Beispiel #1
1
def getRoofSineCurve( startInput, endInput, minValue, maxValue ):
    
    animCurve = cmds.createNode( 'animCurveUU' )
    cmds.setKeyframe( f= startInput, v=minValue )
    cmds.setKeyframe( f= (startInput+endInput)/2.0, v=maxValue )
    cmds.setKeyframe( f= endInput,   v=minValue )
    cmds.selectKey( animCurve )
    cmds.setInfinity( poi='cycle', pri='cycle' )
    
    return animCurve
Beispiel #2
1
 def create_fk_setup(self):
     """Creates the FK setup."""
     cmds.orientConstraint(self.controls['fan'], self.result_jnts[0], mo=True)
     mdl = cmds.shadingNode('multDoubleLinear', asUtility=True)
     mdl = cmds.rename(mdl, '%s_%s_MDL' % (self.side, self.modulename))
     if self.side == 'R':
         cmds.expression(s='%s.input1 = time * (-1);' % mdl, o=mdl, ae=1, uc='all')
     else:
         cmds.expression(s='%s.input1 = time;' % mdl, o=mdl, ae=1, uc='all')
     # END if
     cmds.connectAttr('%s.speed' % self.controls['fan'], '%s.input2' % mdl, f=True)
     cmds.setDrivenKeyframe('%s.rotate%s' % (self.controls['offset'], self._up_axis), cd='%s.output' % mdl, dv=0, v=0)
     cmds.setDrivenKeyframe('%s.rotate%s' % (self.controls['offset'], self._up_axis), cd='%s.output' % mdl, dv=1, v=1)
     cmds.keyTangent('%s_rotate%s' % (self.controls['offset'], self._up_axis), itt='linear', ott='linear', f=(0, 1))
     cmds.selectKey('%s_rotate%s' % (self.controls['offset'], self._up_axis), add=True, k=True, f=(0, 1))
     cmds.setInfinity(pri='cycleRelative', poi='cycleRelative')
def pre_post_Linear():
    #Create a alarm message!#
    global global_info
    Objects = maya.ls(type=["transform", "camera"], selection=True)
    if Objects == []:
        maya.text(
            global_info,
            edit=True,
            label="Please select at least one camera before pre_post_linear!")
    else:
        for i in Objects:
            print i
            maya.setAttr(i + ".tx", lock=False)
            maya.setAttr(i + ".ty", lock=False)
            maya.setAttr(i + ".tz", lock=False)
            maya.setAttr(i + ".rx", lock=False)
            maya.setAttr(i + ".ry", lock=False)
            maya.setAttr(i + ".rz", lock=False)
            maya.setAttr(i + ".sx", lock=False)
            maya.setAttr(i + ".sy", lock=False)
            maya.setAttr(i + ".sz", lock=False)

            maya.keyTangent(inTangentType='spline', outTangentType='spline')
            maya.setInfinity(poi='linear', pri='linear')

            maya.setAttr(i + ".tx", lock=True)
            maya.setAttr(i + ".ty", lock=True)
            maya.setAttr(i + ".tz", lock=True)
            maya.setAttr(i + ".rx", lock=True)
            maya.setAttr(i + ".ry", lock=True)
            maya.setAttr(i + ".rz", lock=True)
            maya.setAttr(i + ".sx", lock=True)
            maya.setAttr(i + ".sy", lock=True)
            maya.setAttr(i + ".sz", lock=True)
def loopKeyFrameC(obj,startFrame,endFrame,offsetFrame):
    print "loopKeyFrameC"#,obj,startFrame,endFrame,offsetFrame
    keyAbleAttList=["translateX","translateY","translateZ","rotateX","rotateY","rotateZ","scaleX","scaleY","scaleZ","slot_alpha","slot_red","slot_green","slot_blue"] #["translateX","translateY","translateZ","rotateX","rotateY","rotateZ","scaleX","scaleY","scaleZ"]
    SOframe = float(startFrame +offsetFrame)
    EOframe = float(endFrame + offsetFrame)
    #cmds.keyframe(obj,at="translateX",q=True)
    for attr in keyAbleAttList:
        try:
            keyframeList = cmds.keyframe(obj,at=attr,q=True)
            keyframeListCount = len(keyframeList)
        except:
            keyframeListCount = 0
        print attr,obj,SOframe,EOframe,keyframeList
        if keyframeListCount > 0:
            if startFrame < keyframeList[0]:
              #  print  "startFrame"    
                firstFrame = float(keyframeList[0])               
                startFrameValue = cmds.getAttr('%s.%s'%(obj,attr),t= firstFrame)
                cmds.setKeyframe(t=(startFrame,startFrame),e=True,at=attr,v=startFrameValue)
            if endFrame > keyframeList[-1]:
              #  print  "endFrame"  
                lastFrame =  float(keyframeList[-1])                   
                endFrameValue  = cmds.getAttr('%s.%s'%(obj,attr),t = lastFrame)

                cmds.setKeyframe(t=(endFrame,endFrame),e=True,at=attr,v=endFrameValue)

            cmds.cutKey(obj,at=attr,t= (startFrame,endFrame))
            cmds.pasteKey(obj,at=attr , t= (SOframe,))
            newKeyframeList = cmds.keyframe(obj,at=attr,q=True)
            newLastFrame = newKeyframeList[-1]
           # print "newKeyframeList,newLastFrame",newKeyframeList,newLastFrame
            cmds.setInfinity( obj,pri='cycle', poi='cycle' ,at=attr)
            cmds.keyTangent(obj,t=(newLastFrame,newLastFrame),ott ="step",e=True)
Beispiel #5
0
def create_moon():
    """
    create the moon
    """
    n = 'moon'
    moon_time_period = 0.0748
    cmds.sphere(name=n, axis=[0, 1.0, 0], radius=moon_radius * 0.025)
    cmds.setAttr(n + 'Shape.castsShadows', 0)
    cmds.setAttr(n + 'Shape.receiveShadows', 0)
    cmds.select(n)
    create_texture(n)
    cmds.circle(radius=0.25, normalY=1, normalZ=0, name=n + '_orbit')
    cmds.parent('moon_orbit', 'earth')
    cmds.select(n, n + '_orbit')
    cmds.pathAnimation(name=n + '_path',
                       fractionMode=True,
                       follow=True,
                       followAxis='x',
                       upAxis='y',
                       worldUpType='vector',
                       worldUpVector=[0, 1, 0],
                       inverseUp=False,
                       bank=False,
                       startTimeU=1,
                       endTimeU=int(moon_time_period * 10000 / time_period[3] /
                                    2))
    cmds.selectKey(clear=True)
    cmds.selectKey(n + '_path',
                   keyframe=True,
                   time=(1,
                         int(moon_time_period * 10000 / time_period[3] / 2)))
    cmds.keyTangent(inTangentType='linear', outTangentType='linear')
    cmds.setInfinity(postInfinite='cycle')
    animate_rotation('moon',
                     int(moon_time_period * 10000 / time_period[3] / 2))
Beispiel #6
0
def pre_post_Linear():
    #Create a alarm message!#
    alarmWindow = maya.window(title="Message")
    maya.columnLayout(adjustableColumn=False)
    maya.text(label="Please select at least one camera!")

    Objects = maya.ls(type=["transform", "camera"], selection=True)
    if Objects == []:
        maya.showWindow(alarmWindow)
    else:
        for i in Objects:
            print i
            maya.setAttr(i + ".tx", lock=False)
            maya.setAttr(i + ".ty", lock=False)
            maya.setAttr(i + ".tz", lock=False)
            maya.setAttr(i + ".rx", lock=False)
            maya.setAttr(i + ".ry", lock=False)
            maya.setAttr(i + ".rz", lock=False)
            maya.setAttr(i + ".sx", lock=False)
            maya.setAttr(i + ".sy", lock=False)
            maya.setAttr(i + ".sz", lock=False)

            maya.keyTangent(inTangentType='spline', outTangentType='spline')
            maya.setInfinity(poi='linear', pri='linear')

            maya.setAttr(i + ".tx", lock=True)
            maya.setAttr(i + ".ty", lock=True)
            maya.setAttr(i + ".tz", lock=True)
            maya.setAttr(i + ".rx", lock=True)
            maya.setAttr(i + ".ry", lock=True)
            maya.setAttr(i + ".rz", lock=True)
            maya.setAttr(i + ".sx", lock=True)
            maya.setAttr(i + ".sy", lock=True)
            maya.setAttr(i + ".sz", lock=True)
def Bake():
    #########################################################################-------------> setting loop but not for legs <------------------#########################################################################
    
	global spineCount, fromFrameNum, toFrameNum, loopADD, fpsDesired, stepCheck, stepNum
	global pelvis, spine, neck1, neck2, head, shoulder, upArm, lowArm, wrist
    
	mc.currentUnit(t = str(fpsDesired) + 'fps')
	
	mc.select(pelvis, neck1, head, 'CTRL_L'+shoulder, 'CTRL_FK_L'+upArm, 'CTRL_FK_L'+lowArm, 'CTRL_FK_L'+wrist, 'CTRL_R'+shoulder, 'CTRL_FK_R'+upArm, 'CTRL_FK_R'+lowArm, 'CTRL_FK_R'+wrist, 'CTRL_L'+ikFoot, 'CTRL_R'+ikFoot, 'CTRL_L'+ikKnee, 'CTRL_R'+ikKnee, 'CTRL_L'+fRoll, 'CTRL_R'+fRoll, 'CTRL_L'+tRoll, 'CTRL_R'+tRoll)
	for i in range(spineCount):
		mc.select(spine + str(i+1), add = True)
	
	if(loopADD):
		mc.setInfinity(poi = 'cycle')
	
	if(stepCheck):
		toFrameNum = fpsDesired / 2 * stepNum + fromFrameNum
		print toFrameNum
	
	mc.playbackOptions(e = True, min = fromFrameNum)
	mc.playbackOptions(e = True, max = toFrameNum)
	
	mc.bakeResults(simulation = True, t = (fromFrameNum,toFrameNum), attribute = 'rotate', disableImplicitControl = True, preserveOutsideKeys = True, removeBakedAttributeFromLayer = False, removeBakedAnimFromLayer = False, bakeOnOverrideLayer = False, minimizeRotation = True)
	
	mc.select(deselect = True)
	mc.select(pelvis)
	mc.bakeResults(simulation = True, t = (fromFrameNum,toFrameNum), attribute = 'translate', disableImplicitControl = True, preserveOutsideKeys = True, removeBakedAttributeFromLayer = False, removeBakedAnimFromLayer = False, bakeOnOverrideLayer = False, minimizeRotation = True)
	
	mc.confirmDialog(title = 'Done!', message = 'Animation successfully generated!')
Beispiel #8
0
    def apply(self, attr):
        obj = attr.node()
        obj_mel = obj.__melobject__()
        attr_longName = attr.longName()
        attrMel = attr.__melobject__()
        if len(self.times) > 0:
            for time, value in zip(self.times, self.values):
                cmds.setKeyframe(obj_mel, time=time, attribute=attr_longName, value=value,
                     breakdown=False,  # TODO: Approve
                     hierarchy='none',  # TODO: Approve
                     controlPoints=False,  # TODO: Approve
                     shape=False)  # TODO: Approve

            # set tangents
            cmds.keyTangent(attrMel, edit=True, wt=int(self.weightedTangent))  # todo: approve int cast
            for time, inAngle, outAngle, inWeight, outWeight, inTangentType, outTangentType, lock in zip(
                self.times, self.inAngles, self.outAngles, self.inWeights, self.outWeights, self.inTangentTypes, self.outTangentTypes, self.locks):
                fn_keyTangent = functools.partial(cmds.keyTangent, attrMel, edit=True, time=(time, time))
                fn_keyTangent(inAngle=inAngle,
                    outAngle=outAngle,
                    inWeight=inWeight,
                    outWeight=outWeight)
                fn_keyTangent(inTangentType=inTangentType,outTangentType=outTangentType)
                fn_keyTangent(lock=lock) # TODO: Optimise

            # set infinity
            if self.preInfinity != "constant":
                cmds.setInfinity(obj, attribute=attr_longName, preInfinity=self.preInfinity)
            if self.postInfinity != "constant":
                cmds.setInfinity(obj, attribute=attr_longName, postInfinity=self.postInfinity)
        else:
            attr.set(self.value)
Beispiel #9
0
def motionPath(itemList, curvePath, upObject, frontAxis, invertFront, upAxis,
               invertUp, cycleAttributeName):
    attributeList = [cycleAttributeName, 'frontTwist', 'upTwist', 'sideTwist']
    for attr in attributeList:
        if not ma.objExists(upObject + '.' + attr):
            ma.addAttr(upObject, ln=attr, at='double')
            ma.setAttr(upObject + '.' + attr, e=1, k=1, cb=0)

    #calculate current sceneUnitMultiplier
    sceneUnitDict = {
        'cm': 1.0,
        'mm': 10.0,
        'm': 0.01,
        'km': 9.999969839999708e-6,
        'in': 0.393701,
        'ft': 0.0328083,
        'yd': 0.0109361,
        'mi': 6.213693181818e-6
    }
    sceneUnitMultiplier = sceneUnitDict.get(ma.currentUnit(l=1, q=1))

    offset = 1.0 / float(len(itemList)) if len(itemList) > 1 else 0.5
    for i in range(0, len(itemList)):
        #create motionpath
        path = ma.pathAnimation(itemList[i],
                                c=curvePath,
                                n=itemList[i] + '_' + pathSuffix,
                                fm=1,
                                f=1,
                                fa=frontAxis,
                                ua=upAxis,
                                wut='object',
                                wuo=upObject,
                                iu=invertUp,
                                inverseFront=invertFront,
                                b=0)
        ma.cutKey(path)
        driven = path + '.' + 'uValue'

