def __init__(self, occupied): self.occupied = occupied self.context = pg.Context(pg.DirectionalLightProgram()) self.context.object_color = pg.hex_color(random.choice(COLORS)) self.context.position = self.positions = pg.VertexBuffer() self.context.normal = self.normals = pg.VertexBuffer() self.restart()
def setup(self): self.wasd = pg.WASD(self, speed=8) self.wasd.look_at((-10, 0, 0), (0, 0, 0)) # cuboids self.context = pg.Context(pg.DirectionalLightProgram()) self.context.use_color = True self.context.ambient_color = (0.5, 0.5, 0.5) self.context.light_color = (0.5, 0.5, 0.5) self.context.light_direction = pg.normalize((-1, 1, 1)) data = [] n = 16 for x in range(256): z = random.randint(-n, n) y = random.randint(-n, n) cuboid = pg.Cuboid(x, x + 1, y - 0.5, y + 0.5, z - 0.5, z + 0.5) color = pg.hex_color(random.randint(0, 0xffffff)) colors = [color] * len(cuboid.positions) data.extend(pg.interleave( cuboid.positions, cuboid.normals, colors)) self.context.position, self.context.normal, self.context.color = ( pg.VertexBuffer(data).slices(3, 3, 3)) # bullets self.bullet = pg.Context(pg.DirectionalLightProgram()) self.bullet.ambient_color = (0.5, 0.5, 0.5) self.bullet.light_color = (0.5, 0.5, 0.5) sphere = pg.Sphere(3, 0.05, (0, 0, 0)) self.bullet.position = pg.VertexBuffer(sphere.positions) self.bullet.normal = pg.VertexBuffer(sphere.normals) self.bullets = [] # crosshairs self.crosshairs = pg.Context(pg.SolidColorProgram()) self.crosshairs.position = pg.VertexBuffer(pg.Crosshairs().positions)
from math import sin, cos, pi import pg RED = 0xF04326 YELLOW = 0xFAC02D GREEN = 0x1AB243 BLUE = 0x1256D1 COLORS = [pg.hex_color(x) for x in [RED, YELLOW, GREEN, BLUE]] class Window(pg.Window): def setup(self): self.font = pg.Font(self, 0, '/Library/Fonts/Arial.ttf', 24) self.wasd = pg.WASD(self, speed=5) self.wasd.look_at((14, 0, 0), (0, 0, 0)) self.context = pg.Context(pg.DirectionalLightProgram()) self.sphere = pg.Sphere(5, 0.4, (0, 0, 0)) self.context.ambient_color = (0.4, 0.4, 0.4) self.context.light_color = (0.6, 0.6, 0.6) def draw(self): self.clear() self.context.camera_position = self.wasd.position matrix = self.wasd.get_matrix() matrix = matrix.perspective(65, self.aspect, 0.01, 100) for z in range(-2, 3): for x in range(-10, 11): y = sin(self.t * pi / 4 + x * 0.5 + z * pi) * 3 model_matrix = pg.Matrix().translate((x, y, z * 3)) self.context.model_matrix = model_matrix self.context.matrix = matrix * model_matrix self.context.object_color = COLORS[(z + x) % len(COLORS)]
from math import sin, cos, pi import pg RED = 0xF04326 YELLOW = 0xFAC02D GREEN = 0x1AB243 BLUE = 0x1256D1 COLORS = [pg.hex_color(x) for x in [RED, YELLOW, GREEN, BLUE]] class Window(pg.Window): def setup(self): self.font = pg.Font(self, 0, '/Library/Fonts/Arial.ttf', 24) self.wasd = pg.WASD(self, speed=5) self.wasd.look_at((14, 0, 0), (0, 0, 0)) self.context = pg.Context(pg.DirectionalLightProgram()) self.sphere = pg.Sphere(5, 0.4, (0, 0, 0)) self.context.ambient_color = (0.4, 0.4, 0.4) self.context.light_color = (0.6, 0.6, 0.6) def draw(self): self.clear() self.context.camera_position = self.wasd.position matrix = self.wasd.get_matrix() matrix = matrix.perspective(65, self.aspect, 0.01, 100) for z in range(-2, 3): for x in range(-10, 11): y = sin(self.t * pi / 4 + x * 0.5 + z * pi) * 3 model_matrix = pg.Matrix().translate((x, y, z * 3)) self.context.model_matrix = model_matrix