def __init(self, target_ship):
		self.target_ship = target_ship

		self.combatIntermissions = {
			self.missionStates.sailing_to_target: (self.sail_to_target, self.flee_home),
			self.missionStates.in_combat: (self.check_ship_alive, self.flee_home),
			self.missionStates.fleeing_home: (self.flee_home, self.flee_home),
		}

		self._state_fleet_callbacks = {
			self.missionStates.sailing_to_target: Callback(self.was_reached),
			self.missionStates.fleeing_home: Callback(self.report_failure, "Combat was lost, ships fled home successfully"),
		}

		ShipDestroyed.subscribe(self._on_ship_destroyed)