Beispiel #1
0
    def test_surface_widget(self) -> None:
        """
        Test surface widget.
        """
        menu = MenuUtils.generic_menu()
        surf = pygame.Surface((150, 150))
        surf.fill((255, 192, 203))
        surf_widget = menu.add.surface(surf, font_color='red')

        self.assertEqual(surf_widget.get_size(), (166, 158))
        self.assertEqual(surf_widget.get_size(apply_padding=False), (150, 150))
        self.assertEqual(surf_widget.get_surface(), surf)
        self.assertEqual(surf_widget._font_color, (70, 70, 70, 255))  # not red

        self.assertRaises(WidgetTransformationNotImplemented,
                          lambda: surf_widget.rotate(10))
        self.assertEqual(surf_widget._angle, 0)

        self.assertRaises(WidgetTransformationNotImplemented,
                          lambda: surf_widget.resize(10, 10))
        self.assertFalse(surf_widget._scale[0])
        self.assertEqual(surf_widget._scale[1], 1)
        self.assertEqual(surf_widget._scale[2], 1)

        self.assertRaises(WidgetTransformationNotImplemented,
                          lambda: surf_widget.scale(100, 100))
        self.assertFalse(surf_widget._scale[0])
        self.assertEqual(surf_widget._scale[1], 1)
        self.assertEqual(surf_widget._scale[2], 1)

        self.assertRaises(WidgetTransformationNotImplemented,
                          lambda: surf_widget.flip(True, True))
        self.assertFalse(surf_widget._flip[0])
        self.assertFalse(surf_widget._flip[1])

        self.assertRaises(WidgetTransformationNotImplemented,
                          lambda: surf_widget.set_max_width(100))
        self.assertIsNone(surf_widget._max_width[0])

        self.assertRaises(WidgetTransformationNotImplemented,
                          lambda: surf_widget.set_max_height(100))
        self.assertIsNone(surf_widget._max_height[0])

        surf_widget.set_title('epic')
        self.assertEqual(surf_widget.get_title(), '')

        new_surface = pygame.Surface((160, 160))
        new_surface.fill((255, 192, 203))
        inner_surface = pygame.Surface((80, 80))
        inner_surface.fill((75, 0, 130))
        new_surface.blit(inner_surface, (40, 40))
        surf_widget.set_surface(new_surface)
        self.assertEqual(surf_widget.get_size(apply_padding=False), (160, 160))
        menu.draw(surface)
        surf_widget.update(PygameEventUtils.mouse_motion(surf_widget))
        surf_widget.draw(surface)
    def test_image_widget(self) -> None:
        """
        Test image widget.
        """
        menu = MenuUtils.generic_menu()
        image = menu.add.image(pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES,
                               font_color=(2, 9))

        image.set_title('epic')
        self.assertEqual(image.get_title(), '')
        self.assertEqual(image.get_image(), image._image)
        image.update(PygameEventUtils.mouse_motion(image))

        self.assertEqual(image.get_height(apply_selection=True), 264)
        self.assertFalse(image._selected)
        self.assertEqual(image.get_selected_time(), 0)

        # Test transformations
        self.assertEqual(image.get_size(), (272, 264))
        image.scale(2, 2)
        self.assertEqual(image.get_size(), (528, 520))
        image.resize(500, 500)

        # Remove padding
        image.set_padding(0)
        self.assertEqual(image.get_size(), (500, 500))

        # Set max width
        image.set_max_width(400)
        self.assertEqual(image.get_size(), (400, 500))
        image.set_max_width(800)
        self.assertEqual(image.get_size(), (400, 500))
        image.set_max_width(300, scale_height=True)
        self.assertEqual(image.get_size(), (300, 375))

        # Set max height
        image.set_max_height(400)
        self.assertEqual(image.get_size(), (300, 375))
        image.set_max_height(300)
        self.assertEqual(image.get_size(), (300, 300))
        image.set_max_height(200, scale_width=True)
        self.assertEqual(image.get_size(), (200, 200))

        self.assertEqual(image.get_angle(), 0)
        image.rotate(90)
        self.assertEqual(image.get_angle(), 90)
        image.rotate(60)
        self.assertEqual(image.get_angle(), 60)

