Beispiel #1
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def draw_demo(turtle):
    width = turtle.window_width()
    height = turtle.window_height()
    cell_size = min(width/8.5, height/7)
    turtle.up()
    turtle.back(width*.475)
    turtle.left(90)
    turtle.forward(height*0.4)
    turtle.right(90)
    turtle.down()

    state1 = """\
3|6 2|0 2
        -
5 3 1|2 3
- -
3 1 4|3 6
        -
5|5 6|6 1
"""
    draw_diagram(turtle, state1, cell_size, solution=True)

    turtle.right(90)
    turtle.forward(cell_size*7)
    turtle.left(90)
Beispiel #2
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def B(distance):
    '''
    This function defines a function B(distance) that moves the turtle backwards "distance"
    Inputs: Distance
    Distance: can be any float
    '''
    turtle.back(distance) 
Beispiel #3
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def newSnow(size,n):
	x=size/2
	y=.4
	if n<=0 or size<10:
		return
	else:
		for i in range(2):
			if n%2==0:
				turtle.color("#0099CC")
			elif n%3==0:
				turtle.color("#B2DFEE")
			else:
				turtle.color("#00B2EE")
			turtle.forward(y*size/2)
			turtle.left(60)
			newSnow(x,n-1)
			turtle.right(120)
			newSnow(x,n-1)
			turtle.left(60)
			x/=2
			y+=.2
		if n%2==0:
				turtle.color("#0099CC")
		elif n%3==0:
			turtle.color("#B2DFEE")
		else:
			turtle.color("#00B2EE")
		turtle.forward(.4*size/2)
		turtle.up()
		turtle.back(1.4*size/2)
		turtle.down()
	return
Beispiel #4
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def sig(x,y):
    '''
    This function adds my signiture to the turtle drawing in a location x,y
    pre-conditions: the turtle is somwhere on the board
    post-conditions: the turtle is at the base fo my signiture
    '''
    turtle.up()
    turtle.goto(x,y)
    turtle.down()
    turtle.setheading(0)
    turtle.left(90)
    turtle.forward(20)
    turtle.left(90)
    turtle.left(60)
    turtle.forward(23)
    turtle.left(180)
    turtle.forward(23)
    turtle.right(60)
    turtle.right(90)
    turtle.left(45)
    turtle.forward(27)
    turtle.left(135)
    turtle.forward(20)
    turtle.up()
    turtle.right(90)
    turtle.forward(15)
    turtle.down()
    turtle.right(90)
    turtle.forward(20)
    turtle.forward(-10)
    turtle.right(90)
    turtle.back(5)
    turtle.forward(60)
def treeSimpleVerbose(length, angle, minlength=10, level=0):
    recursionPrint("level: {} | length: {} | angle: {}".format(level, length, angle), level)

    if length < minlength:
        recursionPrint("length < {}, returning\n".format(minlength), level)
        return

    recursionPrint("forward({})".format(length), level)
    t.forward(length)
    recursionPrint("left({})".format(angle), level)
    t.left(angle)

    recursionPrint("calling first tree({}, {}, {})\n".format(length * 0.75, angle, level+1), level)
    treeSimpleVerbose(length * 0.75, angle, minlength=minlength,  level=level+1)

    recursionPrint("right({})".format(2 * angle), level)
    t.right(2 * angle)

    recursionPrint("calling second tree({}, {}, {})\n".format(length * 0.75, angle, level+1), level)
    treeSimpleVerbose(length * 0.75, angle, minlength=minlength, level=level+1)

    recursionPrint("left({})".format(angle), level)
    t.left(angle)
    recursionPrint("back({})".format(length), level)
    t.back(length)
def drawA(length):
    """
    Draw A.
    :pre: (relative) pos (0,0), heading (east), up
    :post: (relative) pos (length,0), heading (east), up
    :return: None
    """