        #setDrivenKeys
        ma.setDrivenKeyframe(driven,
                             cd=upObject + '.' + attributeList[0],
                             dv=i * offset,
                             v=0,
                             itt='linear',
                             ott='linear')
        ma.setDrivenKeyframe(driven,
                             cd=upObject + '.' + attributeList[0],
                             dv=(i * offset) + 1,
                             v=sceneUnitMultiplier,
                             itt='linear',
                             ott='linear')
        ma.setInfinity(driven, pri='cycle', poi='cycle')
        for attr in attributeList:
            if attr != attributeList[0]:
                ma.connectAttr(upObject + '.' + attr, path + '.' + attr)
        #cleanup
        convertDoubleLinear(path)
def returnSetDrivenKeyData(sdkAnimCurve):
    '''
    Returns setDrivenKey command from input sdkAnimCurve

    returnSetDrivenKeyData('Rt_elbow_jnt_transRot_helper_offsetX')
    '''
    LOG.debug('Working on sdkCurve: %s' % sdkAnimCurve)

    if mc.objExists(sdkAnimCurve):
        LOG.debug('sdkCurve exists: %s' % sdkAnimCurve)

        # Find driver and driven objects
        driver = mc.listConnections('%s.input' % sdkAnimCurve,
                                    scn=True,
                                    source=True,
                                    destination=False,
                                    plugs=True)
        driven = mc.listConnections('%s.output' % sdkAnimCurve,
                                    source=False,
                                    destination=True,
                                    plugs=True)

        # Find keyframes and values
        driverKeys = mc.keyframe(sdkAnimCurve, q=True, floatChange=True)
        drivenKeys = mc.keyframe(sdkAnimCurve, q=True, valueChange=True)

        # Get animCurve tangent types
        itt = mm.eval("keyTangent -query -itt %s ;" % sdkAnimCurve)
        ott = mm.eval("keyTangent -query -ott %s ;" % sdkAnimCurve)

        # Get animCurve pre/post infinity
        mc.selectKey(sdkAnimCurve,
                     add=True,
                     k=True,
                     f=(driverKeys[0], driverKeys[0]))
        pri = mc.setInfinity(q=True, pri=True)[0]

        mc.selectKey(clear=True)
        mc.selectKey(sdkAnimCurve,
                     add=True,
                     k=True,
                     f=(driverKeys[-1], driverKeys[-1]))
        poi = mc.setInfinity(q=True, poi=True)[0]

        # Return sdk data
        sdkDict = {}
        sdkDict['driver'] = driver[0]
        sdkDict['driven'] = driven[0]
        sdkDict['driverKeys'] = driverKeys
        sdkDict['drivenKeys'] = drivenKeys
        sdkDict['itt'] = itt
        sdkDict['ott'] = ott
        sdkDict['pri'] = pri
        sdkDict['poi'] = poi

        return sdkDict
Beispiel #11
0
def getRoofLinearCurve( startInput, endInput, minValue, maxValue ):
    
    animCurve = cmds.createNode( 'animCurveUU' )
    cmds.setKeyframe( f= startInput, v=minValue )
    cmds.setKeyframe( f= endInput,   v=maxValue )
    cmds.keyTangent( itt='linear', ott='linear' )
    cmds.selectKey( animCurve )
    cmds.setInfinity( poi='cycle', pri='cycle' )
    
    return animCurve
Beispiel #12
0
 def create_fk_setup(self):
     """Creates the FK setup."""
     cmds.setDrivenKeyframe('%s.translateX' % self.fk_jnts[1], cd='%s.length' % self.fk_jnts[0], dv=1, itt='linear', ott='linear')
     cmds.setDrivenKeyframe('%s.translateX' % self.fk_jnts[1], cd='%s.length' % self.fk_jnts[0], dv=0, v=0, itt='linear', ott='linear')
     cmds.setDrivenKeyframe('%s.translateX' % self.fk_jnts[2], cd='%s.length' % self.fk_jnts[1], dv=1, itt='linear', ott='linear')
     cmds.setDrivenKeyframe('%s.translateX' % self.fk_jnts[2], cd='%s.length' % self.fk_jnts[1], dv=0, v=0, itt='linear', ott='linear')
     cmds.selectKey('%s_translateX' % self.fk_jnts[1], k=True, f=(1,))
     cmds.setInfinity(poi='cycleRelative')
     cmds.selectKey('%s_translateX' % self.fk_jnts[2], k=True, f=(1,))
     cmds.setInfinity(poi='cycleRelative')
Beispiel #13
0
def rotationBakingToLayer(i):
	cmds.bakeResults( listObjects[i], t = (asT, aeT), sm=True, bol=True, at = "rotate" ) #+
	cmds.select( listObjects[i], r=True )
	if (cycleInfinity): cmds.setInfinity( pri="cycle", poi="cycle" )
	else: cmds.setInfinity( pri="constant", poi="constant" )
	cmds.delete( aimLoc, zeroLoc ) #+
	cmds.container( "BakeResultsContainer", e=True, rc=True )
	cmds.animLayer( "BakeResults", e=True, p = layerName )
	cmds.rename( "BakeResults", layerComp )
	resetRangeTime()
Beispiel #14
0
    def loop(self, plug=None, offset=False):
        """Loop this animation.

        Args:
            plug (HPlug): plug being driven (for efficiency)
            offset (bool): cycle with offset
        """
        _plug = plug or self.get_plug()
        _mode = 'cycle' if not offset else 'cycleRelative'
        cmds.setInfinity(_plug, preInfinite=_mode, postInfinite=_mode)
Beispiel #15
0
 def testInfinities(curves):
     print '\nTESTING INFINITY MODES\n'
     errors = 0
     for inf in [
             'constant', 'linear', 'cycle', 'cycleRelative', 'oscillate'
     ]:
         print "### Checking {} infinity mode".format(string.upper(inf))
         for curve in curves:
             cmds.setInfinity(curve, pri=inf, poi=inf)
             errors += verifyCurve(curve)
     return errors
Beispiel #16
0
def main():
    """
    Available types:
    constant, linear, cycle, cycleRelative, oscillate
    """
    if "cycle" in set(cmds.setInfinity(q=True, preInfinite=True)):
        print("Setting pre- and post-infinite to CONSTANT")
        cmds.setInfinity(preInfinite="constant", postInfinite="constant")
    else:
        print("Setting pre- and post-infinite to CYCLE WITHOUT OFFSET")
        cmds.setInfinity(preInfinite="cycle", postInfinite="cycle")
def main():
    """
    Available types:
    constant, linear, cycle, cycleRelative, oscillate
    """
    if "cycle" in set(cmds.setInfinity(q=True, preInfinite=True)):
        print("Setting pre- and post-infinite to CONSTANT")
        cmds.setInfinity(preInfinite="constant", postInfinite="constant")
    else:
        print("Setting pre- and post-infinite to CYCLE WITHOUT OFFSET")
        cmds.setInfinity(preInfinite="cycle", postInfinite="cycle")
Beispiel #18
0
def animate_rotation(n, period):
    """
    animates rotation of an object
    """
    cmds.select(n)
    cmds.currentTime(1)
    cmds.setKeyframe(n, breakdown=False, attribute="rotateY")
    cmds.currentTime(period)
    cmds.setAttr(n + '.rotateY', 360)
    cmds.setKeyframe(n, breakdown=False, attribute="rotateY")
    cmds.selectKey(n + '.rotateY')
    cmds.keyTangent(inTangentType='linear', outTangentType='linear')
    cmds.setInfinity(postInfinite='cycle')
def readSetDrivenKeyDataFromFile(filePath, lock=False):
    '''
    Reads and reconstructs setDrivenKeyfraomes from json file exported from writeSetDrivenKeyDataToFile()
    sdkFile = 'Z:/users/tcoleman/code/temp_sdk_data.json'
    readSetDrivenKeyDataFromFile(sdkFile)
    '''
    fh = open(filePath, 'r')
    sdkDataDict = json.load(fh)
    fh.close()

    # iterate through dict keys
    for sdkCurve, sdkDict in sdkDataDict.iteritems():

        driver = sdkDict['driver']
        driven = sdkDict['driven']
        driverKeys = sdkDict['driverKeys']
        drivenKeys = sdkDict['drivenKeys']
        itt = sdkDict['itt']
        ott = sdkDict['ott']
        pri = sdkDict['pri']
        poi = sdkDict['poi']

        if mc.objExists(driver) and mc.objExists(driven):

            i = 0
            for driverKey, drivenKey in zip(driverKeys, drivenKeys):
                # Create setDrivenKeyframes
                mc.setDrivenKeyframe(driven, cd=driver, dv=driverKey, value=drivenKey)
                LOG.debug('SetDrivenKeyframe:  Driver=%s.%s, Driven=%s.%s' % (driver, driven, driverKey, drivenKey))

                # Set keyframe tangents
                mc.selectKey(sdkCurve, add=True, k=True, f=(driverKey, driverKey))
                mc.keyTangent(itt=itt[i], ott=ott[i])

                i = i + 1

            # Set pre/post infinity
            mc.selectKey(sdkCurve, add=True, k=True, f=(driverKeys[0], driverKeys[0]))
            mc.setInfinity(pri=pri)

            mc.selectKey(clear=True)
            mc.selectKey(sdkCurve, add=True, k=True, f=(driverKeys[-1], driverKeys[-1]))
            mc.setInfinity(poi=poi)

            # Lock setDrivenKeyframes if specified
            if lock:
                mc.setAttr('%s.keyTimeValue' % sdkCurve, lock=True)

        mc.refresh()
    LOG.info('SetDrivenKeyframe Data read from %s' % filePath)
		def copyPaste_main_animation(i):
			cmds.animLayer(obj.final_layer_name, e = True, at = obj.nonLockedList)
			cmds.select(obj.temp_obj_node, r = True)
			
			if (obj.check_cycle):
				#print myLog, 'Infinity changed to "Cycle"'
				cmds.cutKey(time = (obj.min_loop_time, obj.start_time - 1))
				cmds.cutKey(time = (obj.end_time + 1, obj.max_loop_time))
				cmds.setInfinity(pri = "cycle", poi = "cycle")
			else:
				#print myLog, 'Infinity changed to "Constant"'
				cmds.setInfinity(pri = "constant", poi = "constant")
				
			temp_copyKey = cmds.copyKey(obj.temp_obj_node, at = obj.nonLocked_attributes)
			#cmds.copyKey(obj.temp_obj_node, at = nonLocked_attributes)
			cmds.pasteKey(obj.list_objects[i], o = "replace", al = obj.final_layer_name, at = obj.nonLocked_attributes)
def createParticleSystem_goal():
    # Create a constant sized particle object following a deformed torus shape (using goal)

    cmds.file(new=True, force=True)

    # Create a torus, we will use it as goal
    xrez = 14
    yrez = 8
    goalTorus = cmds.polyTorus( r=1, sr=0.5, tw=0, sx=xrez, sy=yrez, ax=(0, 1, 0), cuv=1, ch=0)[0]

    # nParticle creation depends on an optoinVar value, make sure we use the default one
    cmds.optionVar( sv=("NParticleStyle","Points") )

    # Emit a lot of particle, the actual number will be limited to the max particle attribute in the particleShape
    emitter = cmds.emitter(dx=1, dy=0, dz=0, sp=0.1, pos=(0, 5, 0),rate=2500)[0]
    particleSystem, particleSystemShape = cmds.nParticle(n="nParticle_test_goal")
    cmds.setAttr('%s.lfm' % particleSystemShape, 0) # live forever
    cmds.setAttr('%s.particleRenderType' % particleSystemShape, 7) # Blobby, to see radius
    cmds.setAttr('%s.maxCount' % particleSystemShape, xrez*yrez) # max count is the number of vertices on the torus

    cmds.connectDynamic( particleSystemShape, em=emitter)

    # Create Goal
    cmds.goal(particleSystem, w=1, utr=0, g=goalTorus);


    # Create Initial state to we start with the correct amount of particle
    # NOTE: When using this script in command line, the first frame is not correctly evaluated and the particleShape is empty
    # This doesn't happens in interactive maya
    for i in range(1, 10):
        cmds.currentTime(i)
    cmds.saveInitialState(particleSystemShape)
    cmds.currentTime(1)

    bend, bendHandle = cmds.nonLinear( goalTorus, type="bend", lowBound=-1, highBound=1, curvature=0)

    cmds.setAttr( "%s.rotateZ" % bendHandle, 90)
    cmds.setKeyframe( "%s.curvature" % bend, v=0, t=1, inTangentType="flat", outTangentType="flat")
    cmds.setKeyframe( "%s.curvature" % bend, v=-130, t=12, inTangentType="flat", outTangentType="flat")
    cmds.setKeyframe( "%s.curvature" % bend, v=130, t=24, inTangentType="flat", outTangentType="flat")

    # Make the bend animation loop
    cmds.setInfinity( bend, poi="oscillate", attribute="curvature")

    return particleSystem, particleSystemShape
Beispiel #22
0
def createParticleSystem_goal():
    # Create a constant sized particle object following a deformed torus shape (using goal)

    cmds.file(new=True, force=True)

    # Create a torus, we will use it as goal
    xrez = 14
    yrez = 8
    goalTorus = cmds.polyTorus(r=1, sr=0.5, tw=0, sx=xrez, sy=yrez, ax=(0, 1, 0), cuv=1, ch=0)[0]

    # nParticle creation depends on an optoinVar value, make sure we use the default one
    cmds.optionVar(sv=("NParticleStyle", "Points"))

    # Emit a lot of particle, the actual number will be limited to the max particle attribute in the particleShape
    emitter = cmds.emitter(dx=1, dy=0, dz=0, sp=0.1, pos=(0, 5, 0), rate=2500)[0]
    particleSystem, particleSystemShape = cmds.nParticle(n="nParticle_test_goal")
    cmds.setAttr('%s.lfm' % particleSystemShape, 0)  # live forever
    cmds.setAttr('%s.particleRenderType' % particleSystemShape, 7)  # Blobby, to see radius
    cmds.setAttr('%s.maxCount' % particleSystemShape, xrez * yrez)  # max count is the number of vertices on the torus

    cmds.connectDynamic(particleSystemShape, em=emitter)

