forked from patmo141/odc_public
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curve.py
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curve.py
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'''
A couple of helper classes for curves
'''
import bpy
import bgl
import bmesh
from mathutils import Vector, Matrix
from mathutils.geometry import intersect_point_line, intersect_line_plane
from mathutils.bvhtree import BVHTree
from bpy_extras import view3d_utils
import bgl_utils
import common_drawing
from mesh_cut import cross_section_2seeds_ver1, path_between_2_points, grow_selection_to_find_face, flood_selection_faces
import math
import random
import time
from common_utilities import bversion
class PolyLineKnife(object):
'''
A class which manages user placed points on an object to create a
poly_line, adapted to the objects surface.
'''
def __init__(self,context, cut_object, ui_type = 'DENSE_POLY'):
self.cut_ob = cut_object
self.bme = bmesh.new()
self.bme.from_mesh(cut_object.data)
self.bme.verts.ensure_lookup_table()
self.bme.edges.ensure_lookup_table()
self.bme.faces.ensure_lookup_table()
self.bvh = BVHTree.FromBMesh(self.bme)
self.cyclic = False
self.pts = []
self.cut_pts = [] #local points
self.normals = []
self.face_map = []
self.face_changes = []
self.new_cos = []
self.ed_map = []
self.ed_pcts = {}
self.face_chain = set() #all faces crossed by the cut curve
if ui_type not in {'SPARSE_POLY','DENSE_POLY', 'BEZIER'}:
self.ui_type = 'SPARSE_POLY'
else:
self.ui_type = ui_type
self.selected = -1
self.hovered = [None, -1]
self.grab_undo_loc = None
self.mouse = (None, None)
#keep up with these to show user
self.bad_segments = []
self.split = False
self.face_seed = None
def reset_vars(self):
'''
TODOD, parallel workflow will make this obsolete
'''
self.cyclic = False
self.pts = []
self.cut_pts = [] #local points
self.normals = []
self.face_map = []
self.face_changes = []
self.new_cos = []
self.ed_map = []
self.ed_pcts = {}
self.face_chain = set() #all faces crossed by the cut curve
self.selected = -1
self.hovered = [None, -1]
self.grab_undo_loc = None
self.mouse = (None, None)
#keep up with these to show user
self.bad_segments = []
self.face_seed = None
def grab_initiate(self):
if self.selected != -1:
self.grab_undo_loc = self.pts[self.selected]
return True
else:
return False
def grab_mouse_move(self,context,x,y):
region = context.region
rv3d = context.region_data
coord = x, y
view_vector = view3d_utils.region_2d_to_vector_3d(region, rv3d, coord)
ray_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, coord)
ray_target = ray_origin + (view_vector * 1000)
mx = self.cut_ob.matrix_world
imx = mx.inverted()
if bversion() < '002.077.000':
loc, no, face_ind = self.cut_ob.ray_cast(imx * ray_origin, imx * ray_target)
else:
ok, loc, no, face_ind = self.cut_ob.ray_cast(imx * ray_origin, imx * ray_target - imx*ray_origin)
if face_ind == -1:
self.grab_cancel()
else:
self.pts[self.selected] = mx * loc
self.cut_pts[self.selected] = loc
self.normals[self.selected] = no
self.face_map[self.selected] = face_ind
def grab_cancel(self):
self.pts[self.selected] = self.grab_undo_loc
return
def grab_confirm(self):
self.grab_undo_loc = None
return
def click_add_point(self,context,x,y):
'''
x,y = event.mouse_region_x, event.mouse_region_y
this will add a point into the bezier curve or
close the curve into a cyclic curve
'''
region = context.region
rv3d = context.region_data
coord = x, y
view_vector = view3d_utils.region_2d_to_vector_3d(region, rv3d, coord)
ray_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, coord)
ray_target = ray_origin + (view_vector * 1000)
mx = self.cut_ob.matrix_world
imx = mx.inverted()