    turtle.down()
    turtle.left(90)
    turtle.forward(length)
    turtle.right(90)
    turtle.forward(length)
    turtle.right(90)
    turtle.forward(length)
    turtle.up()
    turtle.back(length/2)
    turtle.right(90)
    turtle.down()
    turtle.forward(length)
    turtle.up()
    turtle.back(length)
    turtle.left(90)
    turtle.forward(length/2)
    turtle.left(90)
Beispiel #7
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def draw_arrow(turtle, cell_size, rotation=0):
    pos = turtle.pos()
    turtle.left(rotation)
    turtle.back(cell_size*.2)
    turtle.down()
    turtle.left(90)
    turtle.begin_fill()
    turtle.forward(cell_size*.05)
    turtle.right(90)
    turtle.forward(cell_size*.3)
    turtle.left(90)
    turtle.forward(cell_size*.1)
    turtle.right(120)
    turtle.forward(cell_size*.3)
    turtle.right(120)
    turtle.forward(cell_size*.3)
    turtle.right(120)
    turtle.forward(cell_size*.1)
    turtle.left(90)
    turtle.forward(cell_size*.3)
    turtle.right(90)
    turtle.forward(cell_size*.05)
    turtle.right(90)
    turtle.forward(cell_size*.2)
    turtle.end_fill()
    turtle.up()
    turtle.setpos(pos)
    turtle.right(rotation)
Beispiel #8
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def joonista_puu(tyve_pikkus, min_haru_pikkus):
    """
    Joonistab puu.
    Puu on fraktaalne/rekursiivne kujund,
    mille tüve küljes on kaks lühema tüvega alampuud:
    puu haru. Kui tyve_pikkus < min_haru_pikkus,
    siis puu koosneb ainult tüvest.
    Funktsioon taastab kilpkonna algse oleku.
    """
    # Joonista tüvi
    turtle.forward(tyve_pikkus)
    # Kui tyve_pikkus > min_haru pikkus
    if tyve_pikkus > min_haru_pikkus:
        # Keera kilpkonna 45 kraadi vasakule
        turtle.left(45)
        # Joonista esimene alampuu 0.6*tyve_pikkus
        joonista_puu(0.6*tyve_pikkus, min_haru_pikkus)
        # Keera kilpkonna 90 kraadi paremale
        turtle.right(90)
        # Joonista teine alampuu
        joonista_puu(0.6*tyve_pikkus, min_haru_pikkus)
        # Taasta algne suund
        turtle.left(45)
    # Taasta algne olek
    turtle.back(tyve_pikkus)
Beispiel #9
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def draw_tree(n, b, l, size):
	if n < 0:						#base-case
		return
	elif n == 0:					#Draw Leaves
		turtle.color("green")							#Color of leaves
		turtle.width(1)
		numberOfLeaves = random.randint(5, 15)			#Random number of leaves ranging from 5 to 15
		angle = int(270 / numberOfLeaves)				#Angle Range between leaves determined by number of leaves
		for i in range(numberOfLeaves):
			if (randomB(l)):
				angle2 = random.randint(0 + (i * angle), 0 + ((i + 1) * angle))	#Angle between different leaves can be different given the Angle Range
				angle2-=135
				turtle.right(angle2)
				turtle.forward(5)
				turtle.back(5)
				turtle.left(angle2)
		return
	else:							#Draw Tree
		turtle.color("brown")						#Color of Tree
		turtle.forward(size)
		b1 = math.floor(5 * b)						#Using Bushiness to calculate number of branches: Max branchess are 5
		angle = int(270 / b1);						#Angle Range between branches determined by Number of Branches
		for i in range(b1):
			if randomB(b1):
				angle2 = random.randint(0 + (i * angle), 0 + ((i + 1) * angle))	#Angle between different branches can be different given the Angle Range
				angle2-=135
				turtle.right(angle2)
				draw_tree(n - 1, b, l, size * random.uniform(0.4, 0.7))			#Recursion step: size of sub-tree is random
				turtle.left(angle2)
		turtle.color("brown")
		turtle.back(size)
	return
Beispiel #10
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def nextSlice():
	"""
	Moves the turtle to the next slice.
	"""
	turtle.back(100)
	turtle.right(90)
	turtle.forward(1)
	turtle.left(90)
Beispiel #11
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def draw_pips(turtle, pips, cell_size):
    PIP_PATTERNS = """\
---+
   |
   |
   |
---+
   |
 O |
   |
---+
O  |
   |
  O|
---+
O  |
 O |
  O|
---+
O O|
   |
O O|
---+
O O|
 O |
O O|
---+
OOO|
   |
OOO|
---+
"""
    pip_pattern = PIP_PATTERNS.splitlines()[pips*4+1:pips*4+4]
    pip_radius = cell_size*0.09
    turtle.up()
    pos = turtle.pos()
    turtle.back(pip_radius*5)
    turtle.left(90)
    turtle.forward(pip_radius*5)
    turtle.right(90)
    for i in range(3):
        turtle.forward(pip_radius*2)
        turtle.right(90)
        turtle.forward(pip_radius)
        turtle.left(90)
        for j in range(3):
            if pip_pattern[i][j] == 'O':
                turtle.down()
                turtle.begin_fill()
                turtle.circle(-pip_radius)
                turtle.end_fill()
                turtle.up()
            turtle.forward(pip_radius*3)
        turtle.back(pip_radius*11)
        turtle.right(90)
        turtle.forward(pip_radius*2)
        turtle.left(90)
    turtle.setpos(pos)
Beispiel #12
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def radar_chart(data):
    # Some "typical" test data
    #print "Hello"
    length=len(data) # stores the length of the data provided
    turtle.home()   # Sets the turtle to position (0,0)
    division=360/length #what angle is needed for invidual lines
    poslist=[] #list to store current position
    valpos=[]   #list to store position
    j=0
    turtle.hideturtle() #hides the arrow
        #Draw the foundation of the Radar Chart
    for i in range(length): # Loop until all the given data is plotted
        turtle.forward(200) #move turtle forward
        turtle.dot(10,"black") # Draw the black dot at the end of each data
        nowpos=turtle.pos() # store the current position
        poslist.append(nowpos) #append the current position to list
        #turtle.hideturtle()
        turtle.setpos(nowpos[0]+10,nowpos[1]) #get the turtle to new postion to write data
        turtle.write(data[i], True, align="center") # Write the label of data
        turtle.setpos(nowpos[0],nowpos[1]) #return to the previous position
        turtle.back(200) #return home
        turtle.left(division) # rotate by the specific angle
    turtle.home()    # return to turtle home
    #Connect the ends points of the radar chart
    for i in poslist: #
        turtle.setpos(i[0],i[1])
        #turtle.setpos(i[j],i[j+1])
        #turtle.forward(100)
        #turtle.home()
        #turtle.degree(division)
        #turtle.heading()
        #turtle.forward(100)
    turtle.setpos(poslist[0][0],poslist[0][1])
    turtle.home()
    #Draw green Dots 
    for i in range(length):
        incval=data[i]
        turtle.forward(incval*2)
        turtle.dot(15,"green")
        nowpos=turtle.pos()
        valpos.append(nowpos) 
        turtle.back(incval*2)
        turtle.left(division)
    turtle.begin_poly()
    turtle.fill(True)
    #Fill the green Dots
    for i in valpos:
        turtle.setpos(int(i[0]),int(i[1]))
    turtle.setpos(valpos[0][0],valpos[0][1])
    turtle.end_poly()
    p = turtle.get_poly()
    turtle.register_shape("jpt", p)
    turtle.color("Green", "Green")
    turtle.begin_fill()
    #turtle.p(80)
    turtle.end_fill()
    turtle.fill(False)
Beispiel #13
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def draw_whole_tree(x,y):
    size = 10
    draw_tree(x,y)
    draw_star(size,x,y)
    for i in coords:
        turtle.goto(i)
        #draw_bauble()
    turtle.back(100)
    draw_pot()
def drawTree(n,size):
    if(n>0):
        turtle.forward(size)
        turtle.left(45)
        drawTree(n-1,size/2)
        turtle.right(90)
        drawTree(n-1,size/2)
        turtle.left(45)
        turtle.back(size)
Beispiel #15
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def draw_wall(x, y):
    goto(x, y)
    turtle.color("red")
    if y % 2 == 0:
        turtle.seth(0)
    else:
        turtle.seth(90)
    turtle.forward(5)
    turtle.back(10)
Beispiel #16
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def draw_tree(size, angle, min_size, scale_factor):
    if size > min_size:
        turtle.forward(size)
        turtle.right(angle)
        draw_tree(size * scale_factor, angle, min_size, scale_factor)
        turtle.left(angle*2)
        draw_tree(size * scale_factor, angle, min_size, scale_factor)
        turtle.right(angle)
        turtle.back(size)
Beispiel #17
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def draw_star(xcor, ycor):
    turtle.up()
    turtle.setposition(xcor, ycor + 40)
    turtle.down()
    for x in range(0, 8):
        turtle.forward(30)
        turtle.back(30)
        turtle.left(45)
    turtle.up()
Beispiel #18
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def draw_star(ycor):
    turtle.up()
    turtle.left(90)
    turtle.forward(ycor+40)
    turtle.down()
    for x in range(0, 8):
        turtle.forward(30)
        turtle.back(30)
        turtle.left(45)
    turtle.up()
Beispiel #19
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 def render(self):
     turtle.up()
     w=turtle.window_width()
     self.dist=w/len(self.string)
     turtle.back(w/2)
     turtle.shape("turtle")
     for c in self.string:
         self.draw(c)
     turtle.hideturtle()
     turtle.exitonclick()        
def main():
    """
    :pre:(relative) pos (0,0), heading (east), up
    :post:(relative) pos (X,0), heading (east), up
    :return: none 
    """
    
    numberOfTree=int(raw_input("How many trees in your forest ?"))
    treeHome=["Mapel","Pine","bodhiTree"]
    dummy_house=raw_input("Is there a house in the forest (y/n)?")
    highestHeight=50

    treeHomeRandom=[treeHome[r.randint(0,2)] for n in range(numberOfTree) ]
    if dummy_house in ['Y','y']:
        if numberOfTree>2:
           treeHomeRandom.insert(r.randint(1,numberOfTree-2),"House")
        elif numberOfTree<=2:
             treeHomeRandom.insert(1,"House")  
    if numberOfTree <= 11:
        if dummy_house in ['Y','y']:
          init(-(numberOfTree+1)*100/2,-100)
        else: 
          init(-(numberOfTree)*100/2,-100)
    else:
         init(-600,-100)