        # Flip
        image.flip(True, True)
        self.assertEqual(image._flip, (True, True))
        image.flip(False, False)
        self.assertEqual(image._flip, (False, False))
        image.draw(surface)
Beispiel #3
0
    def test_double(self) -> None:
        """
        Test double range slider.
        """
        menu = MenuUtils.generic_menu()

        # Double slider
        slider = pygame_menu.widgets.RangeSlider(
            'Range',
            range_text_value_tick_number=3,
            default_value=(0.2, 1.0),
            slider_text_value_font=pygame_menu.font.FONT_BEBAS,
            range_text_value_font=pygame_menu.font.FONT_8BIT,
            slider_text_value_triangle=False)
        slider._slider_text_value_vmargin = -2
        menu.add.generic_widget(slider, True)
        slider.draw(surface)
        slider.draw_after_if_selected(surface)

        self.assertEqual(slider.get_value(), (0.2, 1.0))
        self.assertRaises(AssertionError, lambda: slider.set_value(0.2))
        self.assertRaises(AssertionError, lambda: slider.set_value((0.2, 0.2)))
        self.assertRaises(AssertionError, lambda: slider.set_value((1.0, 0.2)))
        self.assertRaises(AssertionError, lambda: slider.set_value(
            (0.2, 0.5, 1.0)))

        # Test slider selection
        self.assertTrue(slider._slider_selected[0])
        self.assertTrue(
            slider.update(PygameEventUtils.key(ctrl.KEY_TAB, keydown=True)))
        self.assertFalse(slider._slider_selected[0])
        slider.draw(surface)
        slider.draw_after_if_selected(surface)

        # Test click sliders
        slider_rect = slider._get_slider_inflate_rect(0, to_real_position=True)
        self.assertTrue(
            slider.update(
                PygameEventUtils.middle_rect_click(
                    slider_rect, evtype=pygame.MOUSEBUTTONDOWN)))
        self.assertTrue(slider._slider_selected[0])
        self.assertFalse(
            slider.update(  # Slider already selected
                PygameEventUtils.middle_rect_click(
                    slider_rect, evtype=pygame.MOUSEBUTTONDOWN)))

        # Click if sliders are colliding
        slider.set_value((0.5, 0.50000001))
        slider_rect = slider._get_slider_inflate_rect(1, to_real_position=True)
        self.assertFalse(
            slider.update(
                PygameEventUtils.middle_rect_click(
                    slider_rect, evtype=pygame.MOUSEBUTTONDOWN)))
        self.assertTrue(slider._slider_selected[0])
        slider.set_value((0.5, 0.7))
        slider_rect = slider._get_slider_inflate_rect(1, to_real_position=True)
        self.assertTrue(
            slider.update(
                PygameEventUtils.middle_rect_click(
                    slider_rect, evtype=pygame.MOUSEBUTTONDOWN)))
        self.assertTrue(slider._slider_selected[1])

        # Test left slider
        pos = slider._test_get_pos_value(0.5)
        pos2 = slider._test_get_pos_value(0.6)
        slider_rect = slider._get_slider_inflate_rect(0, to_real_position=True)
        self.assertEqual(slider_rect, pygame.Rect(344, 311, 15, 28))
        slider.update(
            PygameEventUtils.middle_rect_click(slider_rect,
                                               evtype=pygame.MOUSEBUTTONDOWN))
        self.assertTrue(slider._slider_selected[0])
        self.assertTrue(slider._scrolling)
        self.assertTrue(slider._selected_mouse)
        dx = pos[0] - pos2[0]
        slider.update(
            PygameEventUtils.mouse_motion(slider_rect,
                                          rel=(-dx, pos[1]),
                                          update_mouse=True))
        self.assertEqual(slider.get_value(), (0.6, 0.7))

