Beispiel #1
0
def update_runtime(set_status):
    logger.debug("Updating runtime")
    remote_version = get_remote_version()
    local_version = get_local_version()
    if remote_version <= local_version:
        logger.debug("Runtime already up to date")
        return
    runtime32_file = "lutris-runtime-i386.tar.gz"
    runtime64_file = "lutris-runtime-amd64.tar.gz"

    set_status("Updating Runtime")
    runtime32_path = os.path.join(settings.RUNTIME_DIR, runtime32_file)
    http.download_asset(settings.RUNTIME_URL + runtime32_file, runtime32_path,
                        overwrite=True)
    runtime64_path = os.path.join(settings.RUNTIME_DIR, runtime64_file)
    http.download_asset(settings.RUNTIME_URL + runtime64_file, runtime64_path,
                        overwrite=True)
    system.remove_folder(os.path.join(settings.RUNTIME_DIR, 'lib32'))
    system.remove_folder(os.path.join(settings.RUNTIME_DIR, 'lib64'))
    extract.extract_archive(runtime32_path, settings.RUNTIME_DIR,
                            merge_single=False)
    extract.extract_archive(runtime64_path, settings.RUNTIME_DIR,
                            merge_single=False)
    os.unlink(runtime32_path)
    os.unlink(runtime64_path)

    with open(LOCAL_VERSION_PATH, 'w') as version_file:
        version_file.write(str(remote_version))
    set_status("Runtime updated")
    logger.debug("Runtime updated")
Beispiel #2
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def update_runtime():
    remote_version = get_remote_version()
    local_version = get_local_version()
    if remote_version <= local_version:
        return
    runtime32_file = "lutris-runtime-i386.tar.gz"
    runtime64_file = "lutris-runtime-amd64.tar.gz"

    runtime32_path = os.path.join(settings.RUNTIME_DIR, runtime32_file)
    http.download_asset(settings.RUNTIME_URL + runtime32_file,
                        runtime32_path,
                        overwrite=True)
    runtime64_path = os.path.join(settings.RUNTIME_DIR, runtime64_file)
    http.download_asset(settings.RUNTIME_URL + runtime64_file,
                        runtime64_path,
                        overwrite=True)
    extract.extract_archive(runtime32_path,
                            settings.RUNTIME_DIR,
                            merge_single=False)
    extract.extract_archive(runtime64_path,
                            settings.RUNTIME_DIR,
                            merge_single=False)
    os.unlink(runtime32_path)
    os.unlink(runtime64_path)

    with open(LOCAL_VERSION_PATH, 'w') as version_file:
        version_file.write(str(remote_version))
Beispiel #3
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def download_icon(game, icon_type, overwrite=False, callback=None):
    icon_url = get_icon_url(game, icon_type)
    icon_path = get_icon_path(game, icon_type)
    icon_downloaded = http.download_asset(icon_url, icon_path, overwrite)
    if icon_downloaded and callback:
        logger.debug("Downloaded %s for %s" % (icon_type, game))
        callback(game)
Beispiel #4
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def download_banner(game, overwrite=False, callback=None):
    banner_url = settings.INSTALLER_URL + '%s.jpg' % game
    banner_path = get_banner_path(game)
    cover_downloaded = http.download_asset(banner_url, banner_path, overwrite)
    if cover_downloaded and callback:
        logger.debug("Icon downloaded for %s", game)
        callback(game)
Beispiel #5
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def download_icon(game_slug, icon_type, overwrite=False, callback=None,
                  stop_request=None, game_id=None):
    icon_url = get_icon_url(game_slug, icon_type)
    icon_path = get_icon_path(game_slug, icon_type)
    icon_downloaded = http.download_asset(icon_url, icon_path, overwrite,
                                          stop_request=stop_request)
    if icon_downloaded and callback:
        logger.debug("Downloaded %s for %s" % (icon_type, game_slug))
        callback(game_id)
Beispiel #6
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def update_runtime(set_status):
    logger.debug("Updating runtime")
    remote_version = get_remote_version()
    local_version = get_local_version()
    if remote_version <= local_version:
        logger.debug("Runtime already up to date")
        return
    runtime32_file = "steam-runtime_32.tar.gz"
    runtime64_file = "steam-runtime_64.tar.gz"

    # Download
    set_status("Updating Runtime")
    runtime32_path = os.path.join(RUNTIME_DIR, runtime32_file)
    http.download_asset(RUNTIME_URL + runtime32_file, runtime32_path,
                        overwrite=True)
    runtime64_path = os.path.join(RUNTIME_DIR, runtime64_file)
    http.download_asset(RUNTIME_URL + runtime64_file, runtime64_path,
                        overwrite=True)
    # Remove current
    system.remove_folder(os.path.join(RUNTIME_DIR, 'steam'))
    # Remove legacy folders
    system.remove_folder(os.path.join(RUNTIME_DIR, 'lib32'))
    system.remove_folder(os.path.join(RUNTIME_DIR, 'lib64'))

    # Extract
    extract.extract_archive(runtime32_path, RUNTIME_DIR,
                            merge_single=False)
    extract.extract_archive(runtime64_path, RUNTIME_DIR,
                            merge_single=False)
    os.unlink(runtime32_path)
    os.unlink(runtime64_path)

    with open(LOCAL_VERSION_PATH, 'w') as version_file:
        version_file.write(str(remote_version))
    set_status("Runtime updated")
    logger.debug("Runtime updated")
Beispiel #7
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def test_download_asset():
    http.download_asset(TEST_URL, "/tmp/test-asset", overwrite=True)
Beispiel #8
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def test_download_asset():
    http.download_asset(TEST_URL, "/tmp/test-asset", overwrite=True)