    #print(treeHomeRandom)
    totalWood=0
    for myTree in treeHomeRandom:
       (length,totalWood)=treeAndHouse(myTree,totalWood)
       if length>highestHeight:
           highestHeight=length
       t.up()
       t.forward(100)
       t.down()
    t.up()
    t.back(100)
    star2(highestHeight+10)
    
    raw_input("Night is done Press Enter for day")
    
    t.reset()
    print("We have " + str(totalWood) +" units of lumber for building." )
    print ("We will build a house with walls " + str((totalWood)/(2+math.sqrt(2)))+ " tall.")
    init(0,-300)
    house((totalWood)/(2+math.sqrt(2)))
    t.left(90)
    t.forward(3*abs((totalWood)/(2+math.sqrt(2)))/2+30)
    t.right(90)
    maple_shape(30)
    t.right(90)
    t.up()
    t.back(3*abs((totalWood)/(2+math.sqrt(2)))/2+30)
    t.right(90)
    raw_input("Day is done, house is build, Press enter to quit")
Beispiel #21
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def drawStar(length):
    """
    Draws a star during the night 10 pixels above the tallest tree
    :param length: length of one stroke of the star
    """
    t.right(90)
    for _ in range(8):
        t.down()
        t.forward(length)
        t.up()
        t.back(length)
        t.left(45)
def drawK():
    t.down()
    t.forward(50)
    t.back(25)
    t.right(60)
    t.forward(50)
    t.back(50)
    t.right(60)
    t.forward(50)
    t.up()
    t.left(30)
    t.forward(10)
def drawH():
    t.down()
    t.left(90)
    t.forward(50)
    t.back(25)
    t.right(90)
    t.forward(50)
    t.left(90)
    t.forward(25)
    t.back(50)
    t.right(90)
    t.up()
    t.forward(10)
Beispiel #24
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def c_uc(scale = 1):
    """ Draw a upper case c.
    """
    turtle.down()
    turtle.forward(20*scale)
    turtle.back(20*scale)
    turtle.lt(90)
    turtle.forward(20*scale)
    turtle.rt(90)
    turtle.forward(20*scale)
    turtle.up()
    turtle.rt(90)
    turtle.forward(20*scale)
    turtle.lt(90)
Beispiel #25
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def drawHouse(wallSize):
        turtle.pendown()
        turtle.left(90)
        turtle.forward(wallSize)
        turtle.right(45)
        turtle.forward(50*(2**.5))
        turtle.right(90)
        turtle.forward(50*(2**.5))
        turtle.right(45)
        turtle.forward(wallSize)
        turtle.left(90)
        turtle.back(wallSize)
        turtle.forward(wallSize)
        return 2 * (wallSize + wallSize / math.sqrt(2))
Beispiel #26
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def c_lc(scale = 1):
    """ Draw a lower case c.
    """
    turtle.down()
    turtle.forward(10*scale)
    turtle.back(10*scale)
    turtle.lt(90)
    turtle.forward(10*scale)
    turtle.rt(90)
    turtle.forward(10*scale)
    turtle.up()
    turtle.rt(90)
    turtle.forward(10*scale)
    turtle.lt(90)
def drawO():
    t.left(90)
    t.down()
    t.forward(50)
    t.right(90)
    t.forward(50)
    t.right(90)
    t.forward(50)
    t.right(90)
    t.forward(50)
    t.back(50)
    t.left(180)
    t.up()
    t.forward(10)
Beispiel #28
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def drawTongue():
    """
    Draw the tongue.
    :pre: (relative) pos (0,0), heading (east), up
    :post: (relative) pos (0,0), heading (east), up
    :return: None
    """
    turtle.color('red')
    turtle.forward(25)
    turtle.left(90)
    turtle.forward(60)
    turtle.down()
    turtle.forward(25)
    turtle.left(45)
    turtle.forward(10)
    turtle.back(10)
    turtle.right(90)
    turtle.forward(10)
    turtle.back(10)
    turtle.left(45)
    turtle.up()
    turtle.back(85)
    turtle.right(90)
    turtle.back(25)
    turtle.color('black')
Beispiel #29
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def draw_domino(turtle, domino, cell_size=50.0):
    turtle.up()
    turtle.back(cell_size*0.45)
    turtle.left(90)
    turtle.forward(cell_size*0.45)
    turtle.right(90)
    turtle.down()
    for _ in range(2):
        turtle.forward(cell_size*1.9)
        turtle.right(90)
        turtle.forward(cell_size*.9)
        turtle.right(90)

    turtle.up()
    turtle.forward(cell_size*.95)
    turtle.right(90)
    turtle.forward(cell_size*.1)
    turtle.down()
    turtle.forward(cell_size*.7)
    turtle.up()
    turtle.back(cell_size*.35)
    turtle.left(90)
    turtle.back(cell_size*.5)
    draw_pips(turtle, domino.head.pips, cell_size)
    turtle.forward(cell_size)
    draw_pips(turtle, domino.tail.pips, cell_size)
    turtle.back(cell_size)
Beispiel #30
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def drawBase(size,n,widthh):
	turtle.width(widthh)
	widthh+=.5
	if n<0:
		return
	else:
		turtle.forward(size)
		turtle.left(120)
		for i in range(6):
			turtle.forward(size)
			turtle.left(60)
		turtle.right(120)
		turtle.back(size)
		drawBase(.8*size,n-1,widthh)
	return
import turtle


def minkowski_curve(rank: int, length: float) -> None:
    if rank > 0:
        turtle.right(30)
        minkowski_curve(rank - 1, length / 2)
        turtle.left(90)
        minkowski_curve(rank - 1, length / 2)
        turtle.right(90)
        minkowski_curve(rank - 1, length / 2)
        turtle.left(30)
    else:
        turtle.forward(length)


def minkowski_sausage(rank: int, length: float) -> None:
    for i in range(0, 4):
        minkowski_curve(rank, length)
        turtle.right(90)


turtle.speed(0)
turtle.penup()
turtle.back(150)
turtle.pendown()
minkowski_sausage(3, 100)
turtle.done()
Beispiel #32
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import turtle
import random
import time

passo = 15
gradi = 90
turtle.color("red", "blue")
turtle.speed(1)

while (True):
    print("inserisci un comando (f/b/l/r) oppure q per uscire: ")
    com = input()

    if (com == "f"):
        turtle.forward(passo)
    elif (com == "b"):
        turtle.back(passo)
    elif (com == "l"):
        turtle.left(gradi)
    elif (com == "r"):
        turtle.right(gradi)
    elif (com == "q"):
        break
    else:
        print("comando inesistente")