    # Create Goal
    cmds.goal(particleSystem, w=1, utr=0, g=goalTorus);

    # Create Initial state to we start with the correct amount of particle
    # NOTE: When using this script in command line, the first frame is not correctly evaluated and the particleShape is empty
    # This doesn't happens in interactive maya
    for i in range(1, 10):
        cmds.currentTime(i)
    cmds.saveInitialState(particleSystemShape)
    cmds.currentTime(1)

    bend, bendHandle = cmds.nonLinear(goalTorus, type="bend", lowBound=-1, highBound=1, curvature=0)

    cmds.setAttr("%s.rotateZ" % bendHandle, 90)
    cmds.setKeyframe("%s.curvature" % bend, v=0, t=1, inTangentType="flat", outTangentType="flat")
    cmds.setKeyframe("%s.curvature" % bend, v=-130, t=12, inTangentType="flat", outTangentType="flat")
    cmds.setKeyframe("%s.curvature" % bend, v=130, t=24, inTangentType="flat", outTangentType="flat")

    # Make the bend animation loop
    cmds.setInfinity(bend, poi="oscillate", attribute="curvature")

    return particleSystem, particleSystemShape
Beispiel #23
0
def infinity_cycle():
    infinities = ["constant", "linear", "cycle"]
    selected_infinity = cmds.setInfinity(q=1, preInfinite=1, postInfinite=1)[0]
    cmds.setInfinity(preInfinite=infinities[infinities.index(selected_infinity)-1])
    cmds.setInfinity(postInfinite=infinities[infinities.index(selected_infinity)-1])
    message = infinities[infinities.index(selected_infinity)-1]
    status_message = '<div style="color:{2}; font-family:{1}">{0}  </div>'\
               .format( message
                      , FONT
                      , FONT_COLOR
                      )
    cmds.inViewMessage( statusMessage=status_message
                      , fade=True
                      , backColor=BACKGROUND_COLOR
                      , fadeStayTime=600
                      , fadeInTime=0
                      , fadeOutTime=200
                      , position="topCenter"
                      )
Beispiel #24
0
def LinearToArc(radius):
    diameter = radius * 2
    origframe = cmds.currentTime(q=True)
    selection = cmds.ls(selection=True)
    if (len(selection) == 0):
        cmds.warning("Select the object with the travel distance")
        return
    tZ = "%s.translateZ" % selection[0]
    tX = "%s.translateX" % selection[0]
    startZ = cmds.getAttr(tZ, t=0)
    endZ = cmds.getAttr(tZ, t=30)
    cmds.cutKey(selection[0], clear=True)
    newX = cmds.getAttr(tX)
    newX += (diameter / 2.0)
    if (startZ != endZ):
        pivot = cmds.spaceLocator(name="TurnPivot")
        cmds.animLayer(lt.GetSelectedLayers()[0],
                       edit=True,
                       addSelectedObjects=True)
        pivotName = pivot[0]
        distance = endZ - startZ
        pi = 3.142857142857143
        circumf = diameter * pi
        degrees = (distance / circumf) * 360
        cmds.setAttr(tZ, 0)
        cmds.setAttr(tX, newX)
        cmds.parentConstraint(pivot, selection[0], mo=True)
        cmds.setKeyframe(pivot, t=0)
        cmds.currentTime(30)
        #animate the arc
        rY = "%s.rotateZ" % pivotName
        cmds.setAttr(rY, -degrees)
        cmds.setKeyframe(pivot, t=30)
        cmds.currentTime(origframe)
        #set the curve to linear
        rotCurve = "%s_rotateZ" % pivotName
        cmds.selectKey(rotCurve, r=True)
        cmds.keyTangent(itt="linear", ott="linear")
        cmds.setInfinity(poi="cycleRelative")
        cmds.bakeResults(selection[0], t=(0, 30))
    if (startZ == endZ):
        cmds.warning("The object is not traveling")
Beispiel #25
0
def offsetCycleSpeedControlNodeSetup(waveDeformer, speedAttr, cycleLength, offset):
    """ Providing the proper variables, creates a nodal setup to control the speed of an offset animation """
    """ Create the nodes """
    speedMDNode = createNamedNode("speedMult", "multiplyDivide")
    offsetNode = createNamedNode("offset", "multiplyDivide")
    # mc.setAttr ((frameCountDivNode+'.operation'),2)
    """ create the cycle """
    mc.setKeyframe((waveDeformer + ".offset"), time=0, value=0, inTangentType="spline", outTangentType="spline")
    mc.setKeyframe(
        (waveDeformer + ".offset"),
        time=cycleLength,
        value=(offset * 0.99),
        inTangentType="linear",
        outTangentType="linear",
    )
    mc.setInfinity((waveDeformer + ".offset"), pri="linear", poi="linear")
    """ Connect the nodes """
    mc.connectAttr(("time1.outTime"), (speedMDNode + ".input1X"))
    mc.connectAttr(speedAttr, (speedMDNode + ".input2.input2X"))
    mc.connectAttr((speedMDNode + ".outputX"), (waveDeformer + "_offset.input"))
Beispiel #26
0
 def ballCycle(self, part, cycleMethod):
     at = "rotateZ"
     cycle = "{}.{}".format(self.robot, part)
     ball = "{}|{}|ballParent1|ballParent2".format(
         self.robot,
         part.replace("cycleF", "f").replace("cycleB", "b"))
     if cmds.getAttr(cycle):
         for i, t in enumerate(self.keyTime):
             cmds.setKeyframe(ball,
                              value=self.keyRotate[i],
                              attribute=at,
                              time=t)
         cmds.keyTangent(ball,
                         inTangentType="linear",
                         attribute=at,
                         time=(0, 81))
         cmds.setInfinity(ball, attribute=at, postInfinite="cycle")
     else:
         cmds.cutKey(ball, time=(1, 80), attribute=at)
     self.setJob(cycle, cycleMethod)
Beispiel #27
0
def makeInfinity():
    """Set the infinity type"""
    if checkSelected() is None:
        cmds.warning("Nothing Selected!")
        return
    if checkKeys(checkSelected()) is None:
        cmds.warning("Object has no keys!")
        return

    preInfi, proInfi = queryInfinity()
    newPre = switchSetting(preInfi)
    newPro = switchSetting(proInfi)

    cmds.setInfinity(graphEditor, pri=newPre)
    cmds.setInfinity(graphEditor, poi=newPro)

    print "Pre Infinity is now {0}. Post Infinity is now {1}.".format(
        newPre, newPro),

    #Display infinity
    graphEditorAC = "graphEditor1GraphEd"
    cmds.animCurveEditor(graphEditorAC, e=True, displayInfinities="on")
Beispiel #28
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def connectToMesher(name = 'object'):
    gp = cmd.ls(sl=True)
    if len(gp) is not 1:
        cmd.error('You must select only a "GEO_GP" group node')
    else:
        subObjects = cmd.listRelatives(gp , allDescendents = True, noIntermediate= True, type = 'mesh')        
        count = len(subObjects)                  
        choice = cmd.shadingNode('choice', asUtility = True, name = '%s_mesher' %name)  
        for i in range(count):
            cmd.connectAttr('%s.worldMesh[0]' % subObjects[i], '%s.input[%d]' %(choice, i), force = True)
            cmd.setKeyframe('%s.selector' % choice, time = i+1, value = i)
        outMesh = cmd.createNode('transform', name = '%s_mesh' % name)
        outShape = cmd.createNode('mesh', name = '%sShape' % outMesh, parent = outMesh)
        cmd.connectAttr('%s.output' % choice, '%s.inMesh' % outShape)
        cmd.selectKey('%s_selector' % choice, k = True)
        cmd.setInfinity(pri = 'cycle', poi = 'cycle')
        obs = cmd.listRelatives(gp, type = 'transform')
        for one in range(1, count):
            cmd.parent(subObjects[one], obs[0], r = True, s = True) 
            cmd.delete(obs[one])
        for one in [outMesh, obs[0]]  :
			cmd.parent(one, world = True)
		cmd.rename(obs[0], '%s_shapes' % name)		
Beispiel #29
0
def create_orbit_animation(i):
    # i'm offsetting the frames by 1500 (i may increase this) so that I can do the first part of the script
    # this creates orbits and animates them from frame 1500 to 11500
    cmds.circle(radius=i * 2 + 5,
                normalY=1,
                normalZ=0,
                name=names[i] + '_orbit')
    cmds.select(names[i] + '_orbit')
    cmds.setAttr(names[i] + '_orbit.rotateY', int(i * 90 / 8))
    cmds.select(names[i], names[i] + '_orbit')
    # cmds.pathAnimation(name=names[i]+'_path', fractionMode=True, follow=True, followAxis='x', upAxis='y', worldUpType='vector', worldUpVector=[0, 1, 0], inverseUp=False, bank=False, startTimeU=1500, endTimeU=1500+int(time_period[i]*10000/time_period[3]/2))
    cmds.pathAnimation(name=names[i] + '_path',
                       fractionMode=True,
                       follow=False,
                       startTimeU=1500,
                       endTimeU=1500 +
                       int(time_period[i] * 10000 / time_period[3] / 2))
    cmds.selectKey(clear=True)
    cmds.selectKey(names[i] + '_path',
                   keyframe=True,
                   time=(1500, 1500 +
                         int(time_period[i] * 10000 / time_period[3] / 2)))
    cmds.keyTangent(inTangentType='linear', outTangentType='linear')
    cmds.setInfinity(postInfinite='cycle')
Beispiel #30
0
def offsetCycleSpeedControlNodeSetup(waveDeformer, speedAttr, cycleLength,
                                     offset):
    """ Providing the proper variables, creates a nodal setup to control the speed of an offset animation """
    """ Create the nodes """
    speedMDNode = createNamedNode('speedMult', 'multiplyDivide')
    offsetNode = createNamedNode('offset', 'multiplyDivide')
    #mc.setAttr ((frameCountDivNode+'.operation'),2)
    """ create the cycle """
    mc.setKeyframe((waveDeformer + '.offset'),
                   time=0,
                   value=0,
                   inTangentType='spline',
                   outTangentType='spline')
    mc.setKeyframe((waveDeformer + '.offset'),
                   time=cycleLength,
                   value=(offset * .99),
                   inTangentType='linear',
                   outTangentType='linear')
    mc.setInfinity((waveDeformer + '.offset'), pri='linear', poi='linear')
    """ Connect the nodes """
    mc.connectAttr(('time1.outTime'), (speedMDNode + '.input1X'))
    mc.connectAttr(speedAttr, (speedMDNode + '.input2.input2X'))
    mc.connectAttr((speedMDNode + '.outputX'),
                   (waveDeformer + '_offset.input'))
Beispiel #31
0
def loadAnimData(animFile,lineID,targetNS,frameOffset=0,infinityOverride=None):
	'''
	Apply anim data from anim file
	@param animFile: Anim file path
	@type animFile: str
	@param lineID: Line ID (number) which marks the start of the node.attr anim data
	@type lineID: int
	@param targetNS: Target namespace to apply the static data to
	@type targetNS: str
	@param frameOffset: Frame offset to apply to the loaded animation data
	@type frameOffset: int or float
	@param infinityOverride: Force infinity mode override for loaded animation data.
	@type infinityOverride: str or None
	'''
	# Initialize Target Attribute
	attrPath = ''
	animData = []
	
	# =============
	# - Read File -
	# =============
	
	f = open(animFile,'r')
	for i, line in enumerate(f):
	
		# Skip to relevant line items
		if i < lineID: continue
		
		# Get Anim Data Header
		if i == lineID:
			
			lineItem = line.split()
			attr = lineItem[2]
			obj = lineItem[3].split(':')[-1]
			attrPath = targetNS+':'+obj+'.'+attr
			
			# Check Target Attribute
			if not mc.objExists(attrPath):
				print('Attribute "'+attrPath+'" does not exist!! Skipping...')
				return False
			if not mc.getAttr(attrPath,se=True):
				print('Attribute "'+attrPath+'" is not settable!! Skipping...')
				return False
			
			# Proceed to Next Line
			continue
		
		# Check Anim Data End
		if '}' in line: break
		
		# Build Anim Data
		animData.append(line)
	
	# ===================
	# - Apply Anim Data -
	# ===================
	
	# Get Curve Data
	weighted = bool(animData[1].split()[-1][:-1])
	preInf = animData[2].split()[-1][:-1]
	postInf = animData[3].split()[-1][:-1]
	
	# Check Infinity Mode Override
	if infinityOverride:
		
		# Check Valid Infinity Mode
		if not infinityOverride in ['constant','linear','cycle','cycleRelative','oscillate']:
			print('Invalid infinity mode "'+infinityOverride+'"! Using stored values...')
		else:
			preInf = infinityOverride
			postInf = infinityOverride
	
	# Load Animation Data
	for data in animData[5:]:
		
		# Clean Data Line
		data = data.replace(';','')
		
		# Split Data Items
		dataItem = data.split()
		
		# Apply Time Offset
		time = float(dataItem[0])+frameOffset
		value = float(dataItem[1])
		ittype = dataItem[2]
		ottype = dataItem[3]
		lock = bool(dataItem[4])
		bd = bool(int(dataItem[6][0]))
		
		mc.setKeyframe(attrPath,t=time,v=value)
		mc.keyTangent(attrPath,e=True,weightedTangents=weighted)
		mc.keyTangent(attrPath,e=True,t=(time,time),lock=lock,itt=ittype,ott=ottype)
		mc.keyframe(attrPath,e=True,t=(time,time),breakdown=bd)
		if weighted: mc.keyTangent(attrPath,weightLock=1)
		
		if len(dataItem) == 11:
			inAn = float(dataItem[7])
			inWt = float(dataItem[8])
			otAn = float(dataItem[9])
			otWt = float(dataItem[10])
			mc.keyTangent(	attrPath,
							e=True,
							t=(time,time),
							inAngle=inAn,
							inWeight=inWt,
							outAngle=otAn,
							outWeight=otWt	)
	
	# Set Curve Infinity
	mc.setInfinity(attrPath,pri=preInf,poi=postInf)
	
	# Return Result
	return True
Beispiel #32
0
def getAnimData(animCurves=None, showProgress=None):

    if animCurves is None:
        getCurves = getAnimCurves(True)
        animCurves = getCurves[0]
        getFrom = getCurves[1]
    else:
        getFrom = None

    if not animCurves:
        return

    if getFrom is None:
        keysSel = getTarget("keysSel", animCurves, getFrom, rangeAll=True)
    else:
        keysSel = getTarget("keysSel", animCurves, getFrom)

    if utilMod.isEmpty(keysSel):
        return

    if showProgress:
        utilMod.startProgressBar("aTools - Saving animation data...")