        # As slider moved, ignore this
        slider.update(
            PygameEventUtils.mouse_motion(slider_rect,
                                          rel=(-dx, pos[1]),
                                          update_mouse=True))
        self.assertEqual(slider.get_value(), (0.6, 0.7))
        self.assertTrue(slider._scrolling)
        self.assertTrue(slider._slider_selected[0])

        # Move to 0
        self.assertTrue(slider._selected_mouse)
        pos = slider._test_get_pos_value(0)
        pos2 = slider._test_get_pos_value(0.6)
        dx = pos[0] - pos2[0]
        slider.update(
            PygameEventUtils.mouse_motion(slider_rect,
                                          rel=(dx, pos[1]),
                                          update_mouse=True))
        self.assertEqual(slider.get_value(), (0, 0.7))

        # Move more than 0.7
        pos = slider._test_get_pos_value(0)
        pos2 = slider._test_get_pos_value(0.75)
        slider_rect = slider._get_slider_inflate_rect(0, to_real_position=True)
        dx = pos[0] - pos2[0]
        slider.update(
            PygameEventUtils.mouse_motion(slider_rect,
                                          rel=(-dx, pos[1]),
                                          update_mouse=True))
        self.assertEqual(slider.get_value(), (0, 0.7))

        # Move to 0.7 - eps
        pos = slider._test_get_pos_value(0)
        pos2 = slider._test_get_pos_value(0.7 - 1e-6)
        slider_rect = slider._get_slider_inflate_rect(0, to_real_position=True)
        dx = pos[0] - pos2[0]
        slider.update(
            PygameEventUtils.mouse_motion(slider_rect,
                                          rel=(-dx, pos[1]),
                                          update_mouse=True))
        self.assertAlmostEqual(slider.get_value()[0], 0.7 - 1e-7, places=1)

        # Ignore if move 0.7 + eps
        self.assertFalse(
            slider.update(
                PygameEventUtils.mouse_motion(slider_rect,
                                              rel=(1, pos[1]),
                                              update_mouse=True)))

        # Change to right
        slider_rect = slider._get_slider_inflate_rect(1, to_real_position=True)
        self.assertTrue(
            slider.update(PygameEventUtils.key(ctrl.KEY_TAB, keydown=True)))
        pos = slider._test_get_pos_value(0.7)
        pos2 = slider._test_get_pos_value(0.8)
        dx = pos[0] - pos2[0]
        self.assertFalse(
            slider.update(
                PygameEventUtils.mouse_motion(slider_rect,
                                              rel=(-1, pos[1]),
                                              update_mouse=True)))
        self.assertTrue(
            slider.update(
                PygameEventUtils.mouse_motion(slider_rect,
                                              rel=(-dx, pos[1]),
                                              update_mouse=True)))
        self.assertAlmostEqual(slider.get_value()[1], 0.8)

        # Test left/right
        slider.set_value((0.7, 0.8))
        slider.update(PygameEventUtils.key(ctrl.KEY_LEFT, keydown=True))
        slider.set_value((0.7, 0.8))  # Ignored
        slider.update(PygameEventUtils.key(ctrl.KEY_RIGHT, keydown=True))
        slider.set_value((0.7, 0.9))
        slider.update(PygameEventUtils.key(ctrl.KEY_RIGHT, keydown=True))
        slider.set_value((0.7, 1.0))
        slider.update(PygameEventUtils.key(ctrl.KEY_RIGHT, keydown=True))
        slider.set_value((0.7, 1.0))
        slider.set_value((0.7, 0.8))
        slider.update(PygameEventUtils.key(ctrl.KEY_TAB, keydown=True))
        slider.update(PygameEventUtils.key(ctrl.KEY_RIGHT, keydown=True))
        slider.set_value((0.7, 0.8))
        slider.update(PygameEventUtils.key(ctrl.KEY_LEFT, keydown=True))
        slider.set_value((0.6, 0.8))