#turtle.done()      #toggle comment for the permanent turtle screen after exit with 'q'
time.sleep(2)
turtle.Screen.bye()  #close the turtle screen after exit
Beispiel #33
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        vzdalenost = randrange(
            80, 150,
            10)  #nahodná vdálenost z intervalu pro vykresleni dalšího obličeje
        pensize(2)
        pencolor("black")
        fillcolor("yellow")
        begin_fill()
        circle(50)  #oblicej
        end_fill()
        up()
        circle(50, 180)
        right(45)
        down()
        for n in range(4):  #vlasy
            forward(30)
            back(30)
            right(30)
        up()
        right(105)  #otočení želvy směrem od vrcholu hlavy k obličeji
        forward(30)  # posun na leve oko
        right(90)
        forward(20)

        def oko():
            down()
            fillcolor('black')
            begin_fill()
            circle(6)  #vykresleni leveho oka
            end_fill()
            up()
Beispiel #34
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#Casale Alex 13-03-2019
import turtle as t  #alias

passo = 50
angolo = 90

comandi = input("Inserisci la stringa: ")

for k in comandi:

    if (k == 'f'):
        t.forward(passo)
    elif (k == 'l'):
        t.left(angolo)
    elif (k == 'r'):
        t.right(angolo)
    elif (k == 'b'):
        t.back(passo)
    else:
        print("Comando inesistente [commands: f, b, r, l]")

t.done()
Beispiel #35
0
 def draw(spot, mark, board):
     turtle.up()
     turtle.back(10)
     if (spot == 1 or spot == 4 or spot == 7):
         if (spot == 4):
             turtle.right(90)
             turtle.forward(100)
             turtle.left(90)
             turtle.down()
             if (mark == "X"):
                 drawX()
             else:
                 drawO()
         elif (spot == 7):
             turtle.right(90)
             turtle.forward(200)
             turtle.left(90)
             turtle.down()
             if (mark == "X"):
                 drawX()
             else:
                 drawO()
         else:
             if (mark == "X"):
                 drawX()
             else:
                 drawO()
     elif (spot == 2 or spot == 5 or spot == 8):
         turtle.forward(100)
         if (spot == 5):
             turtle.right(90)
             turtle.forward(100)
             turtle.left(90)
             turtle.down()
             if (mark == "X"):
                 drawX()
             else:
                 drawO()
         elif (spot == 8):
             turtle.right(90)
             turtle.forward(200)
             turtle.left(90)
             turtle.down()
             if (mark == "X"):
                 drawX()
             else:
                 drawO()
         else:
             if (mark == "X"):
                 drawX()
             else:
                 drawO()
     else:
         turtle.forward(200)
         if (spot == 6):
             turtle.right(90)
             turtle.forward(100)
             turtle.left(90)
             turtle.down()
             if (mark == "X"):
                 drawX()
             else:
                 drawO()
         elif (spot == 9):
             turtle.right(90)
             turtle.forward(200)
             turtle.left(90)
             turtle.down()
             if (mark == "X"):
                 drawX()
             else:
                 drawO()
         else:
             if (mark == "X"):
                 drawX()
             else:
                 drawO()
Beispiel #36
0
	t.setup(wnWidth, wnHeight, 0, 0)	# window size, turtle initial position

	# set window coordinates of bottom-left corner to 0,0
	t.setworldcoordinates(0, 0, wnWidth, wnHeight)

	# pen properties (turtle starts out pointed horizontally to the right)
	t.speed(turtleSpeeds[4])

	# initial pen position
	t.penup()						# don't draw while positioning
	t.setpos(penX, penY)			# set pen position

setup(windowTitle, windowWidth, windowHeight, windowWidth / 2, windowHeight * 0.5, bgColor)

# set up shape
t.color(lineColor)					# set pen color
t.width(16)  						# set pen width
starPoints = 5
lineLgth = 200

t.pendown()
t.left(90)
for i in range(1, starPoints + 1):
	t.forward(lineLgth)
	t.back(lineLgth)
	t.right(360 / starPoints)

t.dot(256, dotColor)

t.exitonclick()						# keep window open until mouse click
#drawing a cross

import turtle

turtle.back(100)
turtle.forward(200)

turtle.back(100)
turtle.rt(90)
turtle.forward(100)
turtle.back(200)
turtle.forward(100)
Beispiel #38
0
import turtle
turtle.left(90)
turtle.forward(20)
turtle.left(90)
turtle.left(60)
turtle.forward(23)
turtle.left(180)
turtle.forward(23)
turtle.right(60)
turtle.right(90)
turtle.left(45)
turtle.forward(27)
turtle.left(135)
turtle.forward(20)
turtle.up()
turtle.right(90)
turtle.forward(15)
turtle.down()
turtle.right(90)
turtle.forward(20)
turtle.forward(-10)
turtle.right(90)
turtle.back(5)
turtle.forward(60)

input('enter to con')
Beispiel #39
0
    turtle.pendown()
    a = 0


    turtle.seth(c)
    while a < resolution:
        turtle.left(360/resolution)
        a += 1
        
        turtle.forward(100*scale)
        turtle.penup()
        turtle.forward(10*scale)
        if text:
            turtle.write(getH(),align="center",font=('Arial',textSize,'normal'))
        if turtle.heading() == 270 and (90/(360/resolution)).is_integer():
            turtle.back(110*scale)
            turtle.pendown()
            continue
        turtle.back(10*scale)
        turtle.pendown()
        b = turtle.ycor()
        turtle.color("red")
        turtle.sety(10*scale+yOffset)
        turtle.penup()
        turtle.sety(0*scale+yOffset)
        turtle.color("black")
        turtle.pendown()
        turtle.sety(-10*scale+yOffset)
        turtle.penup()
        turtle.sety(-20*scale+yOffset)
        if text:
import turtle

turtle.penup()
turtle.goto(-600, 200)
turtle.pendown()
turtle.forward(200)
turtle.right(135)
turtle.forward(280)
turtle.back(120)
turtle.left(90)
turtle.forward(150)
turtle.left(45)
turtle.penup()
turtle.goto(-350, 100)
turtle.pendown()
turtle.forward(100)
turtle.left(90)
turtle.forward(170)
turtle.back(340)
turtle.penup()
turtle.goto(-500, -150)
turtle.pendown()
turtle.left(180)
turtle.circle(100)

