Beispiel #1
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def test_update_in_at_end():
    road = Road([
        [
            [None, None, None],
            [None, None, None],
            [None, None, None]
        ],
        [
            [None, None, Car(Directions.BOTTOM, TurnDirection.LEFT)],
            [None, None, None],
            [None, None, Car(Directions.BOTTOM, TurnDirection.LEFT)]
        ]
    ])
    road.update_in(0)
    assert road.in_lanes[0][2] is not None
    assert isinstance(road.in_lanes[0][2], Car)
    assert road.in_lanes[0][2].waiting_time == 1
    road.update_in(1)
    assert road.in_lanes[1][2] is None
    road.update_in(2)
    assert road.in_lanes[2][2] is not None
    assert isinstance(road.in_lanes[2][2], Car)
    assert road.in_lanes[2][2].waiting_time == 1
    for _ in range(4):
        road.update_in(0)
        road.update_in(2)

    assert road.in_lanes[0][2].waiting_time == 5
    assert road.in_lanes[2][2].waiting_time == 5
Beispiel #2
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def test_update_in_two():
    road = Road([
        [
            [None, None, None],
            [None, None, None],
            [None, None, None]
        ],
        [
            [Car(Directions.BOTTOM, TurnDirection.LEFT), Car(Directions.BOTTOM, TurnDirection.LEFT), None],
            [None, None, None],
            [Car(Directions.BOTTOM, TurnDirection.LEFT), Car(Directions.BOTTOM, TurnDirection.LEFT), None]
        ]
    ])
    road.update_in(0)
    assert road.in_lanes[0][1] is not None
    assert isinstance(road.in_lanes[0][1], Car)
    assert road.in_lanes[0][2] is not None
    assert isinstance(road.in_lanes[0][2], Car)
    road.update_in(1)
    assert road.in_lanes[1][1] is None
    assert road.in_lanes[1][2] is None
    road.update_in(2)
    assert road.in_lanes[2][1] is not None
    assert isinstance(road.in_lanes[2][1], Car)
    assert road.in_lanes[2][2] is not None
    assert isinstance(road.in_lanes[2][2], Car)
Beispiel #3
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def test_pull_car():
    intersection = get_intersection()
    # top
    for i in range(5):
        intersection.push_car(Directions.TOP, 5 + i,
                              Car(Directions.LEFT, TurnDirection.LEFT))
    # bottom
    for i in range(5):
        intersection.push_car(Directions.BOTTOM, 5 + i,
                              Car(Directions.LEFT, TurnDirection.RIGHT))
    # left
    for i in range(5):
        intersection.push_car(Directions.LEFT, 5 + i,
                              Car(Directions.BOTTOM, TurnDirection.LEFT))
    # right
    for i in range(5):
        intersection.push_car(Directions.RIGHT, 5 + i,
                              Car(Directions.TOP, TurnDirection.LEFT))

    for i in range(5):
        assert intersection.pull_car(Directions.LEFT, i) is not None
        assert intersection.pull_car(Directions.LEFT, i) is None
        assert intersection.pull_car(Directions.TOP, i) is not None
        assert intersection.pull_car(Directions.TOP, i) is None

        assert intersection.pull_car(Directions.BOTTOM, i) is not None
        assert intersection.pull_car(Directions.BOTTOM, i) is None
        assert intersection.pull_car(Directions.RIGHT, i) is not None
        assert intersection.pull_car(Directions.RIGHT, i) is None
Beispiel #4
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    def test_avoid_obstacle(self):
        road = self.twoLaneRoad
        car = Car(road, (89, 0), self.maxSpeed)
        road.placeObject(car)

        self.assertTrue(car.willingToChangeDown())
        self.assertFalse(car.willingToChangeUp())
    def test_avoid_obstacle(self):
        road = self.twoLaneRoad
        car = Car(road, (89, 0), self.maxSpeed)
        road.placeObject(car)

