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onmyoji_win.py
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onmyoji_win.py
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# -*-coding:utf-8-*-
import time
import datetime
import os
import random
import shelve
import threading
from queue import Queue
import win32api, win32gui, win32con, win32com.client
from ctypes import *
from PIL import ImageGrab, Image as PLI_Image, ImageTk
from tkinter import *
from tkinter import ttk
import tkinter.messagebox as messagebox
from tkinter.scrolledtext import ScrolledText
class GameController:
def __init__(self, hwnd, scaling):
# 获取游戏窗口坐标
self.hwnd = hwnd
self.left, self.top, self.right, self.bottom = win32gui.GetWindowRect(self.hwnd)
self.client_rect = win32gui.GetClientRect(self.hwnd)
self.width = self.client_rect[2]
self.height = self.client_rect[3]
# 获取游戏画面坐标
self.left, self.top = win32gui.ClientToScreen(self.hwnd, (0, 0))
self.right, self.bottom = win32gui.ClientToScreen(self.hwnd, (self.width, self.height))
# 缩放后的游戏窗口坐标
self.ltrb = list(map(lambda x: x * scaling, [self.left, self.top, self.right, self.bottom]))
self.scaling_width = self.width * scaling
self.scaling_height = self.height * scaling
# 挑战按钮坐标
self.chllg_btn = (round(self.left + self.width * 0.695),
round(self.top + self.height * 0.67),
round(self.left + self.width * 0.785),
round(self.top + self.height * 0.73))
# 开始战斗按钮坐标
self.fght_btn = (round(self.left + self.width * 0.75),
round(self.top + self.height * 0.82),
round(self.left + self.width * 0.87),
round(self.top + self.height * 0.88))
# 退出战斗按钮采样坐标
self.exit_btn = (round(self.ltrb[0] + self.scaling_width * 0.014),
round(self.ltrb[1] + self.scaling_height * 0.0245),
round(self.ltrb[0] + self.scaling_width * 0.0415),
round(self.ltrb[1] + self.scaling_height * 0.074))
# 退出战斗按钮hash
self.exit_btn_hash = '1ff83ffc3ffe3ffe007e001f001f019f079e1ffe7fff7ffe1ff8078001800000'
# 结算判定区域采样坐标
self.settle_area = (round(self.ltrb[0] + self.scaling_width * 0.42),
round(self.ltrb[1] + self.scaling_height * 0.82),
round(self.ltrb[0] + self.scaling_width * 0.58),
round(self.ltrb[1] + self.scaling_height * 0.86))
# 结算判定区域hash
self.settle_area_hash = '4f3f672f600fa01fb03ff03ff07df874f171d170c170c970c320c020c000c000'
# 单刷界面判定采样坐标
self.single_intf = (round(self.ltrb[0] + self.scaling_width * 0.45),
round(self.ltrb[1] + self.scaling_height * 0.1),
round(self.ltrb[0] + self.scaling_width * 0.58),
round(self.ltrb[1] + self.scaling_height * 0.18))
self.single_hash = '000000000000000000186e1836387ebc7ebc7eb86ed897fc0000ffffffffffff'
# 组队界面判定采样坐标#
self.form_team_intf = (round(self.ltrb[0] + self.scaling_width * 0.12),
round(self.ltrb[1] + self.scaling_height * 0.8),
round(self.ltrb[0] + self.scaling_width * 0.24),
round(self.ltrb[1] + self.scaling_height * 0.88))
# 组队界面判定hash
self.form_team_hash = '7ffeffffffffffffcd33cd33c823c923cd93c901e577ffffffff7ffe00000000'
# 组队栏位1采样坐标
self.form_team1 = (round(self.ltrb[0] + self.scaling_width * 0.2),
round(self.ltrb[1] + self.scaling_height * 0.4),
round(self.ltrb[0] + self.scaling_width * 0.28),
round(self.ltrb[1] + self.scaling_height * 0.53))
