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main.py
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main.py
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import os
from kivy.app import App
from kivy.clock import Clock
from kivy.config import Config
from kivy.core.window import Window
from kivy.lang import Builder
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.button import Button
from kivy.uix.gridlayout import GridLayout
from kivy.uix.image import Image
from kivy.uix.label import Label
from kivy.uix.popup import Popup
from kivy.uix.screenmanager import ScreenManager, Screen, NoTransition
from kivy.uix.widget import Widget
from board import MoveDirection
from game import Game, Perk
kv = Builder.load_file("layout.kv")
def get_screen_size():
screen_info = os.popen("xrandr -q -d :0").readlines()[0]
screen_info_split = screen_info.split()
return int(screen_info_split[7]), int(screen_info_split[9][:-1])
class MenuScreen(Screen):
def play_btn(self, if_single):
sm.switch_to(ParametersScreen(if_single))
class ParametersScreen(Screen):
nb_of_players = 1
def __init__(self, if_single, **kwargs):
super().__init__(**kwargs)
self.blue_player.disabled = if_single
self.red_player.disabled = if_single
self.green_player.disabled = if_single
self.yellow_player.disabled = if_single
def play_btn(self):
try:
max_value = max(int(self.board_width.text), int(self.board_height.text))
min_value = min(int(self.board_width.text), int(self.board_height.text))
if min_value >= 5 and max_value <= 30:
sm.switch_to(GameScreen(name="game", board_height=int(self.board_height.text),
board_width=int(self.board_width.text),
players=self.nb_of_players))
else:
self.invalid_form()
except ValueError:
self.not_a_number_form()
def invalid_form(self):
pop = Popup(title='Invalid board size values!',
content=Label(text='Please type board dimensions with values between 5 and 30.'),
size_hint=(None, None), size=(600, 100))
pop.open()
def not_a_number_form(self):
pop = Popup(title='Invalid board size values!',
content=Label(text='Please give integers!'),
size_hint=(None, None), size=(600, 100))
pop.open()
def add_players(self, id):
self.nb_of_players = id
self.blue_player.state = 'down' if id > 0 else 'normal'
self.red_player.state = 'down' if id > 1 else 'normal'
self.green_player.state = 'down' if id > 2 else 'normal'
self.yellow_player.state = 'down' if id > 3 else 'normal'
def reset(self):
self.board_width.text = ""
self.board_height.text = ""
class GameScreen(Screen):
def __init__(self, board_height, board_width, players, **kwargs):
super().__init__(**kwargs)
self.box_arrangement = WholeWindow(board_height, board_width, players)
self.box_arrangement.parent_window = self
self.add_widget(self.box_arrangement)
self.game_result = None
def finish(self, result):
Window.size = (800, 600)
sm.switch_to(SummaryScreen(result))
class SummaryScreen(Screen):
def __init__(self, game_result, **kwargs):
super().__init__(**kwargs)
self.blue_player_score.text += game_result[0][0].text
self.red_player_score.text += game_result[0][1].text
self.green_player_score.text += game_result[0][2].text
self.yellow_player_score.text += game_result[0][3].text
if game_result[1].all_players_dead():
self.game_over.text = "All players are dead!"
elif game_result[1].board.remaining_mines == 0:
self.game_over.text = "The area is clear!"