        self.assertTrue( car.willingToChangeDown() )
        self.assertFalse( car.willingToChangeUp() )
    def test_change_for_speed(self):
        road = self.twoLaneRoad
        car = Car(road, (50, 0))
        road.placeObject(car)

        self.assertTrue( car.willingToChangeDown() )
        self.assertFalse( car.willingToChangeUp() )
Beispiel #7
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    def test_dont_change_because_car_is_near(self):
        road = self.threeLaneRoad
        carBlocked1, carBlocking1 = Car(road, (50, 0)), Car(road, (50, 1))

        road.placeObjects([carBlocked1, carBlocking1])
        self.assertNotWillingToChange(carBlocked1)
        self.assertNotWillingToChange(carBlocking1)
    def test_change_because_car_ahead(self):
        road = self.threeLaneRoad
        car1, car2 = Car(road, (0, 1), 5), Car(road, (2, 1), 5)
        road.placeObjects( [car1, car2] )

        self.assertTrue( car1.willingToChangeUp() and car1.willingToChangeDown() )
        self.assertNotWillingToChange(car2)
Beispiel #9
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    def test_change_for_speed(self):
        road = self.twoLaneRoad
        car = Car(road, (50, 0))
        road.placeObject(car)

        self.assertTrue(car.willingToChangeDown())
        self.assertFalse(car.willingToChangeUp())
Beispiel #10
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 def init(self):
     self.start_node = TraversableNode(node_id=1, lat=50.06238262767, long=19.92439693544)
     self.end_node = TraversableNode(node_id=2, lat=50.0622555, long=19.9237373)
     self.long_way = Way(1, self.start_node, self.end_node, lanes=1, intermediate_nodes=[])
     self.long_way.distance = 100
     self.way_dict = {1: self.long_way}
     self.car = Car(current_way=self.long_way, current_lane=0, directions_map={1: 1}, way_position=0, destination_node_id=123, v=0, v_max=10, acc=10)
     self.positioner = Positioner(self.way_dict)
Beispiel #11
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    def test_change_because_car_ahead(self):
        road = self.threeLaneRoad
        car1, car2 = Car(road, (0, 1), 5), Car(road, (2, 1), 5)
        road.placeObjects([car1, car2])