if bversion() < '002.077.000':
loc, no, face_ind = self.cut_ob.ray_cast(imx * ray_origin, imx * ray_target)
else:
ok, loc, no, face_ind = self.cut_ob.ray_cast(imx * ray_origin, imx * ray_target - imx*ray_origin)
if face_ind == -1:
self.selected = -1
return
if self.hovered[0] == None: #adding in a new point
self.pts += [mx * loc]
self.cut_pts += [loc]
self.normals += [no]
self.face_map += [face_ind]
self.selected = len(self.pts) -1
if self.hovered[0] == 'POINT':
self.selected = self.hovered[1]
if self.hovered[1] == 0: #clicked on first bpt, close loop
self.cyclic = self.cyclic == False
return
elif self.hovered[0] == 'EDGE': #cut in a new point
self.pts.insert(self.hovered[1]+1, mx * loc)
self.cut_pts.insert(self.hovered[1]+1, loc)
self.normals.insert(self.hovered[1]+1, no)
self.face_map.insert(self.hovered[1]+1, face_ind)
self.selected = self.hovered[1] + 1
return
def click_delete_point(self, mode = 'mouse'):
if mode == 'mouse':
if not self.hovered[0] == 'POINT': return
self.pts.pop(self.hovered[1])
self.cut_pts.pop(self.hovered[1])
self.normals.pop(self.hovered[1])
self.face_map.pop(self.hovered[1])
else:
if self.selected == -1: return
self.pts.pop(self.selected)
self.cut_pts.pop(self.selected)
self.normals.pop(self.selected)
self.face_map.pop(self.selected)
def hover(self,context,x,y):
'''
hovering happens in screen space, 20 pixels thresh for points, 30 for edges
'''
self.mouse = Vector((x, y))
if len(self.pts) == 0:
return
def dist(v):
diff = v - Vector((x,y))
return diff.length
loc3d_reg2D = view3d_utils.location_3d_to_region_2d
screen_pts = [loc3d_reg2D(context.region, context.space_data.region_3d, pt) for pt in self.pts]
closest_point = min(screen_pts, key = dist)
if (closest_point - Vector((x,y))).length < 20:
self.hovered = ['POINT',screen_pts.index(closest_point)]
return
if len(self.pts) < 2:
self.hovered = [None, -1]
return
for i in range(0,len(self.pts)):
a = loc3d_reg2D(context.region, context.space_data.region_3d,self.pts[i])
next = (i + 1) % len(self.pts)
b = loc3d_reg2D(context.region, context.space_data.region_3d,self.pts[next])
if b == 0 and not self.cyclic:
self.hovered = [None, -1]
return
if a and b:
intersect = intersect_point_line(Vector((x,y)).to_3d(), a.to_3d(),b.to_3d())
if intersect:
dist = (intersect[0].to_2d() - Vector((x,y))).length_squared
bound = intersect[1]
if (dist < 900) and (bound < 1) and (bound > 0):
self.hovered = ['EDGE',i]
return
self.hovered = [None, -1]
def snap_poly_line(self):
'''
only needed if processing an outside mesh
'''
locs = []
self.face_map = []
self.normals = []
self.face_changes = []
mx = self.cut_ob.matrix_world
imx = mx.inverted()
for i, v in enumerate(self.pts):
if bversion() < '002.077.000':
loc, no, ind, d = self.bvh.find(imx * v)
else:
loc, no, ind, d = self.bvh.find_nearest(imx * v)
self.face_map.append(ind)
self.normals.append(no)
locs.append(loc)
if i > 0:
if ind != self.face_map[i-1]:
self.face_changes.append(i-1)
#do double check for the last point
if i == len(self.pts) - 1:
if ind != self.face_map[0] :
self.face_changes.append(i)
self.cut_pts = locs
def click_seed_select(self, context, x, y):
region = context.region
rv3d = context.region_data
coord = x, y
view_vector = view3d_utils.region_2d_to_vector_3d(region, rv3d, coord)
ray_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, coord)
ray_target = ray_origin + (view_vector * 1000)
mx = self.cut_ob.matrix_world
imx = mx.inverted()
if bversion() < '002.077.000':
loc, no, face_ind = self.cut_ob.ray_cast(imx * ray_origin, imx * ray_target)
else:
ok, loc, no, face_ind = self.cut_ob.ray_cast(imx * ray_origin, imx * ray_target - imx*ray_origin)
if face_ind != -1:
self.face_seed = face_ind
print('face selected!!')
return True
else:
self.face_seed = None
print('face not selected')
return False
def make_cut(self):
mx = self.cut_ob.matrix_world
imx = mx.inverted()
print('cutting!')
self.new_cos = []
self.ed_map = []
self.face_chain = set()
self.snap_poly_line()
self.bad_segments = []
print('there are %i cut points' % len(self.cut_pts))
print('there are %i face changes' % len(self.face_changes))
for m, ind in enumerate(self.face_changes):
print('\n')
if ind == len(self.face_changes) - 1 and not self.cyclic:
'not cyclic, we are done'
break
n_p1 = (m + 1) % len(self.face_changes)
ind_p1 = self.face_changes[n_p1]
print('walk on edge pair %i, %i' % (m, n_p1))
print('original faces in mesh %i, %i' % (self.face_map[ind], self.face_map[ind_p1]))
f0 = self.bme.faces[self.face_map[ind]]
f1 = self.bme.faces[self.face_map[ind_p1]]
no0 = self.normals[ind]
no1 = self.normals[ind_p1]
surf_no = no0.lerp(no1, 0.5) #must be a better way.
#normal method 1
e_vec = self.cut_pts[ind_p1] - self.cut_pts[ind]
#normal method 2
#v0 = self.cut_pts[ind] - self.cut_pts[ind-1]
#v0.normalize()
#v1 = self.cut_pts[ind + 1] - self.cut_pts[ind]
#v1.normalize()
#ang = v0.angle(v1, 0)
#if ang > 1 * math.pi/180:
# curve_no = v0.cross(v1)
# cut_no = e_vec.cross(curve_no)
#else: #method 2 using surface normal
cut_no = e_vec.cross(surf_no)
cut_pt = .5*self.cut_pts[ind_p1] + 0.5*self.cut_pts[ind]
#find the shared edge
cross_ed = None
for ed in f0.edges:
if f1 in ed.link_faces:
cross_ed = ed
break
#if no shared edge, need to cut across to the next face
if not cross_ed:
if self.face_changes.index(ind) != 0:
p_face = self.bme.faces[self.face_map[ind-1]]
else:
p_face = None
print('LINE WALK METHOD')
vs = []
epp = .0000000001
use_limit = True
attempts = 0
while epp < .0001 and not len(vs) and attempts <= 5:
attempts += 1
vs, eds, eds_crossed, faces_crossed, error = path_between_2_points(self.bme,
self.bvh,
mx,
self.cut_pts[ind], self.cut_pts[ind_p1],
max_tests = 10000, debug = True,
prev_face = p_face,
use_limit = use_limit)
if len(vs) and error == 'LIMIT_SET':
vs = []
use_limit = False
print('Limit was too limiting, relaxing that consideration')
elif len(vs) == 0 and error == 'EPSILON':
print('Epsilon was too small, relaxing epsilon')
epp *= 10
elif len(vs) == 0 and error:
print("too bad, couldn't adjust")
break
if not len(vs):
print('\n')
print('CUTTING METHOD')
vs = []
epp = .0000000001
use_limit = True
attempts = 0
while epp < .0001 and not len(vs) and attempts <= 10:
attempts += 1
vs, eds, eds_crossed, faces_crossed, error = cross_section_2seeds_ver1(self.bme, mx,
cut_pt, cut_no,
f0.index,self.cut_pts[ind],
f1.index, self.cut_pts[ind_p1],
max_tests = 10000, debug = True, prev_face = p_face,
epsilon = epp)
if len(vs) and error == 'LIMIT_SET':
vs = []
use_limit = False
elif len(vs) == 0 and error == 'EPSILON':
epp *= 10
elif len(vs) == 0 and error:
print('too bad, couldnt adjust')
break
if len(vs):
for v,ed in zip(vs,eds_crossed):
self.new_cos.append(v)
self.ed_map.append(ed)
self.face_chain.update(faces_crossed)
if ind == len(self.face_changes) - 1:
print('THis is the loop closing segment. %i' % len(vs))
else:
self.bad_segments.append(ind)
print('cut failure!!!')
