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server.py
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server.py
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from Player import Player
import socket, threading, time
from queue import Queue
turn = 1
# thread para conexoes simultaneas
class Conexoes(threading.Thread):
def __init__(self, connection, player):
threading.Thread.__init__(self)
self.connection = connection
self.player = player
def run(self):
global turn
while True:
lock.acquire()
print(self.name)
if turn == self.player.getTurn():
data = self.connection.recv(1024)
print(data.decode() + self.name)
q.put(data)
if data.decode() == "close":
connection.close()
lock.release()
break
lock.release()
time.sleep(0.1)
else:
data = q.get()
print(data.decode() + self.name)
self.connection.send(data)
if data.decode() == "close":
connection.close()
lock.release()
break
if turn == 1:
turn = 2
else:
turn = 1
lock.release()
lock = threading.Lock()
HOST = ""
PORT = 6854
tcp = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
orig = (HOST, PORT)
tcp.bind(orig)
q = Queue()
# loop para conectar os jogadores max 2 jogadores
for i in range(1, 3):
tcp.listen(1)
connection, client = tcp.accept()
print('Conectado por', client)
if i == 1:
p1 = Player("X", i)
player1 = Conexoes(connection, p1)
connection.send(p1.getSymbol().encode())
elif i == 2:
p2 = Player("O", i)
player2 = Conexoes(connection, p2)
connection.send(p2.getSymbol().encode())
player1.start()
player2.start()