        self.assertTrue(car1.willingToChangeUp()
                        and car1.willingToChangeDown())
        self.assertNotWillingToChange(car2)
 def gt__pushCars(self, inflow, lanes): #if car pushed then return 1, if not then 0
     #totalCars, avgSpeed = self.getAvgCarSpeed()
     lane = lanes.pop() 
     avnum = self.gaussianprob(inflow)
     rvnum = inflow - avnum
    # print("RV: "+ str(rvnum))
     for cars in range(1,avnum+1):  
         car = Car(self, (0, lane), self.speedLimits.maxSpeed, 2)
        # print("AV num " + str(cars)) #First AV car 1
     for carse in range(avnum+1,inflow+1):
         car = Car(self, (0, lane), self.speedLimits.maxSpeed, 1)
 def setUp(self):
     speedLimits = SpeedLimits([
         SpeedLimit(range=((25, 0), (30, 0)), limit=1, ticks=0),
         SpeedLimit.createObstacle((80, 2))
     ], 5)
     self.road = Road(3, 100, speedLimits)
     self.freeCar = Car(self.road, (50, 0))
     self.carFacingObstacle = Car(self.road, (79, 2))
     self.car1 = Car(self.road, (75, 2))
     self.road.placeObjects(
         [self.freeCar, self.carFacingObstacle, self.car1])
 def test_placeObject(self):
     r = Road(3, 40, None)
     car1, car2 = Car(r, (20, 0)), Car(r, (30, 0))
     self.assertTrue(r.placeObjects([car1, car2]))
     self.assertEqual(2, r.carCount())
     self.assertEqual(9, r.distanceToNextThing(car1.pos))
     self.assertTrue(r.distanceToNextThing(car2.pos) >= r.getLength())
     car3 = Car(r, (21, 0))
     self.assertTrue(r.placeObject(car3))
     self.assertEqual(3, r.carCount())
     self.assertEqual(0, r.distanceToNextThing(car1.pos))
     self.assertEqual(8, r.distanceToNextThing(car3.pos))
Beispiel #15
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def test_pull_no_car():
    road = Road([
        [
            [None, None, None],
            [None, None, None],
        ],
        [
            [Car(Directions.BOTTOM, TurnDirection.LEFT), Car(Directions.BOTTOM, TurnDirection.LEFT), None],
            [Car(Directions.BOTTOM, TurnDirection.LEFT), Car(Directions.BOTTOM, TurnDirection.LEFT), None],
        ]
    ])
    assert road.pull_car(0) is None
    assert road.pull_car(1) is None
 def setUp(self):
     random.seed(None)
     self.maxSpeed = 5
     speedLimits = SpeedLimits(
         [SpeedLimit(range=((50, 0), (99, 0)), limit=2, ticks=0)],
         self.maxSpeed)
     road = self.road = Road(1, 100, speedLimits)
     self.car1 = Car(road, (0, 0))
     self.carA = Car(road, (25, 0))
     self.carB = Car(road, (26, 0))
     self.carC = Car(road, (28, 0))
     self.car2 = Car(road, (50, 0))
     self.allCars = [self.car1, self.carA, self.carB, self.carC, self.car2]
     self.road.placeObjects(self.allCars)
 def init(self):
     self.first_node_start = TraversableNode(node_id=1,
                                             lat=50.06238262767,
                                             long=19.92439693544)
     self.first_node_end = TraversableNode(node_id=2,
                                           lat=50.0622555,
                                           long=19.9237373)
     self.first_way = Way(1,
                          self.first_node_start,
                          self.first_node_end,
                          lanes=1,
                          intermediate_nodes=[])
     self.first_node_start.add_outgoing_way(self.first_way)
     self.first_way.distance = 5
     self.second_node_end = TraversableNode(node_id=3,
                                            lat=50.06238262767,
                                            long=19.92439693544)
     self.second_way = Way(2,
                           self.first_node_end,
                           self.second_node_end,
                           lanes=1,
                           intermediate_nodes=[])
     self.first_node_end.add_outgoing_way(self.second_way)
     self.second_way.distance = 2
     self.third_node_end = TraversableNode(node_id=4,
                                           lat=50.0622555,
                                           long=19.9237373)
     self.third_way = Way(3,
                          self.second_node_end,
                          self.third_node_end,
                          lanes=1,
                          intermediate_nodes=[])
     self.second_node_end.add_outgoing_way(self.third_way)
     self.way_dict = {
         1: self.first_way,
         2: self.second_way,
         3: self.third_way
     }
     self.directions_map = {1: 2, 2: 3, 3: 3}
     self.car = Car(current_way=self.first_way,
                    current_lane=0,
                    directions_map=self.directions_map,
                    way_position=0,
                    destination_node_id=123,
                    v=0,
                    v_max=10,
                    acc=10)
     self.positioner = Positioner(self.way_dict)
Beispiel #18
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    def add_car(self, lane: "AbstractLane"):
        direction = 'upstream' if lane.upstream else 'downstream'
        if self.queues[direction][lane.index] > 0:
            self.queues[direction][lane.index] += 1
        else:
            fwd = self.first_car_on_lane(lane)
            speed = lane.speed_limit

            if fwd:
                gap = fwd.s_path
                if gap < MIN_INSERTION_GAP:
                    self.queues[direction][lane.index] += 1
                    return
                else:
                    speed = IDM.calc_max_initial_speed(gap, fwd.speed,
                                                       lane.speed_limit)

            car = Car.make_on_lane(road=self, lane=lane, speed=speed)

            self.cars.add(car)