        # Reset value
        slider.reset_value()
        self.assertEqual(slider.get_value(), (0.2, 1.0))
Beispiel #4
0
    def test_single_rangeslider(self) -> None:
        """
        Test single range slider.
        """
        menu = MenuUtils.generic_menu()

        # Single slider
        slider = pygame_menu.widgets.RangeSlider('Range S')

        test = [0, 0]

        def onchange(x: float) -> None:
            """
            Change slider.
            """
            # noinspection PyTypeChecker
            test[0] = x

        def onreturn(x: float) -> None:
            """
            Return slider.
            """
            # noinspection PyTypeChecker
            test[1] = x

        slider.set_onchange(onchange)
        slider.set_onreturn(onreturn)

        menu.add.generic_widget(slider, True)
        self.assertEqual(slider.get_value(), 0)
        slider.set_value(0.5)
        self.assertEqual(slider.get_value(), 0.5)
        self.assertEqual(slider._value, [0.5, 0])

        self.assertEqual(test[0], 0)
        slider.update(PygameEventUtils.key(ctrl.KEY_LEFT, keydown=True))
        self.assertEqual(test[0], 0.4)
        self.assertEqual(slider.get_value(), 0.4)
        slider.update(PygameEventUtils.key(ctrl.KEY_LEFT, keydown=True))
        self.assertAlmostEqual(slider.get_value(), 0.3)
        for _ in range(10):
            slider.update(PygameEventUtils.key(ctrl.KEY_LEFT, keydown=True))
        self.assertEqual(slider.get_value(), 0)
        self.assertTrue(
            slider.update(PygameEventUtils.key(ctrl.KEY_RIGHT, keydown=True)))
        self.assertEqual(slider.get_value(), 0.1)
        self.assertEqual(test[1], 0)
        slider.update(PygameEventUtils.key(ctrl.KEY_APPLY, keydown=True))
        self.assertEqual(test[1], 0.1)

        # Ignore invalid key
        self.assertFalse(
            slider.update(
                PygameEventUtils.key(ctrl.KEY_LEFT,
                                     keydown=True,
                                     testmode=False)))

        # Ignore for readonly
        slider.draw(surface)
        slider.draw_after_if_selected(surface)
        slider.readonly = True
        self.assertFalse(
            slider.update(PygameEventUtils.key(ctrl.KEY_RIGHT, keydown=True)))
        self.assertEqual(slider.get_value(), 0.1)
        slider._update_value(0)
        self.assertEqual(slider.get_value(), 0.1)
        slider.readonly = False

        # Test invalid values
        self.assertRaises(AssertionError, lambda: slider.set_value(-1))
        self.assertRaises(AssertionError, lambda: slider.set_value([0.4, 0.5]))

        # Test invalid transforms
        self.assertRaises(WidgetTransformationNotImplemented,
                          lambda: slider.rotate())
        self.assertRaises(WidgetTransformationNotImplemented,
                          lambda: slider.flip())
        self.assertRaises(WidgetTransformationNotImplemented,
                          lambda: slider.scale())
        self.assertRaises(WidgetTransformationNotImplemented,
                          lambda: slider.resize())
        self.assertRaises(WidgetTransformationNotImplemented,
                          lambda: slider.set_max_width())
        self.assertRaises(WidgetTransformationNotImplemented,
                          lambda: slider.set_max_height())

        # Test mouse click
        self.assertFalse(slider._selected_mouse)
        pos = slider._test_get_pos_value(0.5)
        slider.update(
            PygameEventUtils.middle_rect_click(pos,
                                               evtype=pygame.MOUSEBUTTONDOWN))
        self.assertEqual(slider.get_value(), 0.1)
        self.assertTrue(slider._selected_mouse)
        self.assertFalse(slider._scrolling)
        slider.update(PygameEventUtils.middle_rect_click(pos))
        self.assertFalse(slider._scrolling)
        self.assertEqual(slider.get_value(), 0.5)
        self.assertFalse(slider._selected_mouse)