    objsAttrs = getTarget("", animCurves=animCurves)
    objects = objsAttrs[0]
    attributes = objsAttrs[1]
    animData = {"objects": objects, "animData": []}

    if showProgress:
        firstStep = 0
        totalSteps = len(animCurves)
        estimatedTime = None
        status = "aTools - Saving animation data..."
        startChrono = None

    for thisStep, loopCurve in enumerate(animCurves):

        if showProgress:
            startChrono = utilMod.chronoStart(startChrono, firstStep, thisStep, totalSteps, estimatedTime, status)

        if objects[thisStep] is None:
            continue
        if len(keysSel[thisStep]) == 0:
            continue

        weighted = cmds.keyTangent(loopCurve, query=True, weightedTangents=True)
        if weighted is not None:
            weighted = weighted[0]
        objAttr = "%s.%s" % (objects[thisStep], attributes[thisStep])
        infinity = cmds.setInfinity(objAttr, query=True, preInfinite=True, postInfinite=True)

        animData["animData"].append(
            {"objAttr": objAttr, "curveData": [weighted, infinity], "keyframeData": [], "tangentData": []}
        )

        time = (keysSel[thisStep][0], keysSel[thisStep][-1])
        timeChange = cmds.keyframe(loopCurve, query=True, time=time, timeChange=True)
        valueChange = cmds.keyframe(loopCurve, query=True, time=time, valueChange=True)
        breakdowns = cmds.keyframe(loopCurve, query=True, time=time, breakdown=True)

        inTangentType = cmds.keyTangent(loopCurve, query=True, time=time, inTangentType=True)
        outTangentType = cmds.keyTangent(loopCurve, query=True, time=time, outTangentType=True)
        ix = cmds.keyTangent(loopCurve, query=True, time=time, ix=True)
        iy = cmds.keyTangent(loopCurve, query=True, time=time, iy=True)
        ox = cmds.keyTangent(loopCurve, query=True, time=time, ox=True)
        oy = cmds.keyTangent(loopCurve, query=True, time=time, oy=True)
        lock = cmds.keyTangent(loopCurve, query=True, time=time, lock=True)
        weightLock = cmds.keyTangent(loopCurve, query=True, time=time, weightLock=True)

        for n, loopKey in enumerate(keysSel[thisStep]):
            breakdown = (timeChange[n] in breakdowns) if breakdowns else []
            keyframe = [timeChange[n], valueChange[n], breakdown]
            tangent = [inTangentType[n], outTangentType[n], ix[n], iy[n], ox[n], oy[n], lock[n], weightLock[n]]

            animData["animData"][-1]["keyframeData"].append(keyframe)
            animData["animData"][-1]["tangentData"].append(tangent)

        if showProgress:
            estimatedTime = utilMod.chronoEnd(startChrono, firstStep, thisStep, totalSteps)

    if showProgress:
        utilMod.setProgressBar(endProgress=True)

    return animData
Beispiel #33
0
def applyAnimData(animData, pasteInPlace=True, onlySelectedNodes=False, showProgress=None, status=None):

    if animData:

        status = "aTools - Applying animation data..." if not status else status
        objects = animData["objects"]

        if not onlySelectedNodes:
            # print "objects1", objects
            if len(objects) > 0:
                objects = [loopObj for loopObj in objects if loopObj is not None and cmds.objExists(loopObj)]
            # print "objects2", objects
            if len(objects) > 0:
                cmds.select(objects)
        else:
            objects = getObjsSel()

        if not objects:
            cmds.warning("No objects to apply.")
            return

        cmds.refresh(suspend=True)
        if showProgress:
            utilMod.startProgressBar(status)

        if pasteInPlace:
            currKey = cmds.currentTime(query=True)
            for aData in animData["animData"]:
                allKeys = []
                keys = aData["keyframeData"]
                for n, key in enumerate(keys):
                    timeChange = aData["keyframeData"][n][0]
                    allKeys.append(timeChange)

            firstKey = 0
            if allKeys:
                firstKey = min(allKeys)
                lastKey = max(allKeys)
                cutIn = currKey + firstKey
                cuOut = lastKey + firstKey

        else:
            cutIn = -49999
            cuOut = 50000

        objsAttrs = [loopItem["objAttr"] for loopItem in animData["animData"]]
        existObjsAttrs = [loopObjAttr for loopObjAttr in objsAttrs if cmds.objExists(loopObjAttr)]

        createDummyKey(existObjsAttrs)
        cmds.cutKey(existObjsAttrs, time=(cutIn, cuOut), clear=True)

        if showProgress:
            totalSteps = 0
            firstStep = 0
            thisStep = 0
            estimatedTime = None
            startChrono = None

            for loopObjAttr in existObjsAttrs:
                index = objsAttrs.index(loopObjAttr)
                aData = animData["animData"][index]
                keys = aData["keyframeData"]
                totalSteps = totalSteps + len(keys)

        for loopObjAttr in existObjsAttrs:

            index = objsAttrs.index(loopObjAttr)
            aData = animData["animData"][index]
            weighted = aData["curveData"][0]
            infinity = aData["curveData"][1]
            keys = aData["keyframeData"]

            for n, key in enumerate(keys):

                if showProgress:
                    if cmds.progressBar(G.progBar, query=True, isCancelled=True):
                        refresh()
                        utilMod.setProgressBar(endProgress=True)
                        return
                    startChrono = utilMod.chronoStart(
                        startChrono, firstStep, thisStep, totalSteps, estimatedTime, status
                    )

                # read values
                timeChange = aData["keyframeData"][n][0]
                valueChange = aData["keyframeData"][n][1]
                breakdown = aData["keyframeData"][n][2]
                inTangentType = aData["tangentData"][n][0]
                outTangentType = aData["tangentData"][n][1]
                ix = aData["tangentData"][n][2]
                iy = aData["tangentData"][n][3]
                ox = aData["tangentData"][n][4]
                oy = aData["tangentData"][n][5]
                lock = aData["tangentData"][n][6]
                weightLock = aData["tangentData"][n][7]

                if pasteInPlace:
                    timeChange = timeChange - firstKey + currKey

                time = (timeChange, timeChange)

                # create key
                cmds.setKeyframe(loopObjAttr, time=time, value=valueChange, noResolve=True)

                if n == 0:
                    cmds.keyTangent(loopObjAttr, weightedTangents=weighted)
                    cmds.setInfinity(loopObjAttr, edit=True, preInfinite=infinity[0], postInfinite=infinity[1])

                if breakdown:
                    cmds.keyframe(loopObjAttr, edit=True, time=time, breakdown=True)
                cmds.keyTangent(loopObjAttr, time=time, ix=ix, iy=iy, ox=ox, oy=oy, lock=lock)
                if weighted:
                    cmds.keyTangent(loopObjAttr, time=time, weightLock=weightLock)
                cmds.keyTangent(loopObjAttr, time=time, inTangentType=inTangentType, outTangentType=outTangentType)

                if showProgress:
                    estimatedTime = utilMod.chronoEnd(startChrono, firstStep, thisStep, totalSteps)
                thisStep += 1

        deleteDummyKey(existObjsAttrs)

        if showProgress:
            refresh()
            utilMod.setProgressBar(endProgress=True)
Beispiel #34
0
def translationStart():

    global asT
    asT = cmds.playbackOptions(query=True, min=True)  # Левая граница анимации
    global aeT
    aeT = cmds.playbackOptions(query=True, max=True)  # Правая граница анимации
    resetLoopTime()

    global listObjects
    listObjects = cmds.ls(sl=True)  # Список трансформов

    #||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

    global listFixed
    listFixed = listObjects[:]

    for i in range(len(listFixed)):
        listFixed[i] = listFixed[i].replace("|", "_")

    #||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

    global mainLayerName
    mainLayerName = "OVERLAPPER"  # Имя главного слоя

    if (cmds.objExists(mainLayerName)):
        print "\n||| OVERLAPPER start |||\n"
    else:
        cmds.animLayer(mainLayerName)
        print "\n||| OVERLAPPER start ||| Layer created |||\n"

    #||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

    for i in range(len(listFixed)):  # Основной цикл

        global aimLoc
        aimLoc = listFixed[i] + "_aim_loc"  # Имя аим локатора
        global tempLoc
        tempLoc = listFixed[i] + "_temp_loc"  # Имя физ локатора
        global tempPart
        tempPart = listFixed[i] + "_temp_part"  # Имя физ частицы
        global tempNucl
        tempNucl = "nucleus1"  # Имя физ ноды

        global partAimLoc
        partAimLoc = aimLoc + ".translate"  # Обращение к позиции аим локатора
        global partRtype
        partRtype = tempPart + "Shape.particleRenderType"  # Обращение к типу отображения частицы
        global partRrad
        partRrad = tempPart + "Shape.radius"  # Обращение к размеру частицы
        global partRsm
        partRsm = tempPart + "Shape.goalSmoothness"  # Обращение к мягкости физики
        global partRwe
        partRwe = tempPart + "Shape.goalWeight[0]"  # Обращение к весу ноды
        global partPos
        partPos = tempPart + ".center"  # Обращение к центру частицы
        global partNucl
        partNucl = tempNucl + ".timeScale"  # Обращение к скейлу времени физ ноды
        global nuclStart
        nuclStart = tempNucl + ".startFrame"  # Обращение к старту симуляции физ ноды

        cmds.spaceLocator(n=tempLoc)  # Создаём физ локатор
        cmds.matchTransform(tempLoc, listObjects[i],
                            pos=True)  # Перемещаем локатор в пивот объекта

        objCenter = tempLoc + ".translate"  # Обращение к центру объекта
        objC = cmds.getAttr(objCenter)  # Записываем центр объекта

        locCenter = tempLoc + ".center"  # Обращение к центру физ локатора
        locTr = tempLoc + ".translate"  # Обращение к позиции физ локатора

        cmds.nParticle(p=objC, n=tempPart,
                       c=1)  # Создаём частицу в целевой позиции
        cmds.goal(tempPart, w=goalW, utr=1,
                  g=tempLoc)  # Создаём физическую связь

        cmds.select(tempLoc, r=True)  # Выделяем физ локатор
        cmds.select(listObjects[i], add=True)  # Выделяем целевого родителя
        cmds.parent(r=True)  # Создаём иерархию

        cmds.matchTransform(tempLoc, listObjects[i],
                            pos=True)  # Перемещаем локатор в пивот объекта

        #||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

        cmds.setAttr(partRtype, pShape)
        cmds.setAttr(partRrad, pRad)
        cmds.setAttr(partRsm, goalSmooth)
        cmds.setAttr(partRwe, goalW)
        cmds.setAttr(partNucl, timeScale)
        cmds.setAttr(nuclStart, asT)

        #||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

        cmds.duplicate(tempLoc, rr=True, n=aimLoc)  # Дублируем локатор
        cmds.select(aimLoc, r=True)  # Выделяем аим локатор
        cmds.parent(w=True)  # Разбираем иерархию
        cmds.connectAttr(partPos, partAimLoc,
                         f=True)  # Привязываем аим локатор к частице

        global minLoopTime
        minLoopTime = aeT * -2
        global maxLoopTime
        maxLoopTime = aeT * 2

        if (cycle):

            cmds.setAttr(nuclStart, minLoopTime)

            cmds.bakeResults(
                aimLoc, t=(minLoopTime, maxLoopTime), sm=True,
                at="translate")  # Запекание аим локатора для цикла
            cmds.delete(tempLoc, tempPart, tempNucl)  # Удаляем объекты физики

            setTimeToMin()

            cmds.select(aimLoc, r=True)  # Выделяем аим локатор как родителя
            cmds.select(listObjects[i],
                        add=True)  # Выделяем объект как подчиненного
            cmds.parentConstraint(mo=True, sr=["x", "y", "z"],
                                  w=1)  # Создаём позиционный констрейн

            resetLoopTime()

        else:

            cmds.bakeResults(
                aimLoc, t=(asT, aeT), sm=True,
                at="translate")  # Запекание аим локатора для линейной анимации
            cmds.delete(tempLoc, tempPart, tempNucl)  # Удаляем объекты физики

            resetLoopTime()

            cmds.select(aimLoc, r=True)  # Выделяем аим локатор как родителя
            cmds.select(listObjects[i],
                        add=True)  # Выделяем объект как подчиненного
            cmds.parentConstraint(mo=True, sr=["x", "y", "z"],
                                  w=1)  # Создаём позиционный констрейн

    #||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

        layerBase = "translate_"  # Имя базы слоя
        layerName = layerBase + listFixed[i]  # Имя слоя
        layerComp = listFixed[i] + '_layer_{0}'.format(
            "0")  # Имя компонента слоя

        if (cmds.objExists(layerName)):

            cmds.bakeResults(listObjects[i],
                             t=(asT, aeT),
                             sm=True,
                             bol=True,
                             at="translate")  # Запекаем объект в слой
            cmds.select(listObjects[i], r=True)
            cmds.setInfinity(pri="cycle", poi="cycle")
            cmds.delete(aimLoc)  # Удаляем объекты скрипта
            cmds.container("BakeResultsContainer", e=True,
                           rc=True)  # Удаляем контейнер
            cmds.animLayer(
                "BakeResults", e=True, p=layerName
            )  # Переносим слой с анимацией в основной слой объекта
            cmds.rename("BakeResults", layerComp)  # Переименовываем слой

            resetLoopTime()
        else:
            cmds.animLayer(
                layerName)  # Создаём пустой слой для всех оверлапов объекта
            cmds.animLayer(
                layerName, e=True,
                p=mainLayerName)  # Переносим базу слоя в главный слой
            cmds.bakeResults(listObjects[i],
                             t=(asT, aeT),
                             sm=True,
                             bol=True,
                             at="translate")  # Запекаем объект в слой
            cmds.select(listObjects[i], r=True)
            cmds.setInfinity(pri="cycle", poi="cycle")
            cmds.delete(aimLoc)  # Удаляем объекты скрипта
            cmds.container("BakeResultsContainer", e=True,
                           rc=True)  # Удаляем контейнер
            cmds.animLayer(
                "BakeResults", e=True, p=layerName
            )  # Переносим слой с анимацией в основной слой объекта
            cmds.rename("BakeResults", layerComp)  # Переименовываем слой

            resetLoopTime()

        cmds.select(d=True)  # Деселект

    for l in listObjects:
        cmds.select(l, add=True)

    print "\n||| OVERLAPPER end |||\n"
Beispiel #35
0
def testCurves():
    """ Testing suite function that will generate a random animation for a cube and run
    checks whether the values evaluated by the animation library match Maya's. The test
    will iterate over all infinity and tangent types as well as interpolation methods
    for rotation curves"""

    cmds.file(f=True, new=True)
    name = 'cube'

