def test_gradient(self):
     self._assert_are_colors_equal((10, 20, 40),
                                   gradient(0.0, 0.0, 1.0, (10, 20, 40), (0, 128, 240)))
     self._assert_are_colors_equal((0, 128, 240),
                                   gradient(1.0, 0.0, 1.0, (10, 20, 40), (0, 128, 240)))
     self._assert_are_colors_equal((5, 74, 140),
                                   gradient(0.5, 0.0, 1.0, (10, 20, 40), (0, 128, 240)))
 def test_gradient(self):
     self._assert_are_colors_equal((10, 20, 40),
                                   gradient(0.0, 0.0, 1.0, (10, 20, 40),
                                            (0, 128, 240)))
     self._assert_are_colors_equal((0, 128, 240),
                                   gradient(1.0, 0.0, 1.0, (10, 20, 40),
                                            (0, 128, 240)))
     self._assert_are_colors_equal((5, 74, 140),
                                   gradient(0.5, 0.0, 1.0, (10, 20, 40),
                                            (0, 128, 240)))
Beispiel #3
0
def draw_temperature_levels(world, target, black_and_white=False):
    width = world.width
    height = world.height

    if black_and_white:
        low = world.temperature_thresholds()[0][1]
        high = world.temperature_thresholds()[5][1]
        for y in range(height):
            for x in range(width):
                t = world.temperature_at((x, y))
                if t <= low:
                    target.set_pixel(x, y, (0, 0, 0, 255))
                elif t >= high:
                    target.set_pixel(x, y, (255, 255, 255, 255))
                else:
                    target.set_pixel(x, y, gradient(t, low, high, (0, 0, 0), (255, 255, 255)))

    else:
        for y in range(height):
            for x in range(width):
                if world.is_temperature_polar((x, y)):
                    target.set_pixel(x, y, (0, 0, 255, 255))
                elif world.is_temperature_alpine((x, y)):
                    target.set_pixel(x, y, (42, 0, 213, 255))
                elif world.is_temperature_boreal((x, y)):
                    target.set_pixel(x, y, (85, 0, 170, 255))
                elif world.is_temperature_cool((x, y)):
                    target.set_pixel(x, y, (128, 0, 128, 255))
                elif world.is_temperature_warm((x, y)):
                    target.set_pixel(x, y, (170, 0, 85, 255))
                elif world.is_temperature_subtropical((x, y)):
                    target.set_pixel(x, y, (213, 0, 42, 255))
                elif world.is_temperature_tropical((x, y)):
                    target.set_pixel(x, y, (255, 0, 0, 255))
Beispiel #4
0
def draw_precipitation(world, target, black_and_white=False):
    # FIXME we are drawing humidity, not precipitations
    width = world.width
    height = world.height

    if black_and_white:
        low = None
        high = None
        for y in range(height):
            for x in range(width):
                p = world.precipitations_at((x, y))
                if low is None or p < low:
                    low = p
                if high is None or p > high:
                    high = p
        for y in range(height):
            for x in range(width):
                p = world.precipitations_at((x, y))
                if p <= low:
                    target.set_pixel(x, y, (0, 0, 0, 255))
                elif p >= high:
                    target.set_pixel(x, y, (255, 255, 255, 255))
                else:
                    target.set_pixel(
                        x, y, gradient(p, low, high, (0, 0, 0),
                                       (255, 255, 255)))
    else:
        for y in range(height):
            for x in range(width):
                if world.is_humidity_superarid((x, y)):
                    target.set_pixel(x, y, (0, 32, 32, 255))
                elif world.is_humidity_perarid((x, y)):
                    target.set_pixel(x, y, (0, 64, 64, 255))
                elif world.is_humidity_arid((x, y)):
                    target.set_pixel(x, y, (0, 96, 96, 255))
                elif world.is_humidity_semiarid((x, y)):
                    target.set_pixel(x, y, (0, 128, 128, 255))
                elif world.is_humidity_subhumid((x, y)):
                    target.set_pixel(x, y, (0, 160, 160, 255))
                elif world.is_humidity_humid((x, y)):
                    target.set_pixel(x, y, (0, 192, 192, 255))
                elif world.is_humidity_perhumid((x, y)):
                    target.set_pixel(x, y, (0, 224, 224, 255))
                elif world.is_humidity_superhumid((x, y)):
                    target.set_pixel(x, y, (0, 255, 255, 255))
Beispiel #5
0
def draw_precipitation(world, target, black_and_white=False):
    # FIXME we are drawing humidity, not precipitations
    width = world.width
    height = world.height