        # Mouse click out of range
        slider._selected_mouse = True
        pos = slider._test_get_pos_value(1, dx=100)
        slider.update(PygameEventUtils.middle_rect_click(pos))
        self.assertEqual(slider.get_value(), 0.5)
        self.assertFalse(slider._selected_mouse)

        slider._selected_mouse = True
        pos = slider._test_get_pos_value(0, dx=-100)
        slider.update(PygameEventUtils.middle_rect_click(pos))
        self.assertEqual(slider.get_value(), 0.5)
        self.assertFalse(slider._selected_mouse)

        # Test extremes
        slider._selected_mouse = True
        pos = slider._test_get_pos_value(0)
        slider.update(PygameEventUtils.middle_rect_click(pos))
        self.assertEqual(slider.get_value(), 0)
        slider._selected_mouse = True
        pos = slider._test_get_pos_value(1)
        slider.update(PygameEventUtils.middle_rect_click(pos))
        self.assertEqual(slider.get_value(), 1)

        # Scroll to 0.5
        pos2 = slider._test_get_pos_value(0.5)
        self.assertFalse(slider._scrolling)
        slider_rect = slider._get_slider_inflate_rect(0, to_real_position=True)
        slider.update(
            PygameEventUtils.middle_rect_click(slider_rect,
                                               evtype=pygame.MOUSEBUTTONDOWN))
        self.assertTrue(slider._scrolling)
        self.assertTrue(slider._selected_mouse)
        dx = pos[0] - pos2[0]
        slider.update(
            PygameEventUtils.mouse_motion(slider_rect,
                                          rel=(-dx, pos[1]),
                                          update_mouse=True))
        self.assertEqual(slider.get_value(), 0.5)
        self.assertTrue(slider._scrolling)
        slider.update(PygameEventUtils.middle_rect_click(pos))
        self.assertFalse(slider._scrolling)

        # Check invalid constructor for single slider
        self.assertRaises(
            AssertionError, lambda: pygame_menu.widgets.RangeSlider(
                'Range S', default_value=2))
        self.assertRaises(
            AssertionError, lambda: pygame_menu.widgets.RangeSlider(
                'Range S', default_value=1, range_values=[1, 0]))
        self.assertRaises(
            AssertionError, lambda: pygame_menu.widgets.RangeSlider(
                'Range S', default_value=1, range_values=[1, 1]))
        self.assertRaises(
            AssertionError,
            lambda: pygame_menu.widgets.RangeSlider('Range S',
                                                    default_value='a'))

        # Ignore tabs
        self.assertFalse(
            slider.update(PygameEventUtils.key(ctrl.KEY_TAB, keydown=True)))

        # Check LEFT key in repeat
        self.assertIn(ctrl.KEY_RIGHT, slider._keyrepeat_counters.keys())
        self.assertEqual(slider.get_value(), 0.5)

        # Make left repeat
        slider._keyrepeat_counters[ctrl.KEY_RIGHT] += 1e4
        self.assertEqual(len(slider._events), 0)
        self.assertFalse(slider.update([]))
        self.assertEqual(len(slider._events), 1)
        self.assertFalse(slider.update(
            []))  # As key is not pressed, event continues
        self.assertEqual(len(slider._events), 0)

        # Keyup, removes counters
        slider.update(PygameEventUtils.key(ctrl.KEY_RIGHT, keyup=True))
        self.assertNotIn(ctrl.KEY_RIGHT, slider._keyrepeat_counters.keys())
        self.assertFalse(hasattr(slider, '_range_box'))

        # Single slider with range box
        slider_rb = pygame_menu.widgets.RangeSlider(
            'Range', range_box_single_slider=True)
        menu.add.generic_widget(slider_rb, True)
        slider_rb.draw(surface)
        self.assertTrue(hasattr(slider_rb, '_range_box'))
        self.assertEqual(slider_rb._range_box.get_width(), 0)
        slider_rb.set_value(1)
        self.assertEqual(slider_rb._range_box.get_width(), 150)
Beispiel #5
0
    def test_single_discrete(self) -> None:
        """
        Test single range slider with discrete values.
        """
        menu = MenuUtils.generic_menu()