# 组队栏位2采样坐标
self.form_team2 = (round(self.ltrb[0] + self.scaling_width * 0.46),
round(self.ltrb[1] + self.scaling_height * 0.4),
round(self.ltrb[0] + self.scaling_width * 0.54),
round(self.ltrb[1] + self.scaling_height * 0.53))
# 组队栏位3采样坐标
self.form_team3 = (round(self.ltrb[0] + self.scaling_width * 0.76),
round(self.ltrb[1] + self.scaling_height * 0.4),
round(self.ltrb[0] + self.scaling_width * 0.84),
round(self.ltrb[1] + self.scaling_height * 0.53))
# 点击屏幕继续字样采样坐标
self.notice_area = (round(self.ltrb[2] * 0.40),
round(self.ltrb[3] * 0.90),
round(self.ltrb[2] * 0.60),
round(self.ltrb[3] * 0.97))
# 结算点击区域坐标
self.blank_area = (round(self.left + self.width * 0.86),
round(self.top + self.height * 0.23),
round(self.left + self.width * 0.95),
round(self.top + self.height * 0.7))
# 组队栏位为空时hash
self.form_team_blank_hash = 'ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff'
# 悬赏界面采样坐标
self.offer_intf = (round(self.ltrb[0] + self.scaling_width * 0.4),
round(self.ltrb[1] + self.scaling_height * 0.2),
round(self.ltrb[0] + self.scaling_width * 0.6),
round(self.ltrb[1] + self.scaling_height * 0.28))
# 悬赏界面hash
self.offer_hash = 'ffffffffffff3fff35fde004200020000004040420100064247037f7ffffffff'
# 悬赏接受按钮坐标
self.accept = (round(self.left + self.width * 0.66),
round(self.top + self.height * 0.6))
# 悬赏拒绝按钮坐标
self.denied = (round(self.left + self.width * 0.66),
round(self.top + self.height * 0.74))
# 状态初始化
self._running = 1
@staticmethod
def click_left_cur(counts=1):
for o in range(counts):
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP | win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)
time.sleep(0.1)
time.sleep(0.1*random.random())
@staticmethod
def click_right_cur():
win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTUP | win32con.MOUSEEVENTF_RIGHTDOWN, 0, 0, 0, 0)
@staticmethod
def move_curpos(x, y):
time.sleep(0.5*random.random())
windll.user32.SetCursorPos(x, y)
time.sleep(0.5*random.random())
@staticmethod
def get_curpos():
return win32gui.GetCursorPos()
@staticmethod
def get_hash(img):
img = img.resize((16, 16), PLI_Image.ANTIALIAS).convert('L')
avg = sum(list(img.getdata())) / 256 # 计算像素平均值
s = ''.join(map(lambda x: '0' if x < avg else '1', img.getdata())) # 每个像素进行比对,大于avg为1,反之为0
return ''.join(map(lambda j: '%x' % int(s[j:j + 4], 2), range(0, 256, 4)))
@staticmethod
def hamming(hash1, hash2, n=20):
result = False
assert len(hash1) == len(hash2)
# print(sum(ch1 != ch2 for ch1, ch2 in zip(hash1, hash2)))
if sum(ch1 != ch2 for ch1, ch2 in zip(hash1, hash2)) <= n:
result = True
return result
def form_team_phase(self, mode, fight_num, queue):
if mode == '单刷':
# 移动到挑战按钮并点击 每次移动在按钮范围内加入随机坐标位移
xrandom = int(random.uniform(0, self.chllg_btn[2] - self.chllg_btn[0]))
yrandom = int(random.uniform(0, self.chllg_btn[3] - self.chllg_btn[1]))
self.move_curpos(self.chllg_btn[0] + xrandom, self.chllg_btn[1] + yrandom)
time.sleep(0.5)
self.click_left_cur()
return
elif mode == '司机':
# 检测是否进入组队界面
while True:
if not queue.empty():
self._running = queue.get()
if self._running == 1:
catch_img = ImageGrab.grab(self.form_team_intf)