    if black_and_white:
        low = None
        high = None
        for y in range(height):
            for x in range(width):
                p = world.precipitations_at((x, y))
                if low is None or p < low:
                    low = p
                if high is None or p > high:
                    high = p
        for y in range(height):
            for x in range(width):
                p = world.precipitations_at((x, y))
                if p <= low:
                    target.set_pixel(x, y, (0, 0, 0, 255))
                elif p >= high:
                    target.set_pixel(x, y, (255, 255, 255, 255))
                else:
                    target.set_pixel(x, y, gradient(p, low, high, (0, 0, 0), (255, 255, 255)))
    else:
        for y in range(height):
            for x in range(width):
                if world.is_humidity_superarid((x, y)):
                    target.set_pixel(x, y, (0, 32, 32, 255))
                elif world.is_humidity_perarid((x, y)):
                    target.set_pixel(x, y, (0, 64, 64, 255))
                elif world.is_humidity_arid((x, y)):
                    target.set_pixel(x, y, (0, 96, 96, 255))
                elif world.is_humidity_semiarid((x, y)):
                    target.set_pixel(x, y, (0, 128, 128, 255))
                elif world.is_humidity_subhumid((x, y)):
                    target.set_pixel(x, y, (0, 160, 160, 255))
                elif world.is_humidity_humid((x, y)):
                    target.set_pixel(x, y, (0, 192, 192, 255))
                elif world.is_humidity_perhumid((x, y)):
                    target.set_pixel(x, y, (0, 224, 224, 255))
                elif world.is_humidity_superhumid((x, y)):
                    target.set_pixel(x, y, (0, 255, 255, 255))
Beispiel #6
0
def draw_temperature_levels(world, target, black_and_white=False):
    width = world.width
    height = world.height

    if black_and_white:
        low = world.temperature_thresholds()[0][1]
        high = world.temperature_thresholds()[5][1]
        for y in range(height):
            for x in range(width):
                t = world.temperature_at((x, y))
                if t <= low:
                    target.set_pixel(x, y, (0, 0, 0, 255))
                elif t >= high:
                    target.set_pixel(x, y, (255, 255, 255, 255))
                else:
                    target.set_pixel(
                        x, y, gradient(t, low, high, (0, 0, 0),
                                       (255, 255, 255)))

    else:
        for y in range(height):
            for x in range(width):
                if world.is_temperature_polar((x, y)):
                    target.set_pixel(x, y, (0, 0, 255, 255))
                elif world.is_temperature_alpine((x, y)):
                    target.set_pixel(x, y, (42, 0, 213, 255))
                elif world.is_temperature_boreal((x, y)):
                    target.set_pixel(x, y, (85, 0, 170, 255))
                elif world.is_temperature_cool((x, y)):
                    target.set_pixel(x, y, (128, 0, 128, 255))
                elif world.is_temperature_warm((x, y)):
                    target.set_pixel(x, y, (170, 0, 85, 255))
                elif world.is_temperature_subtropical((x, y)):
                    target.set_pixel(x, y, (213, 0, 42, 255))
                elif world.is_temperature_tropical((x, y)):
                    target.set_pixel(x, y, (255, 0, 0, 255))