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game.py
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game.py
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import pygame
import json
from random import shuffle
from graphics import Graphics
from tile import Tile
from menu import Menu
from sidebar import SideBar
DRAW_OFFSET = Graphics.DRAW_OFFSET
window = Graphics.window
class Game:
TILE_SIZE = 50
HAND_SIZE = 7
def __init__(self, width, height):
global window
window = Graphics.window
self.width = width
self.height = height
self.cardWidth = 75
self.cardHeight = 100
self.activePlayer = 0
self.selectedCard = None
self.hands = [None] * 2
self.hands[0] = [None] * self.HAND_SIZE
self.hands[1] = [None] * self.HAND_SIZE
self.powerHandles = [None] * 2
self.menu = Menu(self)
self.sideBar = SideBar()
self.sideBar.addItem("LClick cards to select them")
self.sideBar.addItem("LClick placed tiles to rotate them")
self.sideBar.addItem("RClick tile for tile menu")
self.sideBar.addItem("RClick card for card menu")
self.sideBar.addItem("D to draw")
self.sideBar.addItem("T to end turn")
self.sideBar.addItem("R to reload json data")
self.sideBar.addItem("LClick board to place selected tile")
self.sideBar.addItem("")
self.cards = []
self.deckSize = 0
self.parseTiles()
self.makeDeck()
self.sideBar.addItem("")
# Draw opening hands
for player in xrange(0, 2):
for i in xrange(0, 5):
self.hands[player][i] = self.deck.pop()
self.grid = [[None for y in range(self.height)] for x in range(self.width)]
base0 = Tile(self.tileData[0], 0, self.width / 2, self.height - 1, 0)
base1 = Tile(self.tileData[0], 0, self.width / 2, 0, 1)
base0.active = base1.active = True
self.grid[self.width / 2][0] = base1
self.grid[self.width / 2][self.height - 1] = base0
self.calculatePower(0)
self.calculatePower(1)
def makeDeck(self, firstRun=True):
self.deck = [None] * self.deckSize
i = 0
index = 0
for tile in self.tileData:
letter = chr(ord('A') + i)
if firstRun is True:
self.sideBar.addItem(letter + " - " + tile['name'])
for j in xrange(0, tile['number']):
self.deck[index] = i
index += 1
i += 1
shuffle(self.deck)
def parseTiles(self):
json_data = open('tiles.json')
self.tileData = json.load(json_data)
json_data.close()
self.deckSize = 0
for tile in self.tileData:
self.deckSize += tile['number']
def reloadData(self):
self.parseTiles()
self.makeDeck(False)
for col in self.grid:
for tile in col:
if tile is not None:
tile.loadData(self.tileData[tile.mID])
def calculatePower(self, player=None):
if player is None:
player = self.activePlayer
x = self.width / 2
# HACKHACKHACKHACKHACKHACKHACK Hack
y = (self.height - 1) * (1 - player)
base = self.grid[x][y]
for col in self.grid:
for tile in col:
if tile is not None:
tile.checked = False
power = self.powerBFS(base, player)
output = "Player " + str(player + 1) + " power: " + str(power)
if self.powerHandles[player] is None:
self.powerHandles[player] = self.sideBar.addItem(output)
else:
self.sideBar.editItem(output, self.powerHandles[player])
def powerBFS(self, tile, player):
tile.checked = True
power = 0
if tile.active:
power += tile.power
con = tile.getConnections()
adjacent = [None] * 4
if tile.y != 0:
adjacent[0] = self.grid[tile.x][tile.y - 1]
if tile.x != self.width - 1:
adjacent[1] = self.grid[tile.x + 1][tile.y]
if tile.y != self.height - 1:
adjacent[2] = self.grid[tile.x][tile.y + 1]
if tile.x != 0:
adjacent[3] = self.grid[tile.x - 1][tile.y]
for i in xrange(0, 4):
other = adjacent[i]
if other is None or other.owner is not player or other.checked is True:
continue
if con[i] is True and other.getConnections()[(i + 2) % 4] is True:
power += self.powerBFS(other, player)
return power
## DRAW FUNCTIONS ##
def draw(self):
global DRAW_OFFSET, window
self.drawBoard()
DRAW_OFFSET['y'] += self.height * Tile.SIZE
self.drawHand()
DRAW_OFFSET['y'] -= self.height * Tile.SIZE
DRAW_OFFSET['x'] += self.width * Tile.SIZE
self.sideBar.draw(window)
DRAW_OFFSET['x'] -= self.width * Tile.SIZE
self.menu.draw(window)
def drawBoard(self):
global DRAW_OFFSET, window
box = list((DRAW_OFFSET['x'], DRAW_OFFSET['y'], 0, 0))
box[2] = self.width * Tile.SIZE
box[3] = self.height * Tile.SIZE
window.fill(pygame.Color('grey'), box, 0)
box[2] = Tile.SIZE
box[3] = Tile.SIZE
for x in xrange(0, len(self.grid)):
box[1] = DRAW_OFFSET['y']
for y in xrange(0, len(self.grid[x])):
tile = self.grid[x][y]
if tile is None:
pygame.draw.rect(window, pygame.Color('red'), box, 1)
else:
tile.draw(window, box[0], box[1])
box[1] += Tile.SIZE
box[0] += Tile.SIZE
def drawHand(self):
global DRAW_OFFSET, window
white = pygame.Color('white')
black = pygame.Color('black')
green = pygame.Color('green')
blue = pygame.Color('blue')
red = pygame.Color('red')
box = list((DRAW_OFFSET['x'], DRAW_OFFSET['y'], 0, 0))
box[2] = self.width * Tile.SIZE
box[3] = 100
window.fill(blue if self.activePlayer == 0 else red, box, 0)
box = list((DRAW_OFFSET['x'] + 5, DRAW_OFFSET['y'] + 5, 70, 90))
font = pygame.font.Font(None, 42)
smallFont = pygame.font.Font(None, 24)
for i in xrange(0, self.HAND_SIZE):
card = self.getHand()[i]
if card is not None:
window.fill(white, box, 0)
if (self.selectedCard == i):
pygame.draw.rect(window, green, box, 5)
else:
pygame.draw.rect(window, black, box, 2)
text = font.render(chr(ord('A') + card), 1, black)
text_pos = list(box)
text_pos[0] += 5
text_pos[1] += 5
window.blit(text, text_pos)
text = smallFont.render(self.tileData[card]["conType"], 1, black)
text_pos[1] += 50
window.blit(text, text_pos)
box[0] += 75
## EVENT HANDLERS ##
def handleClick(self, x, y, left=True):
if (self.menu.handleClick(x, y)):
return 1
if x > self.width * Tile.SIZE:
return 0
if y > self.height * Tile.SIZE:
if (not left and self.selectedCard is not None):
self.menu.activate(x, y)
else:
index = x / self.cardWidth
self.cardClicked(index)
return 1
else:
if (left):
self.tileClicked(x / Tile.SIZE, y / Tile.SIZE)
else:
tile = self.grid[x / Tile.SIZE][y / Tile.SIZE]
self.menu.activate(x, y, tile)
return 1
def cardClicked(self, index):
if (index == self.selectedCard):
self.selectedCard = None
elif self.getHand()[index] is not None:
self.selectedCard = index
return 1
def tileClicked(self, x, y):
tile = self.grid[x][y]
if tile is None:
tileID = self.takeCard()
if (tileID is not None):
tile = Tile(self.tileData[tileID], tileID, x, y, self.activePlayer)
self.grid[x][y] = tile
else:
tile.rotate()
self.calculatePower()
def flipTile(self, x, y):
tile = self.grid[x][y]
tile.flip()
self.calculatePower(tile.owner)
def destroyTile(self, x, y):
self.grid[x][y] = None
self.calculatePower()
def addCard(self):
hand = self.getHand()
for i in xrange(0, self.HAND_SIZE):
if hand[i] is None:
hand[i] = self.deck.pop()
return
def takeCard(self):
card = None
if (self.selectedCard is not None):
card = self.getHand()[self.selectedCard]
self.getHand()[self.selectedCard] = None
self.selectedCard = None
return card
def discardSelected(self):
if (self.selectedCard is not None):
self.getHand()[self.selectedCard] = None
self.selectedCard = None
def endTurn(self):
self.calculatePower()
self.activePlayer = 0 if self.activePlayer == 1 else 1
self.selectedCard = None
self.calculatePower()
def getHand(self):
return self.hands[self.activePlayer]