if self.hamming(self.get_hash(catch_img), self.form_team_hash, 30):
break
time.sleep(0.5)
time.sleep(0.3*random.random())
elif self._running == 0:
return
# 检测队伍人数,符合预期再点开始战斗
while True:
if not queue.empty():
self._running = queue.get()
if self._running == 1:
num = 0
for i in [self.form_team1, self.form_team2, self.form_team3]:
catch_img = ImageGrab.grab(i)
# self.get_hash(catch_img)
if not self.hamming(self.get_hash(catch_img), self.form_team_blank_hash, 10):
num = num + 1
if num == fight_num:
break
time.sleep(0.5)
time.sleep(0.3*random.random())
elif self._running == 0:
return
# 移动到开始战斗按钮并点击 每次移动在按钮范围内加入随机坐标位移
xrandom = int(random.uniform(0, self.fght_btn[2] - self.fght_btn[0]))
yrandom = int(random.uniform(0, self.fght_btn[3] - self.fght_btn[1]))
self.move_curpos(self.fght_btn[0] + xrandom, self.fght_btn[1] + yrandom)
time.sleep(0.5)
time.sleep(0.3*random.random())
self.click_left_cur()
elif mode == '乘客':
return
def wait_fight_finish_phase(self, clear_time, queue):
t = 0
while t < clear_time:
if not queue.empty():
self._running = queue.get()
if self._running == 1:
time.sleep(1)
t = t + 1
# print(t)
elif self._running == 0:
break
while True:
if not queue.empty():
self._running = queue.get()
if self._running == 1:
catch_img = ImageGrab.grab(self.exit_btn)
# catch_img.save('fight.jpg', 'jpeg')
# 当退出战斗按钮消失时,视为战斗结束
if self.hamming(self.get_hash(catch_img), self.exit_btn_hash, 30):
pass
else:
break
elif self._running == 0:
return
time.sleep(0.5)
def settle_phase(self, queue):
for xx in range(0, 10):
if not queue.empty():
self._running = queue.get()
if self._running == 1:
# 当镜头旋转结束,出现结算达摩,则视为进入结算界面
catch_img = ImageGrab.grab(self.settle_area)
# catch_img.save('%s.jpg' % xx, 'jpeg')
if self.hamming(self.get_hash(catch_img), self.settle_area_hash, 20):
break
else:
# 在右侧边缘范围内随机移动鼠标位置,并随机点击1-3次
xrandom = int(random.uniform(0, self.blank_area[2] - self.blank_area[0]))
yrandom = int(random.uniform(0, self.blank_area[3] - self.blank_area[1]))
self.move_curpos(self.blank_area[0] + xrandom, self.blank_area[1] + yrandom)
self.click_left_cur(int(random.uniform(2, 4)))
elif self._running == 0:
break
time.sleep(0.5)
for xx in range(0, 10):
if not queue.empty():
self._running = queue.get()
if self._running == 1:
catch_img = ImageGrab.grab(self.settle_area)
# 当结算达摩消失时,视为结算结束
if not self.hamming(self.get_hash(catch_img), self.settle_area_hash, 20):
break
else:
# 在右侧边缘范围内随机移动鼠标位置,并随机点击1-3次,直到结算结束
xrandom = int(random.uniform(0, self.blank_area[2] - self.blank_area[0]))
yrandom = int(random.uniform(0, self.blank_area[3] - self.blank_area[1]))
self.move_curpos(self.blank_area[0] + xrandom, self.blank_area[1] + yrandom)
time.sleep(random.random())
self.click_left_cur(int(random.uniform(2, 4)))
elif self._running == 0:
break
time.sleep(0.5)
time.sleep(0.3*random.random())
def check_offer(self, offer_mode, queue):
while True:
if not queue.empty():
self._running = queue.get()
if self._running == 1:
catch_img = ImageGrab.grab(self.offer_intf)
if self.hamming(self.get_hash(catch_img), self.offer_hash, 30):
if offer_mode == "接受":
self.move_curpos(self.accept[0], self.accept[1])
elif offer_mode == "拒绝":
