/
command.py
293 lines (250 loc) · 11.9 KB
/
command.py
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# Commands ------------------------------------------------------------------- #
from vector import Vector3
import utils
import math
import ent
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #
class Command:
def __init__(self, ent):
self.ent = ent
pass
def getDesiredHeadingToTargetPosition(self, targetPos):
diff = targetPos - self.ent.pos
return math.degrees(math.atan2(-diff.z, diff.x))
def tick(self, dtime):
pass
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #
class Move( Command ):
def __init__(self, ent, targ):
Command.__init__(self, ent)
self.target = targ
def tick(self, dt):
return True
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #
class Crash( Command ):
def __init__(self, ent):
Command.__init__(self, ent)
self.ent.desiredPitch = -40
self.ent.desiredSpeed = self.ent.speed
self.ent.desiredYaw = self.ent.yaw
self.ent.desiredRoll = self.ent.roll
self.timer = 3.0
def tick(self, dt):
## Check for Ground
## Raytrace forward
## Check Distance to closest
## If Ent and not terrain
## Kill it as well
## Die
## If Ground
## Die
# raySceneQuery = self.engine.gfxMgr.sceneManager.createRayQuery(ogre.Ray( self.ent.pos, self.ent.vel ))
# raySceneQuery.setSortByDistance( True )
# result = raySceneQuery.execute()
# if len(result) > 0:
# if result[0].first < 50:
# if item.movable:
# print item.movable.getName()
# elif item.worldFragment:
# print item.worldFragment
# #self.ent.die()
# self.engine.gfxMgr.sceneManager.destroyQuery(raySceneQuery)
## vs Height
## if < ground
## Die
## Return True
## else:
## Return False
## vs Timer
## Update Timer
self.timer -= dt
## Check for Done
if self.timer < 0:
## Return True/False
self.ent.unitai.addCommand( Explode(self.ent) )
return True
## Die
return False
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #
class Explode( Command ):
def __init__(self, ent):
Command.__init__(self, ent)
self.ent.desiredPitch = self.ent.pitch
self.ent.desiredSpeed = self.ent.speed
self.ent.desiredYaw = self.ent.yaw
self.ent.desiredRoll = self.ent.roll
self.ent.desiredSpeed = 0
self.ent.speed = 0
self.timer = 2.0
self.ent.flag = "Dead"
def tick(self, dt):
self.ent.desiredSpeed = 0
self.timer -= dt
if self.timer < 0:
self.ent.engine.entityMgr.dead.append(self.ent)
return True
return False
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #
class Ram( Command ):
def __init__(self, ent, targ):
Command.__init__(self, ent)
self.target = targ
def tick(self, dtime):
# Check Planar Distance
self.ent.distance = math.sqrt((self.target.pos.x - self.ent.pos.x)**2 + (self.target.pos.z - self.ent.pos.z)**2)
# Check Distance
if self.ent.distance < 75:
# Explode
self.target.damage(self.ent.explodeDmg)
self.ent.damage(self.ent.explodeDmg)
self.ent.unitai.addCommand( Explode(self.ent) )
return True
# Set Planar Orientation (Yaw)
self.ent.desiredYaw = self.getDesiredHeadingToTargetPosition(self.target.pos)
# Check Relative Position
angle = utils.diffAngle(self.ent.yaw, self.ent.desiredYaw)
if math.fabs( angle) > 90:
self.ent.desiredSpeed = self.ent.maxSpeed - math.fabs(self.ent.speed - self.ent.maxSpeed)
self.ent.desiredYaw = self.target.yaw
else:
self.ent.desiredSpeed = self.ent.maxSpeed
# Height Difference (Pitch)
difference = self.target.pos.y - self.ent.pos.y
self.ent.desiredPitch = math.degrees(math.atan2(difference, self.ent.distance))
#return False
# print "Self: %s, Target Name: %s, Distance2: %f, Angle: %f" % (self.ent.uiname, self.target.uiname, self.ent.distance, angle)
# print "CURRENT:: yaw: %f, speed: %f, pitch: %f" % (self.ent.yaw, self.ent.speed, self.ent.pitch)
# print "DESIRED:: yaw: %f, speed: %f, pitch: %f" % (self.ent.desiredYaw, self.ent.desiredSpeed, self.ent.desiredPitch)
# print "Target:: " + self.target.uiname
# print "Target Vel: " + str(self.target.vel)
# print "Self Vel: " + str(self.ent.vel) +'\n'
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #
class Follow( Command ):
def __init__(self, ent, targ):
Command.__init__(self, ent)
self.target = targ
def tick(self, dtime):
# Check Planar Distance
self.ent.distance = math.sqrt((self.target.pos.x - self.ent.pos.x)**2 + (self.target.pos.z - self.ent.pos.z)**2)
# Set Planar Orientation (Yaw)
self.ent.desiredYaw = self.getDesiredHeadingToTargetPosition(self.target.pos)
# Check Distance
if self.ent.distance < 100:
if math.fabs(utils.diffAngle(self.ent.yaw, self.ent.desiredYaw)) < 90:
self.ent.desiredSpeed = self.target.speed
else:
self.ent.desiredSpeed = self.ent.maxSpeed - math.fabs(self.ent.speed - self.ent.maxSpeed)
self.ent.desiredYaw = self.target.yaw
else:
self.ent.desiredSpeed = self.ent.maxSpeed
# Height Difference (Pitch)
difference = self.target.pos.y - self.ent.pos.y
self.ent.desiredPitch = math.degrees(math.atan2(difference, self.ent.distance))