turtle.penup()
turtle.goto(-180, 250)
turtle.pendown()
turtle.left(90)
turtle.forward(250)
turtle.back(250)
Beispiel #41
0
def Jumper():
    t.pensize(2)
    t.pencolor('#0171b9')
    t.fillcolor('#84d4f7')
    t.forward(60)
    t.down()
    t.begin_fill()
    t.left(90)
    t.circle(60)
    t.end_fill()
    t.up()
    t.circle(60, 160)
    t.pencolor('#00c3f3')
    t.fillcolor('#00c3f3')
    t.left(25)
    t.down()
    t.begin_fill()
    t.circle(80, 90)
    t.pencolor('#0171b9')
    t.left(25)
    t.circle(60, -135)
    t.end_fill()
    t.up()
    t.left(45)
    t.forward(38)
    t.right(80)
    t.pencolor('#0171b9')
    t.fillcolor('#84d4f7')
    t.down()
    t.begin_fill()
    t.circle(5, -180)
    t.right(10)
    t.circle(-25, -40)
    t.left(50)
    t.back(10)
    t.left(80)
    t.circle(-20, 80)
    t.right(25)
    t.circle(-15, 60)
    t.circle(-40, 35)
    t.end_fill()
    t.up()
    t.pencolor('#02c2f4')
    t.fillcolor('#02c2f4')
    t.begin_fill()
    t.right(170)
    t.down()
    t.circle(30, 50)
    t.circle(7, 120)
    t.circle(15, 25)
    t.left(95)
    t.pencolor('#0171b9')
    t.back(6)
    t.left(80)
    t.circle(-20, 80)
    t.right(25)
    t.circle(-15, 60)
    t.circle(-40, 35)
    t.end_fill()
    t.up()
    t.right(90)
    t.forward(35)
    t.right(80)
    t.down()
    t.pencolor('#0171b9')
    t.fillcolor('#84d4f7')
    t.begin_fill()
    t.circle(35, 50)
    t.circle(5, 100)
    t.circle(60, 38)
    t.circle(5, 90)
    t.circle(40, 25)
    t.left(20)
    t.circle(30, 30)
    t.end_fill()
    t.up()
    t.left(150)
    t.forward(20)
    t.right(70)
    t.pencolor('#02c2f4')
    t.fillcolor('#02c2f4')
    t.down()
    t.begin_fill()
    t.circle(-16, 60)
    t.forward(13)
    t.right(28)
    t.pencolor('#0171b9')
    t.circle(-60, -23)
    t.circle(-5, -100)
    t.back(5)
    t.end_fill()
    t.up()
    t.left(70)
    t.forward(20)
    t.right(115)
    t.down()
    t.pencolor('#0171b9')
    t.fillcolor('#84d4f7')
    t.begin_fill()
    t.circle(30, 20)
    t.circle(7, 80)
    t.circle(65, 30)
    t.circle(5, 120)
    t.circle(60, 22)
    t.left(45)
    t.circle(-30, 30)
    t.end_fill()
    t.up()
    t.left(100)
    t.forward(2)
    t.down()
    t.pencolor('#02c2f4')
    t.fillcolor('#02c2f4')
    t.begin_fill()
    t.circle(15, 50)
    t.circle(30, 35)
    t.pencolor('#0171b9')
    t.left(16)
    t.circle(60, -25)
    t.right(20)
    t.circle(10, -120)
    t.end_fill()
    t.left(190)
    t.forward(5)
    t.up()
    t.right(7)
    t.forward(60)
    t.right(92)
    t.pencolor('#0171b9')
    t.fillcolor('#84d4f7')
    t.down()
    t.begin_fill()
    t.circle(-40, 20)
    t.circle(-9, 95)
    t.circle(-40, 20)
    t.right(130)
    t.circle(60, 30)
    t.end_fill()
    t.up()
    t.left(75)
    t.forward(117)
    t.pencolor('#0171b9')
    t.fillcolor('#84d4f7')
    t.down()
    t.begin_fill()
    t.left(10)
    t.circle(-65, 80)
    t.circle(-20, 185)
    t.right(180)
    t.circle(-65, -54)
    t.left(80)
    t.circle(60, 6)
    t.right(65)
    t.end_fill()
    t.pencolor('#02c2f4')
    t.fillcolor('#02c2f4')
    t.begin_fill()
    t.circle(-75, 65)
    t.circle(-30, 30)
    t.right(35)
    t.pencolor('#0171b9')
    t.circle(-20, -64)
    t.circle(-75, -65)
    t.end_fill()
    t.up()
    t.right(115)
    t.forward(25)
    t.left(95)
    t.pencolor('#0171b9')
    t.fillcolor('#84d4f7')
    t.down()
    t.begin_fill()
    t.circle(-40, 30)
    t.circle(-35, 170)
    t.circle(-13, 120)
    t.circle(-50, 40)
    t.circle(-50, -8)
    t.right(90)
    t.circle(-30, -60)
    t.end_fill()
    t.left(90)
    t.circle(60, 10)
    t.right(100)
    t.pencolor('#02c2f4')
    t.fillcolor('#02c2f4')
    t.down()
    t.begin_fill()
    t.circle(-60, 50)
    t.circle(-8, 40)
    t.circle(-40, 75)
    t.right(60)
    t.forward(5)
    t.right(40)
    t.circle(-45, 55)
    t.pencolor('#0171b9')
    t.right(20)
    t.circle(-40, -55)
    t.left(30)
    t.circle(-18, -60)
    t.left(15)
    t.circle(-30, -28)
    t.circle(-40, -70)
    t.left(15)
    t.circle(-40, -80)
    t.end_fill()
    t.up()
    t.right(40)
    t.back(17)
    t.pensize(4)
    t.down()
    t.circle(-10, 70)
    t.up()
    t.circle(-60, 20)
    t.right(20)
    t.down()
    t.circle(10, 70)
    t.up()
    t.pensize(2)
    t.fillcolor('white')
    t.right(150)
    t.forward(30)
    t.right(120)
    t.down()
    t.begin_fill()
    t.circle(30, 30)
    t.circle(15, 170)
    t.circle(30, 30)
    t.circle(13, 160)
    t.end_fill()
    t.begin_fill()
    t.right(70)
    t.circle(-30, 10)
    t.circle(-13, 110)
    t.circle(-30, 40)
    t.circle(-10, 150)
    t.left(30)
    t.circle(-20, 35)
    t.right(10)
    t.circle(40, 20)
    t.end_fill()
    t.back(20)
    t.pencolor('black')
    t.fillcolor('black')
    t.begin_fill()
    t.circle(-5, 490)
    t.end_fill()
    t.pencolor('white')
    t.fillcolor('white')
    t.begin_fill()
    t.circle(-2)
    t.end_fill()
    t.up()
    t.left(20)
    t.back(30)
    t.left(80)
    t.down()
    t.pencolor('black')
    t.fillcolor('black')
    t.begin_fill()
    t.circle(-5, 490)
    t.end_fill()
    t.pencolor('white')
    t.fillcolor('white')
    t.begin_fill()
    t.circle(-2)
    t.end_fill()
    t.up()
    t.pencolor('#f37694')
    t.fillcolor('#f37694')
    t.right(17)
    t.forward(23)
    t.down()
    t.begin_fill()
    t.circle(4)
    t.end_fill()
    t.up()
    t.pencolor('#0171b9')
    t.fillcolor('#ef4d40')
    t.left(10)
    t.forward(7)
    t.right(30)
    t.down()
    t.circle(-20, 25)
    t.up()
    t.right(65)
    t.back(25)
    t.down()
    t.begin_fill()
    t.left(27)
    t.circle(-40, 90)
    t.back(8)
    t.left(155)
    t.circle(30, 70)
    t.circle(6, 90)
    t.circle(-20, 40)
    t.up()
    t.right(90)
    t.forward(5)
    t.left(90)
    t.down()
    t.end_fill()
    t.up()
    t.left(120)
    t.forward(12)
    t.left(120)
    t.down()
    t.fillcolor('white')
    t.begin_fill()
    t.circle(-10, 150)
    t.right(40)
    t.circle(-20, 15)
    t.circle(-10, 25)
    t.end_fill()
    t.right(60)
    t.forward(20)
    t.back(10)
    t.right(80)
    t.circle(-10, 60)
    t.up()
    t.home()
Beispiel #42
0
draw_turtle("right", 115, 100)

