Beispiel #1
0
 def apply_callback(self, sender):
     self.font = CurrentFont()
     if self.font is not None:
         gNames = getGlyphs(self.font)
         if len(gNames) > 0:
             # print info
             if self._verbose:
                 print 'rounding glyphs to grid...\n'
                 print '\tgrid size: %s' % self._gridsize
                 print '\tpoints: %s' % self._points
                 print '\tanchors: %s' % self._anchors
                 print '\tside-bearings: %s' % self._sidebearings
                 print '\tmark: %s' % self._mark
                 print
                 print '\t',
             # batch process glyphs
             for gName in gNames:
                 print gName,
                 if self._points:
                     roundPointsToGrid(self.font[gName],
                                       (self._gridsize, self._gridsize))
                 if self._anchors:
                     roundAnchorsToGrid(self.font[gName],
                                        (self._gridsize, self._gridsize))
                 if self._sidebearings:
                     roundMargins(self.font[gName],
                                  self._gridsize,
                                  left=True,
                                  right=True)
                 if self._mark:
                     self.font[gName].mark = self._mark_color
                 self.font[gName].update()
             # done
             print
             self.font.update()
             if self._verbose:
                 print '\n...done.\n'
         # no glyphs selected
         else:
             print 'no glyph to process, please select one or more glyphs and try again.\n'
     # no font open
     else:
         print 'please open a font and try again.\n'
 def apply_Callback(self, sender):
     f = CurrentFont()
     if f is not None:
         print 'processing selected glyphs...\n'
         # get options
         boolstring = [False, True]
         _points = self.w._points_checkBox.get()
         _sidebearings = self.w._sidebearings_checkBox.get()
         _anchors = self.w._anchors_checkBox.get()
         # get color
         _gridsize = int(self.w._gridsize_value.get())
         _mark = self.w._mark_checkBox.get()
         _mark_color = self.w._mark_color.get()
         _mark_color = (_mark_color.redComponent(),
             _mark_color.greenComponent(),
             _mark_color.blueComponent(),
             _mark_color.alphaComponent())
         print '\tgrid size: %s' % _gridsize
         print '\talign points to grid: %s' % boolstring[_points]
         print '\talign side-bearings: %s' % boolstring[_sidebearings]
         print '\talign anchors: %s' % boolstring[_anchors]
         print '\tmark glyphs: %s (%s)' % (boolstring[_mark], _mark_color)
         print
         print '\t', 
         # batch do stuff
         for gName in f.selection:
             print gName,
             f[gName].prepareUndo('align to grid')
             if _points:
                 roundPointsToGrid(f[gName], (_gridsize, _gridsize))
             if _anchors:
                 roundAnchorsToGrid(f[gName], (_gridsize, _gridsize))
             if _sidebearings:
                 roundMargins(f[gName], _gridsize, left=True, right=True)
             if _mark:
                 f[gName].mark = _mark_color
             f[gName].update()
             f[gName].performUndo()
         # done
         print
         f.update()
         print '\n...done.\n'
Beispiel #3
0
 def apply_Callback(self, sender):
     f = CurrentFont()
     if f is not None:
         print 'processing selected glyphs...\n'
         # get options
         boolstring = [False, True]
         _points = self.w._points_checkBox.get()
         _sidebearings = self.w._sidebearings_checkBox.get()
         _anchors = self.w._anchors_checkBox.get()
         # get color
         _gridsize = int(self.w._gridsize_value.get())
         _mark = self.w._mark_checkBox.get()
         _mark_color = self.w._mark_color.get()
         _mark_color = (_mark_color.redComponent(),
                        _mark_color.greenComponent(),
                        _mark_color.blueComponent(),
                        _mark_color.alphaComponent())
         print '\tgrid size: %s' % _gridsize
         print '\talign points to grid: %s' % boolstring[_points]
         print '\talign side-bearings: %s' % boolstring[_sidebearings]
         print '\talign anchors: %s' % boolstring[_anchors]
         print '\tmark glyphs: %s (%s)' % (boolstring[_mark], _mark_color)
         print
         print '\t',
         # batch do stuff
         for gName in f.selection:
             print gName,
             f[gName].prepareUndo('align to grid')
             if _points:
                 roundPointsToGrid(f[gName], (_gridsize, _gridsize))
             if _anchors:
                 roundAnchorsToGrid(f[gName], (_gridsize, _gridsize))
             if _sidebearings:
                 roundMargins(f[gName], _gridsize, left=True, right=True)
             if _mark:
                 f[gName].mark = _mark_color
             f[gName].update()
             f[gName].performUndo()
         # done
         print
         f.update()
         print '\n...done.\n'
	def apply_callback(self, sender):
		self.font = CurrentFont()
		if self.font is not None:
			gNames = getGlyphs(self.font)
			if len(gNames) > 0:
				# print info
				if self._verbose:
					print 'rounding glyphs to grid...\n'
					print '\tgrid size: %s' % self._gridsize
					print '\tpoints: %s' % self._points
					print '\tanchors: %s' % self._anchors
					print '\tside-bearings: %s' % self._sidebearings
					print '\tmark: %s' % self._mark
					print
					print '\t',
				# batch process glyphs
				for gName in gNames:
					print gName,
					if self._points:
						roundPointsToGrid(self.font[gName], (self._gridsize, self._gridsize))
					if self._anchors:
						roundAnchorsToGrid(self.font[gName], (self._gridsize, self._gridsize))
					if self._sidebearings:
						roundMargins(self.font[gName], self._gridsize, left=True, right=True)
					if self._mark:
						self.font[gName].mark = self._mark_color
					self.font[gName].update()
				# done
				print
				self.font.update()
				if self._verbose:
					print '\n...done.\n'
			# no glyphs selected
			else:
				print 'no glyph to process, please select one or more glyphs and try again.\n'
		# no font open
		else:
			print 'please open a font and try again.\n'
Beispiel #5
0
            s = s + '"%s", ' % gName
        print s
        print
    else:
        print "invalid mode.\n"


#-----------------
# transformations
#-----------------


def decompose(font):
    for g in font:
        g.decompose()


def autoContourOrderDirection(font):
    for g in font:
        g.autoContourOrder()
        g.correctDirection()


def alignToGrid(f, (sizeX, sizeY)):
    from hTools2.modules.glyphutils import roundPointsToGrid
    for g in f:
        print g
        roundPointsToGrid(g, (sizeX, sizeY))
        g.update()
    f.update()
Beispiel #6
0
	# mode 0 = Python string
	elif mode == 0:
		s = ''
		for gName in gNames:
			s = s + '"%s", ' % gName
		print s
		print
	else:
		print "invalid mode.\n"

#-----------------
# transformations
#-----------------

def decompose(font):
	for g in font:
		g.decompose()

def autoContourOrderDirection(font):
	for g in font:
		g.autoContourOrder()
		g.correctDirection()

def alignToGrid(f, (sizeX, sizeY)):
	from hTools2.modules.glyphutils import roundPointsToGrid
	for g in f:
		print g
		roundPointsToGrid(g, (sizeX, sizeY))
		g.update()
	f.update()