forked from LabProdam/LabNaVia
/
screenTools.py
1231 lines (1171 loc) · 45.7 KB
/
screenTools.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
# -*- coding: utf-8 -*-
import pygame
from pygame.locals import *
from debugLog import *
#import pylygon
try :
import android
except ImportError:
android = None
try:
import pygame.mixer as mixer
except ImportError:
import android.mixer as mixer
if android:
from jnius import *
copen_url = autoclass("com.lab.labnavia.OpenURL")
open_url = copen_url()
else:
import webbrowser
def initTools():
if android:
android.init()
android.map_key( android.KEYCODE_BACK , pygame.K_q )
mixer.init()
mute_music=False
def setMuteMusic(mute=True):
global mute_music
mute_music=mute
#essa classe está dando erro para alguns ângulos, fazendo o pause piscar enquanto gira, provavelmente o erro está no recorte da imagem fora da área
def rotateCenter(image, angle):
"""rotate an image while keeping its center and size"""
orig_rect = image.get_rect()#pega retangulo da imagem
rot_image = pygame.transform.rotate(image, angle)#rotaciona a imagem
rot_rect = orig_rect.copy()#copia o retangulo que pegou
rot_rect.center = rot_image.get_rect().center#muda o centro do retangulo para o centro da imagem rotacionada
rot_image = rot_image.subsurface(rot_rect).copy()#recorta dentro do novo retangulo
return rot_image
#cuida do fluxo de telas
def screenLoop(main_screen):
main_screen.startMusic()
while main_screen.running:
debugLog('\tcomeco tela')
main_screen.run()#ciclo da tela atual
if main_screen.stored_screen:
debugLog('\t||comeco troca tela')
next_screen=main_screen.stored_screen#pega a tela armazenada
next_screen.full_screen=main_screen.full_screen#a tela armazenada pega a informação de tela cheia da tela anterior
if next_screen.stopmusic:mixer.music.stop()#se a tela armazenada tiver a instrução para parar a música ela pára aqui.
#condições de continuidade de música#
main_screen.play=False
if main_screen.music!=None or next_screen.stopmusic:
if next_screen.music and main_screen.music!=next_screen.music: next_screen.play=True
##
next_screen.resize_scale=(main_screen.resize_scale[0],main_screen.resize_scale[1])#a tela armazenada pega a informação de tamanho atual da tela anterior
next_screen.final_display=main_screen.final_display#pega a janela da tela anterior
main_screen.stored_screen=None#limpa a tela armazenada da tela anterior
if not next_screen.previous_screen:
next_screen.previous_screen=main_screen#armazena a tela anterior como tela anterior da nova tela se ela não tiver uma tela anterior
main_screen=next_screen#a tela anterior é substituida pela nova
debugLog('\t||fim troca tela')
debugLog('\tfim tela')
#classe mãe das possíveis telas, cuida do sistema de itens de tela
class motherScreen(object):
def __init__(self,size,color,*itens):
self.size=size
self.color=color
self.itens=list(itens)
def blitBg(self,display):
if self.color!=None:
try:display.fill(self.color)
except:display.blit(self.color,(0,0))
def blitOn(self,display):
debugLogSuper('\t\t\tblitOn')
self.blitBg(display)
for item in self.itens:
debugLogUltra('\t\t\t\tblitOn : '+str(type(item)))
try: item.blitOn(display)
except: pass
def eventControler(self,event,resize,move=(0,0)):
debugLogSuper('\t\t\teventControler')
for item in self.itens:
debugLogUltra('\t\t\t\teventControler : '+str(type(item)))
try: item.eventControler(event,resize,move)
except: pass
def screenCall(self):
debugLogSuper('\t\t\tscreenCall')
screen=None
for item in self.itens:
debugLogUltra('\t\t\t\tscreenCall'+str(type(item)))
try: screen=item.screenCall()
except: pass
if screen: break
return screen
def screenManipulation(self, screen):
debugLogSuper('\t\t\tscreenManipulation')
for item in self.itens:
debugLogUltra('\t\t\t\tscreenManipulation'+str(type(item)))
try: item.screenManipulation(screen)
except: pass
def preEvents(self):
debugLog('\t**'+str(type(self).__name__)+' with '+str(len(self.itens))+' itens')
debugLogSuper('\t\t\tpreEvents')
for item in self.itens:
debugLogUltra('\t\t\t\tpreEvents'+str(type(item)))
try: item.preEvents()
except: pass
def posEvents(self):
debugLogSuper('\t\t\tposEvents')
for item in self.itens:
debugLogUltra('\t\t\t\tposEvents'+str(type(item)))
try: item.posEvents()
except: pass
def addItens(self, *new_itens):
for new_item in new_itens:
self.itens.append(new_item)
def delItem(self, del_item, qnt=1):
for i in range(len(self.itens)):
if self.itens[i]==del_item:
self.itens=self.itens[:i]+self.itens[i+1:]
qnt-=1
if qnt==0:break
def delItens(self, *del_itens):
for item in del_itens:
self.delItem(item)
def delAllItens(self):
self.itens=[]
def delIndex(self, *index):
for idx in index:
for i in range(len(self.itens)):
if i==idx:
self.itens=self.itens[:i]+self.itens[i+1:]
break
def hasItem(self, searched_item):
qnt=0
for item in self.itens:
if item==searched_item:
qnt+=1
return qnt
#uma tela interna simples
class innerScreen(motherScreen):