# --- Боковая сторона коробки ---
draw_turtle("right", 65, 100)
draw_turtle("left", 115, 100)
draw_turtle("left", 65, 100)
turtle.width(2)
draw_turtle("left", 115, 100)
turtle.width(1)

# --- Крышка коробки ---
# Начинаем окрашивать крышку коробки
turtle.fillcolor("#d2935f")
turtle.begin_fill()

draw_turtle("left", 100, 30)
draw_turtle("left", 80, 100)
draw_turtle("left", 100, 30)

# Заканчиваем окрашивать крышку коробки
turtle.end_fill()

# --- Внутренняя задняя стенка коробки ---
draw_turtle("left", 30, 100)
draw_turtle("left", 115, 85)

# --- Внутренняя левая стенка коробки ---
turtle.back(85)
draw_turtle("right", 65, 100)

turtle.done()
Beispiel #43
0
# oppgåve 1e)
import turtle
vinkel = int(input("Velg vinkel: "))
ganger = int(360 / vinkel)
for tall in range(1, ganger + 1):
    turtle.forward(50)
    turtle.back(50)
    turtle.left(vinkel)
turtle.done()
Beispiel #44
0
turtle.goto(100, -110)  # 裤子端
turtle.down()
turtle.goto(150, -50)  # 肩膀端

turtle.begin_fill()
turtle.fd(15)
turtle.goto(90, -100)
turtle.goto(100, -110)
turtle.end_fill()

turtle.up()
turtle.begin_fill()
turtle.goto(-90, -100)
turtle.down()
turtle.goto(-150, -35)
turtle.back(15)
turtle.goto(-100, -113)
turtle.goto(-90, -100)
turtle.end_fill()

#画裤兜
turtle.width(4)
turtle.up()
turtle.goto(-50, -150)
turtle.down()
turtle.goto(50, -150)
turtle.back(30)
turtle.up()
turtle.goto(-50, -150)
turtle.down()
turtle.back(30)
Beispiel #45
0
import turtle

turtle.shape('turtle')

legs = 12
length = 100
for i in range(legs):
    turtle.forward(length)
    turtle.stamp()
    turtle.back(length)
    turtle.right(360 / legs)
Beispiel #46
0
def main():
    t.up()
    t.back(200)
    t.down()
    drawfiveSquare(SIDELEN)
Beispiel #47
0
turtle.goto(-300,-300)
turtle.setheading(0)
turtle.pendown()

#-----------------------Ground---------------------

turtle.begin_fill()
turtle.color("yellow")
turtle.forward(90)
turtle.left(90)
turtle.forward(15)
turtle.left(90)
turtle.forward(90)
turtle.left(90)
turtle.forward(15)
turtle.back(15)
turtle.left(90)
turtle.end_fill()
turtle.forward(15)

turtle.begin_fill()
turtle.left(90)
turtle.forward(15)
turtle.right(90)
turtle.forward(60)
turtle.right(90)
turtle.forward(15)
turtle.end_fill()

turtle.back(15)
turtle.right(90)
turtle.right(165)
turtle.forward(400)
turtle.left(145)
turtle.forward(400)
turtle.right(160)
turtle.forward(400)
turtle.penup()
turtle.left(90)
turtle.forward(100)
turtle.left(90)
turtle.pendown()
turtle.forward(400)
turtle.right(90)
turtle.forward(200)
turtle.penup()
turtle.back(200)
turtle.right(90)
turtle.forward(200)
turtle.left(90)
turtle.pendown()
turtle.forward(200)
turtle.back(200)
turtle.right(90)
turtle.forward(200)
turtle.left(90)
turtle.forward(200)
turtle.penup()
turtle.forward(100)
turtle.left(90)
turtle.pendown()
turtle.forward(400)
def main(argv):
    # First we attempt to get the options from the command line
    try:
        options, args = getopt.getopt(argv, "s:a:m:f:d:h")
    except getopt.GetoptError:
        print("""Call via `python fractal_tree.py`\n
                Use `python fractal_tree.py -h` for help""")
        # exit status 2 for command line error
        sys.exit(2)
    # Preset options to default values
    starting_size = 100
    angle = 50
    minimum_size = 10
    scale_factor = 2.0 / 3.0
    draw_speed = 8
    # Check if there are any option changes
    for option, argument in options:
        if option == "-h":
            print("The following flags are available:")
            print("  -s Size: Length of initial branch")
            print("     Default: 100")
            print("  -a Angle: Deviation to each side of the branch (degrees)")
            print("     Default: 50")
            print("  -m Min: Smallest branch size")
            print("     Default: 10")
            print("  -f Scale Factor: How much each branch should shrink by")
            print("     !!!!! MUST BE LESS THAN 1 !!!!!")
            print("     Default: 2/3")
            print("  -d Draw speed: How fast the pen will move.")
            print("     Values of 0 to 10 are accepted. 0 means no animation.")
            print("     Default: 5")
            sys.exit(0)
        elif option == "-s":
            if float(argument) > 0:
                starting_size = float(argument)
            else:
                raise RuntimeError(
                    "The starting size was less than or equal to 0")
        elif option == "-a":
            angle = float(argument)
        elif option == "-m":
            if float(minimum_size) > 0:
                minimum_size = float(argument)
            else:
                raise RuntimeError("Minimum size must be greater than 0")
        elif option == "-f":
            if float(argument) < 1 and float(argument) > 0:
                scale_factor = float(argument)
            else:
                raise RuntimeError(
                    "The scale factor passed in was not less than 1")
        elif option == "-d":
            # No checking is needed because the turtle.speed() takes care of the range
            draw_speed = float(argument)