# print "CURRENT:: yaw: %f, speed: %f, pitch: %f" % (self.ent.yaw, self.ent.speed, self.ent.pitch)
# print "DESIRED:: yaw: %f, speed: %f, pitch: %f" % (self.ent.desiredYaw, self.ent.desiredSpeed, self.ent.desiredPitch)
# print "Target:: " + self.target.uiname
# print "VEL:: Target: " + str(self.target.vel)
# print "VEL:: Self: " + str(self.ent.vel) +'\n'
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #
class OffsetFollow( Command ):
def __init__(self, ent, targ, offset = Vector3(0,0,0)):
Command.__init__(self, ent)
self.target = targ
self.offset = math.sqrt((offset.x)**2 + (offset.z)**2)
self.angle = math.degrees(math.atan2(-offset.z, offset.x))
self.height = offset.y
def tick(self, dtime):
# Set Target Point
point = Vector3(0, self.target.pos.y + self.height, 0)
angleRad = math.radians(utils.diffAngle(self.target.yaw, -self.angle))
point.x = self.target.pos.x + self.offset * math.cos(angleRad)
point.z = self.target.pos.z + self.offset * -math.sin(angleRad)
# Check Planar Distance
self.ent.distance = math.sqrt((point.x - self.ent.pos.x)**2 + (point.z - self.ent.pos.z)**2)
# Set Planar Orientation (Yaw)
self.ent.desiredYaw = self.getDesiredHeadingToTargetPosition(point)
# Check Distance
if self.ent.distance < 100:
if math.fabs(utils.diffAngle(self.ent.yaw, self.ent.desiredYaw)) < 90:
self.ent.desiredSpeed = self.target.speed
else:
self.ent.desiredSpeed = self.ent.maxSpeed - math.fabs(self.ent.speed - self.ent.maxSpeed)
self.ent.desiredYaw = self.target.yaw
else:
self.ent.desiredSpeed = self.ent.maxSpeed
# Height Difference (Pitch)
self.ent.difference = self.ent.pos.y - point.y
self.ent.desiredPitch = math.degrees(math.atan2(-self.ent.difference, self.ent.distance))
# print "Self: %s, Target Name: %s" % (self.ent.uiname, self.target.uiname)
# print "CURRENT:: yaw: %f, speed: %f, pitch: %f" % (self.ent.yaw, self.ent.speed, self.ent.pitch)
# print "DESIRED:: yaw: %f, speed: %f, pitch: %f" % (self.ent.desiredYaw, self.ent.desiredSpeed, self.ent.desiredPitch)
# print "Target:: " + self.target.uiname
# print "Target Vel: " + str(self.target.vel)
# print "Self Vel: " + str(self.ent.vel) +'\n'
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #
class Intercept( Command ):
def __init__(self, ent, targ):
Command.__init__(self, ent)
self.target = targ
def tick(self, dtime):
# Calculate Intercept Point
sqrDist = self.ent.pos.squaredDistance(self.target.pos)
# Set Planar Orientation (Yaw)
self.ent.desiredYaw = self.getDesiredHeadingToTargetPosition(self.target.pos)
# Check Distance
if sqrDist < 250:
# Explode
self.target.damage(25)
self.ent.unitai.setCommand( Explode(self.ent) )
else:
# Set Course
distance = math.sqrt(sqrDist)
speed = math.fabs(self.ent.speed - self.target.speed)
if speed:
time = distance / speed
else:
time = 10
point = self.target.pos + self.target.vel * time
self.ent.desiredYaw = self.getDesiredHeadingToTargetPosition(point)
self.ent.desiredSpeed = self.ent.maxSpeed
difference = point.y - self.ent.pos.y
self.ent.desiredPitch = math.degrees(math.atan2(difference, distance))
print "Self:: " + self.ent.uiname
print "Target:: Name: %s, Point: %s, Speed: %f" % (self.target.uiname, str(point), self.target.speed)
print "Distance: %f, yDiff: %f, Time: %f, Speed: %f" % (distance, difference, time, speed )
print "CURRENT:: yaw: %f, speed: %f, pitch: %f" % (self.ent.yaw, self.ent.speed, self.ent.pitch)
print "DESIRED:: yaw: %f, speed: %f, pitch: %f" % (self.ent.desiredYaw, self.ent.desiredSpeed, self.ent.desiredPitch)
print "VEL:: Target: " + str(self.target.vel)
print "VEL:: Self: " + str(self.ent.vel) + '\n'
# def __init__(self, ent, targetEnt):
# Command.__init__(self, ent, targetEnt)
# self.targetEntity = targetEnt
# self.entity.desiredHeading = self.getDesiredHeadingToTargetPosition(self.targetEntity.pos, self.entity.pos)
# self.entity.desiredSpeed = self.entity.maxSpeed
# self.done = False
# self.isEntityTarget = True
# print "Intercepting: ", str(self.targetEntity)
# def tick(self, dt):
# if not self.done:
# if self.entity.pos.squaredDistance(self.targetEntity.pos) < 100:
# self.done = True
# self.entity.desiredSpeed = 0
# else:
# self.entity.desiredHeading = self.getDesiredHeadingToTargetPosition(self.targetEntity.pos, self.entity.pos)
# def tick(self, dtime):
# # Set Speed
# self.ent.desiredSpeed = self.ent.maxSpeed
# # Calculate Intercept Point
# distance = math.sqrt((self.target.pos.x - self.ent.pos.x)**2 + (self.target.pos.z - self.ent.pos.z)**2)
# speed = self.ent.speed
# if( speed < 0.01 ):
# time = 0
# else:
# time = distance / speed
# print time
# point = self.target.pos + self.target.vel * time
# # Set Heading
# self.ent.desiredHeading = math.atan2( -( point.z - self.ent.pos.z ),
# point.x - self.ent.pos.x )
# self.ent.desiredHeading = utils.fixAngle(self.ent.desiredHeading)
# Commands ------------------------------------------------------------------- #