else:
self.game_over.text = "Game finished"
def play_btn(self):
sm.switch_to(MenuScreen(name="menu"))
class ScoreLabel(Label):
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.font_size = 24
self.bold = True
self.text = '0'
self.size_hint_x = 0.2
class PerkImage(Image):
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.source = 'images/tile.png'
self.size_hint_x = 0.2
class WholeWindow(BoxLayout):
def __init__(self, board_height, board_width, players, **kwargs):
super().__init__(**kwargs)
self.game = Game(board_height, board_width, players)
self.game.window = self
self.end = Label(text='Koniec', color=[0, 0, 0, 0])
self.number_of_mines = Label(text=self.get_remaining_mines_text())
score_player_blue = ScoreLabel(color=[63 / 255, 115 / 255, 232 / 255, 0])
score_player_red = ScoreLabel(color=[203 / 255, 30 / 255, 30 / 255, 0])
score_player_green = ScoreLabel(color=[53 / 255, 219 / 255, 35 / 255, 0])
score_player_yellow = ScoreLabel(color=[255 / 255, 186 / 255, 0, 0])
self.score_labels = [score_player_blue, score_player_red, score_player_green, score_player_yellow]
perk_player_blue = PerkImage()
perk_player_red = PerkImage()
perk_player_green = PerkImage()
perk_player_yellow = PerkImage()
self.perk_indicators = [perk_player_blue, perk_player_red, perk_player_green, perk_player_yellow]
for i in range(4)[players:4]:
self.score_labels[i].color = [0, 0, 0, 0]
self.orientation = 'vertical'
scoreboard_height = 70
tile_spacing = 2
self.score_table = GridLayout(height=scoreboard_height, size_hint_y=None, rows=2, cols=5, spacing=[2, 2])
self.score_table.add_widget(score_player_green)
self.score_table.add_widget(perk_player_green)
self.score_table.add_widget(Button(text="Finish the game", background_normal='', background_color=[0, 0, 0, 0],
on_press=self.endgame_button_press))
self.score_table.add_widget(perk_player_red)
self.score_table.add_widget(score_player_red)
self.score_table.add_widget(score_player_blue)
self.score_table.add_widget(perk_player_blue)
self.score_table.add_widget(self.number_of_mines)
self.score_table.add_widget(perk_player_yellow)
self.score_table.add_widget(score_player_yellow)
self.add_widget(self.score_table)
screen_size = get_screen_size()
tile_size_x = int(0.85 * min(1920, screen_size[0]) / board_width)
tile_size_y = int(0.85 * (min(1080, screen_size[1]) - scoreboard_height) / board_height)
tile_size = min(tile_size_x, tile_size_y)
Window.size = (tile_size + tile_spacing) * board_width - tile_spacing, \
(tile_size + tile_spacing) * board_height - tile_spacing + scoreboard_height
self.game_grid = GameBoard(board_height, board_width, tile_size, players)
self.game_grid.spacing = [tile_spacing] * 2
self.add_widget(self.game_grid)
self._keyboard = Window.request_keyboard(
self._keyboard_closed, self, 'text'
)
if self._keyboard.widget:
pass
self._keyboard.bind(on_key_down=self._on_keyboard_down)
Config.set('graphics', 'resizable', False)
def endgame_button_press(self, _):
self.parent.finish((self.score_labels, self.game))
def update_labels(self):
for index in range(len(self.game.players)):
self.score_labels[index].text = str(self.game.players[index].score)
filename = 'images/tile'
if self.game.players[index].is_dead:
filename += "_mine"
elif self.game.players[index].perk:
filename += ("_perk_" + self.game.players[index].perk.name.value)
filename += ".png"
self.perk_indicators[index].source = filename
self.number_of_mines.text = self.get_remaining_mines_text()
if self.game.is_finished():
self.end.color = [1, 0, 0, 0]
final_result = self.score_labels, self.game
Clock.schedule_once(lambda dt: self.parent.finish(final_result), 2)
def get_remaining_mines_text(self):
return "Mines remaining: " + str(self.game.board.remaining_mines) \
+ "/" + str(self.game.board.total_number_of_mines)
def _keyboard_closed(self):
self._keyboard.unbind(on_key_down=self._on_keyboard_down)
self._keyboard = None
def _on_keyboard_down(self, keyboard, keycode, text, modifiers):
try:
before_position = [player.get_position() for player in self.game.players]
uncovered = []
if keycode[1] == 'left':
self.game.move_player(0, MoveDirection.LEFT)
