def build_characterization(): return [ html.Div([ dbc.Row([ dbc.Col([ sidebar.characterization(), map.map(), ]), ]), dbc.Row([ html.Div([dcc.Graph(id="characterization-barsentence")], className='col-lg-6 mt-5'), html.Div([dcc.Graph(id="characterization-barage")], className='col-lg-6 mt-5'), html.Div( [dcc.Graph(id="characterization-line")], className='col-xl-12 col-lg-12 mt-5 charts_container'), html.Div( [dcc.Graph(id="characterization-block")], className='col-xl-12 col-lg-12 mt-5 charts_container'), ]) ]) ]
import time # Python doesn't seem to allow clean imports # from sibling folders. sys.path.append('..') from lib.char import char from lib.map import map pygame.init() window = pygame.display.set_mode((640, 480)) pygame.display.set_caption('Hittest testing') screen = pygame.display.get_surface() hero = char(False) map = map(False) body = pygame.Surface((32, 32)) body.fill((255, 0, 0)) hero.frames[''] = {'n': {'s': ['rect'], 'm': ['rect']}, 'w': {'s': ['rect'], 'm': ['rect']}, 'e': {'s': ['rect'], 'm': ['rect']}, 's': {'s': ['rect'], 'm': ['rect']}} hero.state = 'm' #print(hero.frames) hero.images['rect'] = body rect = pygame.Surface((32, 32)) rect.fill((255, 255, 255)) map.images['rect'] = rect
from lib.map import map from lib.item import item pygame.init() window = pygame.display.set_mode((640, 480)) pygame.display.set_caption('Nerds\' main screen') screen = pygame.display.get_surface() debug = False # switch to True for quick debug visuals hero = char() if debug: hero.debug = True objects = {'npcs': [], 'map': map(), 'hero': hero} if debug: objects['map'].debug = True hero.map = objects['map'].file gameW = 640 gameH = 480 font = pygame.font.Font(None, 20) dx = 0 dy = 0 keys = [] dialogues = [] dialogue_action = '' frames_this_second = 0
import time # Python doesn't seem to allow clean imports # from sibling folders. sys.path.append('..') from lib.map import map pygame.init() window = pygame.display.set_mode((640, 480)) pygame.display.set_caption('Map view') screen = pygame.display.get_surface() map_name = 'main' map = map(map_name, os.path.join('..', '..', '')) x = 0 y = 0 speed = 5 multiplier = 1 up = False down = False left = False right = False no_key_yet = True font = pygame.font.Font(None, 20) while True: if no_key_yet: