Beispiel #1
0
def net_newplayer(pl):
    """Create a new player from info over the net"""
    print "creating network player"
    if riskengine.players.has_key(pl):
        return
    p = riskengine.makeplayer(pl)

    makeplayercolors(p)
    plist.append(p)
Beispiel #2
0
def net_newplayer(pl):
    """Create a new player from info over the net"""
    print "creating network player"
    if riskengine.players.has_key(pl):
        return
    p = riskengine.makeplayer(pl)

    makeplayercolors(p)
    plist.append(p)
Beispiel #3
0
def newplayer():
    """Create a new player"""
    if riskengine.phase != "Pregame":
        return
    if len(riskengine.players) > 7:
        set_status("You can have at most 7 players.")

    pdialog = PlayerDialog(root, "Choose the player's name")
    if hasattr(pdialog,"PlayerName"):

        p = riskengine.makeplayer(pdialog.PlayerName, pdialog.ai_filename)

        makeplayercolors(p)
        plist.append(p)
        gameMenu.entryconfigure(3, state=Tkinter.DISABLED)
        gameMenu.entryconfigure(4, state=Tkinter.DISABLED)
Beispiel #4
0
def newplayer():
    """Create a new player"""
    if riskengine.phase != "Pregame":
        return
    if len(riskengine.players) > 7:
        set_status("You can have at most 7 players.")
        
    pdialog = PlayerDialog(root, "Choose the player's name")
    if hasattr(pdialog,"PlayerName"):
        
        p = riskengine.makeplayer(pdialog.PlayerName, pdialog.ai_filename)

        makeplayercolors(p)
        plist.append(p)
        gameMenu.entryconfigure(3, state=Tkinter.DISABLED)
        gameMenu.entryconfigure(4, state=Tkinter.DISABLED)