Beispiel #1
0
def flip():
#    screen.blit(gsurf)  # TODO
    _screen.blit(screen, vrect)
    _screen.blit(psurf, prect)
    _screen.blit(rsurf, rrect)
    for surf, rect in overlays:
        _screen.blit(surf, rect)
    for icon in icons.values(): icon.draw()
    if musicicontext:
        rect = musicicontext.get_rect(midright = icons["music"].rect.center)
        _screen.blit(musicicontext, rect)
    tip.draw()
    pygame.display.flip()
Beispiel #2
0
def flip():
    #    screen.blit(gsurf)  # TODO
    _screen.blit(screen, vrect)
    _screen.blit(psurf, prect)
    _screen.blit(rsurf, rrect)
    for surf, rect in overlays:
        _screen.blit(surf, rect)
    for icon in icons.values():
        icon.draw()
    if musicicontext:
        rect = musicicontext.get_rect(midright=icons["music"].rect.center)
        _screen.blit(musicicontext, rect)
    tip.draw()
    pygame.display.flip()
Beispiel #3
0
def flip():
	_screen.blit(screen, vrect)
	_screen.blit(psurf, prect)
	_screen.blit(rsurf, rrect)
	for surf, rect in overlays:
		_screen.blit(surf, rect)
	for icon in icons.values(): icon.draw()
	import noise
	if noise.track:
		musicicontext = font.img(str(noise.track), size = settings.layout.countsize, color=(0,0,0))
		rect = musicicontext.get_rect(midright = icons["music"].rect.center)
		_screen.blit(musicicontext, rect)
	tip.draw()
	pygame.display.flip()