        # Single slider with discrete values
        rv = [0, 1, 2, 3, 4, 5]
        slider = pygame_menu.widgets.RangeSlider('Range', range_values=rv)
        menu.add.generic_widget(slider, True)

        self.assertRaises(
            AssertionError, lambda: pygame_menu.widgets.RangeSlider(
                'Range', default_value=0.5, range_values=rv))
        self.assertRaises(
            AssertionError, lambda: pygame_menu.widgets.RangeSlider(
                'Range', default_value=-1, range_values=rv))

        self.assertRaises(AssertionError, lambda: slider.set_value(-1))
        self.assertRaises(AssertionError, lambda: slider.set_value([0, 1]))
        self.assertRaises(AssertionError, lambda: slider.set_value((0, 1)))

        # Test key events
        self.assertFalse(
            slider.update(PygameEventUtils.key(ctrl.KEY_TAB, keydown=True)))
        slider.update(PygameEventUtils.key(ctrl.KEY_RIGHT, keydown=True))
        self.assertEqual(slider.get_value(), 1)
        slider.update(PygameEventUtils.key(ctrl.KEY_RIGHT, keydown=True))
        self.assertEqual(slider.get_value(), 2)
        slider._increment = 0
        slider.update(PygameEventUtils.key(ctrl.KEY_RIGHT, keydown=True))
        self.assertEqual(slider.get_value(), 3)
        slider.update(PygameEventUtils.key(ctrl.KEY_LEFT, keydown=True))
        self.assertEqual(slider.get_value(), 2)
        slider.update(PygameEventUtils.key(ctrl.KEY_LEFT, keydown=True))
        self.assertEqual(slider.get_value(), 1)
        slider.update(PygameEventUtils.key(ctrl.KEY_LEFT, keydown=True))
        self.assertEqual(slider.get_value(), 0)
        slider.update(PygameEventUtils.key(ctrl.KEY_LEFT, keydown=True))
        self.assertEqual(slider.get_value(), 0)

        # Test click mouse
        slider._selected_mouse = True
        pos = slider._test_get_pos_value(2)
        slider.update(PygameEventUtils.middle_rect_click(pos))
        self.assertEqual(slider.get_value(), 2)
        self.assertFalse(slider._selected_mouse)

        # Test invalid click
        slider._selected_mouse = True
        pos = slider._test_get_pos_value(2, dx=1000)
        slider.update(PygameEventUtils.middle_rect_click(pos))
        self.assertEqual(slider.get_value(), 2)
        self.assertFalse(slider._selected_mouse)

        # Scroll to 4
        pos = slider._test_get_pos_value(2)
        pos2 = slider._test_get_pos_value(4)
        self.assertFalse(slider._scrolling)
        slider_rect = slider._get_slider_inflate_rect(0, to_real_position=True)
        slider.update(
            PygameEventUtils.middle_rect_click(slider_rect,
                                               evtype=pygame.MOUSEBUTTONDOWN))
        self.assertTrue(slider._scrolling)
        self.assertTrue(slider._selected_mouse)
        dx = pos[0] - pos2[0]
        slider.update(
            PygameEventUtils.mouse_motion(slider_rect,
                                          rel=(-dx, pos[1]),
                                          update_mouse=True))
        self.assertEqual(slider.get_value(), 4)
        self.assertTrue(slider._scrolling)
        slider.update(PygameEventUtils.middle_rect_click(pos))
        self.assertFalse(slider._scrolling)

        # Back to 2
        slider.set_value(2)

        # Invalid scrolling if clicked outside the slider
        slider.update(
            PygameEventUtils.middle_rect_click(slider._test_get_pos_value(0),
                                               evtype=pygame.MOUSEBUTTONDOWN))
        self.assertFalse(slider._scrolling)