            if lane.upstream:
                self.upstream_cars.add(car)
            else:
                self.downstream_cars.add(car)
Beispiel #19
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def test_car_pull_push_in():
    road = Road([[[None, None, None], [None, None, None], [None, None, None]],
                 [[None, None, None], [None, None, None], [None, None, None]]])
    road.push_car_in(0, Car(Directions.BOTTOM, TurnDirection.LEFT))
    arr = np.array(road.in_lanes)
    assert len(arr[arr != np.array(None)]) == 1
    assert arr[0][0] is not None and isinstance(arr[0][0], Car)
    for _ in range(10):
        road.push_car_in(0, Car(Directions.BOTTOM, TurnDirection.LEFT))

    arr = np.array(road.in_lanes)
    assert len(arr[arr != np.array(None)]) == 1
    assert arr[0][0] is not None and isinstance(arr[0][0], Car)
    road.push_car_in(1, Car(Directions.BOTTOM, TurnDirection.LEFT))
    arr = np.array(road.in_lanes)
    assert len(arr[arr != np.array(None)]) == 2
    assert arr[0][0] is not None and isinstance(arr[0][0], Car) and arr[1][0] is not None and isinstance(arr[1][0], Car)
Beispiel #20
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 def addCar(self):  #doesn't seemed to have been used. Boolean Results!
     if self.lanes[0][0] == None:  #true initially
         self.lanes[0][0] = Car(
             self, (0, 0)
         )  #initiates the identity car at with road being self, and position being (0,0)
         return True
     else:
         return False
Beispiel #21
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def test_update_out_at_end():
    road = Road([
        [
            [None, None, Car(Directions.BOTTOM, TurnDirection.LEFT)],
            [None, None, None],
            [None, None, Car(Directions.BOTTOM, TurnDirection.LEFT)]
        ],
        [
            [None, None, None],
            [None, None, None],
            [None, None, None]
        ]
    ])
    road.update_out()
    assert road.out_lanes[0][2] is None
    assert road.out_lanes[1][2] is None
    assert road.out_lanes[2][2] is None
Beispiel #22
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 def __pushCars(self, amount, lanes):
     if not amount or not lanes: return 0
     else:
         lane = lanes.pop()
         car = Car(self, (0, lane), self.speedLimits.maxSpeed)
         if (self.placeObject(car)):
             return 1 + self.__pushCars(amount - 1, lanes)
         else:
             return self.__pushCars(amount, lanes)
Beispiel #23
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def test_pull_car():
    road = Road([
        [
            [None, None, None],
            [None, None, None],
        ],
        [
            [None, None, Car(Directions.BOTTOM, TurnDirection.LEFT)],
            [None, None, Car(Directions.TOP, TurnDirection.LEFT)],
        ]
    ])
    car1 = road.pull_car(1)
    car0 = road.pull_car(0)
    assert car0 is not None
    assert isinstance(car0, Car)
    assert car0.source == Directions.BOTTOM
    assert car1 is not None
    assert isinstance(car1, Car)
    assert car1.source == Directions.TOP
 def __pushCars(self, amount, lanes): #if car pushed then return 1, if not then 0 -->HETERO
     if not amount or not lanes: return 0
     else:
         lane = random.randint(0,2)
         #lane = lanes.pop()
         car = Car(self, (random.randint(0,self.getLength()-1), lane), self.speedLimits.maxSpeed, stackAcars.pop())
         if(self.placeObject(car)): #if true --> object in desired position is not blocked
             return 1 + self.__pushCars(amount - 1, lanes) #recursive condition that counts number of cars enterring
         else:
             return self.__pushCars(amount, lanes)
Beispiel #25
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def test_update_out_middle():
    road = Road([
        [
            [None, Car(Directions.BOTTOM, TurnDirection.LEFT), None],
            [None, None, None],
            [None, Car(Directions.BOTTOM, TurnDirection.LEFT), None]
        ],
        [
            [None, None, None],
            [None, None, None],
            [None, None, None]
        ]
    ])
    road.update_out()
    assert road.out_lanes[0][2] is not None
    assert isinstance(road.out_lanes[0][2], Car)