elif keycode[1] == 'right':
self.game.move_player(0, MoveDirection.RIGHT)
elif keycode[1] == 'down':
self.game.move_player(0, MoveDirection.DOWN)
elif keycode[1] == 'up':
self.game.move_player(0, MoveDirection.UP)
elif keycode[1] == ',':
uncovered = self.game.uncover_cell(0)
elif keycode[1] == '.':
self.game.flag_cell(0)
elif keycode[1] == '/':
uncovered = self.game.drop_item(0)
if keycode[1] == 'a':
self.game.move_player(1, MoveDirection.LEFT)
elif keycode[1] == 'd':
self.game.move_player(1, MoveDirection.RIGHT)
elif keycode[1] == 's':
self.game.move_player(1, MoveDirection.DOWN)
elif keycode[1] == 'w':
self.game.move_player(1, MoveDirection.UP)
elif keycode[1] == 'f':
uncovered = self.game.uncover_cell(1)
elif keycode[1] == 'g':
self.game.flag_cell(1)
elif keycode[1] == 'v':
uncovered = self.game.drop_item(1)
if keycode[1] == 'numpad4':
self.game.move_player(2, MoveDirection.LEFT)
elif keycode[1] == 'numpad6':
self.game.move_player(2, MoveDirection.RIGHT)
elif keycode[1] == 'numpad5':
self.game.move_player(2, MoveDirection.DOWN)
elif keycode[1] == 'numpad8':
self.game.move_player(2, MoveDirection.UP)
elif keycode[1] == 'numpaddivide':
uncovered = self.game.uncover_cell(2)
elif keycode[1] == 'numpadmul':
self.game.flag_cell(2)
elif keycode[1] == 'numpadsubstract':
uncovered = self.game.drop_item(2)
if keycode[1] == 'j':
self.game.move_player(3, MoveDirection.LEFT)
elif keycode[1] == 'l':
self.game.move_player(3, MoveDirection.RIGHT)
elif keycode[1] == 'k':
self.game.move_player(3, MoveDirection.DOWN)
elif keycode[1] == 'i':
self.game.move_player(3, MoveDirection.UP)
elif keycode[1] == '[':
uncovered = self.game.uncover_cell(3)
elif keycode[1] == ']':
self.game.flag_cell(3)
elif keycode[1] == '\\':
uncovered = self.game.drop_item(3)
after_position = [player.get_position() for player in self.game.players]
cells_to_update = before_position + list(uncovered) + after_position
for cell in cells_to_update:
self.game_grid.update_cell(cell[0], cell[1], self.game)
self.update_labels()
except IndexError:
pass
return True
class GameBoard(GridLayout):
def __init__(self, board_height, board_width, tile_size, players, **kwargs):
super(GameBoard, self).__init__(**kwargs)
self.cols = board_width
self.rows = board_height
self.all_tiles = dict()
for i in range(self.rows):
for j in range(self.cols):
self.all_tiles[(i, j)] = Image(source='images/tile.png', width=tile_size,
height=tile_size, size_hint_x=None, size_hint_y=None)
self.add_widget(self.all_tiles[(i, j)])
self.all_tiles[(board_height - 1, 0)].source = 'images/tile_player_blue.png'
if players >= 2:
self.all_tiles[(0, board_width - 1)].source = 'images/tile_player_red.png'
if players >= 3:
self.all_tiles[(0, 0)].source = 'images/tile_player_green.png'
if players >= 4:
self.all_tiles[(board_height - 1, board_width - 1)].source = 'images/tile_player_yellow.png'
def update_cell(self, row, column, game):
filename = "images/tile"
our_cell = game.board.get_cell_by_indexes(row, column)
if our_cell.perk:
filename += ("_perk_" + our_cell.perk.name.value)
if our_cell.is_uncovered:
if our_cell.has_mine:
filename += "_mine"
else:
filename += ("_" + str(our_cell.mines_around))
if "mine" not in filename:
if our_cell.flagging_player and not our_cell.is_uncovered:
filename += "_flag"
if our_cell.has_mine:
filename += "_ok"
if not our_cell.has_mine_from_start:
filename += "_caution"
else:
filename += "_bad"
for player in game.players:
if player.get_position() == (row, column) and not player.has_effect(Perk.Effect.INVISIBLE):
filename += ("_player_" + player.color.value)
filename += ".png"
self.all_tiles[(row, column)].source = filename
class TestJoystick(Widget):
def __init__(self, **kwargs):
super(TestJoystick, self).__init__(**kwargs)
Window.bind(on_joy_button_down=self.on_joy_button_down)
def on_joy_button_down(self, win, stickid, buttonid):
print('button', win, stickid, buttonid)
sm = ScreenManager()
sm.add_widget(MenuScreen(name="menu"))
sm.transition = NoTransition()
sm.current = "menu"
class SweepyApp(App):
def build(self):
return sm
#return TestJoystick()
if __name__ == '__main__':
SweepyApp().run()