def __init__(self, ID, *args, **kwargs):
     self.name = "All-purpose carry-all"
     self.text = "What is this? I dont know"
     GameObject.__init__(self, ID, **kwargs)
     Lockable.__init__(self, **kwargs)
     Container.__init__(self, **kwargs)
     Living.__init__(self, **kwargs)
     Scriptable.__init__(self, **kwargs)
     CharStats.__init__(self, **kwargs)
     Wearable.__init__(self, "left_arm", **kwargs)
     Usable.__init__(self, **kwargs)
     Weapon.__init__(self, **kwargs)
     Destructable.__init__(self, **kwargs)
     Trapable.__init__(self, **kwargs)
     Carryable.__init__(self, **kwargs)
Beispiel #2
0
 def __init__ (self, ID, **kwargs):
     GameObject.__init__(self, ID, **kwargs)
     Lockable.__init__(self, **kwargs)