self.move_curpos(self.denied[0], self.denied[1])
self.click_left_cur()
time.sleep(1.3)
elif self._running == 0:
return
class Application(Frame):
def __init__(self, master=None):
self.warning = '【封号防止】\n' + \
'请尽量在自己的日常刷魂时间使用\n' + \
'请不要长时间连续使用,任何使你看起来明显违背人类正常作息规律的行为,很容易会被鬼使黑盯上\n' + \
'当你离开了常在城市,请不要使用,这会被认为是找了代练\n' + \
'点到为止,贪婪是万恶之源\n'
self.label = r'阴阳师-网易游戏'
self.hwnd = None
self.shell = None
if not self.info_get():
self.scaling = 1
self.clear_time = 35
self.fight = None
self.timing_value = None
# 控件初始化
Frame.__init__(self, master)
self.pack()
self.frame1 = Frame(self)
self.frame1.pack()
self.frame2 = Frame(self)
self.frame2.pack()
self.label_scaling = Label(self.frame1)
self.var_scaling = StringVar(self.frame1)
self.entry_scaling = Entry(self.frame1)
self.button_scaling_explain = Button(self.frame1)
self.label_mode = Label(self.frame1)
self.var_mode = StringVar(self.frame1)
self.listbox_mode = ttk.Combobox(self.frame1)
self.button_mode_explain = Button(self.frame1)
self.label_member = Label(self.frame1)
self.var_member = IntVar()
self.radio1 = Radiobutton(self.frame1)
self.radio2 = Radiobutton(self.frame1)
self.label_clear_time = Label(self.frame1)
self.var_clear_time = StringVar(self.frame1)
self.entry_clear_time = Entry(self.frame1)
self.button_clear_time_explain = Button(self.frame1)
self.label_offer = Label(self.frame1)
self.var_offer_mode = StringVar(self.frame1)
self.listbox_offer_mode = ttk.Combobox(self.frame1)
self.label_timing_mode = Label(self.frame1)
self.var_timing_mode = StringVar(self.frame1)
self.listbox_timing_mode = ttk.Combobox(self.frame1)
self.var_timing_value = StringVar(self.frame1)
self.entry_timing_value = Entry(self.frame1)
self.entry_test = Entry(self.frame1)
self.test_btn = Button(self.frame1)
self.start_ctn = Button(self.frame2)
self.stop_ctn = Button(self.frame2)
self.info_box = ScrolledText(self.frame2)
self.queue = Queue(maxsize=1)
self._running = 1
self.create_main()
@staticmethod
def check_hwnd(label):
# 获取游戏窗口句柄
hwnd = win32gui.FindWindow(None, label)
if hwnd:
return hwnd
else:
print('游戏没有运行')
return False
@staticmethod
def init_window_place(root, x, y):
screenwidth = root.winfo_screenwidth()
screenheight = root.winfo_screenheight()
root.resizable(False, False)
root.update_idletasks()
root.deiconify()
width = root.winfo_width()
height = root.winfo_height()
size = '%dx%d+%d+%d' % (width, height, (screenwidth - width) / x, (screenheight - height) / y)
root.geometry(size)
def jump_window(self):
# 跳转到游戏窗口
win32gui.SetForegroundWindow(self.hwnd)
win32gui.PostMessage(self.hwnd, win32con.WM_SYSCOMMAND, win32con.SC_RESTORE, 0)
def get_scaling(self):
var = self.entry_scaling.get()
try:
var = float(var)
except ValueError:
messagebox.showinfo(title='提示', message='缩放倍率只能为数字')
return False
if var > 2:
messagebox.showinfo(title='提示', message='缩放倍率过高')
return False
return var
def get_clear_time(self):
var = self.var_clear_time.get()
try:
var = float(var)
except ValueError:
messagebox.showinfo(title='提示', message='平均通关时间只能为数字')
return False
if var <= 5:
messagebox.showinfo(title='提示', message='平均通关时间不能小于5')
return False
return var
def get_timimg(self):