    assert road.out_lanes[1][2] is None
    assert road.out_lanes[2][2] is not None
    assert isinstance(road.out_lanes[2][2], Car)
Beispiel #26
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 def __dpushCars(self, amount): #if car pushed then return 1, if not then 0 -->HETERO
     if not amount: return 0
     else:
         for index in range(amount):
             lane = random.randint(0,2)
             car = Car(self, (random.randint(0,self.getLength()-1), lane), self.speedLimits.maxSpeed, self.assigntype())
             if(self.placeObject(car)): #if true --> object in desired position is not blocked
                 return 1 + self.__dpushCars(amount - 1)
             else: 
                 return 0 +  self.__dpushCars( amount )
 def test_tunneling(self):
     # obstacle
     speedLimits = SpeedLimits([SpeedLimit.createObstacle((10, 0))], 5)
     r = Road(1, 20, speedLimits)
     car = Car(r, (0, 0))
     self.assertTrue(r.placeObject(car))
     for x in range(100):
         r.update()
     self.assertEqual(0, car.velocity)
     self.assertEqual((9, 0), car.pos)
Beispiel #28
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def test_multiple_bottom_forward_update():
    intersection = get_intersection()
    for i in range(5):
        intersection.push_car(Directions.BOTTOM, i,
                              Car(Directions.BOTTOM, TurnDirection.STRAIGHT))
    for i in range(9):
        for q in range(9, 4, -1):
            assert intersection[9 - i][q] == 0
        intersection.update()
    for q in range(9, 5, -1):
        assert intersection[0][q] == 0
Beispiel #29
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def test_one_top_left_update():
    intersection = get_intersection()
    intersection.push_car(Directions.TOP, 0,
                          Car(Directions.TOP, TurnDirection.LEFT))
    for q in range(10):
        assert intersection[q][0] == 3
        intersection.update()
    assert intersection[9][0] != 1
    for q in range(8):
        assert intersection[9][q + 1] == 3
        intersection.update()
Beispiel #30
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def test_multiple_top_forward_update():
    intersection = get_intersection()
    for i in range(5):
        intersection.push_car(Directions.TOP, i,
                              Car(Directions.TOP, TurnDirection.STRAIGHT))
    for i in range(9):
        for j in range(5):
            assert intersection[i][j] == 2
        intersection.update()
    for j in range(5):
        assert intersection[9][j] == 2
Beispiel #31
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def test_multiple_left_forward_update():
    intersection = get_intersection()
    for i in range(5):
        intersection.push_car(Directions.LEFT, i,
                              Car(Directions.LEFT, TurnDirection.STRAIGHT))
    for i in range(9):
        for j in range(5, 10):
            assert intersection[j][i] == 3
        intersection.update()

    for j in range(5, 10):
        assert intersection[j][9] == 3
Beispiel #32
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def test_multiple_right_forward_update():
    intersection = get_intersection()
    for i in range(5):
        intersection.push_car(Directions.RIGHT, i,
                              Car(Directions.RIGHT, TurnDirection.STRAIGHT))
    for i in range(9, 0, -1):
        for j in range(5):
            assert intersection[j][i] == 1
        intersection.update()

    for j in range(5):
        assert intersection[j][0] == 1
 def t__pushCars(self, amount, lanes): #if car pushed then return 1, if not then 0
     if not amount or not lanes: return 0
     else:
         lane = lanes.pop() #decides which lane to select
  #      print("lane popped " +str(lane))
         car = Car(self, (0, lane), self.speedLimits.maxSpeed, self.assigntype()) #point of generation of object Car at a random lane
         if(self.placeObject(car)): #if true --> object is at starting position
             if car.vtype == 2:
                 self.avcount += 1
             return 1 + self.t__pushCars(amount - 1, lanes) #recursive condition that counts number of cars enterring
         else:
             return self.t__pushCars(amount, lanes)