Beispiel #1
0
def draw():
	if settings.drawbackground:
		background.draw()
	else:
		window.screen.fill((0, 60, 0))
	for obj in todraw:
		obj.draw()

	if "cursor" in control:
		image.worlddraw("cursor", control["cursor"].X, control["cursor"].y, 1.6,
			angle = pygame.time.get_ticks() * 0.15)
	if "qtarget" in control:
		X, y = control["qtarget"]
		image.worlddraw("qtarget", X, y, 1,
			angle = -pygame.time.get_ticks() * 0.15)
	dialog.draw()
	hud.draw()
	hud.drawstats()
	state.you.drawhud()
	dy = state.you.y - state.Rcore
	if dy < 36:
		alpha = pygame.time.get_ticks() * 0.001 % 1
		ptext.draw("Warning: Approaching data horizon", midtop = F(854/2, 100), color = "#FF7777",
			owidth = 1, fontsize = F(36), fontname = "NovaSquare", alpha = alpha)
	background.drawwash()
Beispiel #2
0
def draw():
    if settings.drawbackground:
        background.draw()
    else:
        window.screen.fill((0, 60, 0))
    for obj in todraw:
        obj.draw()
    regenerating = isinstance(state.you, thing.SlowTeleport)

    if "cursor" in control:
        image.worlddraw("cursor",
                        control["cursor"].X,
                        control["cursor"].y,
                        1.6,
                        angle=pygame.time.get_ticks() * 0.15)
    if "qtarget" in control:
        X, y = control["qtarget"]
        image.worlddraw("qtarget",
                        X,
                        y,
                        1,
                        angle=-pygame.time.get_ticks() * 0.15)
    dialog.draw()
    hud.draw()
    if regenerating:
        hud.drawnotice("Emergency transmitter activated")
    else:
        hud.drawstats()
        state.you.drawhud()
        dy = state.you.y - state.Rcore
        if dy < 36:
            hud.drawnotice("Warning: Approaching data horizon")
    background.drawwash()
Beispiel #3
0
def draw():
	if settings.drawbackground:
		background.draw()
	else:
		window.screen.fill((0, 60, 0))
	for obj in todraw:
		obj.draw()
	regenerating = isinstance(state.you, thing.SlowTeleport)

	if "cursor" in control:
		image.worlddraw("cursor", control["cursor"].X, control["cursor"].y, 1.6,
			angle = pygame.time.get_ticks() * 0.15)
	if "qtarget" in control:
		X, y = control["qtarget"]
		image.worlddraw("qtarget", X, y, 1,
			angle = -pygame.time.get_ticks() * 0.15)
	dialog.draw()
	hud.draw()
	if regenerating:
		hud.drawnotice("Emergency transmitter activated")
	else:
		hud.drawstats()
		state.you.drawhud()
		dy = state.you.y - state.Rcore
		if dy < 36:
			hud.drawnotice("Warning: Approaching data horizon")
	background.drawwash()
Beispiel #4
0
def draw():
    if playing:
        drawscene()
        return

    background.draw()
    for obj in todraw:
        obj.draw()

    dialog.draw()
    hud.draw()
    hud.drawstats()
    state.you.drawhud()
    background.drawwash()
Beispiel #5
0
def draw():
	if playing:
		drawscene()
		return

	background.draw()
	for obj in todraw:
		obj.draw()

	dialog.draw()
	hud.draw()
	hud.drawstats()
	state.you.drawhud()
	background.drawwash()
Beispiel #6
0
def draw():
	if playing:
		drawscene()
		return

	if settings.drawbackground:
		background.draw()
	else:
		window.screen.fill((0, 60, 0))
	for obj in todraw:
		obj.draw()

	dialog.draw()
	hud.draw()
	hud.drawstats()
	state.you.drawhud()
	background.drawwash()
Beispiel #7
0
def draw():
    if playing:
        drawscene()
        return

    if settings.drawbackground:
        background.draw()
    else:
        window.screen.fill((0, 60, 0))
    for obj in todraw:
        obj.draw()

    dialog.draw()
    hud.draw()
    hud.drawstats()
    state.you.drawhud()
    background.drawwash()
Beispiel #8
0
def draw():
    if settings.drawbackground:
        background.draw()
    else:
        window.screen.fill((0, 60, 0))
    for obj in todraw:
        obj.draw()

    if "cursor" in control:
        image.worlddraw("cursor",
                        control["cursor"].X,
                        control["cursor"].y,
                        1.6,
                        angle=pygame.time.get_ticks() * 0.15)
    if "qtarget" in control:
        X, y = control["qtarget"]
        image.worlddraw("qtarget",
                        X,
                        y,
                        1,
                        angle=-pygame.time.get_ticks() * 0.15)
    dialog.draw()
    hud.draw()
    hud.drawstats()
    state.you.drawhud()
    dy = state.you.y - state.Rcore
    if dy < 36:
        alpha = pygame.time.get_ticks() * 0.001 % 1
        ptext.draw("Warning: Approaching data horizon",
                   midtop=F(854 / 2, 100),
                   color="#FF7777",
                   owidth=1,
                   fontsize=F(36),
                   fontname="NovaSquare",
                   alpha=alpha)
    background.drawwash()