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asteroids.py
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asteroids.py
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from classes import *
from helpers import *
import math
import sys
import datetime
import random
import pygame
from network import Network
class MyGame(object):
PLAYING, DYING, GAME_OVER, STARTING, WELCOME = range(5)
REFRESH, START, RESTART = range(pygame.USEREVENT, pygame.USEREVENT + 3)
def __init__(self):
pygame.mixer.init()
pygame.mixer.pre_init(44100, -16, 2, 2048)
pygame.init()
# Инициализируем окно
self.width = 1280
self.height = 720
self.screen = pygame.display.set_mode((self.width, self.height))
pygame.display.set_caption('Star wars on steroids')
# Шрифты, звуки, картинки
self.soundtrack = load_sound('soundtrack.wav')
self.soundtrack.set_volume(.5)
self.big_font = pygame.font.SysFont(None, 100)
self.normal_font = pygame.font.SysFont(None, 50)
self.small_font = pygame.font.SysFont(None, 25)
self.laserburst_sound = load_sound('laser.wav')
self.gameover_text = self.big_font.render('Конец игры', True,
(255, 255, 255))
self.gameover_text2 = self.normal_font.render('Жмякни для новой игры',
True, (255, 255, 255))
self.lives_image = load_image('life.png')
self.critical_distance = {"big": 100, "normal": 70, "small": 40}
# Игровой таймер
self.FPS = 30
pygame.time.set_timer(self.REFRESH, 1000 // self.FPS)
self.fire_time = datetime.datetime.now()
# Инициализруем вступительный экран
self.state = MyGame.WELCOME
self.welcome_logo = load_image('logo.png')
self.welcome_text = self.big_font.render("Star Wars on steroids", True,
(255, 255, 255))
self.welcome_desc = self.normal_font.render("Жмякни по экрану", True,
(255, 255, 255))
def start(self):
self.spaceship = Spaceship((self.width // 2, self.height // 2))
self.friendship = Spaceship((self.width // 2, self.height // 2))
self.net = Network()
self.bursts = []
self.soundtrack.play(-1, 0, 1000)
self.state = MyGame.PLAYING
def run(self):
"""Вечный цикл игры"""
running = True
while running:
event = pygame.event.wait()
if event.type == pygame.QUIT:
running = False
elif event.type == MyGame.REFRESH:
if self.state != MyGame.WELCOME:
keys = pygame.key.get_pressed()
if keys[pygame.K_SPACE]:
new_time = datetime.datetime.now()
if new_time - self.fire_time > datetime.timedelta(
seconds=0.5):
self.spaceship.fire()
self.laserburst_sound.play()
self.fire_time = new_time
if self.state == MyGame.PLAYING:
if keys[pygame.K_RIGHT]:
self.spaceship.angle -= 10
self.spaceship.angle %= 360
if keys[pygame.K_LEFT]:
self.spaceship.angle += 10
self.spaceship.angle %= 360
if keys[pygame.K_UP]:
self.spaceship.is_throttle_on = True
if self.spaceship.speed < 10:
self.spaceship.speed += 1
else:
if self.spaceship.speed > 0:
self.spaceship.speed -= 1
self.spaceship.is_throttle_on = False
if len(self.spaceship.active_bursts) > 0:
self.bursts_physics()
if len(self.hedgehoppers) > 0:
self.hedgehoppers_physics()
self.physics()
self.draw()
elif event.type == MyGame.START:
pygame.time.set_timer(MyGame.START, 0)
if self.lives < 1:
self.game_over()
else:
self.hedgehoppers = []
for i in range(5):
self.make_hedgehopper()
self.start()
elif event.type == MyGame.RESTART:
pygame.time.set_timer(MyGame.RESTART, 0)
self.state = MyGame.STARTING
elif event.type == pygame.MOUSEBUTTONDOWN and (
self.state == MyGame.STARTING
or self.state == MyGame.WELCOME):
self.hedgehoppers = []
self.start()
for i in range(5):
self.make_hedgehopper()
self.lives = 3
self.score = 0
else:
pass
def send_data(self):
"""
Send position to server
:return: None
"""
data = str(self.net.id) + ":" + str(
self.spaceship.position[0]) + "," + str(self.spaceship.position[1])
reply = self.net.send(data)
return reply
@staticmethod
def parse_data(data):
try:
d = data.split(":")[1].split(",")
return float(d[0]), float(d[1])
except("Exception on parsing data"):
return 0, 0
def make_hedgehopper(self, size="big", pos=None):
"""Создаем штурмовика размера size, по умолчанию большой"""
margin = 200
if pos is None:
rand_x = random.randint(margin, self.width - margin)