def __init__(self,size,pos,color,*itens):
motherScreen.__init__(self,size,color,*itens)
self.display=pygame.Surface(size,pygame.SRCALPHA,32)
self.pos=[pos[0],pos[1]]
self.init_pos=(pos[0],pos[1])
self.collide=False
def resetPos(self):
self.pos=[self.init_pos[0],self.init_pos[1]]
def eventControler(self,event,resize,move=(0,0)):
move=(self.pos[0]+move[0],self.pos[1]+move[1])
#''' descomente esse comentário para retroceder o clique estritamente interno
if self.display.get_rect().collidepoint( (float(event.pos[0]-move[0])/resize[0],float(event.pos[1]-move[1])/resize[1]) ):
self.collide=True
else:
self.collide=False
if self.collide:
#'''
motherScreen.eventControler(self,event,resize,move)
def blitOn(self,display):
self.display.blit(display,(-self.pos[0],-self.pos[1]))
motherScreen.blitOn(self,self.display)
display.blit(self.display,self.pos)#self.display.subsurface(self.display.get_rect())
def screenManipulation(self, screen):
for item in self.itens:
try: item.screenManipulation(screen)
except: pass
try: item.innerManipulation(self)
except: pass
#uma tela interna que manipula a própria posição de acordo com teclas fornecidas
class movableScreen(innerScreen):
def __init__(self,vel,move,size,pos,color,*itens):
self.vel=vel
self.move_key=move
innerScreen.__init__(self,size,pos,color,*itens)
def keyInput(self,event):
if event.type==KEYDOWN:
if event.key==self.move_key[3]: self.pos[1]-=self.vel
if event.key==self.move_key[2]: self.pos[1]+=self.vel
if event.key==self.move_key[0]: self.pos[0]-=self.vel
if event.key==self.move_key[1]: self.pos[0]+=self.vel
def eventControler(self,event,resize,move=(0,0)):
innerScreen.eventControler(self,event,resize,move)#######################
self.keyInput(event)
#uma tela interna que ativa/desativa, mudando sua posição e rotacionando
class toggleScreen(innerScreen):
def __init__(self,size,color,pos,end,move,rotate=0,auto_fit=True,*itens):
innerScreen.__init__(self,size,pos,color,*itens)
self.move=move
self.end_pos=end
self.rotate=rotate
self.init_rotation=0.0
self.rotation=0.0
self.auto_fit=auto_fit
self.diff=(1 if pos[0]<end[0] else -1,
1 if pos[1]<end[1] else -1)
self.moving=False
self.turned_on=False
self.hide=True
self.lock=False
def setAngle(self,rotate):
self.rotation=rotate
self.init_rotation=rotate
def hideTurnedOff(self, hide=True):
self.hide=hide
def lockOnOff(self,lock=True):
self.lock=lock
def turnOn(self,boolean=True):
if not self.lock:
self.turned_on=boolean
def toggleOnOff(self):
if not self.lock:
self.turned_on=not self.turned_on
def actived(self): return self.turned_on or self.moving or self.hide==False
def posEvents(self):
self.rotation=self.init_rotation
self.pos=[self.init_pos[0],self.init_pos[1]]
def moveScreen(self, o_dest, direction):
pos=(self.pos[0]*self.diff[0]*direction,
self.pos[1]*self.diff[1]*direction)
dest=(o_dest[0]*self.diff[0]*direction,
o_dest[1]*self.diff[1]*direction)
if pos[0]<dest[0] or pos[1]<dest[1]:
self.pos[0]+=self.move[0]*direction
self.pos[1]+=self.move[1]*direction
self.rotation+=self.rotate*direction
self.moving=True
else:
if self.auto_fit:
if self.pos[0]!=o_dest[0] or self.pos[0]!=o_dest[0]:
self.pos=[o_dest[0],o_dest[1]]
self.moving=False
def blitOn(self,display):
if self.turned_on:
self.moveScreen(self.end_pos,1)
else:
self.moveScreen(self.init_pos,-1)
if self.actived():
self.display=pygame.Surface(self.display.get_size(),pygame.SRCALPHA,32)
motherScreen.blitOn(self,self.display)
if self.rotation>0:
display.blit(rotateCenter(self.display,self.rotation),self.pos)
else:
display.blit(self.display,self.pos)
def eventControler(self,event,resize,move):
if self.actived(): innerScreen.eventControler(self,event,resize,move)
def screenManipulation(self, screen):
if self.actived(): motherScreen.screenManipulation(self, screen)
def screenCall(self):
if self.actived(): return motherScreen.screenCall(self)
#sistema de renderização de acordo com o x e y, independente de qual seja a ordem, ele rearranjará colocando as coisas mais a direita e ao topo para trás, dando impressão de profundidade
class renderList(object):
display_list=[]
empty_rect=pygame.Rect(-1,-1,-1,-1)
def setZero(self):
self.display_list=[]
def fill(self,color,rect=pygame.Rect(-1,-1,-1,-1),flag=0):
self.display_list.append([True,color,rect,flag])
def blit(self,img,pos,rect=None,flag=0):
self.display_list.append([False,img,pygame.Rect(pos[0],pos[1],img.get_width(),img.get_height()),rect,flag])
def sortList(self):
dlist=self.display_list
for i in range(len(dlist)-1):
for e in range(i+1,len(dlist)):
if dlist[i][2].bottom>dlist[e][2].bottom:
dlist[i],dlist[e]=dlist[e],dlist[i]
def blitOn(self,display):
try:
for item in self.display_list:
if item[0]==True:
display.fill(item[1],None if item[2]==self.empty_rect else item[2],item[3])
else:
display.blit(item[1],(item[2].x,item[2].y),item[3],item[4])
except Exception,e:debugLog(e)
#o principal sistema de tela, tem loop próprio, os outros tipos de telas são itens desse.
class screenObject(motherScreen):
def __init__(self, size, fps, color, *itens):
motherScreen.__init__(self,size,color,*itens)
self.resize_scale=(1,1)
self.fps=fps
self.stored_screen=None
self.previous_screen=None
self.running=True
self.full_screen=False
self.title=""
self.show_fps=False
self.final_display=None
self.stored_music=False
self.setMusic(None)
self.rotate=0
self.setEscFunction(self.closeGame)
self.play=False
self.loading_image=None
self.loading_pos=(0,0)
def setLoading(self,image,pos):
self.loading_image=image
self.loading_pos=pos
def setMusic(self, music, stop=False,repeat=-1,startpos=0.0):
if music==-1:
self.stopmusic=True
else:
self.music=music
self.repeat=repeat
self.startpos=startpos
self.stopmusic=stop
def startMusic(self):
global mute_music
if self.music:
mixer.music.load(self.music)
if not mute_music:
mixer.music.play(self.repeat,self.startpos)
def setFullscreen(self,fullscr_bool=True):
new_size=(int(self.size[0]*self.resize_scale[0]),int(self.size[1]*self.resize_scale[1]) )
self.full_screen=fullscr_bool
pygame.display.quit()
pygame.display.init()
self.final_display=pygame.display.set_mode(new_size,RESIZABLE if not self.full_screen else FULLSCREEN)
def setTitle(self,title_string):
self.title=title_string
def showFps(self, show_fps=True):
self.show_fps=show_fps
def setNewSizeScale(self, new_size):
self.resize_scale=(float(new_size[0])/self.size[0],float(new_size[1])/self.size[1])
self.final_display=pygame.display.set_mode((int(new_size[0]),int(new_size[1])),RESIZABLE if not self.full_screen else FULLSCREEN)
def setEscFunction(self,function,*args):
self.function=function
self.args=list(args)
def closeGame(self):
self.running=False
self.stored_screen=None
def run(self):
global mute_music
if pygame.display.get_init():
self.final_display=pygame.display.get_surface()
elif not self.final_display:
pygame.init()
pygame.display.init()
new_size=(int(self.size[0]*self.resize_scale[0]),int(self.size[1]*self.resize_scale[1]) )
self.final_display=pygame.display.set_mode(new_size,RESIZABLE if not self.full_screen else FULLSCREEN)
debugLog('\t>>pygame.display.set_mode()')
self.pre_display=pygame.Surface(self.size)
fps_clock=pygame.time.Clock()
pygame.display.set_caption(self.title)
self.preEvents()
if self.play: self.startMusic()
while self.running and not self.stored_screen:
if android :
if self.music: mixer.periodic()
if android.check_pause ():
debugLog("pause")
mixer.music.stop()
debugLog("\tparou musica")
android.wait_for_resume ()
self.startMusic()
debugLog("\tiniciou musica")
debugLog("unpause")
debugLogSuper('\t\tInicio passagem')
if self.show_fps: pygame.display.set_caption(self.title+" - "+str(int(fps_clock.get_fps()))+":"+str(self.fps))
for event in pygame.event.get():
if event.type==KEYUP:
if event.key==K_q:
self.function(*self.args)
if event.type==QUIT and not android:
self.closeGame()
if event.type==VIDEORESIZE:
self.setNewSizeScale((event.w,event.h))
new_size=(int(self.size[0]*self.resize_scale[0]),int(self.size[1]*self.resize_scale[1]))
self.final_display = pygame.display.set_mode(new_size,RESIZABLE)
self.eventControler(event,self.resize_scale)
self.stored_screen=self.screenCall()
self.makeBlitOn(fps_clock)
self.screenManipulation(self)
pygame.display.flip()
fps_clock.tick(self.fps)
debugLogSuper('\t\tFim passagem')
self.posEvents()
if self.loading_image:
self.blitBg(self.pre_display)
try:self.pre_display.blit(self.loading_image,self.loading_pos)
except Exception,e:debugLog(e)
pygame.transform.scale(self.pre_display if self.rotate==0 else pygame.transform.rotate(self.pre_display.convert(),self.rotate),(int(self.size[0]*self.resize_scale[0]),int(self.size[1]*self.resize_scale[1])),self.final_display)
pygame.display.flip()
def makeBlitOn(self,fps_clock=None):
self.blitOn(self.pre_display)
if fps_clock: debugLogScreen(self.pre_display,str(int(fps_clock.get_fps()))+":"+str(self.fps),(0,0),(255,55,55))
pygame.transform.scale(self.pre_display if self.rotate==0 else pygame.transform.rotate(self.pre_display.convert(),self.rotate),(int(self.size[0]*self.resize_scale[0]),int(self.size[1]*self.resize_scale[1])),self.final_display)
#um simples retangulo em forma de item da screenObject
class simpleRect(object):
