Beispiel #1
-1
def decode_tilemap_at(rom, codec, image_ptr, palettes_ptr, tilemap_ptr, width=16):
    image_offset = get_rom_addr(image_ptr)
    palettes_offset = get_rom_addr(palettes_ptr)
    tilemap_offset = get_rom_addr(tilemap_ptr)
    bpp = codec.getBitsPerPixel()

    if check_valid(rom, image_offset, strict=True):
        print("Loading compressed image at", hex(image_ptr))
        image_data = lz77.decompress(rom, image_offset)
    else:
        print("Loading uncompressed image at", hex(image_ptr))
        image_len = 1024 * codec.getTileSize()  # Max amount of tiles
        image_data = rom[image_offset : image_offset + image_len]

    tile_size = codec.getTileSize()
    if len(image_data) % tile_size:
        # Fill remaining tile with padding bytes
        image_data += b"\x00" * (tile_size - len(image_data) % tile_size)

    pal_size = gba.get_palette_size(bpp)
    if check_valid(rom, palettes_offset, strict=True):
        print("Loading compressed palettes at", hex(palettes_ptr))
        palettes_data = lz77.decompress(rom, palettes_offset)
        if len(palettes_data) < pal_size:
            return "PALETTE_TOO_SMALL"
    else:
        print("Loading uncompressed palettes at", hex(palettes_ptr))
        palettes_len = 16 * pal_size  # Max amount of palettes
        palettes_data = rom[palettes_offset : palettes_offset + palettes_len]

    if check_valid(rom, tilemap_offset, strict=True):
        print("Loading compressed tilemap at", hex(tilemap_ptr))
        tilemap = lz77.decompress(rom, tilemap_offset)
    else:
        print("Loading uncompressed tilemap at", hex(tilemap_ptr))
        tilemap_len = 1024  # Max tilemap size (maybe)
        tilemap = rom[tilemap_offset : tilemap_offset + tilemap_len]

    try:
        tiles = list(gba.iter_decode_tiles(codec, image_data))
    except:
        return "IMAGE_DECODE_FAILED"

    try:
        palettes = list(gba.iter_decode_palettes(palettes_data, bpp=bpp, alpha=True))
    except:
        return "PALETTE_DECODE_FAILED"

    try:
        tilemap_tiles = gba.decode_tilemap(tilemap, tiles, palettes)
        img = gba.combine_tiles(tilemap_tiles, width)
    except:
        return "TILEMAP_DECODE_FAILED"

    return img
Beispiel #2
-1
def decode_image_at(rom, codec, image_ptr, palette_ptr, image_len=None, width=16):
    image_offset = get_rom_addr(image_ptr)
    palette_offset = get_rom_addr(palette_ptr)
    bpp = codec.getBitsPerPixel()

    if check_valid(rom, image_offset, strict=True):
        print("Loading compressed image at", hex(image_ptr))
        image_data = lz77.decompress(rom, image_offset)
    elif image_len is not None:
        print("Loading uncompressed image at", hex(image_ptr))
        image_data = rom[image_offset : image_offset + image_len]
    else:
        return "MISSING_IMAGE_LENGTH"

    tile_size = codec.getTileSize()
    if len(image_data) % tile_size:
        # Fill remaining tile with padding bytes
        image_data += b"\x00" * (tile_size - len(image_data) % tile_size)

    pal_size = gba.get_palette_size(bpp)
    if check_valid(rom, palette_offset, strict=True):
        print("Loading compressed palette at", hex(palette_ptr))
        decomp_data = lz77.decompress(rom, palette_offset)
        if len(decomp_data) < pal_size:
            return "PALETTE_TOO_SMALL"

        palette_data = decomp_data[:pal_size]
    else:
        print("Loading uncompressed palette at", hex(palette_ptr))
        palette_data = rom[palette_offset : palette_offset + pal_size]

    try:
        palette = gba.decode_palette(palette_data, bpp=bpp)
    except:
        return "PALETTE_DECODE_FAILED"

    try:
        image = gba.decode_image(image_data, codec, palette, width)
    except:
        return "IMAGE_DECODE_FAILED"

    return image