    # generate random animation for the cube
    cmds.polyCube(name=name)

    cmds.currentTime(-10)
    cmds.move(rand.uniform(-100.0, 100.0),
              rand.uniform(-100.0, 100.0),
              rand.uniform(-100.0, 100.0),
              name,
              a=True)
    cmds.rotate(rand.uniform(-360.0, 360.0),
                rand.uniform(-360.0, 360.0),
                rand.uniform(-360.0, 360.0),
                name,
                a=True)
    cmds.setKeyframe(name)

    cmds.currentTime(0)
    cmds.move(rand.uniform(-100.0, 100.0),
              rand.uniform(-100.0, 100.0),
              rand.uniform(-100.0, 100.0),
              name,
              a=True)
    cmds.rotate(rand.uniform(-360.0, 360.0),
                rand.uniform(-360.0, 360.0),
                rand.uniform(-360.0, 360.0),
                name,
                a=True)
    cmds.setKeyframe(name)

    cmds.currentTime(10)
    cmds.move(rand.uniform(-100.0, 100.0),
              rand.uniform(-100.0, 100.0),
              rand.uniform(-100.0, 100.0),
              name,
              a=True)
    cmds.rotate(rand.uniform(-360.0, 360.0),
                rand.uniform(-360.0, 360.0),
                rand.uniform(-360.0, 360.0),
                name,
                a=True)
    cmds.setKeyframe(name)

    cmds.currentTime(20)
    cmds.move(rand.uniform(-100.0, 100.0),
              rand.uniform(-100.0, 100.0),
              rand.uniform(-100.0, 100.0),
              name,
              a=True)
    cmds.rotate(rand.uniform(-360.0, 360.0),
                rand.uniform(-360.0, 360.0),
                rand.uniform(-360.0, 360.0),
                name,
                a=True)
    cmds.setKeyframe(name)

    cmds.currentTime(30)
    cmds.move(rand.uniform(-100.0, 100.0),
              rand.uniform(-100.0, 100.0),
              rand.uniform(-100.0, 100.0),
              name,
              a=True)
    cmds.rotate(rand.uniform(-360.0, 360.0),
                rand.uniform(-360.0, 360.0),
                rand.uniform(-360.0, 360.0),
                name,
                a=True)
    cmds.setKeyframe(name)

    curves = [
        name + '_translateX', name + '_rotateX', name + '_rotateY',
        name + '_rotateZ', name + '_visibility'
    ]

    rotCurves = [
        name + '_rotateX',
        name + '_rotateY',
        name + '_rotateZ',
    ]

    infinities = ['constant', 'linear', 'cycle', 'cycleRelative', 'oscillate']

    tangents = [
        'linear', 'fast', 'slow', 'flat', 'step', 'stepnext', 'fixed',
        'clamped', 'plateau', 'spline'
    ]

    interpolation = [
        'none', 'euler', 'quaternion', 'quaternionSlerp', 'quaternionSquad'
    ]

    errors = 0

    print '\nTESTING INFINITY MODES\n'

    for inf in infinities:
        print "### Checking infinity mode: {}".format(inf)
        for curve in curves:
            cmds.setInfinity(curve, pri=inf, poi=inf)
            errors += verifyCurve(curve)

    print '\nTESTING TANGENT TYPES\n'

    for tan in tangents:
        print "### Checking tangent: {}".format(tan)
        cmds.keyTangent(curves, edit=True, time=(':', ), itt=tan, ott=tan)
        for curve in curves:
            errors += verifyCurve(curve)

    print '\nTESTING INTERPOLATION MODES\n'

    for int in interpolation:
        print "### Checking interpolation mode: {}".format(int)
        for curve in rotCurves:
            cmds.rotationInterpolation(curve, convert=int)

        if int == "none" or int == "euler":
            for curve in rotCurves:
                errors += verifyCurve(curve)
        else:
            errors += verifyCurveQuaternion(rotCurves[0], rotCurves[1],
                                            rotCurves[2])

    print "\nTotal errors: {}".format(errors)
Beispiel #36
0
def Importanim(posefile,*args):
    lst=mc.ls(sl=1)
    if lst==[]:
        mc.confirmDialog (title='About' ,message= 'Nothing is selected',ma='center', button=['OK'] ,defaultButton='Yes')
    else:
        Currnt_time = mc.currentTime(q = True)
        imp_name1=lst[0].split(':')[0]
        imp_name =imp_name1
        filename = open(posefile,'r+')
        lines = filename.readlines()
        astName=''
        for line in lines:
            if 'Asst_name' in line:
                astName=line.split(' ')[1].strip()
            elif 'frameRange' in line:
                range  =line.split(' ')[1].strip()
        filename.close()
        print 'range '+range
        offset = Currnt_time - float(range)
        print offset
        filename = open(posefile,'r+')                 
        print "\nReading Animation Curves\n"
        endit = 0
        line1 = filename.readline()
        postI='constant';preI='constant'
        while(line1 != 'End of Anim'):
            line1 = filename.readline()
            wrd=line1.split()
            if line1 [0:5] == "anim " or line1 [0:6]== "static":
                repl_wrd=wrd[3].replace(astName,imp_name)
                curAttr=repl_wrd+'.'+wrd[1]
                node=repl_wrd;attr=wrd[1];endit=0 
                curAttrLong = (node + "." + attr)
                if mc.objExists(node):
                    test2 = mc.ls (curAttrLong)
                    if len(test2)>0:
                        if line1 [0:6]== "static":
                            connected = mc.listConnections (curAttrLong,d=0)
                            if (mc.getAttr(curAttrLong,l=1)== 0 and connected == None):
                                setMe = ("mc.setAttr('" + curAttrLong + "'," + wrd[5] + ")")
                                eval(setMe)
                            else:
                                print ("Warning: Attribute is locked - " + curAttr + "\n")
                        elif line1 [0:5] == "anim ":
                            while (endit == 0):
                                line1 = filename.readline()
                                if line1 [2:11]=='weighted ':
                                    if line1 [11:12]=='T':
                                        weighted = mc.keyTangent(curAttr,e=1,weightedTangents=1) 
                                        weightState = 1
                                    else:
                                        weightState = 0
                                if line1 [2:7]=='preIn':
                                        wrd=line1.split()
                                        preI=wrd[1]
                                if line1 [2:8]=='postIn':
                                        wrd=line1.split()
                                        postI=wrd[1]
                                if line1 [2:6]=='keys':
                                        line1 = filename.readline()
                                        while (line1 != "}"):
                                            try:
                                                wrd=line1.split()
                                                if not wrd[0] == "}":
                                                    frameTime = float(wrd[0])                   
                                                timediff = offset + frameTime
                                                time = timediff   
                                                value = wrd[1]
                                                inType = wrd[2]
                                                outType = wrd[3]
                                                tanLock = wrd[4]
                                                weightLock = wrd[5]
                                                breakDown = 0
                                                tan1=0
                                                tan2=0
                                                weight1=0
                                                weight2=0
                                                wrd_len=len(wrd)
                                                if wrd_len==7:
                                                    breakDown = wrd[6]
                                                else:
                                                    breakDown = wrd[6]
                                                    if wrd_len>7:
                                                        tan1 = wrd[7]
                                                        weight1=wrd[8]
                                                    if wrd_len>9:
                                                        tan2 = wrd[9]
                                                        weight2=wrd[10]
                                                mc.setKeyframe(curAttr,time=time,value=float(value),bd=int(breakDown))
                                                mc.keyTangent(curAttr,lock=bool(tanLock),t=(time,time))
                                                if weightState == 1 :
                                                            mc.keyTangent(curAttr,t=(time,time),weightLock=int(weightLock))
                                                if inType != "fixed" and outType != "fixed":
                                                            mc.keyTangent(curAttr,e=1,a=1,t=(time,time),itt=inType,ott=outType)
                                                if inType == "fixed" and outType != "fixed":
                                                            mc.keyTangent(curAttr,e=1,a=1,t=(time,time),inAngle=tan1,inWeight=float(weight1),itt=inType,ott=outType) 
                                                if inType != "fixed" and outType == "fixed":
                                                            mc.keyTangent(curAttr,e=1,a=1,t=(time,time),outAngle=tan1,inWeight=float(weight1),itt=inType,ott=outType)
                                                if inType == "fixed" and outType == "fixed":
                                                            mc.keyTangent(curAttr,e=1,a=1,t=(time,time),inAngle=tan1,inWeight=float(weight1),outAngle=tan2,outWeight=float(weight2),itt=inType,ott=outType)
                                                line1 = filename.readline()
                                            except IndexError:
                                                break
                                        mc.setInfinity(curAttr,poi=postI,pri=preI)
                                        endit=1
                    else:
                        print 'Warning:'+curAttrLong+ ' Does not exist..Skipping'
                else:
                    print 'Warning:'+wrd[3]+ ' Does not exist..Skipping'                                                                                                  
            
        filename.close()
        mc.select(clear = True)
        print "\nDone Reading Animation Curves\n"
Beispiel #37
0
def linear_cycle(planet):
    cmds.selectKey( planet, keyframe=True)
    cmds.keyTangent( inTangentType ='linear', outTangentType='linear' )          
    cmds.setInfinity ( poi='cycle' )
Beispiel #38
0
def loadAnimXML(xmlTree, ctrl, targRes = "texture", obj = None):
    errorLog = []
    ctrlObjColon = ctrl.tag.replace(".", ":")
    ctrlObj = convertName(ctrlObjColon, targRes)
    objName = obj if obj else ctrlObj
    if not mc.objExists(objName):
        errorLog.append("Object does not exist : %s"%objName)
    else:
        for attr in ctrl.getchildren():
            ctrlAttrib = attr.tag
            curAttr = '%s.%s'%(objName, ctrlAttrib)
            try:
                mc.getAttr(curAttr, l = 1)
            except:
                errorLog.append("Attribute missing : %s"%curAttr)
                continue
            animType = attr.attrib['Type']
            if animType == 'static':
                attrValue = attr.attrib['valueStatic']
                if attrValue == "True":
                    attrValue = True
                elif attrValue == "False":
                    attrValue = False
                else:
                    attrValue = float(attrValue)
                mc.setAttr(curAttr, attrValue)
            elif animType == 'anim':
                attrBd      = attr.attrib['breakDown']
                attrPreIn   = attr.attrib['preInfinity']
                attrPosIn   = attr.attrib['postInfinity']
                attrWeight  = attr.attrib['weightedTangents']
                breakDn     = False
                for key in  attr.getchildren():
                    keytim  = key.tag
                    time    = keytim.split('key')[1]
                    inAng   = key.attrib['inAngle'] 
                    outAng  = key.attrib['outAngle']
                    inTan   = key.attrib['inTangent']
                    outTan  = key.attrib['outTangent']
                    inWei   = float(key.attrib['inWeight'])
                    outWei  = float(key.attrib['outWeight'])
                    tanLok  = key.attrib['tanLock']
                    weiLok  = key.attrib['weightLock']
                    keyVal  = key.attrib['valueChange']
                    breakDn = False
                    bd_itm  = str(attrBd)
                    if bd_itm != 'None':
                        breakDn = True
                    mc.setKeyframe(curAttr, time = time, value = float(keyVal), bd = breakDn)
                    mc.keyTangent(curAttr, lock = bool(tanLok), t = (time,time))
                    if attrWeight == 'True':
                        try:
                            mc.keyTangent(curAttr, t = (time,time), weightLock = weiLok)
                        except:
                            pass
                    if inTan != "fixed" and outTan != "fixed":
                        mc.keyTangent(curAttr, e = 1, a = 1, t = (time,time), itt = inTan, ott = outTan)
                    if inTan == "fixed" and outTan != "fixed":
                        mc.keyTangent(curAttr, e = 1, a = 1, t = (time,time), inAngle = inAng, inWeight = inWei, itt = inTan, ott = outTan) 
                    if inTan != "fixed" and outTan == "fixed":
                        mc.keyTangent(curAttr, e = 1, a = 1, t = (time,time), outAngle = outAng, inWeight = inWei, itt = inTan, ott = outTan)
                    if inTan == "fixed" and outTan == "fixed":
                        mc.keyTangent(curAttr, e = 1, a = 1, t = (time,time), inAngle = inAng, inWeight = inWei, outAngle = outAng, outWeight = outWei, itt = inTan, ott = outTan)
                mc.setInfinity(curAttr, poi = attrPosIn, pri = attrPreIn)
    return errorLog
Beispiel #39
0
    def toObjs(self, **args):

        replace = args.get('replace', False)
        inverse = args.get('inverse', False)
        startFrame = args.get('startFrame', self.getRange()[0])
        objsToFilter = args.get('objsToFilter', None)
        matchObjName = args.get('matchObjName', None)
        mirror = args.get('mirror', None)
        overrideNamespace = args.get('overrideNamespace', None)

        tanType = [
            'clamped', 'fast', 'flat', 'linear', 'plateau', 'slow', 'spline',
            'step next', 'fixed', 'stepped'
        ]
        # default: keyTangent
        listCmdsTanType = []
        listCmdsTanType.append('fixed')
        listCmdsTanType.append('linear')
        listCmdsTanType.append('flat')
        listCmdsTanType.append('step')
        listCmdsTanType.append('slow')
        listCmdsTanType.append('fast')
        listCmdsTanType.append('spline')
        listCmdsTanType.append('clamped')
        listCmdsTanType.append('plateau')
        listCmdsTanType.append('stepnext')
        listCmdsTanType.append('auto')

        dictNodeTanType = {}
        dictNodeTanType['1'] = listCmdsTanType[0]  #'Fixed'
        dictNodeTanType['2'] = listCmdsTanType[1]  #'Linear'
        dictNodeTanType['3'] = listCmdsTanType[2]  #'Flat'
        dictNodeTanType['5'] = listCmdsTanType[3]  #'Step'
        dictNodeTanType['6'] = listCmdsTanType[4]  #'Slow'
        dictNodeTanType['7'] = listCmdsTanType[5]  #'Fast'
        dictNodeTanType['9'] = listCmdsTanType[6]  #'Spline'
        dictNodeTanType['10'] = listCmdsTanType[7]  #'Clamped'
        dictNodeTanType['16'] = listCmdsTanType[8]  #'Plateau'
        dictNodeTanType['17'] = listCmdsTanType[9]  #'StepNext'
        dictNodeTanType['18'] = listCmdsTanType[10]  #'Auto'