continue
p0 = cross_ed.verts[0].co
p1 = cross_ed.verts[1].co
v = intersect_line_plane(p0,p1,cut_pt,cut_no)
if v:
self.new_cos.append(v)
self.ed_map.append(cross_ed)
def calc_ed_pcts(self):
'''
not used utnil bmesh.ops uses the percentage index
'''
if not len(self.ed_map) and len(self.new_cos): return
self.ed_pcts = {}
for v, ed in zip(self.new_cos, self.ed_map):
v0 = ed.verts[0].co
v1 = ed.verts[1].co
ed_vec = v1 - v0
L = ed_vec.length
cut_vec = v - v0
l = cut_vec.length
pct = l/L
self.ed_pcts[ed] = pct
def find_select_inner_faces(self):
if not self.face_seed: return
if len(self.bad_segments): return
f0 = self.bme.faces[self.face_seed]
inner_faces = flood_selection_faces(self.bme, set(), f0, max_iters=1000)
for f in self.bme.faces:
f.select_set(False)
for f in inner_faces:
f.select_set(True)
def confirm_cut_to_mesh(self):
new_verts = []
new_bmverts = []
new_edges = []
self.calc_ed_pcts()
ed_set = set(self.ed_map)
if len(self.ed_map) != len(set(self.ed_map)): #doubles in ed dictionary
seen = set()
new_eds = []
new_cos = []
removals = []
for i, ed in enumerate(self.ed_map):
if ed not in seen and not seen.add(ed):
new_eds += [ed]
new_cos += [self.new_cos[i]]
else:
removals.append(i)
print(removals)
self.ed_map = new_eds
self.new_cos = new_cos
start = time.time()
print('bisecting edges')
geom = bmesh.ops.bisect_edges(self.bme, edges = self.ed_map,cuts = 1,edge_percents = self.ed_pcts)
new_bmverts = [ele for ele in geom['geom_split'] if isinstance(ele, bmesh.types.BMVert)]
#can't be that easy can it?
for v, co in zip(new_bmverts, self.new_cos):
v.co = co
finish = time.time()
print('Took %f seconds' % (finish-start))
start = finish
ed_geom = bmesh.ops.connect_verts(self.bme, verts = new_bmverts, faces_exclude = [], check_degenerate = False)
new_edges = ed_geom['edges']
finish = time.time()
print('took %f seconds' % (finish-start))
start = finish
print('splitting new edges')
self.bme.verts.ensure_lookup_table()
self.bme.edges.ensure_lookup_table()
bmesh.ops.split_edges(self.bme, edges = new_edges, verts = [], use_verts = False)
self.bme.verts.ensure_lookup_table()
self.bme.edges.ensure_lookup_table()
self.bme.faces.ensure_lookup_table()
finish = time.time()
print('took %f seconds' % (finish-start))
self.split = True
def split_geometry(self):
if not (self.split and self.face_seed): return
self.find_select_inner_faces()
self.bme.to_mesh(self.cut_ob.data)
bpy.ops.object.mode_set(mode ='EDIT')
bpy.ops.mesh.separate(type = 'SELECTED')
bpy.ops.object.mode_set(mode = 'OBJECT')
#EXPENSIVE!!
#self.bme = bmesh.new()
#self.bme.from_mesh(self.cut_ob.data)
#self.bme.verts.ensure_lookup_table()
#self.bme.edges.ensure_lookup_table()
#self.bme.faces.ensure_lookup_table()
#self.bvh = BVHTree.FromBMesh(self.bme)
#self.reset_vars()
def replace_segment(self,start,end,new_locs):
#http://stackoverflow.com/questions/497426/deleting-multiple-elements-from-a-list
return
def draw(self,context):
if len(self.pts) == 0: return
if self.cyclic and len(self.pts):
common_drawing.draw_polyline_from_3dpoints(context, self.pts + [self.pts[0]], (.1,.2,1,.8), 2, 'GL_LINE_STRIP')
else:
common_drawing.draw_polyline_from_3dpoints(context, self.pts, (.1,.2,1,.8), 2, 'GL_LINE')
if self.ui_type != 'DENSE_POLY':
bgl_utils.draw_3d_points(context,self.pts, 3)
bgl_utils.draw_3d_points(context,[self.pts[0]], 8, color = (1,1,0,1))
else:
common_drawing.draw_3d_points(context,self.pts,(1,1,1,1),4)
bgl_utils.draw_3d_points(context,[self.pts[0]], 4, color = (1,1,0,1))
if self.selected != -1 and len(self.pts) >= self.selected + 1:
bgl_utils.draw_3d_points(context,[self.pts[self.selected]], 8, color = (0,1,1,1))
if self.hovered[0] == 'POINT':
bgl_utils.draw_3d_points(context,[self.pts[self.hovered[1]]], 8, color = (0,1,0,1))
elif self.hovered[0] == 'EDGE':
loc3d_reg2D = view3d_utils.location_3d_to_region_2d
a = loc3d_reg2D(context.region, context.space_data.region_3d, self.pts[self.hovered[1]])
next = (self.hovered[1] + 1) % len(self.pts)
b = loc3d_reg2D(context.region, context.space_data.region_3d, self.pts[next])
common_drawing.draw_polyline_from_points(context, [a,self.mouse, b], (0,.2,.2,.5), 2,"GL_LINE_STRIP")
if self.face_seed:
#TODO direct bmesh face drawing util
vs = self.bme.faces[self.face_seed].verts
bgl_utils.draw_3d_points(context,[self.cut_ob.matrix_world * v.co for v in vs], 4, color = (1,1,.1,1))
if len(self.new_cos):
bgl_utils.draw_3d_points(context,[self.cut_ob.matrix_world * v for v in self.new_cos], 6, color = (.2,.5,.2,1))
if len(self.bad_segments):
for ind in self.bad_segments:
m = self.face_changes.index(ind)
m_p1 = (m + 1) % len(self.face_changes)
ind_p1 = self.face_changes[m_p1]
common_drawing.draw_polyline_from_3dpoints(context, [self.cut_pts[ind], self.cut_pts[ind_p1]], (1,.1,.1,1), 4, 'GL_LINE')
class CurveDataManager(object):
'''
a helper class for interactive editing of Blender bezier curve
data object
'''
def __init__(self,context,snap_type ='SCENE', snap_object = None, shrink_mod = False, name = 'Outline'):
'''
will create a new bezier object, with all auto
handles. Links it to scene
'''
self.crv_data = bpy.data.curves.new(name,'CURVE')
self.crv_data.splines.new('BEZIER')
self.crv_data.splines[0].bezier_points[0].handle_left_type = 'AUTO'
self.crv_data.splines[0].bezier_points[0].handle_right_type = 'AUTO'
self.crv_data.dimensions = '3D'
self.crv_obj = bpy.data.objects.new(name,self.crv_data)
context.scene.objects.link(self.crv_obj)
self.snap_type = snap_type #'SCENE' 'OBJECT'
self.snap_ob = snap_object
if snap_object and shrink_mod:
mod = self.crv_obj.modifiers.new('Wrap','SHRINKWRAP')
mod.target = snap_object
mod.use_keep_above_surface = True
#mod.use_apply_on_spline = True
self.started = False
self.b_pts = [] #vectors representing locations of be
self.selected = -1
self.hovered = [None, -1]
self.grab_undo_loc = None
self.mouse = (None, None)
def grab_initiate(self):
if self.selected != -1:
self.grab_undo_loc = self.b_pts[self.selected]
return True
else:
return False
def grab_mouse_move(self,context,x,y):
region = context.region
rv3d = context.region_data
coord = x, y
view_vector = view3d_utils.region_2d_to_vector_3d(region, rv3d, coord)
ray_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, coord)