def __init__(self,color=None,rect=None):
self.rect=rect
self.color=color
def setColor(self,color):
self.color=color
def blitOn(self,display):
if self.color!=None:
display.fill(self.color,self.rect)
#desenha a imagem fornecida na posição fornecida, a posição dada pode ser orientada pelo centro da imagem também
class simpleImage(object):
def __init__(self,img,pos,center=False):
self.img=img
self.pos=pos
self.show=True
self.center=center
def setImage(self,img):
self.img=img
def blitOn(self,display):
if self.show:
display.blit(self.img,self.pos if not self.center else self.img.get_rect(center=self.pos).topleft )
def hideImage(self):
self.show=False
def showImage(self):
self.show=True
#pega uma imagem retornada por um método e a desenha na tela
class functionImage(simpleImage):
def __init__(self,img,pos,*args):
self.args=list(*args)
simpleImage.__init__(self,img,pos)
def blitOn(self,display):
if self.show: display.blit(self.img(*self.args),self.pos)
#Uma imagem que se move de uma posição a outra
#funcionando, mas não é utilizado no LabNaVia
class movingImage(simpleImage):
def __init__(self,img,pos,end,mov,auto_fit=True):
pos=[pos[0],pos[1]]
self.init_pos=[pos[0],pos[1]]
simpleImage.__init__(self,img,pos)
self.move=mov
self.end_pos=end
self.auto_fit=auto_fit
self.diff=[1 if pos[0]<end[0] else -1,
1 if pos[1]<end[1] else -1]
self.stop=False
def posEvents(self):
self.pos=[self.init_pos[0],self.init_pos[1]]
self.stop=False
def blitOn(self,display):
if self.pos[0]*self.diff[0]<self.end_pos[0]*self.diff[0] or self.pos[1]*self.diff[1]<self.end_pos[1]*self.diff[1]:
self.pos[0]+=self.move[0]
self.pos[1]+=self.move[1]
else:
self.stop=True
if self.auto_fit:
if self.pos[0]!=self.end_pos[0] or self.pos[0]!=self.end_pos[0]:
self.pos=[self.end_pos[0],self.end_pos[1]]
display.blit(self.img,self.pos)
#Uma imagem que se move de uma posição a outra e invertendo o movimento toda vez que chega a uma das posições
class loopImage(movingImage):
def __init__(self,img,pos,end,mov,rewind=False):
mov=[mov[0],mov[1]]
movingImage.__init__(self,img,pos,end,mov,True)
self.rewind=rewind
self.first_init_pos=[self.init_pos[0],self.init_pos[1]]
self.first_end_pos=[self.end_pos[0],self.end_pos[1]]
def preEvents(self):
self.init_pos=[self.first_init_pos[n] for n in range(2)]
self.end_pos=[self.first_end_pos[n] for n in range(2)]
def repeatEngine(self):
if self.rewind:
for n in range(2):
self.move[n]*=(-1)
self.diff[n]*=(-1)
self.init_pos,self.end_pos=[self.end_pos[0],self.end_pos[1]],[self.init_pos[0],self.init_pos[1]]
self.stop=False
else:
movingImage.posEvents(self)
def blitOn(self,display):
movingImage.blitOn(self,display)
if self.stop:
self.repeatEngine()
#classe mãe para todos os outros botões
class simpleButton(object):
def __init__(self,img,pos,text_and_pos=None):
self.img=img
self.skin=[img]
self.selected_skin=0
self.pos=pos
self.state=0
self.actived=False
self.pressed=False
self.pressed_out=True
self.auto_reset_state=True
self.text=text_and_pos
self.size=img[0].get_size()
self.center=img[0].get_rect().center
self.inflate=(0,0)
self.rect=pygame.Rect(self.pos[0],self.pos[1],self.size[0],self.size[1] )
self.setSound()
self.setVibrate()
self.hide=False
self.lock=False
self.auto_skin=False
def setLock(self,lock=True):
self.lock=lock
def setHide(self,hide=True):
self.hide=hide
def setSkin(self,selection):
self.img=self.skin[selection]
self.selected_skin=selection
def addSkin(self,skin):
self.skin.append(skin)
def setAutoSkin(self,boolean=True):
self.auto_skin=boolean
def callActivation(self,activate=True):
self.actived=activate
self.pressed=False
self.pressed_out=False
def setImg(self,img):
self.img=img
def setText(self,text):
self.text=text
def setVibrate(self,vibrate_1=0,vibrate_2=0):
self.vibrate=(vibrate_1,vibrate_2)
def setSound(self,sound_3=None,sound_2=None,sound_1=None):
self.sound=[sound_1,sound_2,sound_3]
def inflateButton(self,x,y):
self.inflate=(x,y)
try:self.rect.inflate_ip(x,y)
except Exception,e:debugLog(e)
def relocateButton(self,move):
if self.pos[0]+move[0]!=self.rect.x or self.pos[1]+move[1]!=self.rect.y:
self.rect=pygame.Rect(self.pos[0]+move[0],self.pos[1]+move[1],self.size[0],self.size[1] )
self.rect.inflate_ip(self.inflate[0],self.inflate[1])
def runEventControler(self,event,resize,move):
self.relocateButton(move)
mouse_pos=(event.pos[0]/resize[0],event.pos[1]/resize[1])
button_up = event.type is MOUSEBUTTONUP and event.button is 1
if self.rect.collidepoint(mouse_pos):
if self.sound[1] and self.state!=2:
self.sound[1][0].play()
pygame.time.wait(self.sound[1][1])
if len(self.img)>2:self.state=2
if event.type==MOUSEBUTTONUP and event.button==1:
if self.vibrate[0]>0 and android:android.vibrate(self.vibrate[0])
if self.sound[0]:
self.sound[0][0].play()
pygame.time.wait(self.sound[0][1])
self.actived=True
self.pressed=False
if self.auto_skin:
self.selected_skin+=1
if self.selected_skin>=len(self.skin):
self.selected_skin=0
self.setSkin(self.selected_skin)
if len(self.img)>3 and self.state!=3:
self.state=3
else:self.state=0
if event.type==MOUSEBUTTONDOWN and event.button==1:
if self.vibrate[1]>0 and android:android.vibrate(self.vibrate[1])
if self.sound[2]:
self.sound[2][0].play()
pygame.time.wait(self.sound[2][1])
if len(self.img)>1:self.state=1
self.pressed=True
elif button_up or self.state==2:
if button_up:
self.pressed_out=True
#self.pressed=False#solução para movimento do ciclista quando segurava o clique e soltava fora do botão
self.state=0
def eventControler(self,event,resize,move):
if type(self.img[self.state])!=pygame.Surface:
self.img[self.state].eventControler(event,resize,move)
if not self.lock: self.runEventControler(event,resize,move)
def preEvents(self):
if type(self.img[self.state])!=pygame.Surface:
self.img[self.state].preEvents()
def blitButton(self,display):
image = self.img[self.state] if type(self.img[self.state])==pygame.Surface else self.img[self.state].blitOn(None)
display.blit(image,self.pos)
def blitText(self,display):
if self.text: display.blit(self.text[0],self.text[1])
def blitOn(self,display):
if not self.hide:
self.blitButton(display)
self.blitText(display)
#classe que administra botões do menu pause
class pauseButtons(object):
def __init__(self,pos,buttons,images):
self.imgs=images
self.buttons=buttons
self.state=-1
self.pos=pos
def blitOn(self,display):
try:
state=len(self.buttons)
for b in xrange(len(self.buttons)):
if self.buttons[b].state==1:
state=b
break
display.blit(self.imgs[state],self.pos)
except Exception,e:debugLog(e)
#toca música se a variável global de mute for false
def playSound(sound,time=0):
global mute_music
if not mute_music:
sound.play()
pygame.time.wait(time)
#classe do painel de botões do menu principal
class geniusButton(object):
def __init__(self,centro,raio_menor,raio_maior,image,pos,screens,sound=None):
debugLog(image[0].get_rect().center)
self.centro=[centro[i]+pos[i] for i in xrange(2)]
self.raio_menor=raio_menor
self.raio_maior=raio_maior
self.rect=[
pygame.Rect(self.centro[0]-raio_maior,self.centro[1]-raio_maior,raio_maior,raio_maior),
pygame.Rect(self.centro[0],self.centro[1]-raio_maior,raio_maior,raio_maior),
pygame.Rect(self.centro[0]-raio_maior,self.centro[1],raio_maior,raio_maior),
pygame.Rect(self.centro[0],self.centro[1],raio_maior,raio_maior)]
self.img=image
self.state=0
self.active=0
self.pos=pos
self.scr=screens
self.detect=False
self.sound=sound
def eventControler(self,event,resize,move):
mouse_pos=((event.pos[0]-move[0])/resize[0],(event.pos[1]-move[1])/resize[1])
calc=pow(mouse_pos[0]-self.centro[0],2)+pow(mouse_pos[1]-self.centro[1],2)
if event.type==MOUSEBUTTONDOWN and event.button==1:
if pow(self.raio_maior,2)>calc:
if self.raio_menor==0 or pow(self.raio_menor,2)<calc:
for r in xrange(4):
if self.rect[r].collidepoint(mouse_pos):
self.state=r+1
else:
self.state=5
else:
self.state=0
elif event.type==MOUSEBUTTONUP and event.button==1:
self.active=self.state
self.state=0
def blitOn(self,display):
try:display.blit(self.img[self.state],self.pos)
except Exception,e:debugLog(e)
def screenCall(self):
retorno=None
if self.active!=0:
if self.sound:
try:playSound(self.sound[0],self.sound[1])
except Exception,e:debugLog(e)
retorno=self.scr[self.active-1]
if type(retorno)==str:
webbrowser.open(retorno)
retorno=None
self.active=0
self.state=0
return retorno
'''Em desenvolvimento'''
#uma caixa de texto: um botão que quando ativado pode receber texto do teclado
class textButton(simpleButton):
def __init__(self,img,pos,text_pos,text_font,text='',antialias=True,color=(0,0,0),limit=-1):
simpleButton.__init__(self,img,pos,[pygame.Surface((0,0)),text_pos])
self.auto_reset_state=False
self.edit_text=text
self.edit_font=text_font
self.edit_antialias=antialias
self.edit_color=color
self.pointer_color=[255-cor for cor in color]
self.edit_pos=0
self.edit_limit=limit
self.edit_actived=False
def setPointerColor(self,color):
self.pointer_color=color
def eventControler(self,event,resize,move):
if event.type==KEYDOWN and self.edit_actived:
if event.key==K_RIGHT:
if self.edit_pos<len(self.edit_text):
self.edit_pos+=1
elif event.key==K_LEFT:
if self.edit_pos>0:
self.edit_pos-=1
elif len(self.edit_text)<self.edit_limit or self.edit_limit==-1:
char=chr(event.key)
if KMOD_LSHIFT or KMOD_RSHIFT or KMOD_SHIFT or KMOD_CAPS:
char.upper()
self.edit_text=self.edit_text[:self.edit_pos]+char+self.edit_text[self.edit_pos:]
self.edit_pos+=1
simpleButton.eventControler(self,event,resize,move)
if self.actived:
self.edit_actived=True
self.actived=False
def blitText(self,display):
self.text[0]=self.edit_font.render(self.edit_text,self.edit_antialias,self.edit_color)
simpleButton.blitText(self,display)
if self.edit_actived:
try:
size=self.edit_font.size(self.edit_text[:self.edit_pos])
rect=pygame.Rect(size[0]+self.text[1][0],self.text[1][1]-1,1,size[1]+2)
display.fill(self.pointer_color,rect)
except Exception,e:debugLog(e)
#um botão com um conjunto de imagens que muda quando é clicado
class slideButton(simpleButton):
def __init__(self,img_list,pos,text_and_pos=None):
simpleButton.__init__(self,img_list[0],pos,text_and_pos)
self.img_list=img_list
self.selection=0
def screenCall(self):
if self.actived:
if self.selection+1<len(self.img_list): self.selection+=1
else: self.selection=0
self.img=self.img_list[self.selection]
self.actived=False
return None
#um botão que acessa uma url quando ativado, tanto no pc quanto no android
class urlButton(simpleButton):
def __init__(self,url,img,pos,text_and_pos=None):
self.url=url
simpleButton.__init__(self,img,pos,text_and_pos)
def screenCall(self):
global open_url
if self.actived:
if android:open_url.press(self.url)
else:webbrowser.open(self.url)
self.actived=False
return None
#um botão que chama uma tela quando ativado, principal responsável pelo fluxo de telas
class linkButton(simpleButton):
def __init__(self,link,img,pos,text_and_pos=None):
self.link=link
simpleButton.__init__(self,img,pos,text_and_pos)
def setLink(self,link):
self.link=link
def screenCall(self):
the_return=None
if self.actived:
the_return=self.link
self.actived=False
return the_return if not self.lock else None
#um linkButton que se move de uma posição inicial a uma final, quando a tela termina ele volta para a posição inicial instantaneamente
class movingButton(linkButton):
def __init__(self,link,img,pos,end,mov,rotate,auto_fit=True,text_and_pos=None):
pos=[pos[0],pos[1]]
self.init_pos=[pos[0],pos[1]]
linkButton.__init__(self,link,img,pos,text_and_pos)
self.move=mov
self.end_pos=end
self.rotate=rotate
self.rotation=0.0
self.auto_fit=auto_fit
self.diff=(1 if pos[0]<end[0] else -1,
1 if pos[1]<end[1] else -1)
def posEvents(self):
self.pos=[self.init_pos[0],self.init_pos[1]]
self.rotation=0.0
def blitOn(self,display):
if self.pos[0]*self.diff[0]<self.end_pos[0]*self.diff[0] or self.pos[1]*self.diff[1]<self.end_pos[1]*self.diff[1]:
self.pos[0]+=self.move[0]
self.pos[1]+=self.move[1]
self.rotation+=self.rotate
else:
if self.auto_fit:
if self.pos[0]!=self.end_pos[0] or self.pos[0]!=self.end_pos[0]:
self.pos=[self.end_pos[0],self.end_pos[1]]
if self.rotation>0:
display.blit(rotateCenter(self.img[self.state],self.rotation),self.pos)
else:
display.blit(self.img[self.state],self.pos)
self.blitText(display)
#um linkButton que roda uma função quando ativado, também pode rodar uma outra função enquanto pressionado
class functionButton(linkButton):
def __init__(self,click_function,link,img,pos,text_and_pos=None,press_function=None,*args):
linkButton.__init__(self,link,img,pos,text_and_pos)
self.setFunction(click_function,press_function)
self.setArgs1(*args)
self.setArgs2()
def setArgs1(self,*args):
self.args_1=list(args)
def setArgs2(self,*args):
self.args_2=list(args)
def setFunction(self,click_function,press_function=None):