        #RANGE
        curentRange = self.getRange()
        middleRange = (curentRange[0] + curentRange[1]) / 2
        offsetFrame = startFrame - curentRange[0]

        #MATCH OBJ
        objs = self.getObjs()
        matchObjs = objs
        if not (matchObjName == None):
            matchObjs = self.getMatchObjs(matchObjName)

        for i in range(len(self.objsAttrs)):

            outObj, outAttr = self.objsAttrs[i].split('.')

            objsAttr = outObj + '.' + outAttr

            if (matchObjName):
                iTmp = objs.index(outObj)
                outObj = matchObjs[iTmp]
                objsAttr = outObj + '.' + outAttr

            if not (overrideNamespace == None):
                if (':' in objsAttr):
                    if (overrideNamespace == ''):
                        objsAttr = objsAttr.split(':')[1]
                    else:
                        objsAttr = overrideNamespace + ':' + objsAttr.split(
                            ':')[1]
                else:
                    if not (overrideNamespace == ''):
                        objsAttr = overrideNamespace + ':' + objsAttr

            if not (mc.objExists(objsAttr)):
                print('animCurve - toObjs - ATTR DOESNT EXISTS - {}'.format(
                    objsAttr))
                continue

            if (objsToFilter) and not (outObj in objsToFilter): continue

            if (replace):
                inConnections = mc.listConnections(objsAttr, s=True, d=False)
                if ('animCurve' in mc.nodeType(inConnections[0])):
                    mc.delete(inConnections[0])

            inverseMult = 1
            if (inverse):
                inverseMult = -1

            for j in range(len(self.values[i])):

                time = (self.times[i][j] -
                        middleRange) * inverseMult + middleRange + offsetFrame

                value = self.values[i][j]
                #if( '.rotate' in objsAttr ):value = math.degrees(self.values[i][j])
                if (mirror) and ('.translateX' in objsAttr):
                    value = self.values[i][j] * -1
                if (mirror) and ('.translateY' in objsAttr):
                    value = self.values[i][j] * -1
                if (mirror) and ('.translateZ' in objsAttr):
                    value = self.values[i][j] * -1
                if (mirror) and ('TranslateX' in objsAttr):
                    value = self.values[i][j] * -1
                if (mirror) and ('TranslateY' in objsAttr):
                    value = self.values[i][j] * -1
                if (mirror) and ('TranslateZ' in objsAttr):
                    value = self.values[i][j] * -1

                mc.setKeyframe(objsAttr, t=time, v=value)

                if not (self.breakdown == []):
                    mc.setKeyframe(objsAttr,
                                   e=True,
                                   t=time,
                                   v=value,
                                   bd=self.breakdown[i][j])

                if not (self.tInType == []):
                    mc.keyTangent(
                        objsAttr,
                        t=(time, time),
                        itt=dictNodeTanType['{}'.format(self.tInType[i][j])],
                        ott=dictNodeTanType['{}'.format(self.tOutType[i][j])],
                        ix=self.tInX[i][j],
                        iy=self.tInY[i][j],
                        ox=self.tOutX[i][j],
                        oy=self.tOutY[i][j],
                        l=self.tLock[i][j])  #, wl = self.tWeightLock[i][j] )

            if not (self.others == []):
                try:
                    mc.setInfinity(objsAttr,
                                   pri=self.others[i][2],
                                   poi=self.others[i][3])
                except:
                    print('animCurve - toObjs - setInfinity issue - {}'.format(
                        objsAttr))
Beispiel #40
0
def rigRf():
    # rig foot rolling
    cmds.setDrivenKeyframe("footRoll_" + RFCHAIN[2] + ".rotateX",
                           currentDriver=RFCTRL + "." + ATTRLS[1][0])
    cmds.setDrivenKeyframe("footRoll_" + RFCHAIN[3] + ".rotateX",
                           currentDriver=RFCTRL + "." + ATTRLS[1][0])
    cmds.setDrivenKeyframe("footRoll_" + RFCHAIN[4] + ".rotateX",
                           currentDriver=RFCTRL + "." + ATTRLS[1][0])

    # rig heel pivot
    cmds.setDrivenKeyframe(RFCHAIN[2] + ".rotateX",
                           currentDriver=RFCTRL + "." + ATTRLS[2][0],
                           ott="spline",
                           itt="spline")
    cmds.setDrivenKeyframe(RFCHAIN[2] + ".rotateX",
                           currentDriver=RFCTRL + "." + ATTRLS[2][0],
                           ott="spline",
                           itt="spline",
                           driverValue=1,
                           value=1)
    cmds.selectKey(clear=True)
    cmds.selectKey(RFCHAIN[2] + "_rotateX", keyframe=True, float=(0, 0))
    cmds.setInfinity(poi="linear", pri="linear")

    # rig heel slide
    cmds.setDrivenKeyframe(RFCHAIN[2] + ".rotateY",
                           currentDriver=RFCTRL + "." + ATTRLS[3][0],
                           ott="spline",
                           itt="spline")
    cmds.setDrivenKeyframe(RFCHAIN[2] + ".rotateY",
                           currentDriver=RFCTRL + "." + ATTRLS[3][0],
                           ott="spline",
                           itt="spline",
                           driverValue=1,
                           value=1)
    cmds.selectKey(clear=True)
    cmds.selectKey(RFCHAIN[2] + "_rotateY", keyframe=True, float=(0, 0))
    cmds.setInfinity(poi="linear", pri="linear")

    # rig toe pivot
    cmds.setDrivenKeyframe(RFCHAIN[3] + ".rotateX",
                           currentDriver=RFCTRL + "." + ATTRLS[4][0],
                           ott="spline",
                           itt="spline")
    cmds.setDrivenKeyframe(RFCHAIN[3] + ".rotateX",
                           currentDriver=RFCTRL + "." + ATTRLS[4][0],
                           ott="spline",
                           itt="spline",
                           driverValue=1,
                           value=1)
    cmds.selectKey(clear=True)
    cmds.selectKey(RFCHAIN[3] + "_rotateX", keyframe=True, float=(0, 0))
    cmds.setInfinity(poi="linear", pri="linear")

    # rig toe slide
    cmds.setDrivenKeyframe(RFCHAIN[3] + ".rotateY",
                           currentDriver=RFCTRL + "." + ATTRLS[5][0],
                           ott="spline",
                           itt="spline")
    cmds.setDrivenKeyframe(RFCHAIN[3] + ".rotateY",
                           currentDriver=RFCTRL + "." + ATTRLS[5][0],
                           ott="spline",
                           itt="spline",
                           driverValue=1,
                           value=1)
    cmds.selectKey(clear=True)
    cmds.selectKey(RFCHAIN[3] + "_rotateY", keyframe=True, float=(0, 0))
    cmds.setInfinity(poi="linear", pri="linear")

    # rig ball pivot
    cmds.setDrivenKeyframe(RFCHAIN[4] + ".rotateX",
                           currentDriver=RFCTRL + "." + ATTRLS[6][0],
                           ott="spline",
                           itt="spline")
    cmds.setDrivenKeyframe(RFCHAIN[4] + ".rotateX",
                           currentDriver=RFCTRL + "." + ATTRLS[6][0],
                           ott="spline",
                           itt="spline",
                           driverValue=1,
                           value=1)
    cmds.selectKey(clear=True)
    cmds.selectKey(RFCHAIN[4] + "_rotateX", keyframe=True, float=(0, 0))
    cmds.setInfinity(poi="linear", pri="linear")

    # rig ball slide
    cmds.setDrivenKeyframe(RFCHAIN[4] + ".rotateY",
                           currentDriver=RFCTRL + "." + ATTRLS[7][0],
                           ott="spline",
                           itt="spline")
    cmds.setDrivenKeyframe(RFCHAIN[4] + ".rotateY",
                           currentDriver=RFCTRL + "." + ATTRLS[7][0],
                           ott="spline",
                           itt="spline",
                           driverValue=1,
                           value=1)
    cmds.selectKey(clear=True)
    cmds.selectKey(RFCHAIN[4] + "_rotateY", keyframe=True, float=(0, 0))
    cmds.setInfinity(poi="linear", pri="linear")

    # rig banking
    cmds.setDrivenKeyframe(RFCHAIN[0] + ".rotateZ",
                           currentDriver=RFCTRL + "." + ATTRLS[8][0])
    cmds.setDrivenKeyframe(RFCHAIN[1] + ".rotateZ",
                           currentDriver=RFCTRL + "." + ATTRLS[8][0])
Beispiel #41
0
def rotationStart():

    global asT
    asT = cmds.playbackOptions(query=True, min=True)  # Левая граница анимации
    global aeT
    aeT = cmds.playbackOptions(query=True, max=True)  # Правая граница анимации
    resetLoopTime()

    global listObjects
    listObjects = cmds.ls(sl=True)  # Список трансформов

    #||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

    global listFixed
    listFixed = listObjects[:]

    for i in range(len(listFixed)):
        listFixed[i] = listFixed[i].replace("|", "_")

    #||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

    global mainLayerName
    mainLayerName = "OVERLAPPER"  # Имя главного слоя

    if (cmds.objExists(mainLayerName)):
        print "\n||| OVERLAPPER start |||\n"
    else:
        cmds.animLayer(mainLayerName)
        print "\n||| OVERLAPPER start ||| Layer created |||\n"

    #||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

    for i in range(len(listFixed)):  # Основной цикл

        if (i + 1 != len(listFixed)):

            global zeroLoc
            zeroLoc = listFixed[i] + "_base_loc"  # Имя нулевого локатора
            global aimLoc
            aimLoc = listFixed[i] + "_aim_loc"  # Имя следящего локатора
            global tempLoc
            tempLoc = listFixed[i] + "_temp_loc"  # Имя физического локатора
            global tempAimLoc
            tempAimLoc = listFixed[i] + "_tempAim_loc"  # Имя целевого локатора

            global tempPart
            tempPart = listFixed[i] + "_temp_part"  # Имя частицы
            global tempNucl
            tempNucl = "nucleus1"  # Имя физической ноды

            global partRtype
            partRtype = tempPart + "Shape.particleRenderType"  # Обращение к типу отображения частицы
            global partRrad
            partRrad = tempPart + "Shape.radius"  # Обращение к размеру частицы
            global partRsm
            partRsm = tempPart + "Shape.goalSmoothness"  # Обращение к мягкости физики
            global partRwe
            partRwe = tempPart + "Shape.goalWeight[0]"  # Обращение к весу ноды
            global partNucl
            partNucl = tempNucl + ".timeScale"  # Обращение к скейлу времени физ ноды
            global nuclStart
            nuclStart = tempNucl + ".startFrame"  # Обращение к старту симуляции физ ноды

            #||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

            cmds.spaceLocator(n=zeroLoc)  # Создаём нулевой локатор
            cmds.spaceLocator(n=aimLoc)  # Создаём следящий локатор
            cmds.spaceLocator(n=tempLoc)  # Создаём физический локатор

            cmds.matchTransform(
                zeroLoc, listObjects[i], pos=True
            )  # Перемещаем нулевой локатор в пивот главного объекта
            cmds.matchTransform(
                tempLoc, listObjects[i + 1], pos=True
            )  # Перемещаем физический локатор в пивот целевого объекта

            cmds.select(tempLoc, r=True)  # Выделяем физический локатор
            cmds.duplicate(
                n=tempAimLoc)  # Дублируем его и создаём целевой локатор

            cmds.select(listObjects[0], r=True)  # Выделяем главный объект
            cmds.select(zeroLoc, add=True)  # Выделяем нулевой локатор
            cmds.parentConstraint(mo=True, w=1)  # Создаём пэрент констрейн

            cmds.select(aimLoc, r=True)  # Выделяем следящий локатор
            cmds.select(zeroLoc, add=True)  # Выделяем нулевой локатор
            cmds.parent(r=True)  # Создаём иерархию

            cmds.select(listObjects[1], r=True)  # Выделяем целевой объект
            cmds.select(tempLoc, add=True)  # Выделяем физический локатор
            cmds.parentConstraint(mo=True, sr=["x", "y", "z"],
                                  w=1)  # Создаём позиционный констрейн

            aimPosName = tempLoc + ".translate"  # Обращение к позиции физического локатора
            partCenter = tempPart + ".center"  # Обращение к центру частицы
            aimLocPos = tempAimLoc + ".translate"  # Обращение к позиции целевого локатора

            aimPos = cmds.getAttr(
                aimPosName)  # Берём позицию физического локатора
            cmds.nParticle(p=aimPos, n=tempPart,
                           c=1)  # Создаём частицу в целевой позиции
            cmds.goal(
                tempPart, w=0.5, utr=1,
                g=tempLoc)  # Создаём физическую связь с физическим локатором
            cmds.connectAttr(partCenter, aimLocPos,
                             f=True)  # Привязываем целевой локатор к частице

            cmds.select(tempAimLoc, r=True)  # Выделяем целевой локатор
            cmds.select(aimLoc, add=True)  # Выделяем следящий локатор
            cmds.aimConstraint(w=1,
                               aim=(0, 1, 0),
                               u=(0, 1, 0),
                               wut="vector",
                               wu=(0, 1, 0),
                               sk="y")  # Создаём аим констреён по двум осям

