forked from guysoft/OctoPiPanel
/
OctoPiPanel.py
576 lines (446 loc) · 23.4 KB
/
OctoPiPanel.py
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#!/usr/bin/env python
"""
OctoPiPanel v0.1
OctoPiPanel creates a simple interface on a small screen to control OctoPrint
OctoPiPanel requires Pygame to be installed. Pygame can be downloaded from http://pygame.org
OctoPiPanel is developed by Jonas Lorander (jonas@haksberg.net)
https://github.com/jonaslorander/OctoPiPanel
Simplified BSD-2 License:
Copyright 2014 Jonas Lorander.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are
permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of
conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list
of conditions and the following disclaimer in the documentation and/or other materials
provided with the distribution.
THIS SOFTWARE IS PROVIDED BY Al Sweigart ''AS IS'' AND ANY EXPRESS OR IMPLIED
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL Al Sweigart OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The views and conclusions contained in the software and documentation are those of the
authors and should not be interpreted as representing official policies, either expressed
or implied, of Jonas Lorander.
"""
__author__ = "Jonas Lorander"
__license__ = "Simplified BSD 2-Clause License"
import json
import os
import sys
import pygame
import pygbutton
import requests
import platform
import datetime
from pygame.locals import *
from collections import deque
from ConfigParser import RawConfigParser
class OctoPiPanel():
"""
@var done: anything can set to True to forcequit
@var screen: points to: pygame.display.get_surface()
"""
cfg = RawConfigParser()
cfg.read(r'OctoPiPanel.cfg')
api_baseurl = cfg.get('settings', 'baseurl')
apikey = cfg.get('settings', 'apikey')
updatetime = cfg.getint('settings', 'updatetime')
backlightofftime = cfg.getint('settings', 'backlightofftime')
addkey = '?apikey={0}'.format(apikey)
apiurl_printhead = '{0}/api/printer/printhead'.format(api_baseurl)
apiurl_tool = '{0}/api/printer/tool'.format(api_baseurl)
apiurl_bed = '{0}/api/printer/bed'.format(api_baseurl)
apiurl_job = '{0}/api/job'.format(api_baseurl)
apiurl_status = '{0}/api/printer?apikey={1}'.format(api_baseurl, apikey)
apiurl_connection = '{0}/api/connection'.format(api_baseurl)
#print apiurl_job + addkey
graph_area_left = 30 #6
graph_area_top = 125
graph_area_width = 285 #308
graph_area_height = 110
def __init__(self, width=320, height=240, caption="OctoPiPanel"):
"""
.
"""
self.done = False
self.color_bg = pygame.Color(41, 61, 70)
# Button settings
self.buttonWidth = 100
self.buttonHeight = 25
# Status flags
self.HotEndTemp = 0.0
self.BedTemp = 0.0
self.HotEndTempTarget = 0.0
self.BedTempTarget = 0.0
self.HotHotEnd = False
self.HotBed = False
self.Paused = False
self.Printing = False
self.JobLoaded = False
self.Completion = 0 # In procent
self.PrintTimeLeft = 0
self.Height = 0.0
self.FileName = "Nothing"
self.getstate_ticks = pygame.time.get_ticks()
# Lists for temperature data
self.HotEndTempList = deque([0] * self.graph_area_width)
self.BedTempList = deque([0] * self.graph_area_width)
#print self.HotEndTempList
#print self.BedTempList
if platform.system() == 'Linux':
# Init framebuffer/touchscreen environment variables
os.putenv('SDL_VIDEODRIVER', 'fbcon')
os.putenv('SDL_FBDEV' , '/dev/fb1')
os.putenv('SDL_MOUSEDRV' , 'TSLIB')
os.putenv('SDL_MOUSEDEV' , '/dev/input/touchscreen')
# init pygame and set up screen
pygame.init()
if platform.system() == 'Windows':
pygame.mouse.set_visible(True)
else:
pygame.mouse.set_visible(False)
self.width, self.height = width, height
self.screen = pygame.display.set_mode( (width,height) )
#modes = pygame.display.list_modes(16)
#self.screen = pygame.display.set_mode(modes[0], FULLSCREEN, 16)
pygame.display.set_caption( caption )
# Set font
#self.fntText = pygame.font.Font("Cyberbit.ttf", 12)
self.fntText = pygame.font.Font("Cyberbit.ttf", 12)
self.fntText.set_bold(True)
self.fntTextSmall = pygame.font.Font("Cyberbit.ttf", 10)
self.fntTextSmall.set_bold(True)
# backlight on off status and control
self.bglight_ticks = pygame.time.get_ticks()
self.bglight_on = True
# Home X/Y/Z buttons
self.btnHomeXY = pygbutton.PygButton(( 5, 5, 100, self.buttonHeight), "Home X/Y")
self.btnHomeZ = pygbutton.PygButton(( 5, 35, 100, self.buttonHeight), "Home Z")
self.btnZUp = pygbutton.PygButton((110, 35, 100, self.buttonHeight), "Z +25")
# Heat buttons
self.btnHeatBed = pygbutton.PygButton(( 5, 65, 100, self.buttonHeight), "Heat bed")
self.btnHeatHotEnd = pygbutton.PygButton(( 5, 95, 100, self.buttonHeight), "Heat hot end")
# Start, stop and pause buttons
self.btnStartPrint = pygbutton.PygButton((110, 5, 100, self.buttonHeight), "Start print")
self.btnAbortPrint = pygbutton.PygButton((110, 5, 100, self.buttonHeight), "Abort print", (200, 0, 0))
self.btnPausePrint = pygbutton.PygButton((110, 35, 100, self.buttonHeight), "Pause print")
# Shutdown and reboot buttons
self.btnReboot = pygbutton.PygButton((215, 5, 100, self.buttonHeight), "Reboot");
self.btnShutdown = pygbutton.PygButton((215, 35, 100, self.buttonHeight), "Shutdown");
# I couldnt seem to get at pin 252 for the backlight using the usual method,
# but this seems to work
if platform.system() == 'Linux':
os.system("echo 252 > /sys/class/gpio/export")
os.system("echo 'out' > /sys/class/gpio/gpio252/direction")
os.system("echo '1' > /sys/class/gpio/gpio252/value")
def Start(self):
""" game loop: input, move, render"""
while not self.done:
# Handle events
self.handle_events()
# Update info from printer every other seconds
if pygame.time.get_ticks() - self.getstate_ticks > self.updatetime:
self.get_state()
self.getstate_ticks = pygame.time.get_ticks()
# Is it time to turn of the backlight?
if pygame.time.get_ticks() - self.bglight_ticks > self.backlightofftime and platform.system() == 'Linux':
# disable the backlight
os.system("echo '0' > /sys/class/gpio/gpio252/value")
self.bglight_ticks = pygame.time.get_ticks()
self.bglight_on = False
# Update buttons visibility, text, graphs etc
self.update()
# Draw everything
self.draw()
""" Clean up """
# enable the backlight before quiting
if platform.system() == 'Linux':
os.system("echo '1' > /sys/class/gpio/gpio252/value")
""" Quit """
pygame.quit()
def handle_events(self):
"""handle all events."""
for event in pygame.event.get():
if event.type == pygame.QUIT:
print "quit"
self.done = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
print "Got escape key"
self.done = True
if event.key == pygame.K_a:
print "Got A key"
# It should only be possible to click a button if you can see it
# e.g. the backlight is on
if self.bglight_on == True:
if 'click' in self.btnHomeXY.handleEvent(event):
self._home_xy()
if 'click' in self.btnHomeZ.handleEvent(event):
self._home_z()
if 'click' in self.btnZUp.handleEvent(event):
self._z_up()
if 'click' in self.btnHeatBed.handleEvent(event):
self._heat_bed()
if 'click' in self.btnHeatHotEnd.handleEvent(event):
self._heat_hotend()
if 'click' in self.btnStartPrint.handleEvent(event):
self._start_print()
if 'click' in self.btnAbortPrint.handleEvent(event):
self._abort_print()
if 'click' in self.btnPausePrint.handleEvent(event):
self._pause_print()
if 'click' in self.btnReboot.handleEvent(event):
self._reboot()
if 'click' in self.btnShutdown.handleEvent(event):
self._shutdown()
# Did the user click on the screen?
if event.type == pygame.MOUSEBUTTONDOWN:
# Reset backlight counter
self.bglight_ticks = pygame.time.get_ticks()
if self.bglight_on == False and platform.system() == 'Linux':
# enable the backlight
os.system("echo '1' > /sys/class/gpio/gpio252/value")
self.bglight_on = True
print "Background light on."
"""
Get status update from API, regarding temp etc.
"""
def get_state(self):
try:
req = requests.get(self.apiurl_status)
if req.status_code == 200:
state = json.loads(req.text)
# Set status flags
self.HotEndTemp = state['temps']['tool0']['actual']
self.BedTemp = state['temps']['bed']['actual']
self.HotEndTempTarget = state['temps']['tool0']['target']
self.BedTempTarget = state['temps']['bed']['target']
if self.HotEndTempTarget == None:
self.HotEndTempTarget = 0.0
if self.BedTempTarget == None:
self.BedTempTarget = 0.0
if self.HotEndTempTarget > 0.0:
self.HotHotEnd = True
else:
self.HotHotEnd = False
if self.BedTempTarget > 0.0:
self.HotBed = True
else:
self.HotBed = False
#print self.apiurl_status
# Get info about current job
req = requests.get(self.apiurl_job + self.addkey)
if req.status_code == 200:
jobState = json.loads(req.text)
req = requests.get(self.apiurl_connection + self.addkey)
if req.status_code == 200:
connState = json.loads(req.text)
#print self.apiurl_job + self.addkey
self.Completion = jobState['progress']['completion'] # In procent
self.PrintTimeLeft = jobState['progress']['printTimeLeft']
#self.Height = state['currentZ']
self.FileName = jobState['job']['file']['name']
self.JobLoaded = connState['current']['state'] == "Operational" and (jobState['job']['file']['name'] != "") or (jobState['job']['file']['name'] != None)
# Save temperatures to lists
self.HotEndTempList.popleft()
self.HotEndTempList.append(self.HotEndTemp)
self.BedTempList.popleft()
self.BedTempList.append(self.BedTemp)
#print self.HotEndTempList
#print self.BedTempList
self.Paused = connState['current']['state'] == "Paused"
self.Printing = connState['current']['state'] == "Printing"
except requests.exceptions.ConnectionError as e:
print "Connection Error ({0}): {1}".format(e.errno, e.strerror)
return
"""
Update buttons, text, graphs etc.
"""
def update(self):
# Set home buttons visibility
self.btnHomeXY.visible = not (self.Printing or self.Paused)
self.btnHomeZ.visible = not (self.Printing or self.Paused)
self.btnZUp.visible = not (self.Printing or self.Paused)
# Set abort and pause buttons visibility
self.btnStartPrint.visible = not (self.Printing or self.Paused) and self.JobLoaded
self.btnAbortPrint.visible = self.Printing or self.Paused
self.btnPausePrint.visible = self.Printing or self.Paused
# Set texts on pause button
if self.Paused:
self.btnPausePrint.caption = "Resume"
else:
self.btnPausePrint.caption = "Pause"
# Set abort and pause buttons visibility
self.btnHeatHotEnd.visible = not (self.Printing or self.Paused)
self.btnHeatBed.visible = not (self.Printing or self.Paused)
# Set texts on heat buttons
if self.HotHotEnd:
self.btnHeatHotEnd.caption = "Turn off hot end"
else:
self.btnHeatHotEnd.caption = "Heat hot end"
if self.HotBed:
self.btnHeatBed.caption = "Turn off bed"
else:
self.btnHeatBed.caption = "Heat bed"
return
def draw(self):
#clear whole screen
self.screen.fill( self.color_bg )
# Draw buttons
self.btnHomeXY.draw(self.screen)
self.btnHomeZ.draw(self.screen)
self.btnZUp.draw(self.screen)
self.btnHeatBed.draw(self.screen)
self.btnHeatHotEnd.draw(self.screen)
self.btnStartPrint.draw(self.screen)
self.btnAbortPrint.draw(self.screen)
self.btnPausePrint.draw(self.screen)
self.btnReboot.draw(self.screen)
self.btnShutdown.draw(self.screen)
# Place temperatures texts
lblHotEndTemp = self.fntText.render(u'Hot end: {0}\N{DEGREE SIGN}C ({1}\N{DEGREE SIGN}C)'.format(self.HotEndTemp, self.HotEndTempTarget), 1, (220, 0, 0))
self.screen.blit(lblHotEndTemp, (112, 60))
lblBedTemp = self.fntText.render(u'Bed: {0}\N{DEGREE SIGN}C ({1}\N{DEGREE SIGN}C)'.format(self.BedTemp, self.BedTempTarget), 1, (0, 0, 220))
self.screen.blit(lblBedTemp, (112, 75))
# Place time left and compeltetion texts
if self.JobLoaded == False or self.PrintTimeLeft == None or self.Completion == None:
self.Completion = 0
self.PrintTimeLeft = 0;
lblPrintTimeLeft = self.fntText.render("Time left: {0}".format(datetime.timedelta(seconds = self.PrintTimeLeft)), 1, (200, 200, 200))
self.screen.blit(lblPrintTimeLeft, (112, 90))
lblCompletion = self.fntText.render("Completion: {0:.1f}%".format(self.Completion), 1, (200, 200, 200))
self.screen.blit(lblCompletion, (112, 105))
# Temperature Graphing
# Graph area
pygame.draw.rect(self.screen, (255, 255, 255), (self.graph_area_left, self.graph_area_top, self.graph_area_width, self.graph_area_height))
# Graph axes
# X, temp
pygame.draw.line(self.screen, (0, 0, 0), [self.graph_area_left, self.graph_area_top], [self.graph_area_left, self.graph_area_top + self.graph_area_height], 2)
# X-axis divisions
pygame.draw.line(self.screen, (0, 0, 0), [self.graph_area_left - 3, self.graph_area_top + (self.graph_area_height / 5) * 5], [self.graph_area_left, self.graph_area_top + (self.graph_area_height / 5) * 5], 2) # 0
pygame.draw.line(self.screen, (0, 0, 0), [self.graph_area_left - 3, self.graph_area_top + (self.graph_area_height / 5) * 4], [self.graph_area_left, self.graph_area_top + (self.graph_area_height / 5) * 4], 2) # 50
pygame.draw.line(self.screen, (0, 0, 0), [self.graph_area_left - 3, self.graph_area_top + (self.graph_area_height / 5) * 3], [self.graph_area_left, self.graph_area_top + (self.graph_area_height / 5) * 3], 2) # 100
pygame.draw.line(self.screen, (0, 0, 0), [self.graph_area_left - 3, self.graph_area_top + (self.graph_area_height / 5) * 2], [self.graph_area_left, self.graph_area_top + (self.graph_area_height / 5) * 2], 2) # 150
pygame.draw.line(self.screen, (0, 0, 0), [self.graph_area_left - 3, self.graph_area_top + (self.graph_area_height / 5) * 1], [self.graph_area_left, self.graph_area_top + (self.graph_area_height / 5) * 1], 2) # 200
pygame.draw.line(self.screen, (0, 0, 0), [self.graph_area_left - 3, self.graph_area_top + (self.graph_area_height / 5) * 0], [self.graph_area_left, self.graph_area_top + (self.graph_area_height / 5) * 0], 2) # 250
# X-axis scale
lbl0 = self.fntTextSmall.render("0", 1, (200, 200, 200))
self.screen.blit(lbl0, (self.graph_area_left - 26, self.graph_area_top - 6 + (self.graph_area_height / 5) * 5))
lbl0 = self.fntTextSmall.render("50", 1, (200, 200, 200))
self.screen.blit(lbl0, (self.graph_area_left - 26, self.graph_area_top - 6 + (self.graph_area_height / 5) * 4))
lbl0 = self.fntTextSmall.render("100", 1, (200, 200, 200))
self.screen.blit(lbl0, (self.graph_area_left - 26, self.graph_area_top - 6 + (self.graph_area_height / 5) * 3))
lbl0 = self.fntTextSmall.render("150", 1, (200, 200, 200))
self.screen.blit(lbl0, (self.graph_area_left - 26, self.graph_area_top - 6 + (self.graph_area_height / 5) * 2))
lbl0 = self.fntTextSmall.render("200", 1, (200, 200, 200))
self.screen.blit(lbl0, (self.graph_area_left - 26, self.graph_area_top - 6 + (self.graph_area_height / 5) * 1))
lbl0 = self.fntTextSmall.render("250", 1, (200, 200, 200))
self.screen.blit(lbl0, (self.graph_area_left - 26, self.graph_area_top - 6 + (self.graph_area_height / 5) * 0))
# X-axis divisions, grey lines
pygame.draw.line(self.screen, (200, 200, 200), [self.graph_area_left + 2, self.graph_area_top + (self.graph_area_height / 5) * 4], [self.graph_area_left + self.graph_area_width - 2, self.graph_area_top + (self.graph_area_height / 5) * 4], 1) # 50
pygame.draw.line(self.screen, (200, 200, 200), [self.graph_area_left + 2, self.graph_area_top + (self.graph_area_height / 5) * 3], [self.graph_area_left + self.graph_area_width - 2, self.graph_area_top + (self.graph_area_height / 5) * 3], 1) # 100
pygame.draw.line(self.screen, (200, 200, 200), [self.graph_area_left + 2, self.graph_area_top + (self.graph_area_height / 5) * 2], [self.graph_area_left + self.graph_area_width - 2, self.graph_area_top + (self.graph_area_height / 5) * 2], 1) # 150
pygame.draw.line(self.screen, (200, 200, 200), [self.graph_area_left + 2, self.graph_area_top + (self.graph_area_height / 5) * 1], [self.graph_area_left + self.graph_area_width - 2, self.graph_area_top + (self.graph_area_height / 5) * 1], 1) # 200
# Y, time, 2 seconds per pixel
pygame.draw.line(self.screen, (0, 0, 0), [self.graph_area_left, self.graph_area_top + self.graph_area_height], [self.graph_area_left + self.graph_area_width, self.graph_area_top + self.graph_area_height], 2)
# Scaling factor
g_scale = self.graph_area_height / 250.0
# Print temperatures for hot end
i = 0
for t in self.HotEndTempList:
x = self.graph_area_left + i
y = self.graph_area_top + self.graph_area_height - int(t * g_scale)
pygame.draw.line(self.screen, (220, 0, 0), [x, y], [x + 1, y], 2)
i += 1
# Print temperatures for bed
i = 0
for t in self.BedTempList:
x = self.graph_area_left + i
y = self.graph_area_top + self.graph_area_height - int(t * g_scale)
pygame.draw.line(self.screen, (0, 0, 220), [x, y], [x + 1, y], 2)
i += 1
# Draw target temperatures
# Hot end
pygame.draw.line(self.screen, (180, 40, 40), [self.graph_area_left, self.graph_area_top + self.graph_area_height - (self.HotEndTempTarget * g_scale)], [self.graph_area_left + self.graph_area_width, self.graph_area_top + self.graph_area_height - (self.HotEndTempTarget * g_scale)], 1);
# Bed
pygame.draw.line(self.screen, (40, 40, 180), [self.graph_area_left, self.graph_area_top + self.graph_area_height - (self.BedTempTarget * g_scale)], [self.graph_area_left + self.graph_area_width, self.graph_area_top + self.graph_area_height - (self.BedTempTarget * g_scale)], 1);
# update screen
pygame.display.update()
def _home_xy(self):
data = { "command": "home", "axes": ["x", "y"] }
self._sendAPICommand(self.apiurl_printhead, data)
return
def _home_z(self):
data = { "command": "home", "axes": ["z"] }
self._sendAPICommand(self.apiurl_printhead, data)
return
def _z_up(self):
data = { "command": "jog", "x": 0, "y": 0, "z": 25 }
self._sendAPICommand(self.apiurl_printhead, data)
return
def _heat_bed(self):
# is the bed already hot, in that case turn it off
if self.HotBed:
data = { "command": "target", "target": 0 }
else:
data = { "command": "target", "target": 50 }
# Send command
self._sendAPICommand(self.apiurl_bed, data)
return
def _heat_hotend(self):
# is the bed already hot, in that case turn it off
if self.HotHotEnd:
data = { "command": "target", "targets": { "tool0": 0 } }
else:
data = { "command": "target", "targets": { "tool0": 190 } }
# Send command
self._sendAPICommand(self.apiurl_tool, data)
return
def _start_print(self):
# here we should display a yes/no box somehow
data = { "command": "start" }
# Send command
self._sendAPICommand(self.apiurl_job, data)
return
def _abort_print(self):
# here we should display a yes/no box somehow
data = { "command": "cancel" }
# Send command
self._sendAPICommand(self.apiurl_job, data)
return
# Pause or resume print
def _pause_print(self):
data = { "command": "pause" }
# Send command
self._sendAPICommand(self.apiurl_job, data)
return
# Reboot system
def _reboot(self):
if platform.system() == 'Linux':
os.system("reboot")
else:
pygame.image.save(self.screen, "screenshot.jpg")
self.done = True
print "reboot"
return
# Shutdown system
def _shutdown(self):
if platform.system() == 'Linux':
os.system("shutdown -h 0")
self.done = True
print "shutdown"
return
# Send API-data to OctoPrint
def _sendAPICommand(self, url, data):
headers = { 'content-type': 'application/json', 'X-Api-Key': self.apikey }
r = requests.post(url, data=json.dumps(data), headers=headers)
print r.text
if __name__ == '__main__':
opp = OctoPiPanel(320, 240, "OctoPiPanel!")
opp.Start()