self.function=click_function
self.press_function=press_function
def callFunction(self,click=True):
if click:
self.function(*self.args_1)
else:
self.press_function(*self.args_2)
def screenCall(self):
the_return=None
if self.press_function!=None and self.pressed:
try:self.press_function(*self.args_2)
except Exception, e: debugLog(e)
if self.actived:
if self.function!=None:
try:self.function(*self.args_1)
except Exception, e: debugLog(e)
the_return=self.link
self.actived=False
return the_return if not self.lock else None
#um botão que carrega consigo uma lista de botões e fica alternando entre eles toda vez que ativado
class buttonList(object):
def __init__(self,*buttons):
self.buttons=list(buttons)
self.state=0
self.limit=len(self.buttons)
def setState(self,state):
self.state=state
def getPreviousState(self):
return self.state-1 if self.state>0 else self.limit-1
def preEvents(self):
self.buttons[self.state].preEvents()
def eventControler(self,event,resize,move):
self.buttons[self.state].eventControler(event,resize,move)
def blitOn(self,display):
self.buttons[self.state].blitOn(display)
def screenManipulation(self):
self.buttons[self.state].screenManipulation()
def callActivation(self):
self.buttons[self.state].callActivation()
def posEvents(self):
self.buttons[self.state].posEvents()
def screenCall(self):
actived=self.buttons[self.state].actived
to_return=self.buttons[self.state].screenCall()
if actived:
self.state+=1
if self.state>=self.limit:
self.state=0
return to_return
#Não é utilizado e não funciona, o buttonList serve como um bom substituto que funciona
class checkButton(functionButton):
def __init__(self,click_function,link,img,pos,text_and_pos=[None],press_function=None):
functionButton.__init__(self,click_function,link,img[0],pos,text_and_pos[0],press_function)
self.selection=0
self.img_list=img
self.text_list=text_and_pos
def screenCall(self):
if self.actived:
self.selection+=1
if self.selection>len(self.img_list): self.selection=0
try:self.img=self.img_list[self.selection]
except:pass
try:self.text=self.text_list[self.selection]
except:pass
return functionButton.screenCall(self)
#pega a tela anterior armazenada na tela atual e guarda como o próprio link
class backButton(functionButton):
def __init__(self,img,pos,text_and_pos=None,clear=False):
functionButton.__init__(self,None,None,img,pos,text_and_pos)
self.clear=clear
def clearPrevious(self,screen):
screen.previous_screen=None
def screenManipulation(self,screen):
if self.link!=screen.previous_screen:
self.link=screen.previous_screen
if self.clear: self.function = lambda : self.clearPrevious(screen)
#um functionButton que pode ser ocultado sem ser removido
class toggleFunctionButton(functionButton):
turned_on=True
def turnOn(self,boolean=True): self.turned_on=boolean
def blitOn(self,display):
if self.turned_on: functionButton.blitOn(self,display)
def eventControler(self,ev,rs,mv):
if self.turned_on: functionButton.eventControler(self,ev,rs,mv)
#classe mãe para as classes de seleção de botão, apertando as teclas é possível navegar entre os botões que só funcionam por mouse
class abstractSelection(object):
def __init__(self,surface,movable,actived,K_keys=((K_LEFT,K_RIGHT),(K_UP,K_DOWN)) ):
self.img=surface
self.movable=movable
self.actived=actived
self.K_keys=K_keys
def preEvents(self):
self.called=False
def selectionMove(self,i,e):pass
def eventControler(self,event,resize,move):
if event.type==KEYUP:
if self.actived:
for i in range(2):
if self.movable[i]:
for e in range(2):
if event.key==self.K_keys[i][e]:self.selectionMove(i,e)
#(i,e) tera as 4 possibilidades em dir e sentido (0,-1),(0,+1),(1,-1),(1,+1)
else:
for i in range(2):
if self.movable[i]:
for e in range(2):
if event.key==self.K_keys[i][e]:self.actived=True
if event.key==K_SPACE:
self.called=True
#para seleções em grade
class gradeSelection(abstractSelection):
def __init__(self,options_matrix,surface,pos,movment=(10,10),end_pos=(1,1),init_pos=(0,0),movable=(True,True),actived=False):
abstractSelection.__init__(self,surface,movable,actived)
self.options=options_matrix
self.move=movment
self.pos=pos
self.init_pos=init_pos
self.grade_pos=[self.init_pos[x] for x in range(2)]
def selectionMove(self,i,e):
self.grade_pos[i]+=(e*2)-1
def blitOn(self,display):
if self.actived: display.blit(self.img,[self.pos[x]+self.grade_pos[x]*self.move[x] for x in range(2)] )
def screenCall(self): return self.options[self.grade_pos[1]][self.grade_pos[0]] if self.called else None#retorno
#funcões para cálculo de distancia entre os botões
def pointsDistance(a,b):
return pow(pow(a[0]-b[0],2)+pow(a[1]-b[1],2),0.5)
def rectsDistance(rect_1,rect_2):
debugLog((rect_1.x,rect_1.y))
#listas de posições possíveis dos limites dos retangulos
positions_1 = [(rect_1.x,rect_1.y),rect_1.topleft,rect_1.topright,rect_1.bottomleft,rect_1.bottomright,rect_1.midleft,rect_1.midright,rect_1.center]
positions_2 = [(rect_2.x,rect_2.y),rect_2.topleft,rect_2.topright,rect_2.bottomleft,rect_2.bottomright,rect_2.midleft,rect_2.midright,rect_2.center]
#armazenará as distancias entre as permutações das posições do retangulo
distances=[]
for pos_1 in positions_1:#para cara posição do rect_1
for pos_2 in positions_2:#para cada posição do rect_2
distances.append(pointsDistance(pos_1,pos_2))#armazena a distancia entre os dois
return min(distances)
##
#uma seleção de botões livre de grade, vai se mover para o botão mais próximo no sentido do movimento
class freeSelection(abstractSelection):
def __init__(self,buttons_list,surface,movable=(True,True),actived=False):
self.options=buttons_list
self.selected=0
abstractSelection.__init__(self,surface,movable,actived)
def selectionCompareOld(self,direction,xy):
distancia=[-1,-1]
select=self.selected
for i in range(len(self.options)): # para cada botao na lista
if self.options[i].pos[xy]*direction>self.options[self.selected].pos[xy]*direction: #se o botao estiver no sentido da tecla apertada
new_dxy = abs(self.options[i].pos[xy]-self.options[self.selected].pos[xy]) # a distancia no sentido da tecla apertada
new_dnotxy = abs(self.options[i].pos[abs(xy-1)]-self.options[self.selected].pos[abs(xy-1)]) # a distancia no outro sentido
new_distancia=(new_dxy,new_dnotxy) if xy==0 else (new_dnotxy,new_dxy) #junta os dois numa tupla(x,y)
if new_distancia[xy]<= distancia[xy] or distancia[xy]<0: #se a distancia do botao for menor-igual que a menor distancia armazenada neste foreach ou se a menor distancia armazenada for menor que zero(primeira passagem)
if new_distancia[abs(xy-1)]< distancia[abs(xy-1)] or distancia[abs(xy-1)]<0: #a mesma coisa no if acima só que no eixo perpendicular (x se y, y se x)
distancia = new_distancia #armazena a nova menor distancia
select = i #armazena o indice do botao
########################-----------------------ideia: trocar tudo isso -----------------------########################
self.selected=select
def selectionCompare(self,direction,xy):# mesma coisa do de cima só que pela formula da distancia d(a,b)=sqrt(pow(a,2)+pow(b,2))
distancia=-1
select=self.selected
for i in range(len(self.options)): # para cada botao na lista
if self.options[i].pos[xy]*direction>self.options[self.selected].pos[xy]*direction: #se o botao estiver no sentido da tecla apertada
rect_1=self.options[i].img[0].get_rect(x=self.options[i].pos[0],y=self.options[i].pos[1])
rect_2=self.options[self.selected].img[0].get_rect(x=self.options[self.selected].pos[0],y=self.options[self.selected].pos[1])
new_distancia=rectsDistance(rect_1,rect_2)
if new_distancia<distancia or distancia<0:
distancia=new_distancia
select=i
self.selected=select
def selectionMove(self,i,e): self.selectionCompare((e*2)-1,i)
def blitOn(self,display):
if self.actived:
button=self.options[self.selected]
center_pos=[button.pos[x]+(button.size[x]/2)-(self.img.get_size()[x]/2) for x in range(2)]
display.blit(self.img,center_pos)
def screenCall(self): return self.options[self.selected].link if self.called else None
#freeSelection que estica a surface para cobrir o botao inteiro
class iFreeSelection(freeSelection):
def __init__(self,buttons_list,surface,ident,movable=(True,True),actived=False):
freeSelection.__init__(self,buttons_list,surface,movable,actived)
self.ident=ident
def blitOn(self,display):
if self.actived:
button=self.options[self.selected]
new_img=pygame.transform.scale(self.img,[button.size[x]+(2*self.ident) for x in range(2)])
display.blit(new_img,[button.pos[x]-self.ident for x in range(2)])