if self.listbox_timing_mode.get() == '无':
return True
var = self.var_timing_value.get()
try:
var = float(var)
except ValueError:
messagebox.showinfo(title='提示', message='预定结束只能填入数字')
return False
if var < 1:
messagebox.showinfo(title='提示', message='数字过小,无法执行')
return False
return var
@staticmethod
def time_format(second):
try:
second = int(second)
except ValueError:
return second
if second > 60:
m, s = divmod(second, 60)
h, m = divmod(m, 60)
return ':'.join((str(h).zfill(2), str(m).zfill(2), str(s).zfill(2)))
else:
return second
def info_get(self):
try:
with shelve.open('mysetting.db') as data:
setting_data = data['setting']
self.scaling = setting_data['scaling']
self.clear_time = setting_data['clear_time']
except KeyError:
return False
return True
def info_save(self):
with shelve.open('mysetting.db') as data:
setting_data = dict()
setting_data['scaling'] = self.var_scaling.get()
setting_data['clear_time'] = self.var_clear_time.get()
data['setting'] = setting_data
def turn_radio_on(self, *args):
type(args)
var = self.listbox_mode.get()
if var == '司机':
self.radio1.configure(state='active')
self.radio2.configure(state='active')
else:
self.radio1.configure(state='disabled')
self.radio2.configure(state='disabled')
def turn_entry_on(self, *args):
type(args)
var = self.listbox_timing_mode.get()
if var == '定时[分钟]' or var == '场数':
self.entry_timing_value.configure(state='normal')
else:
self.entry_timing_value.configure(state='disabled')
def fight_start(self):
self.scaling = self.get_scaling()
if not self.scaling:
return False
self.clear_time = self.get_clear_time()
if not self.clear_time:
return False
self.timing_value = self.get_timimg()
if not self.timing_value:
return False
self.info_save()
# 获取游戏窗口句柄
self.hwnd = self.check_hwnd(self.label)
if not self.hwnd:
messagebox.showinfo(title='提示', message='游戏没有运行')
return False
self.shell = win32com.client.Dispatch("WScript.Shell")
# self.shell.SendKeys('%')
self.jump_window()
time.sleep(0.5)
self.fight = GameController(self.hwnd, self.scaling)
thread1 = threading.Thread(target=self.fight_thread, name='fight_thread')
thread2 = threading.Thread(target=self.offer_thread, name='offer_thread')
# 将线程状态、队列内容置为1
self._running = 1
if self.queue.empty():
self.queue.put(1)
else:
self.queue.get()
self.queue.put(1)
self.start_ctn.configure(state='disabled')
self.stop_ctn.configure(state='active')
thread1.start()
thread2.start()
def fight_thread(self):
self.jump_window()
if not self.queue.empty():
self.queue.get()
self.info_box.mark_set('insert', END)
self.info_box.insert('insert', str(self.warning) + '\n', 'RED')
self.info_box.tag_config('RED', foreground='red')
var = '[%s]挂机开始' % datetime.datetime.now().strftime("%H:%M:%S")
self.info_box.mark_set('insert', END)
self.info_box.insert('insert', str(var) + '\n')
self.info_box.see(END)
rounds = 0
total_time = 0
beginning_timg = time.clock()
while True:
if self._running == 1:
fight_start_time = time.clock()
self.fight.form_team_phase(self.listbox_mode.get(), self.var_member.get(), self.queue)
self.fight.wait_fight_finish_phase(self.clear_time, self.queue)
self.jump_window()
