoadIdentity()

            glPushMatrix()
            self.camera.apply()

            self.render3D()
        finally:
            glPopMatrix()
            glMatrixMode(GL_PROJECTION)
            glPopMatrix()
            glMatrixMode(GL_MODELVIEW)
Beispiel #4
0
class Scene(BackgroundLayer, KeyListener):
    def __init__(self, engine):
        self.engine  = engine
        self.actors  = []
        self.camera  = Camera()
        self.world   = None
        self.space   = None
        self.time    = 0.0
        self.actors  = []
        self.players = self.engine.world.getPlayers()
        self.controls = engine.input.controls

        #for simplification of theme writing
        self.fontDict         = self.engine.data.fontDict
        self.geometry         = self.engine.view.geometry[2:4]
        self.fontScreenBottom = self.engine.data.fontScreenBottom
        self.aspectRatio      = self.engine.view.aspectRatio
        self.drawStarScore    = self.engine.drawStarScore

    def addPlayer(self, player):
        self.players.append(player)

    def removePlayer(self, player):
        self.players.remove(player)

    def run(self, ticks):
        self.time += ticks / 50.0

    def shown(self):
        self.engine.input.addKeyListener(self)

    def hidden(self):
        self.engine.input.removeKeyListener(self)

    def keyPressed(self, key, unicode):
        c = self.controls.keyPressed(key)
        if c:
            return True
        return False

    def keyReleased(self, key):
        c = self.controls.keyReleased(key)
        if c:
            return True
        return False

    def render3D(self):
        pass

    def render(self, visibility, topMost):
        # render the scene
        try:
            glMatrixMode(GL_PROJECTION)
            glPushMatrix()
            glLoadIdentity()
            gluPerspective(60, self.engine.view.aspectRatio, 0.1, 1000)
            glMatrixMode(GL_MODELVIEW)
            glLoadIdentity()

            glPushMatrix()
            self.camera.apply()

            self.render3D()
        finally:
            glPopMatrix()
            glMatrixMode(GL_PROJECTION)
            glPopMatrix()
            glMatrixMode(GL_MODELVIEW)