            #||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

            cmds.setAttr(partRtype, pShape)
            cmds.setAttr(partRrad, pRad)
            cmds.setAttr(partRsm, goalSmoothRot)
            cmds.setAttr(partRwe, goalWRot)
            cmds.setAttr(partNucl, timeScaleRot)
            cmds.setAttr(nuclStart, asT)

            #||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

            global minLoopTime
            minLoopTime = aeT * -2
            global maxLoopTime
            maxLoopTime = aeT * 2

            if (cycleRot):

                cmds.setAttr(nuclStart, minLoopTime)

                cmds.bakeResults(
                    zeroLoc, t=(asT, aeT), sm=True,
                    at=("translate",
                        "rotate"))  # Запекание нулевого локатора для цикла
                cmds.bakeResults(
                    aimLoc, t=(minLoopTime, maxLoopTime), sm=True,
                    at="rotate")  # Запекание аим локатора для цикла
                cmds.delete(tempAimLoc, tempLoc, tempPart,
                            tempNucl)  # Удаляем объекты физики

                zeroParent = zeroLoc + "_parentConstraint1"
                cmds.delete(zeroParent)

                setTimeToMin()

                cmds.select(aimLoc,
                            r=True)  # Выделяем аим локатор как родителя
                cmds.select(listObjects[i],
                            add=True)  # Выделяем объект как подчиненного
                cmds.parentConstraint(mo=True, st=["x", "y", "z"],
                                      w=1)  # Создаём ротэйт констрейн

                resetLoopTime()

            else:

                cmds.bakeResults(
                    zeroLoc, t=(asT, aeT), sm=True,
                    at=("translate", "rotate"
                        ))  # Запекание нулевого локатора для линейной анимации
                cmds.bakeResults(
                    aimLoc, t=(asT, aeT), sm=True, at="rotate"
                )  # Запекание аим локатора для линейной анимации
                cmds.delete(tempAimLoc, tempLoc, tempPart,
                            tempNucl)  # Удаляем объекты физики

                zeroParent = zeroLoc + "_parentConstraint1"
                cmds.delete(zeroParent)

                resetLoopTime()

                cmds.select(aimLoc,
                            r=True)  # Выделяем аим локатор как родителя
                cmds.select(listObjects[i],
                            add=True)  # Выделяем объект как подчиненного
                cmds.parentConstraint(mo=True, st=["x", "y", "z"],
                                      w=1)  # Создаём ротэйт констрейн

        #||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

            layerBase = "rotate_"  # Имя базы слоя
            layerName = layerBase + listFixed[i]  # Имя слоя
            layerComp = listFixed[i] + '_layer_{0}'.format(
                "0")  # Имя компонента слоя

            if (cmds.objExists(layerName)):

                cmds.bakeResults(listObjects[i],
                                 t=(asT, aeT),
                                 sm=True,
                                 bol=True,
                                 at="rotate")  # Запекаем объект в слой
                cmds.select(listObjects[i], r=True)
                cmds.setInfinity(pri="cycle", poi="cycle")
                cmds.delete(aimLoc, zeroLoc)  # Удаляем объекты скрипта
                cmds.container("BakeResultsContainer", e=True,
                               rc=True)  # Удаляем контейнер
                cmds.animLayer(
                    "BakeResults", e=True, p=layerName
                )  # Переносим слой с анимацией в основной слой объекта
                cmds.rename("BakeResults", layerComp)  # Переименовываем слой

                resetLoopTime()
            else:
                cmds.animLayer(
                    layerName
                )  # Создаём пустой слой для всех оверлапов объекта
                cmds.animLayer(
                    layerName, e=True,
                    p=mainLayerName)  # Переносим базу слоя в главный слой
                cmds.bakeResults(listObjects[i],
                                 t=(asT, aeT),
                                 sm=True,
                                 bol=True,
                                 at="rotate")  # Запекаем объект в слой
                cmds.select(listObjects[i], r=True)
                cmds.setInfinity(pri="cycle", poi="cycle")
                cmds.delete(aimLoc, zeroLoc)  # Удаляем объекты скрипта
                cmds.container("BakeResultsContainer", e=True,
                               rc=True)  # Удаляем контейнер
                cmds.animLayer(
                    "BakeResults", e=True, p=layerName
                )  # Переносим слой с анимацией в основной слой объекта
                cmds.rename("BakeResults", layerComp)  # Переименовываем слой

                resetLoopTime()

            cmds.select(d=True)  # Деселект

    for l in listObjects:
        cmds.select(l, add=True)

    print "\n||| OVERLAPPER end |||\n"
Beispiel #42
0
def build( startJoint=None, middleJoint=None, endJoint=None, extraJoint=None, side=None, name=None, twistJointCount=None, isLeg=False, cleanUp=True ):
    if not startJoint or not middleJoint or not endJoint or not extraJoint or not side or not name or not twistJointCount:
        print 'limb: Error! Must supply all arguments.'
        return

    # first reconstruct the joints for our system
    joint1 = cmds.createNode( 'joint', n=side+"_"+name+'_start_drvJnt' )
    joint2 = cmds.createNode( 'joint', n=side+"_"+name+'_middle_drvJnt' )
    joint3 = cmds.createNode( 'joint', n=side+"_"+name+'_end_jnt' )
    joint4 = cmds.createNode( 'joint', n=side+"_"+name+'_extra_drvJnt' )
    common.align( node=joint1, target=startJoint )
    cmds.setAttr('%s.jointOrient' % joint1, 0,0,0)
    common.align( node=joint2, target=middleJoint )
    cmds.setAttr('%s.jointOrient' % joint2, 0,0,0)
    common.align( node=joint3, target=endJoint )
    cmds.setAttr('%s.jointOrient' % joint3, 0,0,0)
    common.align( node=joint4, target=extraJoint )
    cmds.setAttr('%s.jointOrient' % joint4, 0,0,0)
    cmds.parent( joint4, joint3 )
    cmds.parent( joint3, joint2 )
    cmds.parent( joint2, joint1 )
    if isLeg: cmds.setAttr( joint2+'.preferredAngle', 0, 0, -90 )
    else:     cmds.setAttr( joint2+'.preferredAngle', 0, -90, 0 )
    cmds.makeIdentity( joint1, apply=True )

    # auto color controls using the 'side' argument
    myColor  = 'green'
    if   side == 'lf': myColor = 'blue'
    elif side == 'rt': myColor = 'red'

    # creation of the start control (shoulder or hips offset)
    limbStartCtrl = controls.Control( side=side, rigPart='limb', function=name+'_start', nodeType='ctrl', size=0.4, color=myColor, aimAxis='y' )
    limbStartCtrl.pinCtrl()
    common.align( node=limbStartCtrl.control, target=joint1, orient=False )
    limbStartCtrlGrp = common.insertGroup( node=limbStartCtrl.control )

    # creation of the end control (hand or foot)
    limbEndCtrl = controls.Control( side=side, rigPart='limb', function=name+'_end', nodeType='ctrl', size=0.4 + 0.2*isLeg, color=myColor, aimAxis='x' )
    limbEndCtrl.cubeCtrl()
    common.align( node=limbEndCtrl.control, target=joint3, orient=False )
    limbEndCtrlGrp = common.insertGroup( node=limbEndCtrl.control )


    # entire system group
    systemGrp = cmds.group( empty=True, n=side+'_'+name+'_xform_grp')
    cmds.parent( joint1, systemGrp )

    #
    # NON ROLLs CREATION 
    #

    startNonRoll = nonRoll.build(joint=joint1, name = name+'Start')
    cmds.parent(startNonRoll['main_grp'], systemGrp)
    
    upNonRoll = nonRoll.build(joint=joint2, name = name+'Mid')
    cmds.parent(upNonRoll['main_grp'], joint1)
    
    lowNonRoll = nonRoll.build(joint=joint3, name = name+'End')
    cmds.parent(lowNonRoll['main_grp'], joint2)
    
    
    '''
    if isLeg:
        if   side == 'lf': aimUp  = (0,  1, 0)
        elif side == 'rt': aimUp  = (0, -1, 0)
    cmds.aimConstraint( lowNonRollEnd, lowNonRollLoc, aimVector=aimVec, upVector=aimUp, worldUpType='objectrotation', worldUpVector=aimWorldUp, worldUpObject=joint3 )

    if isLeg:
        common.align( node=lowNonRollLocGrp, target=joint3 )
    else:
        common.align( node=lowNonRollLocGrp, target=joint2 )
        common.align( node=lowNonRollLocGrp, target=joint3, orient=False )

    cmds.setAttr( lowNonRollGrp+'.v', 0 )
    cmds.setAttr( lowTwistIkHandle+'.poleVector', 0, 0, 0 )
    if not isLeg:
        if side == 'rt': cmds.setAttr( lowNonRollLocGrp+'.r', 0, 0, 0 )
    else:
        if side == 'lf': cmds.setAttr( lowNonRollLocGrp+'.r', 90, 0, 0 )
    '''

    # create stretch setup
    ssStartPos = cmds.group( empty=True, n=side+'_'+name+'_stretchStart_loc')
    ssEndPos   = cmds.group( empty=True, n=side+'_'+name+'_stretchEnd_loc')
    common.align( node=ssStartPos, target=joint1, orient=False )
    cmds.pointConstraint( limbEndCtrl.control, ssEndPos )
    ssGrp      = cmds.group( ssStartPos, ssEndPos, n=side+'_'+name+'_stretchLocs_grp')
    cmds.parent( ssGrp, systemGrp )

    # sums the two separate distances to create the stretch
    originalUpLimbTx  = cmds.getAttr( joint2+'.translateX' )
    originalLowLimbTx = cmds.getAttr( joint3+'.translateX' )
    limbSize = common.getDistance( joint1, joint2 ) + common.getDistance( joint2, joint3 )
    dbNode   = cmds.createNode( 'distanceBetween', n=side+'_'+name+'_stretch_distance')
    cmds.connectAttr( ssStartPos+'.t', dbNode+'.point1' )
    cmds.connectAttr( ssEndPos+'.t', dbNode+'.point2' )

    # creates a keyframe-based stretch factor
    ssKeyUp = cmds.createNode( 'animCurveUL', n=side+'_'+name+'_upStretch_key' )
    cmds.connectAttr( dbNode+'.distance', ssKeyUp+'.input' )
    cmds.connectAttr( ssKeyUp+'.output', joint2+'.translateX' )
    ssKeyLow = cmds.createNode( 'animCurveUL', n=side+'_'+name+'_LowStretch_key' )
    cmds.connectAttr( dbNode+'.distance', ssKeyLow+'.input' )
    cmds.connectAttr( ssKeyLow+'.output', joint3+'.translateX' )
    
    # set driven key values
    cmds.setDrivenKeyframe( joint2+'.translateX', currentDriver=dbNode+'.distance', driverValue=limbSize, value=originalUpLimbTx, itt='linear', ott='linear' )
    cmds.setDrivenKeyframe( joint2+'.translateX', currentDriver=dbNode+'.distance', driverValue=limbSize*2, value=originalUpLimbTx*2, itt='linear', ott='spline' )
    cmds.setInfinity( joint2+'.translateX', poi='linear' )
    cmds.setDrivenKeyframe( joint3+'.translateX', currentDriver=dbNode+'.distance', driverValue=limbSize, value=originalLowLimbTx, itt='linear', ott='linear' )
    cmds.setDrivenKeyframe( joint3+'.translateX', currentDriver=dbNode+'.distance', driverValue=limbSize*2, value=originalLowLimbTx*2, itt='linear', ott='spline' )
    cmds.setInfinity( joint3+'.translateX', poi='linear' )

    # create the twistSections
    twistUp = 'z'
    if isLeg: twistUp = 'y'
    doNotInvertUp = False
    if isLeg and side == 'rt': doNotInvertUp = True
    upTwistDict  = twistSection.build( side=side, name='up_'+name, startPos=joint1, endPos=joint2, jointCount=twistJointCount, worldUpVector=twistUp, worldUpObject=startNonRoll['nonRoll'], twistReader=startNonRoll['info'], doNotInvertUp=doNotInvertUp )
    lowTwistDict = twistSection.build( side=side, name='low_'+name, startPos=joint2, endPos=joint3, jointCount=twistJointCount, worldUpVector=twistUp, worldUpObject=upNonRoll['nonRoll'], twistReader=lowNonRoll['info'], doNotInvertUp=doNotInvertUp )

    # create the joints that will skin the twistSection curves
    # to get that nice bendy effect for free
    # start with the shoulder/hips joint
    mdNode   = None
    crvJntA1 = cmds.createNode( 'joint', n=side+'_'+name+'_up_curve_1_jnt')
    crvJntA2 = cmds.createNode( 'joint', n=side+'_'+name+'_up_curve_2_jnt')
    cmds.parent( crvJntA2, crvJntA1 )
    cmds.parent( crvJntA1, systemGrp )
    cmds.addAttr( limbEndCtrl.control, ln='start_tangent', min=0, dv=0.1, k=True )
    if side == 'lf':
        cmds.connectAttr( limbEndCtrl.control+'.start_tangent', crvJntA2+'.translateX' )
    else:
        mdNode = cmds.createNode( 'multiplyDivide', n=side+'_'+name+'_pma' )
        cmds.setAttr( mdNode+'.input2', -1, -1, -1 )
        cmds.connectAttr( limbEndCtrl.control+'.start_tangent', mdNode+'.input1X' )
        cmds.connectAttr( mdNode+'.outputX', crvJntA2+'.translateX' )

    common.align( node=crvJntA1, target=joint1 )

