Using pimoroni motes to lightpaint bitmap images.
Inspired by
- the Pixel Stick which is around $350
- the fact I have a full Mote kit that Pimoroni very kindly gave me for my 40th birthday and Motes are "Sticks of Pixels"
sudo aptitude install gphoto2 libgphoto2-dev git python-pip python-tk python-gtk2 sox
sudo pip install webcolors pillow pygubu mote gphoto2
git clone https://github.com/EduMake/mote_light_painting.git
cd mote_light_painting
So far being built for :-
- Linux Machines
- Originally planned for Raspberry Pi 3 but I'm running it on my Linux Mint Laptop
- Mote https://shop.pimoroni.com/products/mote
- Canon EOS 1200D (optional) - Should work with most EOS models and most cameras gphoto2 can control. Nothing clever just triggering shutter release with the settings you have set on the camera.
- Perspex stick, cut from this svg file
- Screws to attach Mote sticks to the stick
- If using Raspberry Pi - USB Battery Pack
If you are going to attach a Camera by USB make sure you have a "LightPaintings" folder in the same folder as the mote_light_painting folder.
sudo ./mote_light_painting.py
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Choose a file (there is a nice default spectrum if you are just testing)
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"Reload" is useful for resetting to the beginning of an animated GIF
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A message displays how wide the image should be (in cm)
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The Graph shows your image as 64 pixels (the height of a full set of motes) over the draw time (so it will usually look stretched, don't worry its a graph)
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We often end up needing to ignore pure white pixels, if you need them painting check the 'Paint White ?' box.
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"Colour" lets you choose a single colour to paint with.
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"End Colour" and the tick box allow you to set a changing colour pattern
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The "Paint Black as..." takes black and paints it as the current "Colour" lets you paint silhouettes as light
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The "Tween" will vary the colour painted from "Colour" to "End Colour" over the Repeats.
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Ticking 'Control Camera' will try to capture a photo from you USB / PTP camera via gphoto2 (there is no error checking here at the mo, so if it freezes start again).
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"Delay Time" is self explanatory.
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"Draw Time" is how long it will take for your image to be drawn and will depend on the exposure time you are using.
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"Repeats" set how many times the Delay/Draw cycle takes place. This should allow for nice light painted / stop motion effects.
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The "Pixels" slider lets you change the height of your light brush.
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Orientation controls
- "Paint From Left" - The painting starts on the painters left (this should not effect the orientation of the painted image)
- "Facing" - The if ticked and the screen is facing the painter the graph moves the same way as the painter does
- "Flip" - Reverse the image
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The "Draw" button :-
- Blanks the Graph
- Waits for any delay, drawing the progress on the Graph (if controlling a camera it adds 3 seconds after sending the camera trigger to give it enough time to start it properly)
- Starts the camera's shot if 'Control Camera' is selected
- Starts changing the lights.
- Move the lights across the field of view of the camera. The Graph will redraw to give you a clue how far along you are.
- If you have an animated gif file selected it will try to load the next frame.
- The Draw process "Repeats" until it should end
- On the last repeat, if 'Control Camera' is selected the image should pop up in a photo viewer