ray_target = ray_origin + (view_vector * 1000)
crv_mx = self.crv_obj.matrix_world
i_crv_mx = crv_mx.inverted()
hit = False
if self.snap_type == 'SCENE':
if bversion() < '002.077.000':
res, obj, omx, loc, no = context.scene.ray_cast(ray_origin, ray_target)
else:
res, loc, no, ind, obj, mx = context.scene.ray_cast(ray_origin, view_vector)
mx = Matrix.Identity(4)
if res:
hit = True
else:
#cast the ray into a plane a
#perpendicular to the view dir, at the last bez point of the curve
hit = True
view_direction = rv3d.view_rotation * Vector((0,0,-1))
plane_pt = self.grab_undo_loc
loc = intersect_line_plane(ray_origin, ray_target,plane_pt, view_direction)
elif self.snap_type == 'OBJECT':
mx = self.snap_ob.matrix_world
imx = mx.inverted()
loc, no, face_ind = self.snap_ob.ray_cast(imx * ray_origin, imx * ray_target)
if bversion() < '002.077.000':
loc, no, face_ind = self.snap_ob.ray_cast(imx * ray_origin, imx * ray_target)
if face_ind != -1:
hit = True
else:
ok, loc, no, face_ind = self.snap_ob.ray_cast(imx * ray_origin, imx * ray_target - imx*ray_origin)
if ok:
hit = True
if not hit:
self.grab_cancel()
else:
local_loc = i_crv_mx * mx * loc
self.crv_data.splines[0].bezier_points[self.selected].co = local_loc
self.b_pts[self.selected] = mx * loc
def grab_cancel(self):
crv_mx = self.crv_obj.matrix_world
i_crv_mx = crv_mx.inverted()
old_co = i_crv_mx * self.grab_undo_loc
self.crv_data.splines[0].bezier_points[self.selected].co = old_co
self.b_pts[self.selected] = old_co
return
def grab_confirm(self):
self.grab_undo_loc = None
return
def click_add_point(self,context,x,y):
'''
x,y = event.mouse_region_x, event.mouse_region_y
this will add a point into the bezier curve or
close the curve into a cyclic curve
'''
region = context.region
rv3d = context.region_data
coord = x, y
view_vector = view3d_utils.region_2d_to_vector_3d(region, rv3d, coord)
ray_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, coord)
ray_target = ray_origin + (view_vector * 1000)
crv_mx = self.crv_obj.matrix_world
i_crv_mx = crv_mx.inverted()
hit = False
if self.snap_type == 'SCENE':
mx = Matrix.Identity(4) #loc is given in world loc...no need to multiply by obj matrix
if bversion() < '002.077.000':
res, obj, omx, loc, no = context.scene.ray_cast(ray_origin, ray_target) #changed in 2.77
else:
res, loc, no, ind, obj, mx = context.scene.ray_cast(ray_origin, view_vector)
hit = res
if not hit:
#cast the ray into a plane a
#perpendicular to the view dir, at the last bez point of the curve
view_direction = rv3d.view_rotation * Vector((0,0,-1))
if len(self.b_pts):
if self.hovered[0] == 'EDGE':
plane_pt = self.b_pts[self.hovered[1]]
else:
plane_pt = self.b_pts[-1]
else:
plane_pt = context.scene.cursor_location
loc = intersect_line_plane(ray_origin, ray_target,plane_pt, view_direction)
hit = True
elif self.snap_type == 'OBJECT':
mx = self.snap_ob.matrix_world
imx = mx.inverted()
if bversion() < '002.077.000':
loc, no, face_ind = self.snap_ob.ray_cast(imx * ray_origin, imx * ray_target)
if face_ind != -1:
hit = True
else:
ok, loc, no, face_ind = self.snap_ob.ray_cast(imx * ray_origin, imx * ray_target - imx*ray_origin)
if ok:
hit = True
if face_ind != -1:
hit = True
if not hit:
self.selected = -1
return
if self.hovered[0] == None: #adding in a new point
if self.started:
self.crv_data.splines[0].bezier_points.add(count = 1)
bp = self.crv_data.splines[0].bezier_points[-1]
bp.handle_right_type = 'AUTO'
bp.handle_left_type = 'AUTO'
bp.co =i_crv_mx* mx * loc
self.b_pts.append(mx * loc)
else:
self.started = True
delta = i_crv_mx *mx * loc - self.crv_data.splines[0].bezier_points[-1].co