    # elbow/knee joints
    avgGrp   = cmds.group( empty=True, n=side+'_'+name+'_avg_grp' )

    crvJntB1 = cmds.createNode( 'joint', n=side+'_'+name+'_cn_curve_1_avgJnt')
    crvJntB2 = cmds.createNode( 'joint', n=side+'_'+name+'_cn_curve_2_avgJnt')
    cmds.parent( crvJntB2, crvJntB1 )
    cmds.parent( crvJntB1, avgGrp )
    cmds.setAttr( crvJntB1+'.rotateY', 180 ) # flip

    crvJntC1 = cmds.createNode( 'joint', n=side+'_'+name+'_cn_curve_3_avgJnt')
    crvJntC2 = cmds.createNode( 'joint', n=side+'_'+name+'_cn_curve_4_avgJnt')
    cmds.parent( crvJntC2, crvJntC1 )
    cmds.parent( crvJntC1, avgGrp )
    cmds.addAttr( limbEndCtrl.control, ln='bend_tangent', min=0, dv=0.85, k=True )
    if mdNode:
        cmds.connectAttr( limbEndCtrl.control+'.bend_tangent', mdNode+'.input1Y' )
        cmds.connectAttr( mdNode+'.outputY', crvJntB2+'.translateX' )
        cmds.connectAttr( mdNode+'.outputY', crvJntC2+'.translateX' )
    else:
        cmds.connectAttr( limbEndCtrl.control+'.bend_tangent', crvJntB2+'.translateX' )
        cmds.connectAttr( limbEndCtrl.control+'.bend_tangent', crvJntC2+'.translateX' )

    cmds.pointConstraint( joint2, avgGrp )
    cons     = cmds.orientConstraint( joint1, joint2, avgGrp )[0]
    cmds.setAttr( cons+'.interpType', 0 ) # noFlip
    
    # wrist/foot joints
    crvJntD1 = cmds.createNode( 'joint', n=side+'_'+name+'_low_curve_1_jnt')
    crvJntD2 = cmds.createNode( 'joint', n=side+'_'+name+'_low_curve_2_jnt')
    crvJntD1Grp = cmds.group( crvJntD1, n=crvJntD1+'_grp' )
    cmds.parent( crvJntD2, crvJntD1 )
    cmds.parent( crvJntD1Grp, systemGrp )
    cmds.setAttr( crvJntD1+'.rotateY', 180 ) # flip
    common.align( node=crvJntD1Grp, target=joint3 )
    cmds.parentConstraint( limbEndCtrl.control, crvJntD1Grp, mo=True )
    cmds.addAttr( limbEndCtrl.control, ln='end_tangent', min=0, dv=0.2, k=True )
    if mdNode:
        cmds.connectAttr( limbEndCtrl.control+'.end_tangent', mdNode+'.input1Z' )
        cmds.connectAttr( mdNode+'.outputZ', crvJntD2+'.translateX' )
    else:
        cmds.connectAttr( limbEndCtrl.control+'.end_tangent', crvJntD2+'.translateX' )

    # extra jnt follow orientation of endCtrl
    cmds.orientConstraint( limbEndCtrl.control, joint3, mo=True )

    # constrains entire limb to startCtrl
    cmds.orientConstraint( limbStartCtrl.control, startNonRoll['main_grp'], mo=True )

    # skin the twistSection curves to these joints
    skinClsUp  = cmds.skinCluster( crvJntA1, crvJntA2, crvJntB1, crvJntB2, upTwistDict['twist_curve'] )[0]
    cmds.skinPercent( skinClsUp, upTwistDict['twist_curve']+'.cv[0]', transformValue=[(crvJntA1, 1)])
    cmds.skinPercent( skinClsUp, upTwistDict['twist_curve']+'.cv[1]', transformValue=[(crvJntA2, 1)])
    cmds.skinPercent( skinClsUp, upTwistDict['twist_curve']+'.cv[2]', transformValue=[(crvJntB2, 1)])
    cmds.skinPercent( skinClsUp, upTwistDict['twist_curve']+'.cv[3]', transformValue=[(crvJntB1, 1)])

    skinClsLow = cmds.skinCluster( crvJntC1, crvJntC2, crvJntD1, crvJntD2, lowTwistDict['twist_curve'] )[0]
    cmds.skinPercent( skinClsLow, lowTwistDict['twist_curve']+'.cv[0]', transformValue=[(crvJntC1, 1)])
    cmds.skinPercent( skinClsLow, lowTwistDict['twist_curve']+'.cv[1]', transformValue=[(crvJntC2, 1)])
    cmds.skinPercent( skinClsLow, lowTwistDict['twist_curve']+'.cv[2]', transformValue=[(crvJntD2, 1)])
    cmds.skinPercent( skinClsLow, lowTwistDict['twist_curve']+'.cv[3]', transformValue=[(crvJntD1, 1)])

    #
    # IKHANDLE CREATION
    #
    ikHandle, effector = cmds.ikHandle( startJoint=joint1, endEffector=joint3, solver='ikRPsolver', n=side+'_'+name+'_ikHandle' )

    pvCtrl   = controls.Control( side=side, rigPart=name, function='poleVec', nodeType="ctrl", size=0.3, color=myColor, aimAxis="twistAxis" )
    pvCtrl.cubeCtrl()

    # snaps the poleVector control to the middle joint
    common.align( node=pvCtrl.control, target=joint2, orient=False )
    pvCtrlGrp = common.insertGroup( node=pvCtrl.control )
    cmds.poleVectorConstraint( pvCtrl.control, ikHandle )

    cmds.setAttr( pvCtrl.control+'.tz', -5 )
    # invert poleVector position if it's a leg
    if isLeg:
        cmds.setAttr( pvCtrl.control+'.tz', 5 )
        # auto follow foot control
        cmds.pointConstraint(  limbEndCtrl.control, pvCtrlGrp, mo=True )
        cmds.orientConstraint( limbEndCtrl.control, pvCtrlGrp, skip=['x'], mo=True )

    # ikHandle follow endCtrl
    cmds.pointConstraint( limbEndCtrl.control, ikHandle )

    # extra attributes to endCtrl
    cmds.addAttr( limbEndCtrl.control, ln='twist', k=True )
    cmds.connectAttr( limbEndCtrl.control+'.twist', ikHandle+'.twist' )

    ## ik lock
    # add attribute to control
    if ( cmds.attributeQuery( 'lock', node=limbEndCtrl.control, exists=True ) ) == True:
         print( 'Attribute %s already exists on %s.' % ( 'lock', limbEndCtrl ) )
    else:
        cmds.addAttr( limbEndCtrl.control, longName='lock', attributeType='float', keyable=True, min=0.0, max=1.0, dv=0.0 )

    # create distance locs
    startLoc = cmds.spaceLocator( name=side + '_' + name + '_start_loc' )[0]
    middleLoc = cmds.spaceLocator( name=side + '_' + name + '_middle_loc' )[0]
    endLoc = cmds.spaceLocator( name=side + '_' + name + '_end_loc' )[0]
    upDist = cmds.createNode( 'distanceDimShape' )
    lowDist = cmds.createNode( 'distanceDimShape' )

    cmds.connectAttr( cmds.listRelatives(startLoc)[0] + '.worldPosition[0]', upDist + '.startPoint' )
    cmds.connectAttr( cmds.listRelatives(middleLoc)[0] + '.worldPosition[0]', upDist + '.endPoint' )
    cmds.connectAttr( cmds.listRelatives(middleLoc)[0] + '.worldPosition[0]', lowDist + '.startPoint' )
    cmds.connectAttr( cmds.listRelatives(endLoc)[0] + '.worldPosition[0]', lowDist + '.endPoint' )

    cmds.pointConstraint( limbStartCtrl.control, startLoc )
    cmds.pointConstraint( pvCtrl.control, middleLoc )
    cmds.pointConstraint( limbEndCtrl.control, endLoc )

    # create and connect blend utilities
    bl2aLockUp = cmds.shadingNode( 'blendTwoAttr', asUtility=True )
    bl2aLockUp = cmds.rename(bl2aLockUp, common.getName(node=bl2aLockUp, side=side, rigPart=name, function='lock_up', nodeType='bl2a'))
    bl2aLockLow = cmds.shadingNode( 'blendTwoAttr', asUtility=True )
    bl2aLockLow = cmds.rename(bl2aLockLow, common.getName(node=bl2aLockLow, side=side, rigPart=name, function='lock_low', nodeType='bl2a'))

    cmds.connectAttr( ssKeyUp+'.output', bl2aLockUp + '.input[0]' )
    cmds.connectAttr( upDist + '.distance', bl2aLockUp + '.input[1]' )
    cmds.connectAttr( limbEndCtrl.control + '.lock', bl2aLockUp + '.attributesBlender' )
    cmds.connectAttr( bl2aLockUp + '.output', joint2 + '.translateX', force = True )

    cmds.connectAttr( ssKeyLow+'.output', bl2aLockLow + '.input[0]' )
    cmds.connectAttr( lowDist + '.distance', bl2aLockLow + '.input[1]' )
    cmds.connectAttr( limbEndCtrl.control + '.lock', bl2aLockLow + '.attributesBlender' )
    cmds.connectAttr( bl2aLockLow + '.output', joint3 + '.translateX', force = True )

    # get distance nodes transforms and rename
    upDist = cmds.listRelatives( upDist, parent=True )[0]
    upDist = cmds.rename( upDist, common.getName(node=upDist, side=side, rigPart=name, function='up', nodeType='distance') )
    lowDist = cmds.listRelatives( lowDist, parent=True )[0]
    lowDist = cmds.rename( lowDist, common.getName(node=lowDist, side=side, rigPart=name, function='low', nodeType='distance') )

    # negate distance output if side = rt
    if side == 'rt':
        mdivLockRev = cmds.shadingNode( 'multiplyDivide', asUtility=True)
        mdivLockRev = cmds.rename( mdivLockRev, common.getName(node=mdivLockRev, side=side, rigPart=name, function='lock_dist_rev', nodeType='mdiv') )
        cmds.setAttr( mdivLockRev + '.input2', -1, -1, -1 )
        cmds.connectAttr( upDist + '.distance', mdivLockRev + '.input1X', force=True )
        cmds.connectAttr( mdivLockRev + '.outputX', bl2aLockUp + '.input[1]', force=True )
        cmds.connectAttr( lowDist + '.distance', mdivLockRev + '.input1Y', force=True )
        cmds.connectAttr( mdivLockRev + '.outputY', bl2aLockLow + '.input[1]', force=True )

    # group lock utilities
    lockGrp = cmds.group( startLoc, middleLoc, endLoc, upDist, lowDist, name=side + '_' + name + '_lock_grp' )

    #
    # CLEAN UP
    #
    # hide objects
    if cleanUp:
        cmds.setAttr( ikHandle+'.v', 0 )
        cmds.parent( ikHandle, limbEndCtrl.control )
        cmds.setAttr( lowTwistDict['twist_curve']+'.inheritsTransform', 0 )
        cmds.setAttr( upTwistDict['twist_curve']+'.inheritsTransform', 0 )

        for mp in cmds.listRelatives( lowTwistDict['motionPaths_group'] ) + cmds.listRelatives( upTwistDict['motionPaths_group'] ):
            cmds.setAttr( mp+'.inheritsTransform', 0 )

        if isLeg: cmds.setAttr( limbStartCtrl.control+'.v', 0 ) # hides first control of the leg

        # parenting everything under one group
        cmds.parent( limbStartCtrlGrp, limbEndCtrlGrp, pvCtrlGrp, systemGrp ) # ctrls
        hideGrp = cmds.group( joint1, startNonRoll['main_grp'], ssGrp, lockGrp, crvJntA1, crvJntD1Grp, lowTwistDict['twist_curve'], upTwistDict['twist_curve'], avgGrp, lowTwistDict['motionPaths_group'], upTwistDict['motionPaths_group'], upTwistDict['joints_group'], lowTwistDict['joints_group'], name=systemGrp.replace('_grp', '_hide_grp'), parent=systemGrp )
        cmds.setAttr( hideGrp+'.v', 0 )

        cmds.parentConstraint( limbStartCtrl.control, hideGrp, mo=True )

        # lock and hide attributes
        cmds.setAttr( limbStartCtrl.control + '.sx', lock=True, keyable=False, channelBox=False )
        cmds.setAttr( limbStartCtrl.control + '.sy', lock=True, keyable=False, channelBox=False )
        cmds.setAttr( limbStartCtrl.control + '.sz', lock=True, keyable=False, channelBox=False )
        cmds.setAttr( limbStartCtrl.control + '.visibility', lock=True, keyable=False, channelBox=False )
        cmds.setAttr( pvCtrl.control + '.rx', lock=True, keyable=False, channelBox=False )
        cmds.setAttr( pvCtrl.control + '.ry', lock=True, keyable=False, channelBox=False )
        cmds.setAttr( pvCtrl.control + '.rz', lock=True, keyable=False, channelBox=False )
        cmds.setAttr( pvCtrl.control + '.sx', lock=True, keyable=False, channelBox=False )
        cmds.setAttr( pvCtrl.control + '.sy', lock=True, keyable=False, channelBox=False )
        cmds.setAttr( pvCtrl.control + '.sz', lock=True, keyable=False, channelBox=False )
        cmds.setAttr( pvCtrl.control + '.visibility', lock=True, keyable=False, channelBox=False )
        cmds.setAttr( limbEndCtrl.control + '.visibility', lock=True, keyable=False, channelBox=False )
        cmds.setAttr( limbEndCtrl.control + '.sx', lock=True, keyable=False, channelBox=False )
        cmds.setAttr( limbEndCtrl.control + '.sy', lock=True, keyable=False, channelBox=False )
        cmds.setAttr( limbEndCtrl.control + '.sz', lock=True, keyable=False, channelBox=False )


    returnDic = { 'ikHandle'   : ikHandle,
                  'jointList'  : [ joint1, joint2, joint3, joint4 ],
                  'poleVector' : pvCtrl,
                  'poleVector_grp' : pvCtrlGrp,
                  'start_ctrl' : limbStartCtrl.control,
                  'end_ctrl'   : limbEndCtrl.control,
                  'end_ctrl_grp'   : limbEndCtrlGrp,
                  'skinJoints_group' : [ upTwistDict['joints_group'], lowTwistDict['joints_group'] ],
                  'limbSystem_grp'   : systemGrp,
                  'stretch_positions': [ ssStartPos, ssEndPos ]
                }
    return returnDic