self.fight.settle_phase(self.queue)
if self._running == 1:
fight_end_time = time.clock()
fight_time = fight_end_time - fight_start_time
# time.sleep(0.5)
rounds = rounds + 1
total_time = total_time + fight_time
elapsed_time = fight_end_time - beginning_timg
var = '第 %s 场 耗时:%s 共计:%s' % \
(rounds, self.time_format(fight_time), self.time_format(elapsed_time))
self.info_box.mark_set('insert', END)
self.info_box.insert('insert', str(var) + '\n')
self.info_box.see(END)
# 检查是否到达预定结束场数或时间
if (self.listbox_timing_mode.get() == '场数' and rounds >= self.timing_value) or \
(self.listbox_timing_mode.get() == '定时[分钟]' and elapsed_time / 60 >= self.timing_value):
win32gui.PostMessage(self.hwnd, win32con.WM_CLOSE, 0, 0)
self.fight_stop()
var = '已到达预定目标,游戏窗口已关闭。下线15分钟后buff自动关闭'
self.info_box.mark_set('insert', END)
self.info_box.insert('insert', str(var) + '\n')
self.info_box.see(END)
time.sleep(random.uniform(1, 2))
elif self._running == 0:
return
def fight_stop(self):
# 将线程状态、队列内容置为0
self._running = 0
self.queue.put(0)
self.start_ctn.configure(state='active')
self.stop_ctn.configure(state='disabled')
var = '[%s]挂机结束。记得关御魂buff' % datetime.datetime.now().strftime("%H:%M:%S")
self.info_box.mark_set('insert', END)
self.info_box.insert('insert', str(var) + '\n')
self.info_box.see(END)
def offer_thread(self):
while True:
if self._running == 1:
self.fight.check_offer(self.listbox_offer_mode.get(), self.queue)
elif self._running == 0:
return
@staticmethod
def resource_path(relative_path):
""" Get absolute path to resource, works for dev and for PyInstaller """
base_path = getattr(sys, '_MEIPASS', os.path.dirname(os.path.abspath(__file__)))
return os.path.join(base_path, relative_path)
def what_is_scaling_window(self):
what_is_scaling = Toplevel(self)
what_is_scaling.title('缩放倍率 - 不能自动获取,技术就是这么菜,不服憋着_(:3」∠)_')
frame1 = Frame(what_is_scaling)
frame1.pack()
frame2 = Frame(what_is_scaling)
frame2.pack()
title = Label(frame1)
title['text'] = '\n【 缩放倍率 】'
title.pack()
desc1 = Message(frame1)
desc1['width'] = 600
desc1['text'] = '\n缩放倍率是指Windows系统在不改变分辨率的情况下,将窗口和图标放大以达到更加舒适的显示效果的功能\n' + \
'\n在某些分辨率下,Windows会自动设置一个超过100%的倍率。请确定自己系统当前的缩放倍率设置,并填入缩放倍率一栏中\n' + \
'\n不正确的缩放倍率设置,会导致坐标计算不准\n' + \
'\n若设置的缩放倍率是100%,则填入1,若是125%,则填1.25,依次类推\n'
desc1.pack()
label_win10 = Label(frame2)
label_win10['text'] = 'Windows 10'
label_win10.grid(row=0, column=0)
label_win7 = Label(frame2)
label_win7['text'] = 'Windows 7'
label_win7.grid(row=0, column=1)
ipath = self.resource_path('image/win10.png')
load = PLI_Image.open(ipath)
load = load.resize(tuple(map(lambda x: int(x * 0.5), load.size)))
render = ImageTk.PhotoImage(load)
img_win10 = Label(frame2, image=render)
img_win10.image = render
img_win10.grid(row=1, column=0)
ipath = self.resource_path('image/win7.png')
load = PLI_Image.open(ipath)
load = load.resize(tuple(map(lambda x: int(x * 0.5), load.size)))
render = ImageTk.PhotoImage(load)
img_win7 = Label(frame2, image=render)
img_win7.image = render
img_win7.grid(row=1, column=1)
self.init_window_place(what_is_scaling, 1.3, 3)
def when_click_start_window(self):
when_click_start = Toplevel(self)
when_click_start.title('模式说明')