    # Begin by prepositioning the turtle
    # We can begin drawing by simply calling turtle's methods
    # Set the drawing speed
    turtle.speed(draw_speed)
    # Turn left 90 degrees so the tree draws right way up
    turtle.left(90)
    # Lift the pen so it doesn't draw right away
    turtle.penup()
    # Move back from the middle to create room for the tree
    # Height of the tree = starting size / (1 - scale factor)
    # This is just the sum of a geometric series
    # We center on half the height
    turtle.back(.5 * (starting_size / (1 - scale_factor)))
    # Place the pen back down
    turtle.pendown()
    # Now we just draw the tree
    draw_tree(starting_size, angle, minimum_size, scale_factor)

    input("Press Enter to close the window")
Beispiel #50
0
# -*- coding: utf-8 -*-
"""
Created on Mon Dec 23 18:54:41 2019

@author: Roy
"""

import imghdr
import turtle
import random

imgtyp = imghdr.what('JPSean.jpeg')
print(imgtyp)
turtle.color('red', 'yellow')
for i in range(1, 5):
    for turns in range(1, 24):
        turtle.forward(25)
        turtle.right(15)
        turtle.forward(25)
        turtle.back(25)

print('done')
print("import command packages")
print("import turtle command drawing package, there are many pakages")

import turtle
print("# allows us to use turtle")
wn = turtle.Screen()
print("#Creates a playground for turtle. Not must?")
tut = turtle.Turtle()
print("# Creates aturtle, assign to tut")
tut = turtle.pen()
print("Above, Not must necessary")
tut = turtle.forward(200)
tut = turtle.back(120)
tut = turtle.left(200)
tut = turtle.back(120)
tut = turtle.forward(20)
tut = turtle.left(20)
tut = turtle.forward(120)
tut = turtle.back(120)
tut = turtle.right(20)
tut = turtle.forward(120)
tut = turtle.left(20)
tut = turtle.forward(120)
tut = turtle.right(20)
tut = turtle.forward(120)
tut = turtle.right(20)
tut = turtle.back(120)
tut = wn.mainloop()
print(" Work 'tut = wn.mainloop()' necessary")
Beispiel #52
0
    def draw(self):
        """
        This method draws the beam that it is called
        on and all weights hanging from it. It does so recursively.
        The base case is when this method is called on a
        Weight object. To draw the entire puzzle, we would call
        this method on the head of the puzzle, the top most beam.
        :return: None
        :pre (for first call): Pos ( 0, 0 ) Heading( East )
        :pre: Pos( Some position along the beam that it hangs
                    from, relative to the origin) Heading( South )
        :post: Pos( Some position along the beam that it hangs
                    from, relative to the origin) Heading( South )
        """

        # The turtle must always start by facing south
        turtle.setheading(SOUTH)

        # Draw a vertical line downward from the beam
        # above
        turtle.forward(BEAM_LEVEL)

        # Position in this beams list of hanging objects
        index = 0

        # Turn to draw the left hanging objects
        turtle.right(RIGHT_AN)

        # So long as there are objects to draw, and they
        # are on the left hand side of the beam, keep going
        while index != len(self.hanging) and int(
                self.hanging[index].distance) < 0:

            # Draw out to where the object hangs from the beam
            turtle.forward((self.hanging[index].distance * -1) * self.scale)
            turtle.left(RIGHT_AN)

            # Make a recursive call upon the object
            # hanging from this beam
            self.hanging[index].draw()
            turtle.right(RIGHT_AN)

            # Move back
            turtle.back((self.hanging[index].distance * -1) * self.scale)

            # Increment the value of the index
            index = index + 1

        # Turn to draw the right hanging objects
        turtle.right(180)

        # So long as there are objects to draw, and they
        # are on the right hand side of the beam, keep going
        while index != len(self.hanging) and int(
                self.hanging[index].distance) > 0:

            # Draw out to where the object hangs from the beam
            turtle.forward(self.hanging[index].distance * self.scale)
            turtle.right(RIGHT_AN)

            # Make a recursive call upon the object
            # hanging from this beam
            self.hanging[index].draw()
            turtle.left(RIGHT_AN)

            # Move back
            turtle.back(self.hanging[index].distance * self.scale)

            # Increment the value of the index
            index = index + 1

        # Move the turtle back to where it started
        turtle.right(RIGHT_AN)
        turtle.back(BEAM_LEVEL)
    x_in_turtle_kords=x/(xmax-xmin)*(xtmax-xtmin)
    y_in_turtle_kords=y/(ymax-ymin)*(ytmax-ytmin)
    return x_in_turtle_kords, y_in_turtle_kords
x=0
#værdierne af nedenståedne variabler afgør hvor langt der er
#mellem tallene på h.h. x- og y-aksen
Laengde_x=5
Laengde_y=5

t.pendown()
while True:
    t.goto(konverter_til_turtle_ks(x,0))
    t.left(90)
    t.forward(5)
    t.write(x)
    t.back(10)
    t.forward(5)
    t.right(90)
    x=x+Laengde_x
    if x > xmax:
        break
x=0
y=0
t.penup()
t.goto(0,0)
t.pendown()
t.setheading(90)
while True:
    t.goto(konverter_til_turtle_ks(0,y))
    t.left(90)
    t.forward(5)
Beispiel #54
0
    turtle.left(90)
    turtle.forward(40)
    turtle.left(90)

turtle.forward(r9)
turtle.up()
turtle.forward(t9)
turtle.down()
turtle.forward(t9)
turtle.left(90)
turtle.forward(800)

turtle.up()
turtle.goto(-400, 350)
turtle.down()
turtle.back(600)
turtle.up()
turtle.color("red")
turtle.shape("turtle")
turtle.goto(-400, 380)
turtle.right(90)
turtle.pendown()

# You simply have to beat the maze
# You are not allowed to change code above, go round the outside, teleport etc.
# This challenge was made by a year 9 girl!
# Start coding the solution below.
# You can use lists & variables above to help.