rand_y = random.randint(margin, self.height - margin)
while distance((rand_x, rand_y), self.spaceship.position) < 400:
rand_x = random.randint(0, self.width)
rand_y = random.randint(0, self.height)
new_hedgehopper = Hedgehopper((rand_x, rand_y), size)
else:
new_hedgehopper = Hedgehopper(pos, size)
self.hedgehoppers.append(new_hedgehopper)
def game_over(self):
"""Игра окончена"""
self.soundtrack.stop()
self.state = MyGame.GAME_OVER
pygame.time.set_timer(MyGame.RESTART, int(1000))
def die(self):
"""Смерть"""
self.soundtrack.stop()
self.lives -= 1
self.state = MyGame.DYING
pygame.time.set_timer(MyGame.START, int(1000))
def physics(self):
"""Движение и смерть за окном"""
if self.state == MyGame.PLAYING:
self.spaceship.move()
# Отсылаем свои координаты, ловим второго игрока
self.friendship.position[0], self.friendship.position[
1] = self.parse_data(self.send_data())
print(self.send_data())
if self.spaceship.position[0] > 1280 or self.spaceship.position[
0] < 0 \
or self.spaceship.position[1] > 720 or \
self.spaceship.position[1] < 0:
self.die()
def bursts_physics(self):
"""Убиение штурмовиков"""
if len(self.spaceship.active_bursts) > 0:
for burst in self.spaceship.active_bursts:
burst.move()
for hedgehopper in self.hedgehoppers:
if hedgehopper.size == "big":
if distance(burst.position, hedgehopper.position) < 70:
self.hedgehoppers.remove(hedgehopper)
if burst in self.spaceship.active_bursts:
self.spaceship.active_bursts.remove(burst)
self.make_hedgehopper("normal", (
hedgehopper.position[0] + 10,
hedgehopper.position[1]))
self.make_hedgehopper("normal", (
hedgehopper.position[0] - 10,
hedgehopper.position[1]))
self.score += 1
elif hedgehopper.size == "normal":
if distance(burst.position, hedgehopper.position) < 50:
self.hedgehoppers.remove(hedgehopper)
if burst in self.spaceship.active_bursts:
self.spaceship.active_bursts.remove(burst)
self.make_hedgehopper("small", (
hedgehopper.position[0] + 10,
hedgehopper.position[1]))
self.make_hedgehopper("small", (
hedgehopper.position[0] - 10,
hedgehopper.position[1]))
self.score += 1
else:
if distance(burst.position, hedgehopper.position) < 30:
self.hedgehoppers.remove(hedgehopper)
if burst in self.spaceship.active_bursts:
self.spaceship.active_bursts.remove(burst)
if len(self.hedgehoppers) < 10:
self.make_hedgehopper()
self.score += 1
def hedgehoppers_physics(self):
"""Убийство игрока и выход за граница штурмовика"""
if len(self.hedgehoppers) > 0:
for hedgehopper in self.hedgehoppers:
hedgehopper.move()
if distance(hedgehopper.position, self.spaceship.position) < \
self.critical_distance[hedgehopper.size]:
self.die()
elif distance(hedgehopper.position,
(self.width / 2, self.height / 2)) > math.sqrt(
(self.width / 2) ** 2 + (self.height / 2) ** 2):
self.hedgehoppers.remove(hedgehopper)
if len(self.hedgehoppers) < 10:
self.make_hedgehopper(hedgehopper.size)
def draw(self):
"""Тут все отрисовыватеся"""
BackGround = Background('background.jpg', [0, 0])
self.screen.blit(BackGround.image, BackGround.rect)
if self.state != MyGame.WELCOME:
self.spaceship.draw_on(self.screen)
self.friendship.draw_on(self.screen)
if len(self.spaceship.active_bursts) > 0:
for burst in self.spaceship.active_bursts:
burst.draw_on(self.screen)
if len(self.hedgehoppers) > 0:
for hedgehopper in self.hedgehoppers:
hedgehopper.draw_on(self.screen)
if len(self.hedgehoppers) < 10:
self.make_hedgehopper()
scores_text = self.small_font.render(
"Убито штурмовиков: " + str(self.score), True, (255, 255, 255))
draw(scores_text, self.screen, (120, 100))
if self.state == MyGame.GAME_OVER or self.state == MyGame.STARTING:
draw(self.gameover_text, self.screen,
(self.width // 2, self.height // 2))
draw(self.gameover_text2, self.screen,
(self.width // 2, self.height // 2 + 100))
for i in range(self.lives):
draw(self.lives_image, self.screen,
(self.lives_image.get_width() * i + 60, 50))
else:
draw(self.welcome_logo, self.screen, (self.width // 2, 400))
draw(self.welcome_text, self.screen, (self.width // 2, 50))
draw(self.welcome_desc, self.screen, (self.width // 2, 100))
pygame.display.flip()
MyGame().run()
pygame.quit()
sys.exit()