var = self.listbox_mode.get()
if var == '单刷':
title = Label(when_click_start)
title['text'] = '\n【 单刷模式 】'
title.pack()
desc = Message(when_click_start)
desc['text'] = '\n请把游戏调整至如图所示界面,再点START\n'
desc['width'] = 300
desc.pack()
ipath = self.resource_path('image/single.png')
load = PLI_Image.open(ipath)
load = load.resize(tuple(map(lambda x: int(x * 0.7), load.size)))
render = ImageTk.PhotoImage(load)
img = Label(when_click_start, image=render)
img.image = render
img.pack()
elif var == '乘客':
title = Label(when_click_start)
title['text'] = '\n【 乘客模式 】'
title.pack()
desc = Message(when_click_start)
desc['text'] = '\n建议接受了司机的默认邀请,再点START\n' + \
'因为我不会在战斗里帮你点开始...不服憋着\n_(:3」∠)_\n'
desc['width'] = 300
desc.pack()
ipath = self.resource_path('image/passenger_accept.png')
load = PLI_Image.open(ipath)
load = load.resize(tuple(map(lambda x: int(x * 0.7), load.size)))
render = ImageTk.PhotoImage(load)
img = Label(when_click_start, image=render)
img.image = render
img.pack()
elif var == '司机':
title = Label(when_click_start)
title['text'] = '\n【 司机模式 】'
title.pack()
desc = Message(when_click_start)
desc['text'] = '\n建议对乘客发出默认邀请,回到组队界面再点START\n' + \
'因为自动发出邀请这个功能没写...不服憋着\n_(:3」∠)_\n'
desc['width'] = 300
desc.pack()
ipath = self.resource_path('image/driver_invite.png')
load = PLI_Image.open(ipath)
load = load.resize(tuple(map(lambda x: int(x * 0.5), load.size)))
render = ImageTk.PhotoImage(load)
img1 = Label(when_click_start, image=render)
img1.image = render
img1.pack()
ipath = self.resource_path('image/driver_form.png')
load = PLI_Image.open(ipath)
load = load.resize(tuple(map(lambda x: int(x * 0.5), load.size)))
render = ImageTk.PhotoImage(load)
img2 = Label(when_click_start, image=render)
img2.image = render
img2.pack()
self.init_window_place(when_click_start, 1.3, 3)
def what_is_clear_time(self):
what_is_clear = Toplevel(self)
what_is_clear.title('平均通关时间说明')
title = Label(what_is_clear)
title['text'] = '\n【 平均通关时间 】'
title.pack()
desc = Message(what_is_clear)
desc['text'] = '\n平均通关时间是指在游戏中,从按下开始战斗到进入结算奖励界面所经过的时间(秒)\n' + \
'\n程序会在经过指定的时间后,再开始检测游戏画面是否进入了结算界面\n' + \
'\n如果设置一个较短的时间也可以,不过设置一个合理的时间,能节省你CPU资源\n(其实也没占多少_(:3」∠)_\n'
desc['width'] = 300
desc.pack()
self.init_window_place(what_is_clear, 1.3, 3)
def create_main(self):
self.label_scaling['text'] = '缩放倍率'
self.var_scaling.set(self.scaling)
self.entry_scaling['textvariable'] = self.var_scaling
self.label_scaling.grid(row=0, column=0, sticky='E')
self.entry_scaling.grid(row=0, column=1, sticky='W', columnspan=2)
self.button_scaling_explain['text'] = '?'
self.button_scaling_explain['command'] = self.what_is_scaling_window
self.button_scaling_explain['relief'] = 'flat'
self.button_scaling_explain.grid(row=0, column=2, sticky='E')
self.label_mode['text'] = '模式'
self.var_mode.set('单刷')
self.listbox_mode['textvariable'] = self.var_mode
self.listbox_mode['width'] = 10
self.listbox_mode['values'] = ["单刷", "乘客", "司机"]
self.listbox_mode.bind("<<ComboboxSelected>>", self.turn_radio_on)
self.label_mode.grid(row=1, column=0, sticky='E')
self.listbox_mode.grid(row=1, column=1, sticky='W')
self.button_mode_explain['text'] = '?'