turtle.speed(8)
liner = [r1, r2, r3, r4, r5, r6, r7, r8]
Beispiel #55
0
import turtle

turtle.penup()
turtle.back(250)
turtle.pendown()
turtle.forward(100)
turtle.right(135)
turtle.forward(100)
turtle.penup()
turtle.right(135)
turtle.right(90)
turtle.forward(120)
turtle.left(90)
turtle.pendown()
turtle.forward(100)
turtle.penup()
turtle.right(180)
turtle.forward(130)
turtle.forward(20)
turtle.pendown()
turtle.forward(50)
turtle.right(90)
turtle.forward(100)
turtle.right(90)
turtle.forward(50)
turtle.right(90)
turtle.forward(100)
turtle.penup()
turtle.left(90)
turtle.forward(150)
turtle.right(90)
Beispiel #56
0
import turtle

turtle.shape('turtle')
turtle.speed('slow')
fr = 100
n = 12
rot = 360 / n + 360
turtle.right(360 / n)
for i in range(n):
    turtle.forward(fr)
    turtle.stamp()
    turtle.back(fr)
    turtle.right(rot)
Beispiel #57
0
turtle.right(90)
turtle.forward(100)
turtle.dot()
turtle.right(90)
turtle.forward(15)
turtle.penup()
turtle.forward(15)
turtle.pendown()
turtle.forward(15)
turtle.penup()
turtle.forward(15)
turtle.pendown()
turtle.forward(15)
turtle.penup()
turtle.forward(15)
turtle.pendown()
turtle.forward(15)
turtle.dot()
turtle.right(90)
turtle.forward(100)
turtle.dot()
turtle.right(133)
turtle.forward(75)
turtle.dot()
turtle.forward(75)
turtle.back(75)
turtle.right(93)
turtle.forward(76)
turtle.right(180)
turtle.forward(150)
Beispiel #58
0
import turtle


def koch_curve(rank: int, length: float) -> None:
    if rank > 0:
        koch_curve(rank - 1, length / 2)
        turtle.left(60)
        koch_curve(rank - 1, length / 2)
        turtle.right(120)
        koch_curve(rank - 1, length / 2)
        turtle.left(60)
        koch_curve(rank - 1, length / 2)
    else:
        turtle.forward(length)


turtle.speed(0)
turtle.penup()
turtle.back(350)
turtle.pendown()
koch_curve(3, 200)
turtle.done()
Beispiel #59
0
def Chiko():
    t.pensize(2)
    t.pencolor('#3b1546')
    t.fillcolor('#623683')
    t.up()
    t.right(90)
    t.forward(30)
    t.left(90)
    t.forward(60)
    t.down()
    t.begin_fill()
    t.left(30)
    t.forward(25)
    t.left(100)
    t.forward(20)
    t.right(70)
    t.forward(35)
    t.left(110)
    t.forward(25)
    t.right(70)
    t.forward(45)
    t.left(95)
    t.forward(45)
    t.right(70)
    t.forward(35)
    t.left(110)
    t.forward(35)
    t.right(65)
    t.forward(35)
    t.left(110)
    t.forward(30)
    t.right(70)
    t.forward(30)
    t.left(100)
    t.forward(20)
    t.end_fill()
    t.up()
    t.home()
    t.pencolor('#781d3c')
    t.fillcolor('#d4597f')
    t.up()
    t.forward(60)
    t.down()
    t.begin_fill()
    t.left(90)
    t.circle(60, 20)
    t.right(110)
    t.circle(7, 300)
    t.right(180)
    t.circle(60, 60)
    t.circle(10, 50)
    t.forward(5)
    t.right(120)
    t.circle(13, 50)
    t.left(30)
    t.circle(67, 270)
    t.end_fill()
    t.fillcolor('#bd4a6b')
    t.begin_fill()
    t.circle(67, -80)
    t.left(20)
    t.pencolor('#bd4a6b')
    t.circle(130, 40)
    t.end_fill()
    t.circle(130, -40)
    t.right(22)
    t.pencolor('#781d3c')
    t.circle(67, 80)
    t.up()
    t.left(5)
    t.forward(30)
    t.left(110)
    t.down()
    t.pensize(8)
    t.pencolor('#3b1546')
    t.fillcolor('white')
    t.forward(28)
    t.right(80)
    t.begin_fill()
    t.circle(20, 490)
    t.end_fill()
    t.right(86)
    t.forward(8)
    t.left(86)
    t.begin_fill()
    t.circle(-20, 550)
    t.end_fill()
    t.left(45)
    t.forward(20)
    t.up()
    t.left(32)
    t.back(46)
    t.down()
    t.pencolor('black')
    t.circle(1)
    t.up()
    t.right(160)
    t.forward(28)
    t.down()
    t.circle(1)
    t.up()
    t.left(95)
    t.forward(40)
    t.right(85)
    t.pensize(5)
    t.pencolor('#8e1237')
    t.down()
    t.circle(-30, 30)
    t.circle(-30, -30)
    t.up()
    t.back(25)
    t.right(20)
    t.down()
    t.circle(-30, -30)
    t.up()
    t.right(80)
    t.forward(57)
    t.down()
    t.pencolor('#8f0f37')
    t.circle(2)
    t.forward(2)
    t.pensize(2)
    t.right(20)
    t.forward(10)
    t.circle(9, 160)
    t.up()
    t.right(87)
    t.forward(40)
    t.right(75)
    t.pencolor()
    t.fillcolor('#d5597d')
    t.pencolor('#7b1735')
    t.pensize(2)
    t.begin_fill()
    t.down()
    t.left(50)
    t.circle(-30, 55)
    t.circle(-5, 180)
    t.circle(30, 50)
    t.circle(-5, 200)
    t.forward(15)
    t.end_fill()
    t.up()
    t.right(110)
    t.forward(110)
    t.left(20)
    t.down()
    t.begin_fill()
    t.circle(-10, 80)
    t.circle(-20, 60)
    t.left(40)
    t.circle(-60, -20)
    t.end_fill()
    t.up()
    t.right(160)
    t.forward(50)
    t.right(45)
    t.down()
    t.begin_fill()
    t.circle(-10, 60)
    t.circle(5, 120)
    t.circle(20, 40)
    t.circle(5, 90)
    t.circle(60, 17)
    t.left(70)
    t.forward(7)
    t.end_fill()
    t.up()
    t.back(7)
    t.left(90)
    t.down()
    t.begin_fill()
    t.circle(60, 20)
    t.circle(5, 45)
    t.circle(20, 37)
    t.circle(5, 120)
    t.circle(10, 60)
    t.right(90)
    t.forward(10)
    t.left(80)
    t.forward(10)
    t.end_fill()
    t.up()
    t.home()
    tree(length * 0.75, angle, (color[0], color[1] + 3, color[2] + 1),
         width * 1.03)

    t.right(2 * angle)

    tree(length * 0.75, angle, (color[0], color[1] + 3, color[2] + 1),
         width * 1.03)

    t.left(angle)
    t.color(gcolor)
    t.penup()
    t.back(length)


glength = 200
gangle = 20
minlength = 50
gcolor = (168, 106, 39)
width = 1.5

t.speed(speed="normal")

t.left(90)
t.penup()
t.back(400)
t.pendown()

treeSimpleVerbose(glength, gangle, minlength=minlength)  # verbose drawing
#tree(glength, gangle, gcolor, width)

t.mainloop()