bp = self.crv_data.splines[0].bezier_points[0]
bp.co += delta
bp.handle_left += delta
bp.handle_right += delta
self.b_pts.append(mx * loc)
if self.hovered[0] == 'POINT':
self.selected = self.hovered[1]
if self.hovered[1] == 0: #clicked on first bpt, close loop
self.crv_data.splines[0].use_cyclic_u = self.crv_data.splines[0].use_cyclic_u == False
return
elif self.hovered[0] == 'EDGE': #cut in a new point
self.b_pts.insert(self.hovered[1]+1, mx * loc)
self.update_blender_curve_data()
return
def click_delete_point(self, mode = 'mouse'):
if mode == 'mouse':
if not self.hovered[0] == 'POINT': return
self.b_pts.pop(self.hovered[1])
if len(self.b_pts) == 0:
self.started = False
return
self.update_blender_curve_data()
else:
if self.selected == -1: return
self.b_pts.pop(self.selected)
if len(self.b_pts) == 0:
self.started = False
return
self.update_blender_curve_data()
def update_blender_curve_data(self):
#this may crash blender
crv_data = bpy.data.curves.new('Outline','CURVE')
crv_data.splines.new('BEZIER')
crv_data.dimensions = '3D'
#set any matrix stuff here
crv_mx = self.crv_obj.matrix_world
icrv_mx = crv_mx.inverted()
bp = crv_data.splines[0].bezier_points[0]
delta = self.b_pts[0] - bp.co
bp.co += delta
bp.handle_left += delta
bp.handle_right += delta
bp.handle_right_type = 'AUTO'
bp.handle_left_type = 'AUTO'
for i in range(1,len(self.b_pts)):
crv_data.splines[0].bezier_points.add(count = 1)
bp = crv_data.splines[0].bezier_points[i]
bp.co = icrv_mx * self.b_pts[i]
bp.handle_right_type = 'AUTO'
bp.handle_left_type = 'AUTO'
crv_data.splines[0].use_cyclic_u = self.crv_data.splines[0].use_cyclic_u
self.crv_obj.data = crv_data
self.crv_data.user_clear()
bpy.data.curves.remove(self.crv_data)
self.crv_data = crv_data
def hover(self,context,x,y):
'''
hovering happens in screen space, 20 pixels
'''
self.mouse = Vector((x, y))
if len(self.b_pts) == 0:
return
def dist(v):
diff = v - Vector((x,y))
return diff.length
loc3d_reg2D = view3d_utils.location_3d_to_region_2d
screen_pts = [loc3d_reg2D(context.region, context.space_data.region_3d, b_pt) for b_pt in self.b_pts]
closest_point = min(screen_pts, key = dist)
if (closest_point - Vector((x,y))).length < 20:
self.hovered = ['POINT',screen_pts.index(closest_point)]
return
if len(self.b_pts) < 2:
self.hovered = [None, -1]
return
for i in range(0,len(self.b_pts)):
a = loc3d_reg2D(context.region, context.space_data.region_3d,self.b_pts[i])
next = (i + 1) % len(self.b_pts)
b = loc3d_reg2D(context.region, context.space_data.region_3d,self.b_pts[next])
if a and b:
intersect = intersect_point_line(Vector((x,y)).to_3d(), a.to_3d(),b.to_3d())
if intersect:
dist = (intersect[0].to_2d() - Vector((x,y))).length_squared
bound = intersect[1]
if (dist < 900) and (bound < 1) and (bound > 0):
self.hovered = ['EDGE',i]
return
else:
print('not a and b')
print(a,b)
self.hovered = [None, -1]
def draw(self,context):
if len(self.b_pts) == 0: return
bgl_utils.draw_3d_points(context,self.b_pts, 3)
bgl_utils.draw_3d_points(context,[self.b_pts[0]], 8, color = (1,1,0,1))
if self.selected != -1:
bgl_utils.draw_3d_points(context,[self.b_pts[self.selected]], 8, color = (0,1,1,1))
if self.hovered[0] == 'POINT':
bgl_utils.draw_3d_points(context,[self.b_pts[self.hovered[1]]], 8, color = (0,1,0,1))
elif self.hovered[0] == 'EDGE':
loc3d_reg2D = view3d_utils.location_3d_to_region_2d
a = loc3d_reg2D(context.region, context.space_data.region_3d, self.b_pts[self.hovered[1]])
next = (self.hovered[1] + 1) % len(self.b_pts)
b = loc3d_reg2D(context.region, context.space_data.region_3d, self.b_pts[next])
common_drawing.draw_polyline_from_points(context, [a,self.mouse, b], (0,.2,.2,.5), 2,"GL_LINE_STRIP")