self.button_mode_explain['command'] = self.when_click_start_window
self.button_mode_explain['relief'] = 'flat'
self.button_mode_explain.grid(row=1, column=2, sticky='W')
self.var_member.set(2)
self.label_member['text'] = '车队人数'
self.label_member.grid(row=2, column=0, sticky='E')
self.radio1['text'] = '2人'
self.radio1['variable'] = self.var_member
self.radio1['value'] = 2
# self.radio1['command'] = self.test_val3
self.radio1.grid(row=2, column=1, sticky='W')
self.radio1.configure(state='disabled')
self.radio2['text'] = '3人'
self.radio2['variable'] = self.var_member
self.radio2['value'] = 3
# self.radio2['command'] = self.test_val3
self.radio2.grid(row=2, column=2, sticky='W')
self.radio2.configure(state='disabled')
self.label_clear_time['text'] = '平均通关时间'
self.var_clear_time.set(self.clear_time)
self.entry_clear_time['textvariable'] = self.var_clear_time
self.label_clear_time.grid(row=3, column=0, sticky='E')
self.entry_clear_time.grid(row=3, column=1, sticky='W', columnspan=2)
self.button_clear_time_explain['text'] = '?'
self.button_clear_time_explain['command'] = self.what_is_clear_time
self.button_clear_time_explain['relief'] = 'flat'
self.button_clear_time_explain.grid(row=3, column=2, sticky='E')
self.label_offer['text'] = '好友发来悬赏'
self.var_offer_mode.set('接受')
self.listbox_offer_mode['textvariable'] = self.var_offer_mode
self.listbox_offer_mode['width'] = 10
self.listbox_offer_mode['values'] = ["接受", "拒绝"]
self.listbox_offer_mode.bind("<<ComboboxSelected>>", self.turn_radio_on)
self.label_offer.grid(row=4, column=0, sticky='E')
self.listbox_offer_mode.grid(row=4, column=1, sticky='W')
self.label_timing_mode['text'] = '预定结束'
self.var_timing_mode.set('无')
self.listbox_timing_mode['textvariable'] = self.var_timing_mode
self.listbox_timing_mode['width'] = 10
self.listbox_timing_mode['values'] = ["无", "定时[分钟]", "场数"]
self.listbox_timing_mode.bind("<<ComboboxSelected>>", self.turn_entry_on)
self.label_timing_mode.grid(row=5, column=0, sticky='E')
self.listbox_timing_mode.grid(row=5, column=1, sticky='W')
self.var_timing_value.set('')
self.entry_timing_value['textvariable'] = self.var_timing_value
self.entry_timing_value['width'] = 5
self.entry_timing_value.configure(state='disabled')
self.entry_timing_value.grid(row=5, column=2, sticky='W')
self.start_ctn['text'] = 'START'
self.start_ctn['width'] = 10
self.start_ctn['height'] = 2
self.start_ctn['command'] = self.fight_start
self.start_ctn['relief'] = 'groove'
self.start_ctn.grid(row=0, column=0, sticky='E')
self.stop_ctn['text'] = 'STOP'
self.stop_ctn['width'] = 10
self.stop_ctn['height'] = 2
self.stop_ctn['command'] = self.fight_stop
self.stop_ctn['relief'] = 'groove'
self.stop_ctn.grid(row=0, column=1, sticky='W')
self.stop_ctn.configure(state='disabled')
self.info_box['width'] = 40
self.info_box['height'] = 20
self.info_box.grid(row=1, column=0, columnspan=2)
self.info_box.see(END)
var = '请授予此程序管理员权限运行,否则在游戏窗口内鼠标无法被控制'
self.info_box.mark_set('insert', END)
self.info_box.insert('insert', str(var) + '\n')
self.info_box.see(END)
app = Application()
# 隐藏console窗口
try:
test = sys.argv[1]
except IndexError:
test = False
if test == 'test':
pass
else:
whnd = windll.kernel32.GetConsoleWindow()
if whnd:
windll.user32.ShowWindow(whnd, 0)
windll.kernel32.CloseHandle(whnd)
app.master.title('就你破势多')
app.init_window_place(app.master, 1.1, 4)
app.mainloop()